Fix : 장갑 데이터 분석 부분 수정
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Assets/External/OptiTrack Unity Plugin/OptiTrack/Prefabs/BaseAvatar - OptiTrack.prefab
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Assets/External/OptiTrack Unity Plugin/OptiTrack/Prefabs/BaseAvatar - OptiTrack.prefab
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@ -12,6 +12,7 @@ public enum MotionApplicationScope
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ExcludeHandsAndFingers // 손목 + 손가락 제외
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}
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[DefaultExecutionOrder(1)]
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public class OptitrackSkeletonAnimator_Mingle : MonoBehaviour
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{
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[Header("OptiTrack 설정")]
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@ -8,7 +8,6 @@ using UnityEngine;
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namespace Rokoko.Inputs
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{
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[DefaultExecutionOrder(-1)]
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public class Actor : MonoBehaviour
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{
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[System.Serializable]
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: -10
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -10,7 +10,7 @@ namespace RootMotion.FinalIK
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/// A full-body IK solver designed specifically for a VR HMD and hand controllers.
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/// </summary>
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//[HelpURL("http://www.root-motion.com/finalikdox/html/page16.html")]
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[DefaultExecutionOrder(4)]
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[DefaultExecutionOrder(5)]
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public class FullBodyInverseKinematics_RND : IK
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{
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@ -16,6 +16,7 @@ namespace KindRetargeting
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[RequireComponent(typeof(FullBodyInverseKinematics_RND))]
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[RequireComponent(typeof(PropLocationController))]
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[RequireComponent(typeof(FingerShapedController))]
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[DefaultExecutionOrder(1)]
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public class CustomRetargetingScript : MonoBehaviour
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{
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#region 필드
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@ -1,6 +1,6 @@
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using UnityEngine;
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[DefaultExecutionOrder(1)]
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[DefaultExecutionOrder(2)]
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public class FingerShapedController : MonoBehaviour
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{
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private Animator animator;
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@ -6,7 +6,7 @@ using RootMotion.FinalIK;
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namespace KindRetargeting
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{
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[DefaultExecutionOrder(3)]
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[DefaultExecutionOrder(4)]
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public class LimbWeightController : MonoBehaviour
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{
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[Header("거리 기반 가중치 설정")]
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@ -6,7 +6,7 @@ using System.Linq;
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namespace KindRetargeting
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{
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[DefaultExecutionOrder(2)]
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[DefaultExecutionOrder(3)]
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public class ShoulderCorrectionFunction : MonoBehaviour
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{
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private CustomRetargetingScript retargetingScript; // 소스 데이터를 가져올 리타게팅 스크립트
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