%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1553983553271862722 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 2450234116221911953} - component: {fileID: 8263730151132634840} m_Layer: 0 m_Name: Spout&Ndi m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &2450234116221911953 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1553983553271862722} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0.415685, y: -1.7026166, z: -0.7567977} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &8263730151132634840 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1553983553271862722} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8d43ee4fc3d13ed48b03f36202f5f213, type: 3} m_Name: m_EditorClassIdentifier: outputMethod: 1 keepAlpha: 1 MainCam: {fileID: 0} Sender: {fileID: 0} spoutSenderName: Streamingle Spout Output AlphaSender: {fileID: 0} alphaSpoutSenderName: Streamingle Spout Alpha Output alphaOnlyShader: {fileID: 0} NdiSender: {fileID: 0} ndiSenderName: Streamingle NDI Output TextureFormat: 9 AntiAliasing: 1 targetFrameRate: 75 normalizerEnabled: 1 normalizerDisplay: 1 normalizerFps: 60 normalizerVsync: 1 normalizerAlwaysOnTop: 1 normalizerHideCursor: 1 normalizerRealtime: 0 normalizerNoActivate: 0 normalizerExeRelativePath: SpoutNdiNormalizer/spout_ndi_normalizer.exe normalizerExeAbsolutePath: normalizerWindowWidth: 1280 normalizerWindowHeight: 720 normalizerShowConsole: 0 alphaComposeShader: {fileID: 4800000, guid: 9d778847d83c98846bc8e7c220f88356, type: 3} sourceAlphaGain: 0 bloomAlphaGain: 5 prepassAlphaGain: 1 alphaBlurRadius: 1 CaptureTexture: {fileID: 0} AlphaOutputTexture: {fileID: 0}