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diff --git a/Assets/Scripts/Editor/Utilities/ScreenshotToolWindow.cs b/Assets/Scripts/Editor/Utilities/ScreenshotToolWindow.cs
new file mode 100644
index 000000000..045d93d4b
--- /dev/null
+++ b/Assets/Scripts/Editor/Utilities/ScreenshotToolWindow.cs
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+using UnityEngine;
+using UnityEditor;
+using UnityEngine.UIElements;
+using UnityEditor.UIElements;
+using System;
+using System.IO;
+using System.Collections.Generic;
+using System.Linq;
+
+///
+/// 에디터 스크린샷 유틸리티 — Game/Scene 뷰 캡처, 슈퍼 해상도, 알파 지원, 히스토리 관리
+///
+public class ScreenshotToolWindow : EditorWindow
+{
+ private const string CommonUssPath = "Assets/Scripts/Streamingle/StreamingleControl/Editor/UXML/StreamingleCommon.uss";
+ private const string PrefsPrefix = "ScreenshotTool_";
+
+ // ── Settings ──
+ private string saveFolderPath;
+ private string filePrefix = "Screenshot";
+ private int superSize = 1;
+ private bool captureAlpha;
+ private bool autoOpenFolder;
+ private bool includeTimestamp = true;
+ private int selectedSourceIndex; // 0=Game, 1=SceneView
+
+ // ── UI Elements ──
+ private TextField saveFolderField;
+ private TextField prefixField;
+ private SliderInt superSizeSlider;
+ private Label superSizeValueLabel;
+ private Toggle alphaToggle;
+ private Toggle autoOpenToggle;
+ private Toggle timestampToggle;
+ private Label resolutionInfoLabel;
+ private VisualElement historyContainer;
+ private Label historyEmptyLabel;
+ private ScrollView historyScroll;
+
+ // ── History ──
+ private readonly List history = new List();
+ private const int MaxHistory = 30;
+
+ [Serializable]
+ private class ScreenshotEntry
+ {
+ public string path;
+ public string timestamp;
+ public int width;
+ public int height;
+ public long fileSizeBytes;
+ }
+
+ [MenuItem("Tools/Utilities/스크린샷 도구 &F12")]
+ public static void ShowWindow()
+ {
+ var window = GetWindow("스크린샷 도구");
+ window.minSize = new Vector2(380, 520);
+ }
+
+ private void OnEnable()
+ {
+ LoadPrefs();
+ }
+
+ private void OnDisable()
+ {
+ SavePrefs();
+ }
+
+ public void CreateGUI()
+ {
+ var root = rootVisualElement;
+ root.AddToClassList("tool-root");
+
+ var commonUss = AssetDatabase.LoadAssetAtPath(CommonUssPath);
+ if (commonUss != null) root.styleSheets.Add(commonUss);
+
+ // ── Title ──
+ var title = new Label("스크린샷 도구") { name = "title" };
+ title.AddToClassList("tool-title");
+ root.Add(title);
+
+ // ══════════════════════════════════════════
+ // Settings Section
+ // ══════════════════════════════════════════
+ var settingsSection = CreateSection("캡처 설정");
+ root.Add(settingsSection);
+
+ // Source
+ var sourceRow = CreateRow();
+ sourceRow.Add(new Label("캡처 소스") { style = { minWidth = 100 } });
+ var sourceDropdown = new DropdownField(new List { "Game View", "Scene View" }, selectedSourceIndex);
+ sourceDropdown.RegisterValueChangedCallback(evt =>
+ {
+ selectedSourceIndex = sourceDropdown.index;
+ UpdateResolutionInfo();
+ });
+ sourceDropdown.style.flexGrow = 1;
+ sourceRow.Add(sourceDropdown);
+ settingsSection.Add(sourceRow);
+
+ // Super Size
+ var superSizeRow = CreateRow();
+ superSizeRow.Add(new Label("배율 (Super Size)") { style = { minWidth = 100 } });
+ superSizeSlider = new SliderInt(1, 8) { value = superSize };
+ superSizeSlider.style.flexGrow = 1;
+ superSizeValueLabel = new Label($"x{superSize}") { style = { minWidth = 30, unityTextAlign = TextAnchor.MiddleRight } };
+ superSizeSlider.RegisterValueChangedCallback(evt =>
+ {
+ superSize = evt.newValue;
+ superSizeValueLabel.text = $"x{superSize}";
+ UpdateResolutionInfo();
+ });
+ superSizeRow.Add(superSizeSlider);
+ superSizeRow.Add(superSizeValueLabel);
+ settingsSection.Add(superSizeRow);
+
+ // Resolution Info
+ resolutionInfoLabel = new Label("") { style = { color = new Color(0.65f, 0.7f, 0.98f), fontSize = 11, marginLeft = 4, marginTop = 2 } };
+ settingsSection.Add(resolutionInfoLabel);
+ UpdateResolutionInfo();
+
+ // Alpha
+ alphaToggle = new Toggle("알파(투명) 배경 캡처") { value = captureAlpha };
+ alphaToggle.RegisterValueChangedCallback(evt => captureAlpha = evt.newValue);
+ alphaToggle.style.marginTop = 4;
+ settingsSection.Add(alphaToggle);
+
+ // ══════════════════════════════════════════
+ // Save Settings Section
+ // ══════════════════════════════════════════
+ var saveSection = CreateSection("저장 설정");
+ root.Add(saveSection);
+
+ // Save folder
+ var folderRow = CreateRow();
+ folderRow.Add(new Label("저장 경로") { style = { minWidth = 100 } });
+ saveFolderField = new TextField { value = saveFolderPath };
+ saveFolderField.style.flexGrow = 1;
+ saveFolderField.RegisterValueChangedCallback(evt => saveFolderPath = evt.newValue);
+ var browseBtn = new Button(() =>
+ {
+ var selected = EditorUtility.OpenFolderPanel("스크린샷 저장 폴더", saveFolderPath, "");
+ if (!string.IsNullOrEmpty(selected))
+ {
+ saveFolderPath = selected;
+ saveFolderField.value = selected;
+ }
+ }) { text = "..." };
+ browseBtn.style.width = 30;
+ folderRow.Add(saveFolderField);
+ folderRow.Add(browseBtn);
+ saveSection.Add(folderRow);
+
+ // Prefix
+ var prefixRow = CreateRow();
+ prefixRow.Add(new Label("파일 접두사") { style = { minWidth = 100 } });
+ prefixField = new TextField { value = filePrefix };
+ prefixField.style.flexGrow = 1;
+ prefixField.RegisterValueChangedCallback(evt => filePrefix = evt.newValue);
+ prefixRow.Add(prefixField);
+ saveSection.Add(prefixRow);
+
+ // Timestamp toggle
+ timestampToggle = new Toggle("파일명에 타임스탬프 포함") { value = includeTimestamp };
+ timestampToggle.RegisterValueChangedCallback(evt => includeTimestamp = evt.newValue);
+ saveSection.Add(timestampToggle);
+
+ // Auto-open
+ autoOpenToggle = new Toggle("캡처 후 폴더 열기") { value = autoOpenFolder };
+ autoOpenToggle.RegisterValueChangedCallback(evt => autoOpenFolder = evt.newValue);
+ saveSection.Add(autoOpenToggle);
+
+ // ══════════════════════════════════════════
+ // Capture Buttons
+ // ══════════════════════════════════════════
+ var btnRow = CreateRow();
+ btnRow.style.marginTop = 8;
+ btnRow.style.marginBottom = 4;
+
+ var captureBtn = new Button(CaptureScreenshot) { text = "캡처 (F12)" };
+ captureBtn.AddToClassList("btn-primary");
+ captureBtn.style.flexGrow = 2;
+ captureBtn.style.height = 36;
+ captureBtn.style.fontSize = 14;
+ btnRow.Add(captureBtn);
+
+ var quickBurstBtn = new Button(CaptureBurst) { text = "연속 캡처 (3장)" };
+ quickBurstBtn.style.flexGrow = 1;
+ quickBurstBtn.style.height = 36;
+ quickBurstBtn.style.marginLeft = 4;
+ SetBorderRadius(quickBurstBtn, 4);
+ quickBurstBtn.style.backgroundColor = new Color(0.15f, 0.15f, 0.15f);
+ btnRow.Add(quickBurstBtn);
+
+ root.Add(btnRow);
+
+ // ══════════════════════════════════════════
+ // History Section
+ // ══════════════════════════════════════════
+ var historySection = CreateSection("캡처 기록");
+ historySection.style.flexGrow = 1;
+ root.Add(historySection);
+
+ var historyHeader = CreateRow();
+ historyHeader.style.justifyContent = Justify.SpaceBetween;
+ historyHeader.style.marginBottom = 4;
+ historyHeader.Add(new Label("최근 캡처") { style = { unityFontStyleAndWeight = FontStyle.Bold, fontSize = 12 } });
+
+ var clearHistoryBtn = new Button(() => { history.Clear(); RefreshHistory(); }) { text = "기록 삭제" };
+ clearHistoryBtn.AddToClassList("btn-danger");
+ historyHeader.Add(clearHistoryBtn);
+ historySection.Add(historyHeader);
+
+ historyScroll = new ScrollView(ScrollViewMode.Vertical);
+ historyScroll.style.flexGrow = 1;
+ historySection.Add(historyScroll);
+
+ historyEmptyLabel = new Label("캡처 기록이 없습니다.");
+ historyEmptyLabel.AddToClassList("list-empty");
+ historyScroll.Add(historyEmptyLabel);
+
+ historyContainer = new VisualElement();
+ historyScroll.Add(historyContainer);
+
+ RefreshHistory();
+ }
+
+ // ══════════════════════════════════════════════════════
+ // Capture Logic
+ // ══════════════════════════════════════════════════════
+
+ private void CaptureScreenshot()
+ {
+ EnsureSaveFolder();
+ string filePath = BuildFilePath();
+
+ if (selectedSourceIndex == 0)
+ CaptureGameView(filePath);
+ else
+ CaptureSceneView(filePath);
+ }
+
+ private void CaptureBurst()
+ {
+ EnsureSaveFolder();
+ for (int i = 0; i < 3; i++)
+ {
+ string filePath = BuildFilePath($"_burst{i + 1}");
+ if (selectedSourceIndex == 0)
+ CaptureGameView(filePath);
+ else
+ CaptureSceneView(filePath);
+ }
+ }
+
+ private void CaptureGameView(string filePath)
+ {
+ try
+ {
+ if (captureAlpha)
+ {
+ CaptureGameViewWithAlpha(filePath);
+ }
+ else
+ {
+ ScreenCapture.CaptureScreenshot(filePath, superSize);
+ // ScreenCapture is async, poll for file
+ EditorApplication.delayCall += () => WaitForFile(filePath, 0);
+ }
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"[스크린샷 도구] Game View 캡처 실패: {e.Message}");
+ }
+ }
+
+ private void CaptureGameViewWithAlpha(string filePath)
+ {
+ var cam = Camera.main;
+ if (cam == null)
+ {
+ Debug.LogError("[스크린샷 도구] Main Camera를 찾을 수 없습니다. Camera.main이 설정되어 있는지 확인하세요.");
+ return;
+ }
+
+ int w = cam.pixelWidth * superSize;
+ int h = cam.pixelHeight * superSize;
+
+ var rt = RenderTexture.GetTemporary(w, h, 24, RenderTextureFormat.ARGB32);
+ var prevRT = cam.targetTexture;
+ var prevClearFlags = cam.clearFlags;
+ var prevBgColor = cam.backgroundColor;
+
+ cam.targetTexture = rt;
+ cam.clearFlags = CameraClearFlags.SolidColor;
+ cam.backgroundColor = new Color(0, 0, 0, 0);
+ cam.Render();
+
+ var tex = new Texture2D(w, h, TextureFormat.ARGB32, false);
+ RenderTexture.active = rt;
+ tex.ReadPixels(new Rect(0, 0, w, h), 0, 0);
+ tex.Apply();
+ RenderTexture.active = null;
+
+ cam.targetTexture = prevRT;
+ cam.clearFlags = prevClearFlags;
+ cam.backgroundColor = prevBgColor;
+ RenderTexture.ReleaseTemporary(rt);
+
+ byte[] bytes = tex.EncodeToPNG();
+ DestroyImmediate(tex);
+
+ File.WriteAllBytes(filePath, bytes);
+ OnCaptureComplete(filePath);
+ }
+
+ private void CaptureSceneView(string filePath)
+ {
+ var sceneView = SceneView.lastActiveSceneView;
+ if (sceneView == null)
+ {
+ Debug.LogError("[스크린샷 도구] 활성화된 Scene View를 찾을 수 없습니다.");
+ return;
+ }
+
+ try
+ {
+ var cam = sceneView.camera;
+ int w = (int)sceneView.position.width * superSize;
+ int h = (int)sceneView.position.height * superSize;
+
+ var format = captureAlpha ? RenderTextureFormat.ARGB32 : RenderTextureFormat.Default;
+ var rt = RenderTexture.GetTemporary(w, h, 24, format);
+ cam.targetTexture = rt;
+
+ if (captureAlpha)
+ {
+ cam.clearFlags = CameraClearFlags.SolidColor;
+ cam.backgroundColor = new Color(0, 0, 0, 0);
+ }
+
+ cam.Render();
+
+ var texFormat = captureAlpha ? TextureFormat.ARGB32 : TextureFormat.RGB24;
+ var tex = new Texture2D(w, h, texFormat, false);
+ RenderTexture.active = rt;
+ tex.ReadPixels(new Rect(0, 0, w, h), 0, 0);
+ tex.Apply();
+ RenderTexture.active = null;
+
+ cam.targetTexture = null;
+ RenderTexture.ReleaseTemporary(rt);
+
+ byte[] bytes = tex.EncodeToPNG();
+ DestroyImmediate(tex);
+
+ File.WriteAllBytes(filePath, bytes);
+ OnCaptureComplete(filePath);
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"[스크린샷 도구] Scene View 캡처 실패: {e.Message}");
+ }
+ }
+
+ private void WaitForFile(string filePath, int attempt)
+ {
+ if (File.Exists(filePath))
+ {
+ OnCaptureComplete(filePath);
+ }
+ else if (attempt < 30) // ~3 seconds
+ {
+ int next = attempt + 1;
+ EditorApplication.delayCall += () => WaitForFile(filePath, next);
+ }
+ else
+ {
+ Debug.LogWarning($"[스크린샷 도구] 파일 생성 대기 시간 초과: {filePath}");
+ }
+ }
+
+ private void OnCaptureComplete(string filePath)
+ {
+ var info = new FileInfo(filePath);
+ if (!info.Exists) return;
+
+ // Read dimensions from PNG header instead of loading full texture
+ int w = 0, h = 0;
+ try
+ {
+ using (var fs = File.OpenRead(filePath))
+ using (var reader = new BinaryReader(fs))
+ {
+ // Skip PNG signature (8 bytes) + IHDR chunk length (4 bytes) + chunk type (4 bytes)
+ reader.ReadBytes(16);
+ // Width and height are big-endian 4-byte integers
+ byte[] wb = reader.ReadBytes(4);
+ byte[] hb = reader.ReadBytes(4);
+ if (BitConverter.IsLittleEndian) { Array.Reverse(wb); Array.Reverse(hb); }
+ w = BitConverter.ToInt32(wb, 0);
+ h = BitConverter.ToInt32(hb, 0);
+ }
+ }
+ catch { /* fallback: dimensions unknown */ }
+
+ var entry = new ScreenshotEntry
+ {
+ path = filePath,
+ timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"),
+ width = w,
+ height = h,
+ fileSizeBytes = info.Length
+ };
+
+ history.Insert(0, entry);
+ if (history.Count > MaxHistory) history.RemoveRange(MaxHistory, history.Count - MaxHistory);
+
+ RefreshHistory();
+
+ string sizeStr = FormatFileSize(info.Length);
+ Debug.Log($"[스크린샷 도구] 저장 완료: {filePath} ({w}x{h}, {sizeStr})");
+
+ if (autoOpenFolder)
+ EditorUtility.RevealInFinder(filePath);
+ }
+
+ // ══════════════════════════════════════════════════════
+ // History UI
+ // ══════════════════════════════════════════════════════
+
+ private void RefreshHistory()
+ {
+ if (historyContainer == null) return;
+ historyContainer.Clear();
+
+ if (historyEmptyLabel != null)
+ historyEmptyLabel.style.display = history.Count == 0 ? DisplayStyle.Flex : DisplayStyle.None;
+
+ foreach (var entry in history)
+ {
+ var item = new VisualElement();
+ item.AddToClassList("list-item");
+
+ var header = CreateRow();
+ header.style.justifyContent = Justify.SpaceBetween;
+ header.style.alignItems = Align.Center;
+
+ string fileName = Path.GetFileName(entry.path);
+ var nameLabel = new Label(fileName) { style = { unityFontStyleAndWeight = FontStyle.Bold, fontSize = 11, flexShrink = 1 } };
+ nameLabel.style.overflow = Overflow.Hidden;
+ nameLabel.style.textOverflow = TextOverflow.Ellipsis;
+ header.Add(nameLabel);
+
+ var btnGroup = new VisualElement { style = { flexDirection = FlexDirection.Row, flexShrink = 0 } };
+
+ var openBtn = new Button(() => EditorUtility.RevealInFinder(entry.path)) { text = "폴더" };
+ openBtn.style.fontSize = 10;
+ openBtn.style.paddingLeft = 6;
+ openBtn.style.paddingRight = 6;
+ openBtn.style.height = 20;
+ SetBorderRadius(openBtn, 3);
+ openBtn.style.marginRight = 2;
+ btnGroup.Add(openBtn);
+
+ var copyPathBtn = new Button(() =>
+ {
+ EditorGUIUtility.systemCopyBuffer = entry.path;
+ Debug.Log($"[스크린샷 도구] 경로 복사됨: {entry.path}");
+ }) { text = "복사" };
+ copyPathBtn.style.fontSize = 10;
+ copyPathBtn.style.paddingLeft = 6;
+ copyPathBtn.style.paddingRight = 6;
+ copyPathBtn.style.height = 20;
+ SetBorderRadius(copyPathBtn, 3);
+ btnGroup.Add(copyPathBtn);
+
+ header.Add(btnGroup);
+ item.Add(header);
+
+ string detail = $"{entry.timestamp}";
+ if (entry.width > 0)
+ detail += $" | {entry.width}x{entry.height}";
+ detail += $" | {FormatFileSize(entry.fileSizeBytes)}";
+
+ var detailLabel = new Label(detail) { style = { fontSize = 10, color = new Color(0.58f, 0.64f, 0.72f), marginTop = 2 } };
+ item.Add(detailLabel);
+
+ historyContainer.Add(item);
+ }
+ }
+
+ // ══════════════════════════════════════════════════════
+ // Helpers
+ // ══════════════════════════════════════════════════════
+
+ private void EnsureSaveFolder()
+ {
+ if (string.IsNullOrWhiteSpace(saveFolderPath))
+ saveFolderPath = Path.Combine(Application.dataPath, "..", "Screenshots");
+
+ if (!Directory.Exists(saveFolderPath))
+ Directory.CreateDirectory(saveFolderPath);
+ }
+
+ private string BuildFilePath(string suffix = "")
+ {
+ string name = string.IsNullOrWhiteSpace(filePrefix) ? "Screenshot" : filePrefix;
+ if (includeTimestamp)
+ name += $"_{DateTime.Now:yyyyMMdd_HHmmss}";
+ name += suffix;
+ name += ".png";
+ return Path.Combine(saveFolderPath, name);
+ }
+
+ private void UpdateResolutionInfo()
+ {
+ if (resolutionInfoLabel == null) return;
+
+ int w, h;
+ if (selectedSourceIndex == 0)
+ {
+ // Game View
+ var gameViewSize = Handles.GetMainGameViewSize();
+ w = (int)gameViewSize.x;
+ h = (int)gameViewSize.y;
+ }
+ else
+ {
+ // Scene View
+ var sv = SceneView.lastActiveSceneView;
+ if (sv != null)
+ {
+ w = (int)sv.position.width;
+ h = (int)sv.position.height;
+ }
+ else
+ {
+ resolutionInfoLabel.text = "Scene View를 찾을 수 없음";
+ return;
+ }
+ }
+
+ int outW = w * superSize;
+ int outH = h * superSize;
+ resolutionInfoLabel.text = $"출력 해상도: {outW} x {outH} px";
+ }
+
+ private VisualElement CreateSection(string title)
+ {
+ var section = new VisualElement();
+ section.AddToClassList("section");
+
+ var foldout = new Foldout { text = title, value = true };
+ foldout.AddToClassList("section-foldout");
+ section.Add(foldout);
+
+ return section;
+ }
+
+ private VisualElement CreateRow()
+ {
+ return new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginTop = 3, marginBottom = 3 } };
+ }
+
+ private static void SetBorderRadius(VisualElement el, float radius)
+ {
+ el.style.borderTopLeftRadius = radius;
+ el.style.borderTopRightRadius = radius;
+ el.style.borderBottomLeftRadius = radius;
+ el.style.borderBottomRightRadius = radius;
+ }
+
+ private string FormatFileSize(long bytes)
+ {
+ if (bytes < 1024) return $"{bytes} B";
+ if (bytes < 1024 * 1024) return $"{bytes / 1024.0:F1} KB";
+ return $"{bytes / (1024.0 * 1024.0):F1} MB";
+ }
+
+ // ══════════════════════════════════════════════════════
+ // Prefs Persistence
+ // ══════════════════════════════════════════════════════
+
+ private void LoadPrefs()
+ {
+ saveFolderPath = EditorPrefs.GetString(PrefsPrefix + "SaveFolder", Path.Combine(Application.dataPath, "..", "Screenshots"));
+ filePrefix = EditorPrefs.GetString(PrefsPrefix + "Prefix", "Screenshot");
+ superSize = EditorPrefs.GetInt(PrefsPrefix + "SuperSize", 1);
+ captureAlpha = EditorPrefs.GetBool(PrefsPrefix + "Alpha", false);
+ autoOpenFolder = EditorPrefs.GetBool(PrefsPrefix + "AutoOpen", false);
+ includeTimestamp = EditorPrefs.GetBool(PrefsPrefix + "Timestamp", true);
+ selectedSourceIndex = EditorPrefs.GetInt(PrefsPrefix + "Source", 0);
+ }
+
+ private void SavePrefs()
+ {
+ EditorPrefs.SetString(PrefsPrefix + "SaveFolder", saveFolderPath);
+ EditorPrefs.SetString(PrefsPrefix + "Prefix", filePrefix);
+ EditorPrefs.SetInt(PrefsPrefix + "SuperSize", superSize);
+ EditorPrefs.SetBool(PrefsPrefix + "Alpha", captureAlpha);
+ EditorPrefs.SetBool(PrefsPrefix + "AutoOpen", autoOpenFolder);
+ EditorPrefs.SetBool(PrefsPrefix + "Timestamp", includeTimestamp);
+ EditorPrefs.SetInt(PrefsPrefix + "Source", selectedSourceIndex);
+ }
+
+ // ══════════════════════════════════════════════════════
+ // Global Hotkey (F12)
+ // ══════════════════════════════════════════════════════
+
+ [MenuItem("Tools/Utilities/Game View 빠른 캡처 _F12")]
+ private static void QuickCapture()
+ {
+ // 윈도우가 열려 있으면 그 설정을 사용, 없으면 기본값
+ var windows = Resources.FindObjectsOfTypeAll();
+ if (windows.Length > 0)
+ {
+ windows[0].CaptureScreenshot();
+ }
+ else
+ {
+ // 기본 설정으로 빠른 캡처
+ string folder = EditorPrefs.GetString(PrefsPrefix + "SaveFolder", Path.Combine(Application.dataPath, "..", "Screenshots"));
+ if (!Directory.Exists(folder)) Directory.CreateDirectory(folder);
+ string prefix = EditorPrefs.GetString(PrefsPrefix + "Prefix", "Screenshot");
+ string name = $"{prefix}_{DateTime.Now:yyyyMMdd_HHmmss}.png";
+ string path = Path.Combine(folder, name);
+
+ int ss = EditorPrefs.GetInt(PrefsPrefix + "SuperSize", 1);
+ ScreenCapture.CaptureScreenshot(path, ss);
+ Debug.Log($"[스크린샷 도구] 빠른 캡처: {path}");
+ }
+ }
+}
diff --git a/Assets/Scripts/Editor/Utilities/ScreenshotToolWindow.cs.meta b/Assets/Scripts/Editor/Utilities/ScreenshotToolWindow.cs.meta
new file mode 100644
index 000000000..29b8e709b
--- /dev/null
+++ b/Assets/Scripts/Editor/Utilities/ScreenshotToolWindow.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 317fa7ce7718d69488f0e867a493b620
\ No newline at end of file