//pipelinedefine #define H_URP using HTraceWSGI.Scripts.Data.Public; using UnityEngine; using LightingSettings = HTraceWSGI.Scripts.Data.Public.LightingSettings; namespace HTraceWSGI.Scripts.Data.Private { internal static class HSettings { [SerializeField] internal static GeneralSettings GeneralSettings; [SerializeField] internal static ScreenSpaceLightingSettings ScreenSpaceLightingSettings; [SerializeField] internal static DebugSettings DebugSettings; [SerializeField] internal static VoxelizationSettings VoxelizationSettings; [SerializeField] internal static LightingSettings LightingSettings; [SerializeField] internal static ReflectionIndirectLightingSettings ReflectionIndirectLightingSettings; } }