Fix : 장갑 데이터 분석 부분 수정

This commit is contained in:
DESKTOP-S4BOTN2\user 2025-08-12 00:25:43 +09:00
parent 9b82272f74
commit f38a53e00e
9 changed files with 9 additions and 8 deletions

View File

@ -12,6 +12,7 @@ public enum MotionApplicationScope
ExcludeHandsAndFingers // 손목 + 손가락 제외
}
[DefaultExecutionOrder(1)]
public class OptitrackSkeletonAnimator_Mingle : MonoBehaviour
{
[Header("OptiTrack 설정")]

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@ -8,7 +8,6 @@ using UnityEngine;
namespace Rokoko.Inputs
{
[DefaultExecutionOrder(-1)]
public class Actor : MonoBehaviour
{
[System.Serializable]

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@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: -10
icon: {instanceID: 0}
userData:
assetBundleName:

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@ -10,7 +10,7 @@ namespace RootMotion.FinalIK
/// A full-body IK solver designed specifically for a VR HMD and hand controllers.
/// </summary>
//[HelpURL("http://www.root-motion.com/finalikdox/html/page16.html")]
[DefaultExecutionOrder(4)]
[DefaultExecutionOrder(5)]
public class FullBodyInverseKinematics_RND : IK
{

View File

@ -16,6 +16,7 @@ namespace KindRetargeting
[RequireComponent(typeof(FullBodyInverseKinematics_RND))]
[RequireComponent(typeof(PropLocationController))]
[RequireComponent(typeof(FingerShapedController))]
[DefaultExecutionOrder(1)]
public class CustomRetargetingScript : MonoBehaviour
{
#region

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@ -1,6 +1,6 @@
using UnityEngine;
[DefaultExecutionOrder(1)]
[DefaultExecutionOrder(2)]
public class FingerShapedController : MonoBehaviour
{
private Animator animator;

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@ -6,7 +6,7 @@ using RootMotion.FinalIK;
namespace KindRetargeting
{
[DefaultExecutionOrder(3)]
[DefaultExecutionOrder(4)]
public class LimbWeightController : MonoBehaviour
{
[Header("거리 기반 가중치 설정")]

View File

@ -6,7 +6,7 @@ using System.Linq;
namespace KindRetargeting
{
[DefaultExecutionOrder(2)]
[DefaultExecutionOrder(3)]
public class ShoulderCorrectionFunction : MonoBehaviour
{
private CustomRetargetingScript retargetingScript; // 소스 데이터를 가져올 리타게팅 스크립트