Fix : 장갑 데이터 분석 부분 수정

This commit is contained in:
DESKTOP-S4BOTN2\user 2025-08-12 00:25:43 +09:00
parent 9b82272f74
commit f38a53e00e
9 changed files with 9 additions and 8 deletions

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@ -12,6 +12,7 @@ public enum MotionApplicationScope
ExcludeHandsAndFingers // 손목 + 손가락 제외 ExcludeHandsAndFingers // 손목 + 손가락 제외
} }
[DefaultExecutionOrder(1)]
public class OptitrackSkeletonAnimator_Mingle : MonoBehaviour public class OptitrackSkeletonAnimator_Mingle : MonoBehaviour
{ {
[Header("OptiTrack 설정")] [Header("OptiTrack 설정")]

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@ -8,7 +8,6 @@ using UnityEngine;
namespace Rokoko.Inputs namespace Rokoko.Inputs
{ {
[DefaultExecutionOrder(-1)]
public class Actor : MonoBehaviour public class Actor : MonoBehaviour
{ {
[System.Serializable] [System.Serializable]

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@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []
executionOrder: 0 executionOrder: -10
icon: {instanceID: 0} icon: {instanceID: 0}
userData: userData:
assetBundleName: assetBundleName:

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@ -10,7 +10,7 @@ namespace RootMotion.FinalIK
/// A full-body IK solver designed specifically for a VR HMD and hand controllers. /// A full-body IK solver designed specifically for a VR HMD and hand controllers.
/// </summary> /// </summary>
//[HelpURL("http://www.root-motion.com/finalikdox/html/page16.html")] //[HelpURL("http://www.root-motion.com/finalikdox/html/page16.html")]
[DefaultExecutionOrder(4)] [DefaultExecutionOrder(5)]
public class FullBodyInverseKinematics_RND : IK public class FullBodyInverseKinematics_RND : IK
{ {

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@ -16,6 +16,7 @@ namespace KindRetargeting
[RequireComponent(typeof(FullBodyInverseKinematics_RND))] [RequireComponent(typeof(FullBodyInverseKinematics_RND))]
[RequireComponent(typeof(PropLocationController))] [RequireComponent(typeof(PropLocationController))]
[RequireComponent(typeof(FingerShapedController))] [RequireComponent(typeof(FingerShapedController))]
[DefaultExecutionOrder(1)]
public class CustomRetargetingScript : MonoBehaviour public class CustomRetargetingScript : MonoBehaviour
{ {
#region #region

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
[DefaultExecutionOrder(1)] [DefaultExecutionOrder(2)]
public class FingerShapedController : MonoBehaviour public class FingerShapedController : MonoBehaviour
{ {
private Animator animator; private Animator animator;

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@ -6,7 +6,7 @@ using RootMotion.FinalIK;
namespace KindRetargeting namespace KindRetargeting
{ {
[DefaultExecutionOrder(3)] [DefaultExecutionOrder(4)]
public class LimbWeightController : MonoBehaviour public class LimbWeightController : MonoBehaviour
{ {
[Header("거리 기반 가중치 설정")] [Header("거리 기반 가중치 설정")]

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@ -6,7 +6,7 @@ using System.Linq;
namespace KindRetargeting namespace KindRetargeting
{ {
[DefaultExecutionOrder(2)] [DefaultExecutionOrder(3)]
public class ShoulderCorrectionFunction : MonoBehaviour public class ShoulderCorrectionFunction : MonoBehaviour
{ {
private CustomRetargetingScript retargetingScript; // 소스 데이터를 가져올 리타게팅 스크립트 private CustomRetargetingScript retargetingScript; // 소스 데이터를 가져올 리타게팅 스크립트