// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA) // Copyright (c) 2021 Kuroneko ShaderLab Limited // For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample // #pragma once is a safe guard best practice in almost every .hlsl, // doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict #pragma once half3 AcesCustomTonemap(half3 input, half paramA, half paramB, half paramC, half paramD, half paramE) { float3 u = paramA * input + paramB; float3 v = paramC * input + paramD; return saturate((input * u) / (input * v + paramE)); }