# UniGLTF-2.0 * Unity-Supports 2019.4 and later * You can import and export glTF-2.0 in Unity's editor and runtime. * implement `KHR_materials_unlit` * implement `KHR_texture_transform` (partial) # Material ## PBR * Convert as much as possible between glTF pbr and Unity Standard Shader. * Converts metal roughness and occlusion RGBA channel incompatibility. ## Unlit * import: UniGLTF's own `UniGLTF/UniUnlit` shader. * export: You can export `UniGLTF/UniUnlit` and Unity unilt materials. * Only `UniGLTF/UniUnlit` supports vertex colors. ## URP * import only. experimental # License * [MIT license](LICENSE) # Download * https://github.com/vrm-c/UniVRM/releases # Screenshots You can import almost all of [gltf_sample_models](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0) ![standard shader](doc/pbr_to_standard.png) ![duck](doc/duck.png) ![animation](doc/animation.gif) ![SciFiHelmet](doc/SciFiHelmet.png)