diff --git a/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Human.mat b/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Human.mat index 8b5fb9625..deeedc80c 100644 --- a/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Human.mat +++ b/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Human.mat @@ -63,7 +63,7 @@ Material: m_Floats: - _CurrentIndex: 2 - _DT: 1 - - _Frame: 0.7559233 + - _Frame: 0.13455963 - _HXSize: 256 - _Index: 0 - _Lenghth: 1 diff --git a/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Stick.mat b/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Stick.mat index 7b3abfde9..23b29495d 100644 --- a/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Stick.mat +++ b/Assets/ResourcesData/Background/[레드]레드 스테이지/Model/Fanlight/Materials/M_Stick.mat @@ -47,7 +47,7 @@ Material: m_Floats: - _CurrentIndex: 2 - _DT: 1 - - _Frame: 0.7559233 + - _Frame: 0.13455963 - _Lenghth: 1 - _Length: 1 - _LerpValue: 0 diff --git a/Assets/ResourcesData/Character/@029_레드/Avatar/레드_260418_오리지널 데뷔/크라운 팬캐릭터/Red_Fan_01_Edit.prefab b/Assets/ResourcesData/Character/@029_레드/Avatar/레드_260418_오리지널 데뷔/크라운 팬캐릭터/Red_Fan_01_Edit.prefab index ad0248031..4132cd2a5 100644 --- a/Assets/ResourcesData/Character/@029_레드/Avatar/레드_260418_오리지널 데뷔/크라운 팬캐릭터/Red_Fan_01_Edit.prefab +++ b/Assets/ResourcesData/Character/@029_레드/Avatar/레드_260418_오리지널 데뷔/크라운 팬캐릭터/Red_Fan_01_Edit.prefab @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:787e164e2482e47b3f9be5220095eaedcf306747b7fe71b58d9d35b35a9ba8b2 -size 4405 +oid sha256:8d794a8aa5bb596a5f0c799491ef6875f5768812789640a1cdb42406ff8bc2b8 +size 8064 diff --git a/Assets/ResourcesData/Character/@030_시아/Avatar/시아_260418_오리지널 의상/Materials/cloth.001_Copy.mat b/Assets/ResourcesData/Character/@030_시아/Avatar/시아_260418_오리지널 의상/Materials/cloth.001_Copy.mat index 5f268b85e..984f5328a 100644 --- 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_BaseMapStackingLayer8TexUVIndex: 0 + - _BaseMapStackingLayer8TexUVRotateSpeed: 0 + - _BaseMapStackingLayer8TexUVRotatedAngle: 0 + - _BaseMapStackingLayer9ApplytoFaces: 0 + - _BaseMapStackingLayer9ColorBlendMode: 0 + - _BaseMapStackingLayer9Enable: 0 + - _BaseMapStackingLayer9MaskInvertColor: 0 + - _BaseMapStackingLayer9MaskRemapEnd: 1 + - _BaseMapStackingLayer9MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer9MaskRemapStart: 0 + - _BaseMapStackingLayer9MaskTexAsIDMap: 0 + - _BaseMapStackingLayer9MaskTexExtractFromID: 255 + - _BaseMapStackingLayer9MaskUVIndex: 0 + - _BaseMapStackingLayer9MasterStrength: 1 + - _BaseMapStackingLayer9TexIgnoreAlpha: 0 + - _BaseMapStackingLayer9TexUVIndex: 0 + - _BaseMapStackingLayer9TexUVRotateSpeed: 0 + - _BaseMapStackingLayer9TexUVRotatedAngle: 0 + - _BaseMapUVIndex: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 + - _BumpMapApplytoFaces: 0 + - _BumpMapUVIndex: 0 - _BumpScale: 1 + - _CelShadeMidPoint: 0 + - _CelShadeMidPointForFaceArea: -0.3 + - _CelShadeSoftness: 0.05 + - _CelShadeSoftnessForFaceArea: 0.15 + - _CharacterAreaColorFillEnabled: 0 + - _CharacterAreaColorFillRendersBlockedArea: 0 + - _CharacterAreaColorFillRendersVisibleArea: 0 + - _CharacterAreaColorFillTextureUVIndex: 5 + - _CharacterBoundRadius: 1.25 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 + - _ColorMask: 15 + - _ColorRenderStatesGroup: 0 + - _ColorRenderStatesGroupPreset: 0 + - _ControlledByNiloToonPerCharacterRenderController: 0 - _Cull: 2 + - _CullNiloToonSelfShadowCaster: 1 + - _CullOutline: 1 - _Cutoff: 0.5 + - _DebugFaceShadowGradientMap: 0 + - _DecalAlbedoApplyStrength: 1 + - _DecalGroup: 0 + - _DecalNormalApplyStrength: 1 + - _DecalOcclusionApplyStrength: 1 + - _DecalSmoothnessApplyStrength: 1 + - _DecalSpecularApplyStrength: 1 + - _DepthRenderStatesGroup: 0 + - _DepthTexRimLight3DFallbackMidPoint: 0.7 + - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1 + - _DepthTexRimLight3DFallbackSoftness: 0.02 + - _DepthTexRimLight3DRimMaskEnable: 0 + - _DepthTexRimLight3DRimMaskThreshold: 0.5 + - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1 + - _DepthTexRimLightAndShadowSafeViewDistance: 1 + - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1 + - _DepthTexRimLightAndShadowWidthMultiplier: 0.5 + - _DepthTexRimLightBlockByShadow: 0 + - _DepthTexRimLightFadeoutRange: 1 + - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1 + - _DepthTexRimLightIgnoreLightDir: 0 + - _DepthTexRimLightIntensity: 1.5 + - _DepthTexRimLightMaskTexInvertColor: 0 + - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5 + - _DepthTexRimLightMixWithBaseMapColor: 0.5 + - _DepthTexRimLightThresholdOffset: 0 + - _DepthTexRimLightUsage: 1 + - _DepthTexRimLightWidthClampForFace: 0.5 + - _DepthTexRimLightWidthMultiplier: 1 + - _DepthTexShadowBrightness: 0.85 + - _DepthTexShadowBrightnessForFace: 1 + - _DepthTexShadowColorStyleForFacePreset: 0 + - _DepthTexShadowColorStyleForNonFacePreset: 0 + - _DepthTexShadowFadeoutRange: 1 + - _DepthTexShadowFixedDirectionForFace: 0 + - _DepthTexShadowThresholdOffset: 0 + - _DepthTexShadowUsage: 1 + - _DepthTexShadowWidthMultiplier: 1 - _DetailAlbedoMapScale: 1 + - _DetailAlbedoWhitePoint: 0.5 + - _DetailMaskInvertColor: 0 - _DetailNormalMapScale: 1 + - _DetailUseSecondUv: 0 + - _DissolveAmount: 0 + - _DissolveBorderRange: 0.02 + - _DissolveNoiseStrength: 1 + - _DissolvePatternMapPreset: 0 + - _DissolveThresholdMapPreset: 0 + - _DissolveThresholdMapTilingX: 1 + - _DissolveThresholdMapTilingY: 1 + - _DitherFadeoutAmount: 0 + - _DitherFadeoutNormalScaleFix: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 + - _DynamicEyeFinalBrightness: 2 + - _DynamicEyePupilDepthScale: 0.4 + - _DynamicEyePupilMaskSoftness: 0.216 + - _DynamicEyePupilSize: -0.384 + - _DynamicEyeSize: 2.2 + - _EditFinalOutputAlphaEnable: 0 + - _EmissionAnimTintRampMapSpeed: 1 + - _EmissionIntensity: 1 + - _EmissionMapUseSingleChannelOnly: 0 + - _EmissionMaskMapInvertColor: 0 + - _EmissionMaskMapRemapEnd: 1 + - _EmissionMaskMapRemapMinMaxSlider: 1 + - _EmissionMaskMapRemapStart: 0 + - _EnableDynamicEyeFeature: 0 + - _EnableEmissionAnimTintRampMap: 0 + - _EnableFace3DRimLightAndShadow: 0 + - _EnableNiloToonSelfShadowMapping: 1 + - _EnableNiloToonSelfShadowMappingDepthBias: 0 + - _EnableNiloToonSelfShadowMappingNormalBias: 0 + - _EnablePerMaterialDissolve: 0 + - _EnableRendering: 1 + - _EnableShadowColor: 1 + - _EnableUVEditGroup: 0 + - _EnvironmentReflectionApplyAddBlending: 0 + - _EnvironmentReflectionApplyReplaceBlending: 1 + - _EnvironmentReflectionApplytoFaces: 0 + - _EnvironmentReflectionBrightness: 1 + - _EnvironmentReflectionFresnelEffect: 0 + - _EnvironmentReflectionFresnelPower: 1 + - _EnvironmentReflectionFresnelRemapEnd: 1 + - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1 + - _EnvironmentReflectionFresnelRemapStart: 0 + - _EnvironmentReflectionMaskMapInvertColor: 0 + - _EnvironmentReflectionMaskMapRemapEnd: 1 + - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 + - _EnvironmentReflectionMaskMapRemapStart: 0 + - _EnvironmentReflectionShouldApplyToFaceArea: 0 + - _EnvironmentReflectionSmoothnessMultiplier: 1 + - _EnvironmentReflectionTintAlbedo: 1 + - _EnvironmentReflectionUsage: 1 - _EnvironmentReflections: 1 + - _ExtraThickOutlineEnabled: 0 + - _ExtraThickOutlineMaxFinalWidth: 100 + - _ExtraThickOutlineWidth: 4 + - _ExtraThickOutlineWriteIntoDepthTexture: 0 + - _ExtraThickOutlineZOffset: -0.1 + - _ExtraThickOutlineZWrite: 0 + - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1 + - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7 + - _Face3DRimLightAndShadow_CheekShadowIntensity: 1 + - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7 + - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1 + - _Face3DRimLightAndShadow_NoseShadowIntensity: 1 + - _FaceAreaCameraDepthTextureZWriteOffset: 0.04 + - _FaceMaskMapInvertColor: 0 + - _FaceMaskMapRemapEnd: 1 + - _FaceMaskMapRemapMinMaxSlider: 1 + - _FaceMaskMapRemapStart: 0 + - _FaceShadowBrightness: 1 + - _FaceShadowGradientIntensity: 1 + - _FaceShadowGradientMapFaceMidPoint: 0.5 + - _FaceShadowGradientMapInvertColor: 0 + - _FaceShadowGradientMapPreset: 0 + - _FaceShadowGradientMapUVIndex: 0 + - _FaceShadowGradientMapUVxInvert: 1 + - _FaceShadowGradientMaskMapInvertColor: 0 + - _FaceShadowGradientMaskMapUVIndex: 0 + - _FaceShadowGradientOffset: 0.1 + - _FaceShadowGradientResultSoftness: 0.005 + - _FaceShadowGradientThresholdMax: 1 + - _FaceShadowGradientThresholdMin: 0 + - _FaceShadowGradientThresholdMinMax: 1 + - _FixFaceNormalAmount: 1 + - _FixFaceNormalAmountPerMaterial: 1 + - _FixFaceNormalUseFlattenOrProxySphereMethod: 0 + - _ForceFinalOutputAlphaEqualsOne: 0 + - _GGXDirectSpecularSmoothnessMultiplier: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 + - _HairStrandSpecularMainExponent: 256 + - _HairStrandSpecularMainIntensity: 1 + - _HairStrandSpecularMixWithBaseMapColor: 0.5 + - _HairStrandSpecularOverallIntensity: 1 + - _HairStrandSpecularSecondExponent: 128 + - _HairStrandSpecularSecondIntensity: 1 + - _HairStrandSpecularShapeFrequency: 750 + - _HairStrandSpecularShapePositionOffset: 0 + - _HairStrandSpecularShapeShift: 0.015 + - _HairStrandSpecularTintMapUsage: 1 + - _HairStrandSpecularUVDirection: 0 + - _HairStrandSpecularUVIndex: 0 + - _IgnoreDefaultMainLightFaceShadow: 1 + - _IndirectLightFlatten: 1 + - _IsFace: 0 + - _IsSkin: 0 + - _LightingStyleDirectionalLightRenderFacePreset: 0 + - _LightingStyleFaceOverrideGroup: 0 + - _LightingStyleGroup: 0 + - _LitToShadowTransitionAreaHueOffset: 0.01 + - _LitToShadowTransitionAreaIntensity: 1 + - _LitToShadowTransitionAreaSaturationBoost: 0.5 + - _LitToShadowTransitionAreaValueMul: 1 + - _MainLightIgnoreCelShade: 0 + - _MainLightIgnoreCelShadeForFaceArea: 0 + - _MainLightNonSkinDiffuseNormalMapStrength: 1 + - _MainLightSkinDiffuseNormalMapStrength: 1 + - _MatCapAdditiveApplytoFaces: 0 + - _MatCapAdditiveExtractBrightArea: 0 + - _MatCapAdditiveIntensity: 1 + - _MatCapAdditiveMapAlphaAsMask: 0 + - _MatCapAdditiveMaskMapInvertColor: 0 + - _MatCapAdditiveMaskMapRemapEnd: 1 + - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 + - _MatCapAdditiveMaskMapRemapStart: 0 + - _MatCapAdditiveMixWithBaseMapColor: 0.5 + - _MatCapAdditivePreset: 0 + - _MatCapAdditiveUvScale: 1 + - _MatCapAlphaBlendMapAlphaAsMask: 0 + - _MatCapAlphaBlendMaskMapInvertColor: 0 + - _MatCapAlphaBlendMaskMapRemapEnd: 1 + - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 + - _MatCapAlphaBlendMaskMapRemapStart: 0 + - _MatCapAlphaBlendPreset: 0 + - _MatCapAlphaBlendUsage: 1 + - _MatCapAlphaBlendUvScale: 1 + - _MatCapOcclusionIntensity: 1 + - _MatCapOcclusionMapAlphaAsMask: 0 + - _MatCapOcclusionMapRemapEnd: 1 + - _MatCapOcclusionMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMapRemapStart: 0 + - _MatCapOcclusionMaskMapInvert: 0 + - _MatCapOcclusionMaskMapRemapEnd: 1 + - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMaskMapRemapStart: 0 + - _MatCapOcclusionPreset: 0 + - _MatCapOcclusionUvScale: 1 - _Metallic: 0 - _Mode: 0 + - _MultiplyBRPColor: 0 + - _MultiplyBaseColorToEmissionColor: 0 + - _MultiplyBaseColorToSpecularColor: 0.5 + - _MultiplyLightColorToEmissionColor: 0 + - _NiloGlitterDensity: 1 + - _NiloGlitterIntensity: 1 + - _NiloGlitterRndomNormalStrength: 0.5 + - _NiloGlitterSize: 1 + - _NiloGlitterTintColorTexUVIndex: 0 + - _NiloGlitterUVIndex: 0 + - _NiloToonSelfShadowIntensity: 1 + - _NiloToonSelfShadowIntensityForFace: 0 + - _NiloToonSelfShadowIntensityForNonFace: 1 + - _NiloToonSelfShadowMappingDepthBias: 0 + - _NiloToonSelfShadowMappingNormalBias: 0 + - _OcclusionMapApplytoFaces: 0 + - _OcclusionMapInvertColor: 0 + - _OcclusionMapStylePreset: 0 + - _OcclusionMapUVIndex: 0 + - _OcclusionRemapEnd: 1 + - _OcclusionRemapMinMaxSlider: 1 + - _OcclusionRemapStart: 0 - _OcclusionStrength: 1 + - _OutlineApplyAutoWidthAdjustment: 1 + - _OutlineBaseZOffset: 0 + - _OutlineUniformLengthInViewSpace: 0 + - _OutlineUseBakedSmoothNormal: 1 + - _OutlineUsePreLightingReplaceColor: 0 + - _OutlineUseReplaceColor: 0 + - _OutlineWidth: 0.5 + - _OutlineWidthExtraMultiplier: 1 + - _OutlineZOffset: 0.0001 + - _OutlineZOffsetForFaceArea: 0.02 + - _OutlineZOffsetMaskRemapEnd: 1 + - _OutlineZOffsetMaskRemapMinMaxSlider: 1 + - _OutlineZOffsetMaskRemapStart: 0 + - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0 + - _OutlineZOffsetMaskTexInvertColor: 0 + - _OverrideAdditionalLightCelShadeParamForFaceArea: 1 + - _OverrideByFaceShadowTintColor: 1 + - _OverrideBySkinShadowTintColor: 1 + - _OverrideCelShadeParamForFaceArea: 1 + - _OverrideOutlineColorByTexIntensity: 1 + - _OverrideOutlineColorTexIgnoreAlphaChannel: 0 + - _OverrideShadowColorByTexIntensity: 1 + - _OverrideShadowColorByTexMode: 0 + - _OverrideShadowColorMaskMapInvertColor: 0 + - _OverrideShadowColorTexIgnoreAlphaChannel: 0 - _Parallax: 0.02 + - _ParallaxApplyToUVIndex: 0 + - _ParallaxMapEnable: 0 + - _ParallaxSampleUVIndex: 0 + - _PassOnOffGroup: 0 + - _PerCharEffectDesaturatePercentage: 0 + - _PerCharEffectRimSharpnessPower: 4 + - _PerCharReceiveAverageURPShadowMap: 1 + - _PerCharReceiveNiloToonSelfShadowMap: 1 + - _PerCharReceiveStandardURPShadowMap: 1 + - _PerCharZOffset: 0 + - _PerCharacterBaseMapOverrideAmount: 0 + - _PerCharacterBaseMapOverrideBlendMode: 0 + - _PerCharacterBaseMapOverrideUVIndex: 0 + - _PerCharacterEffectGroup: 0 + - _PerCharacterOutlineWidthMultiply: 1 + - _PerCharacterRenderOutline: 1 + - _PerMaterialDissolveCutoff: -1 + - _PerMaterialDissolveEdgeWidth: 0.05 + - _PerMaterialDissolvePatternMapInvertColor: 0 + - _PerMaterialDissolvePatternMapStrength: 0.1 + - _PerMaterialDissolvePatternMapUVIndex: 0 + - _PerMaterialDissolvePatternMapUVTiling: 1 + - _PerMaterialDissolveThresholdMapInvertColor: 0 + - _PerMaterialDissolveThresholdMapUVIndex: 0 + - _PerMaterialDissolveThresholdMapUVTiling: 1 + - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 + - _PerspectiveRemovalAmount: 0 + - _PerspectiveRemovalEndHeight: 1 + - _PerspectiveRemovalRadius: 1 + - _PerspectiveRemovalStartHeight: 0 + - _PreMultiplyAlphaIntoRGBOutput: 0 - _QueueOffset: 0 + - _RampLightTexMode: 1 + - _RampLightingFaceAreaRemoveEffect: 1 + - _RampLightingNdotLRemapEnd: 1 + - _RampLightingNdotLRemapMinMaxSlider: 1 + - _RampLightingNdotLRemapStart: 0 + - _RampLightingSampleUvYTexInvertColor: 0 + - _RampLightingTexSampleUvY: 0.5 + - _RampLightingUvYRemapEnd: 1 + - _RampLightingUvYRemapMinMaxSlider: 1 + - _RampLightingUvYRemapStart: 0 + - _RampSpecularTexSampleUvY: 0.5 + - _RampSpecularWhitePoint: 0.5 + - _ReceiveEnvironmentReflection: 0 + - _ReceiveSelfShadowMappingPosOffset: 0 + - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1 - _ReceiveShadows: 1 + - _ReceiveURPAdditionalLightShadowMapping: 1 + - _ReceiveURPAdditionalLightShadowMappingAmount: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1 + - _ReceiveURPShadowMapping: 1 + - _ReceiveURPShadowMappingAmount: 1 + - _ReceiveURPShadowMappingAmountForFace: 1 + - _ReceiveURPShadowMappingAmountForNonFace: 1 + - _RenderCharacter: 1 + - _RenderFaceGroup: 0 + - _RenderFacePreset: 0 + - _RenderOutline: 1 + - _RenderScreenSpaceOutline: 0 + - _RenderScreenSpaceOutlineV2: 0 + - _ScreenSpaceOutlineDepthSensitivity: 1 + - _ScreenSpaceOutlineDepthSensitivityIfFace: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineNormalsSensitivity: 1 + - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineUseReplaceColor: 0 + - _ScreenSpaceOutlineWidth: 1 + - _ScreenSpaceOutlineWidthIfFace: 0 + - _SelfShadowAreaHSVStrength: 1 + - _SelfShadowAreaHueOffset: 0 + - _SelfShadowAreaSaturationBoost: 0.2 + - _SelfShadowAreaValueMul: 0.7 + - _ShadingGradeMapApplyRange: 1 + - _ShadingGradeMapInvertColor: 0 + - _ShadingGradeMapMidPointOffset: 0 + - _ShadingGradeMapRemapEnd: 1 + - _ShadingGradeMapRemapMinMaxSlider: 1 + - _ShadingGradeMapRemapStart: 0 + - _ShadingGradeMapStrength: 1 + - _SkinFaceShadowColorPreset: 0 + - _SkinMaskMapAsIDMap: 0 + - _SkinMaskMapExtractFromID: 255 + - _SkinMaskMapInvertColor: 0 + - _SkinMaskMapRemapEnd: 1 + - _SkinMaskMapRemapMinMaxSlider: 1 + - _SkinMaskMapRemapStart: 0 + - _SkinShadowBrightness: 1 - _Smoothness: 0.5 + - _SmoothnessGroup: 0 + - _SmoothnessMapInputIsRoughnessMap: 0 + - _SmoothnessMapRemapEnd: 1 + - _SmoothnessMapRemapMinMaxSlider: 1 + - _SmoothnessMapRemapStart: 0 - _SmoothnessTextureChannel: 0 + - _SpecularApplytoFaces: 0 + - _SpecularAreaRemapMidPoint: 0.1 + - _SpecularAreaRemapRange: 0.05 + - _SpecularAreaRemapUsage: 0 + - _SpecularColorTintMapUsage: 1 + - _SpecularColorTintMapUseSecondUv: 0 - _SpecularHighlights: 1 + - _SpecularIntensity: 1 + - _SpecularMapAsIDMap: 0 + - _SpecularMapExtractFromID: 255 + - _SpecularMapInvertColor: 0 + - _SpecularMapRemapEnd: 1 + - _SpecularMapRemapMinMaxSlider: 1 + - _SpecularMapRemapStart: 0 + - _SpecularMapUVIndex: 0 + - _SpecularReactToLightDirMode: 0 + - _SpecularShowInShadowArea: 0 + - _SpecularUseReplaceBlending: 0 - _SrcBlend: 1 - _SrcBlendAlpha: 1 + - _StencilComp: 0 + - _StencilGroup: 0 + - _StencilPass: 0 + - _StencilPreset: 0 + - _StencilRef: 0 + - _SupportClothDynamics: 0 - _Surface: 0 + - _SurfaceTypePreset: 0 + - _UIDisplayMode: 100 + - _UV0RotateSpeed: 0 + - _UV0RotatedAngle: 0 + - _UV1RotateSpeed: 0 + - _UV1RotatedAngle: 0 + - _UV2RotateSpeed: 0 + - _UV2RotatedAngle: 0 + - _UV3RotateSpeed: 0 + - _UV3RotatedAngle: 0 - _UVSec: 0 + - _UnityCameraDepthTextureWriteOutlineExtrudedPosition: 0 + - _UseAlphaOverrideTex: 0 + - _UseDepthTexRimLightAndShadowWidthMultiplierFromVertexColor: 0 + - _UseDepthTexRimLightAndShadowWidthTex: 0 + - _UseDepthTexRimLightMaskTex: 0 + - _UseDetailMap: 0 + - _UseEmission: 0 + - _UseFaceMaskMap: 0 + - _UseFaceShadowGradientMap: 0 + - _UseGGXDirectSpecular: 1 + - _UseHairStrandSpecularTintMap: 0 + - _UseKajiyaKaySpecular: 0 + - _UseMatCapAdditive: 0 + - _UseMatCapAlphaBlend: 0 + - _UseMatCapOcclusion: 0 + - _UseNiloGlitter: 0 + - _UseNiloToonSelfShadowIntensityMultiplierTex: 0 + - _UseNormalMap: 0 + - _UseOcclusion: 0 + - _UseOutlineTintColorMap: 0 + - _UseOutlineWidthMaskFromVertexColor: 0 + - _UseOutlineWidthTex: 0 + - _UseOutlineZOffsetMaskFromVertexColor: 0 + - _UseOutlineZOffsetTex: 0 + - _UseOverrideOutlineColorByTexture: 0 + - _UseOverrideShadowColorByTexture: 0 + - _UseRampLightingSampleUvYTex: 0 + - _UseRampLightingTex: 0 + - _UseRampSpecularSampleUvYTex: 0 + - _UseRampSpecularTex: 0 + - _UseShadingGradeMap: 0 + - _UseSkinMaskMap: 0 + - _UseSmoothnessMap: 0 + - _UseSpecular: 0 + - _UseSpecularColorTintMap: 0 + - _UseZOffsetMaskTex: 0 - _WorkflowMode: 1 - _XRMotionVectorsPass: 1 + - _ZOffset: 0 + - _ZOffsetEnable: 0 + - _ZOffsetMaskMapInvertColor: 0 + - _ZOffsetMultiplierForTraditionalOutlinePass: 1 + - _ZOffsetPreset: 0 + - _ZTest: 4 - _ZWrite: 1 m_Colors: + - _AlphaOverrideTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _BackFaceBaseMapReplaceColor: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTintColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColor2: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer10MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer1MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer2MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer3MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer4MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer5MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer6MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer7MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer8MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer9MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BumpMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _CharacterAreaColorFillColor: {r: 1, g: 1, b: 1, a: 0.5} + - _CharacterAreaColorFillTextureUVScrollSpeed: {r: 0, g: 0, b: 0, a: 1} + - _CharacterAreaColorFillTextureUVTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _CharacterBoundCenterPosWS: {r: 0, g: 0, b: 0, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexRimLightAndShadowWidthMultiplierFromVertexColorChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightAndShadowWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColorForFace: {r: 1, g: 0.85, b: 0.85, a: 1} + - _DetailMapsScaleTiling: {r: 1, g: 1, b: 0, a: 0} + - _DetailMaskChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _DissolveBorderTintColor: {r: 0, g: 4, b: 4, a: 1} + - _DynamicEyeFinalTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilMaskTexChannelMask: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionMapSingleChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EmissionMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _EmissionMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EnvironmentReflectionColor: {r: 1, g: 1, b: 1, a: 1} + - _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1} + - _Face3DRimLightAndShadow_CheekRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_CheekShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1} + - _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _FaceShadowGradientMapUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMaskMapChannel: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowTintColor: {r: 1, g: 0.9, b: 0.9, a: 1} + - _FaceShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _FaceUpDirection: {r: 0, g: 1, b: 0, a: 1} + - _HairStrandSpecularMainColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularSecondColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _HeadBonePositionWS: {r: 0, g: 0, b: 0, a: 1} + - _LitToShadowTransitionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _LowSaturationFallbackColor: {r: 0.3764706, g: 0.4141177, b: 0.5019608, a: 0} + - _MatCapAdditiveColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapAdditiveMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendTintColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapOcclusionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapUVTiling: {r: 1, g: 1, b: 0, a: 0} + - _NiloGlitterTintColor: {r: 1, g: 1, b: 1, a: 1} + - _NiloToonSelfShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlinePreLightingReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineTintColor: {r: 0.25, g: 0.25, b: 0.25, a: 1} + - _OutlineTintColorSkinAreaOverride: {r: 0.4, g: 0.2, b: 0.2, a: 1} + - _OutlineWidthMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideOutlineColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OverrideShadowColorMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideShadowColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharEffectAddColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectLerpColor: {r: 1, g: 1, b: 0, a: 0} + - _PerCharEffectRimColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _PerCharacterBaseMapOverrideTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0} + - _PerCharacterOutlineColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerMaterialDissolveEdgeColor: {r: 16, g: 8, b: 0, a: 1} + - _PerMaterialDissolvePatternMapChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _PerMaterialDissolveThresholdMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _RampLightingSampleUvYTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineNormalsSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineTintColor: {r: 0.1, g: 0.1, b: 0.1, a: 1} + - _SelfShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ShadingGradeMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinShadowTintColor: {r: 1, g: 0.8, b: 0.8, a: 1} + - _SkinShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _SmoothnessMapChannelMask: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecularColorTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _SpecularMapChannelMask: {r: 0, g: 0, b: 1, a: 0} + - _URPShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _UV0CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV1CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV2CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV3CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV3ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV3ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &3377150350880985594 diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/Materials/UV1_Copy_Copy.mat b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/Materials/UV1_Copy_Copy.mat index cb4ae992c..4539cd193 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/Materials/UV1_Copy_Copy.mat +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/Materials/UV1_Copy_Copy.mat @@ -21,23 +21,27 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: UV1_Copy_Copy - m_Shader: {fileID: -6465566751694194690, guid: 44245ab89240f51459a5077d7145c452, type: 3} + m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] - m_InvalidKeywords: - - _EMISSION + m_ValidKeywords: + - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS + - _RECEIVE_URP_SHADOW + m_InvalidKeywords: [] m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - _AlphaOverrideTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _BASE_COLOR_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -46,14 +50,274 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer10MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer10Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer1MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer1Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer2MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer2Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer3MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer3Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer4MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer4Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer5MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer5Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer6MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer6Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer7MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer7Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer8MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer8Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer9MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMapStackingLayer9Tex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CharacterAreaColorFillTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DepthTexRimLightAndShadowWidthTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DepthTexRimLightMaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DissolveThresholdMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DynamicEyePupilMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DynamicEyePupilMaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DynamicEyeWhiteMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DynamicRampLightingTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EMISSION_COLOR_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _EmissionAnimTintRampMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EnvironmentReflectionMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_CheekRimLightMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_CheekShadowMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_NoseRimLightMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_NoseShadowMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FaceMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FaceShadowGradientMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FaceShadowGradientMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _HairStrandSpecularTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _METALNESS_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatCapAdditiveMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatCapAdditiveMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatCapAlphaBlendMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatCapAlphaBlendMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatCapOcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MatCapOcclusionMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NiloGlitterTintColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NiloToonSelfShadowIntensityMultiplierTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineTintColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineWidthTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OutlineZOffsetMaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OverrideOutlineColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OverrideShadowColorMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OverrideShadowColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PerCharacterBaseMapOverrideMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PerMaterialDissolvePatternMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PerMaterialDissolveThresholdMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _REFLECTIONS_COLOR_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -66,10 +330,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _RampLightingSampleUvYTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RampLightingTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RampSpecularSampleUvYTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RampSpecularTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ScreenSpaceOutlineDepthSensitivityTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ScreenSpaceOutlineNormalsSensitivityTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ShadingGradeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SkinMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularColorTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _TRANSPARENCY_MAP: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ZOffsetMaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,52 +394,833 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] + m_Ints: + - _CharacterID: 0 + - _DissolveMode: 0 m_Floats: + - _AddPrecomputedVelocity: 0 + - _AdditionalLightCelShadeMidPoint: 0 + - _AdditionalLightCelShadeMidPointForFaceArea: 0 + - _AdditionalLightCelShadeSoftness: 0.05 + - _AdditionalLightCelShadeSoftnessForFaceArea: 0.15 + - _AdditionalLightDistanceAttenuationClamp: 2 + - _AdditionalLightIgnoreCelShade: 0.2 + - _AdditionalLightIgnoreCelShadeForFaceArea: 0.2 + - _AdditionalLightIgnoreOcclusion: 0.2 + - _AllowNiloToonBloomCharacterAreaOverride: 1 + - _AllowPerCharacterDissolve: 1 + - _AllowPerCharacterDitherFadeout: 1 + - _AllowRenderDepthOnlyOrDepthNormalsPass: 1 + - _AllowRenderExtraThickOutlinePass: 1 + - _AllowRenderMotionVectorsPass: 1 + - _AllowRenderNiloToonCharacterAreaColorFillPass: 1 + - _AllowRenderNiloToonCharacterAreaStencilBufferFillPass: 1 + - _AllowRenderNiloToonPrepassBufferPass: 1 + - _AllowRenderNiloToonSelfShadowPass: 1 + - _AllowRenderURPShadowCasterPass: 1 + - _AllowRenderURPUniversalForwardOnlyPass: 1 + - _AllowedNiloToonBloomOverrideStrength: 1 - _AlphaClip: 0 + - _AlphaOverrideMode: 0 + - _AlphaOverrideStrength: 1 + - _AlphaOverrideTexInvertColor: 0 + - _AlphaOverrideTexUVIndex: 0 + - _AlphaOverrideTexValueOffset: 0 + - _AlphaOverrideTexValueScale: 1 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCamera: 0 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapEnd: 1 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapMinMaxSlider: 1 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapStart: 0 + - _ApplyDepthTexRimLightFixDottedLineArtifacts: 1 + - _AsUnlit: 0 - _BASE_COLOR_WEIGHT: 1 - _BUMP_MAP_STRENGTH: 0.3 + - _BackFaceForceShadow: 0 + - _BaseMapBrightness: 1 + - _BaseMapStackingLayer10ApplytoFaces: 0 + - _BaseMapStackingLayer10ColorBlendMode: 0 + - _BaseMapStackingLayer10Enable: 0 + - _BaseMapStackingLayer10MaskInvertColor: 0 + - _BaseMapStackingLayer10MaskRemapEnd: 1 + - _BaseMapStackingLayer10MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer10MaskRemapStart: 0 + - _BaseMapStackingLayer10MaskTexAsIDMap: 0 + - _BaseMapStackingLayer10MaskTexExtractFromID: 255 + - _BaseMapStackingLayer10MaskUVIndex: 0 + - _BaseMapStackingLayer10MasterStrength: 1 + - _BaseMapStackingLayer10TexIgnoreAlpha: 0 + - _BaseMapStackingLayer10TexUVIndex: 0 + - _BaseMapStackingLayer10TexUVRotateSpeed: 0 + - _BaseMapStackingLayer10TexUVRotatedAngle: 0 + - _BaseMapStackingLayer1ApplytoFaces: 0 + - _BaseMapStackingLayer1ColorBlendMode: 0 + - _BaseMapStackingLayer1Enable: 0 + - _BaseMapStackingLayer1MaskInvertColor: 0 + - _BaseMapStackingLayer1MaskRemapEnd: 1 + - _BaseMapStackingLayer1MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer1MaskRemapStart: 0 + - _BaseMapStackingLayer1MaskTexAsIDMap: 0 + - _BaseMapStackingLayer1MaskTexExtractFromID: 255 + - _BaseMapStackingLayer1MaskUVIndex: 0 + - _BaseMapStackingLayer1MasterStrength: 1 + - _BaseMapStackingLayer1TexIgnoreAlpha: 0 + - _BaseMapStackingLayer1TexUVIndex: 0 + - _BaseMapStackingLayer1TexUVRotateSpeed: 0 + - _BaseMapStackingLayer1TexUVRotatedAngle: 0 + - _BaseMapStackingLayer2ApplytoFaces: 0 + - _BaseMapStackingLayer2ColorBlendMode: 0 + - _BaseMapStackingLayer2Enable: 0 + - _BaseMapStackingLayer2MaskInvertColor: 0 + - _BaseMapStackingLayer2MaskRemapEnd: 1 + - _BaseMapStackingLayer2MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer2MaskRemapStart: 0 + - _BaseMapStackingLayer2MaskTexAsIDMap: 0 + - _BaseMapStackingLayer2MaskTexExtractFromID: 255 + - _BaseMapStackingLayer2MaskUVIndex: 0 + - _BaseMapStackingLayer2MasterStrength: 1 + - _BaseMapStackingLayer2TexIgnoreAlpha: 0 + - _BaseMapStackingLayer2TexUVIndex: 0 + - _BaseMapStackingLayer2TexUVRotateSpeed: 0 + - _BaseMapStackingLayer2TexUVRotatedAngle: 0 + - _BaseMapStackingLayer3ApplytoFaces: 0 + - _BaseMapStackingLayer3ColorBlendMode: 0 + - _BaseMapStackingLayer3Enable: 0 + - _BaseMapStackingLayer3MaskInvertColor: 0 + - _BaseMapStackingLayer3MaskRemapEnd: 1 + - _BaseMapStackingLayer3MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer3MaskRemapStart: 0 + - _BaseMapStackingLayer3MaskTexAsIDMap: 0 + - _BaseMapStackingLayer3MaskTexExtractFromID: 255 + - _BaseMapStackingLayer3MaskUVIndex: 0 + - _BaseMapStackingLayer3MasterStrength: 1 + - _BaseMapStackingLayer3TexIgnoreAlpha: 0 + - _BaseMapStackingLayer3TexUVIndex: 0 + - _BaseMapStackingLayer3TexUVRotateSpeed: 0 + - _BaseMapStackingLayer3TexUVRotatedAngle: 0 + - _BaseMapStackingLayer4ApplytoFaces: 0 + - _BaseMapStackingLayer4ColorBlendMode: 0 + - _BaseMapStackingLayer4Enable: 0 + - _BaseMapStackingLayer4MaskInvertColor: 0 + - _BaseMapStackingLayer4MaskRemapEnd: 1 + - _BaseMapStackingLayer4MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer4MaskRemapStart: 0 + - _BaseMapStackingLayer4MaskTexAsIDMap: 0 + - _BaseMapStackingLayer4MaskTexExtractFromID: 255 + - _BaseMapStackingLayer4MaskUVIndex: 0 + - _BaseMapStackingLayer4MasterStrength: 1 + - _BaseMapStackingLayer4TexIgnoreAlpha: 0 + - _BaseMapStackingLayer4TexUVIndex: 0 + - _BaseMapStackingLayer4TexUVRotateSpeed: 0 + - _BaseMapStackingLayer4TexUVRotatedAngle: 0 + - _BaseMapStackingLayer5ApplytoFaces: 0 + - _BaseMapStackingLayer5ColorBlendMode: 0 + - _BaseMapStackingLayer5Enable: 0 + - _BaseMapStackingLayer5MaskInvertColor: 0 + - _BaseMapStackingLayer5MaskRemapEnd: 1 + - _BaseMapStackingLayer5MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer5MaskRemapStart: 0 + - _BaseMapStackingLayer5MaskTexAsIDMap: 0 + - _BaseMapStackingLayer5MaskTexExtractFromID: 255 + - _BaseMapStackingLayer5MaskUVIndex: 0 + - _BaseMapStackingLayer5MasterStrength: 1 + - _BaseMapStackingLayer5TexIgnoreAlpha: 0 + - _BaseMapStackingLayer5TexUVIndex: 0 + - _BaseMapStackingLayer5TexUVRotateSpeed: 0 + - _BaseMapStackingLayer5TexUVRotatedAngle: 0 + - _BaseMapStackingLayer6ApplytoFaces: 0 + - _BaseMapStackingLayer6ColorBlendMode: 0 + - _BaseMapStackingLayer6Enable: 0 + - _BaseMapStackingLayer6MaskInvertColor: 0 + - _BaseMapStackingLayer6MaskRemapEnd: 1 + - _BaseMapStackingLayer6MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer6MaskRemapStart: 0 + - _BaseMapStackingLayer6MaskTexAsIDMap: 0 + - _BaseMapStackingLayer6MaskTexExtractFromID: 255 + - _BaseMapStackingLayer6MaskUVIndex: 0 + - _BaseMapStackingLayer6MasterStrength: 1 + - _BaseMapStackingLayer6TexIgnoreAlpha: 0 + - _BaseMapStackingLayer6TexUVIndex: 0 + - _BaseMapStackingLayer6TexUVRotateSpeed: 0 + - _BaseMapStackingLayer6TexUVRotatedAngle: 0 + - _BaseMapStackingLayer7ApplytoFaces: 0 + - _BaseMapStackingLayer7ColorBlendMode: 0 + - _BaseMapStackingLayer7Enable: 0 + - _BaseMapStackingLayer7MaskInvertColor: 0 + - _BaseMapStackingLayer7MaskRemapEnd: 1 + - _BaseMapStackingLayer7MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer7MaskRemapStart: 0 + - _BaseMapStackingLayer7MaskTexAsIDMap: 0 + - _BaseMapStackingLayer7MaskTexExtractFromID: 255 + - _BaseMapStackingLayer7MaskUVIndex: 0 + - _BaseMapStackingLayer7MasterStrength: 1 + - _BaseMapStackingLayer7TexIgnoreAlpha: 0 + - _BaseMapStackingLayer7TexUVIndex: 0 + - _BaseMapStackingLayer7TexUVRotateSpeed: 0 + - _BaseMapStackingLayer7TexUVRotatedAngle: 0 + - _BaseMapStackingLayer8ApplytoFaces: 0 + - _BaseMapStackingLayer8ColorBlendMode: 0 + - _BaseMapStackingLayer8Enable: 0 + - _BaseMapStackingLayer8MaskInvertColor: 0 + - _BaseMapStackingLayer8MaskRemapEnd: 1 + - _BaseMapStackingLayer8MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer8MaskRemapStart: 0 + - _BaseMapStackingLayer8MaskTexAsIDMap: 0 + - _BaseMapStackingLayer8MaskTexExtractFromID: 255 + - _BaseMapStackingLayer8MaskUVIndex: 0 + - _BaseMapStackingLayer8MasterStrength: 1 + - _BaseMapStackingLayer8TexIgnoreAlpha: 0 + - _BaseMapStackingLayer8TexUVIndex: 0 + - _BaseMapStackingLayer8TexUVRotateSpeed: 0 + - _BaseMapStackingLayer8TexUVRotatedAngle: 0 + - _BaseMapStackingLayer9ApplytoFaces: 0 + - _BaseMapStackingLayer9ColorBlendMode: 0 + - _BaseMapStackingLayer9Enable: 0 + - _BaseMapStackingLayer9MaskInvertColor: 0 + - _BaseMapStackingLayer9MaskRemapEnd: 1 + - _BaseMapStackingLayer9MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer9MaskRemapStart: 0 + - _BaseMapStackingLayer9MaskTexAsIDMap: 0 + - _BaseMapStackingLayer9MaskTexExtractFromID: 255 + - _BaseMapStackingLayer9MaskUVIndex: 0 + - _BaseMapStackingLayer9MasterStrength: 1 + - _BaseMapStackingLayer9TexIgnoreAlpha: 0 + - _BaseMapStackingLayer9TexUVIndex: 0 + - _BaseMapStackingLayer9TexUVRotateSpeed: 0 + - _BaseMapStackingLayer9TexUVRotatedAngle: 0 + - _BaseMapUVIndex: 0 - _Blend: 0 + - _BlendOp: 0 + - _BumpMapApplytoFaces: 0 + - _BumpMapUVIndex: 0 - _BumpScale: 1 + - _CelShadeMidPoint: 0 + - _CelShadeMidPointForFaceArea: -0.3 + - _CelShadeSoftness: 0.05 + - _CelShadeSoftnessForFaceArea: 0.15 + - _CharacterAreaColorFillEnabled: 0 + - _CharacterAreaColorFillRendersBlockedArea: 0 + - _CharacterAreaColorFillRendersVisibleArea: 0 + - _CharacterAreaColorFillTextureUVIndex: 5 + - _CharacterBoundRadius: 1.25 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 + - _ColorMask: 15 + - _ColorRenderStatesGroup: 0 + - _ColorRenderStatesGroupPreset: 0 + - _ControlledByNiloToonPerCharacterRenderController: 0 - _Cull: 2 + - _CullNiloToonSelfShadowCaster: 1 + - _CullOutline: 1 - _Cutoff: 0.5 + - _DebugFaceShadowGradientMap: 0 + - _DecalAlbedoApplyStrength: 1 + - _DecalGroup: 0 + - _DecalNormalApplyStrength: 1 + - _DecalOcclusionApplyStrength: 1 + - _DecalSmoothnessApplyStrength: 1 + - _DecalSpecularApplyStrength: 1 + - _DepthRenderStatesGroup: 0 + - _DepthTexRimLight3DFallbackMidPoint: 0.7 + - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1 + - _DepthTexRimLight3DFallbackSoftness: 0.02 + - _DepthTexRimLight3DRimMaskEnable: 0 + - _DepthTexRimLight3DRimMaskThreshold: 0.5 + - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1 + - _DepthTexRimLightAndShadowSafeViewDistance: 1 + - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1 + - _DepthTexRimLightAndShadowWidthMultiplier: 0.5 + - _DepthTexRimLightBlockByShadow: 0 + - _DepthTexRimLightFadeoutRange: 1 + - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1 + - _DepthTexRimLightIgnoreLightDir: 0 + - _DepthTexRimLightIntensity: 1.5 + - _DepthTexRimLightMaskTexInvertColor: 0 + - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5 + - _DepthTexRimLightMixWithBaseMapColor: 0.5 + - _DepthTexRimLightThresholdOffset: 0 + - _DepthTexRimLightUsage: 1 + - _DepthTexRimLightWidthClampForFace: 0.5 + - _DepthTexRimLightWidthMultiplier: 1 + - _DepthTexShadowBrightness: 0.85 + - _DepthTexShadowBrightnessForFace: 1 + - _DepthTexShadowColorStyleForFacePreset: 0 + - _DepthTexShadowColorStyleForNonFacePreset: 0 + - _DepthTexShadowFadeoutRange: 1 + - _DepthTexShadowFixedDirectionForFace: 0 + - _DepthTexShadowThresholdOffset: 0 + - _DepthTexShadowUsage: 1 + - _DepthTexShadowWidthMultiplier: 1 - _DetailAlbedoMapScale: 1 + - _DetailAlbedoWhitePoint: 0.5 + - _DetailMaskInvertColor: 0 - _DetailNormalMapScale: 1 + - _DetailUseSecondUv: 0 + - _DissolveAmount: 0 + - _DissolveBorderRange: 0.02 + - _DissolveNoiseStrength: 1 + - _DissolvePatternMapPreset: 0 + - _DissolveThresholdMapPreset: 0 + - _DissolveThresholdMapTilingX: 1 + - _DissolveThresholdMapTilingY: 1 + - _DitherFadeoutAmount: 0 + - _DitherFadeoutNormalScaleFix: 1 - _DstBlend: 0 + - _DstBlendAlpha: 10 + - _DynamicEyeFinalBrightness: 2 + - _DynamicEyePupilDepthScale: 0.4 + - _DynamicEyePupilMaskSoftness: 0.216 + - _DynamicEyePupilSize: -0.384 + - _DynamicEyeSize: 2.2 - _EMISSION_WEIGHT: 1 + - _EditFinalOutputAlphaEnable: 0 + - _EmissionAnimTintRampMapSpeed: 1 + - _EmissionIntensity: 1 + - _EmissionMapUseSingleChannelOnly: 0 + - _EmissionMaskMapInvertColor: 0 + - _EmissionMaskMapRemapEnd: 1 + - _EmissionMaskMapRemapMinMaxSlider: 1 + - _EmissionMaskMapRemapStart: 0 + - _EnableDynamicEyeFeature: 0 + - _EnableEmissionAnimTintRampMap: 0 + - _EnableFace3DRimLightAndShadow: 0 + - _EnableNiloToonSelfShadowMapping: 1 + - _EnableNiloToonSelfShadowMappingDepthBias: 0 + - _EnableNiloToonSelfShadowMappingNormalBias: 0 + - _EnablePerMaterialDissolve: 0 + - _EnableRendering: 1 + - _EnableShadowColor: 1 + - _EnableUVEditGroup: 0 + - _EnvironmentReflectionApplyAddBlending: 0 + - _EnvironmentReflectionApplyReplaceBlending: 1 + - _EnvironmentReflectionApplytoFaces: 0 + - _EnvironmentReflectionBrightness: 1 + - _EnvironmentReflectionFresnelEffect: 0 + - _EnvironmentReflectionFresnelPower: 1 + - _EnvironmentReflectionFresnelRemapEnd: 1 + - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1 + - _EnvironmentReflectionFresnelRemapStart: 0 + - _EnvironmentReflectionMaskMapInvertColor: 0 + - _EnvironmentReflectionMaskMapRemapEnd: 1 + - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 + - _EnvironmentReflectionMaskMapRemapStart: 0 + - _EnvironmentReflectionShouldApplyToFaceArea: 0 + - _EnvironmentReflectionSmoothnessMultiplier: 1 + - _EnvironmentReflectionTintAlbedo: 1 + - _EnvironmentReflectionUsage: 1 - _EnvironmentReflections: 1 + - _ExtraThickOutlineEnabled: 0 + - _ExtraThickOutlineMaxFinalWidth: 100 + - _ExtraThickOutlineWidth: 4 + - _ExtraThickOutlineWriteIntoDepthTexture: 0 + - _ExtraThickOutlineZOffset: -0.1 + - _ExtraThickOutlineZWrite: 0 + - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1 + - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7 + - _Face3DRimLightAndShadow_CheekShadowIntensity: 1 + - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7 + - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1 + - _Face3DRimLightAndShadow_NoseShadowIntensity: 1 + - _FaceAreaCameraDepthTextureZWriteOffset: 0.04 + - _FaceMaskMapInvertColor: 0 + - _FaceMaskMapRemapEnd: 1 + - _FaceMaskMapRemapMinMaxSlider: 1 + - _FaceMaskMapRemapStart: 0 + - _FaceShadowBrightness: 1 + - _FaceShadowGradientIntensity: 1 + - _FaceShadowGradientMapFaceMidPoint: 0.5 + - _FaceShadowGradientMapInvertColor: 0 + - _FaceShadowGradientMapPreset: 0 + - _FaceShadowGradientMapUVIndex: 0 + - _FaceShadowGradientMapUVxInvert: 1 + - _FaceShadowGradientMaskMapInvertColor: 0 + - _FaceShadowGradientMaskMapUVIndex: 0 + - _FaceShadowGradientOffset: 0.1 + - _FaceShadowGradientResultSoftness: 0.005 + - _FaceShadowGradientThresholdMax: 1 + - _FaceShadowGradientThresholdMin: 0 + - _FaceShadowGradientThresholdMinMax: 1 + - _FixFaceNormalAmount: 1 + - _FixFaceNormalAmountPerMaterial: 1 + - _FixFaceNormalUseFlattenOrProxySphereMethod: 0 + - _ForceFinalOutputAlphaEqualsOne: 0 + - _GGXDirectSpecularSmoothnessMultiplier: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 + - _HairStrandSpecularMainExponent: 256 + - _HairStrandSpecularMainIntensity: 1 + - _HairStrandSpecularMixWithBaseMapColor: 0.5 + - _HairStrandSpecularOverallIntensity: 1 + - _HairStrandSpecularSecondExponent: 128 + - _HairStrandSpecularSecondIntensity: 1 + - _HairStrandSpecularShapeFrequency: 750 + - _HairStrandSpecularShapePositionOffset: 0 + - _HairStrandSpecularShapeShift: 0.015 + - _HairStrandSpecularTintMapUsage: 1 + - _HairStrandSpecularUVDirection: 0 + - _HairStrandSpecularUVIndex: 0 + - _IgnoreDefaultMainLightFaceShadow: 1 + - _IndirectLightFlatten: 1 + - _IsFace: 0 + - _IsSkin: 0 + - _LightingStyleDirectionalLightRenderFacePreset: 0 + - _LightingStyleFaceOverrideGroup: 0 + - _LightingStyleGroup: 0 + - _LitToShadowTransitionAreaHueOffset: 0.01 + - _LitToShadowTransitionAreaIntensity: 1 + - _LitToShadowTransitionAreaSaturationBoost: 0.5 + - _LitToShadowTransitionAreaValueMul: 1 - _METALNESS: 0 + - _MainLightIgnoreCelShade: 0 + - _MainLightIgnoreCelShadeForFaceArea: 0 + - _MainLightNonSkinDiffuseNormalMapStrength: 1 + - _MainLightSkinDiffuseNormalMapStrength: 1 + - _MatCapAdditiveApplytoFaces: 0 + - _MatCapAdditiveExtractBrightArea: 0 + - _MatCapAdditiveIntensity: 1 + - _MatCapAdditiveMapAlphaAsMask: 0 + - _MatCapAdditiveMaskMapInvertColor: 0 + - _MatCapAdditiveMaskMapRemapEnd: 1 + - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 + - _MatCapAdditiveMaskMapRemapStart: 0 + - _MatCapAdditiveMixWithBaseMapColor: 0.5 + - _MatCapAdditivePreset: 0 + - _MatCapAdditiveUvScale: 1 + - _MatCapAlphaBlendMapAlphaAsMask: 0 + - _MatCapAlphaBlendMaskMapInvertColor: 0 + - _MatCapAlphaBlendMaskMapRemapEnd: 1 + - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 + - _MatCapAlphaBlendMaskMapRemapStart: 0 + - _MatCapAlphaBlendPreset: 0 + - _MatCapAlphaBlendUsage: 1 + - _MatCapAlphaBlendUvScale: 1 + - _MatCapOcclusionIntensity: 1 + - _MatCapOcclusionMapAlphaAsMask: 0 + - _MatCapOcclusionMapRemapEnd: 1 + - _MatCapOcclusionMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMapRemapStart: 0 + - _MatCapOcclusionMaskMapInvert: 0 + - _MatCapOcclusionMaskMapRemapEnd: 1 + - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMaskMapRemapStart: 0 + - _MatCapOcclusionPreset: 0 + - _MatCapOcclusionUvScale: 1 - _Metallic: 0 - _Mode: 0 + - _MultiplyBRPColor: 0 + - _MultiplyBaseColorToEmissionColor: 0 + - _MultiplyBaseColorToSpecularColor: 0.5 + - _MultiplyLightColorToEmissionColor: 0 + - _NiloGlitterDensity: 1 + - _NiloGlitterIntensity: 1 + - _NiloGlitterRndomNormalStrength: 0.5 + - _NiloGlitterSize: 1 + - _NiloGlitterTintColorTexUVIndex: 0 + - _NiloGlitterUVIndex: 0 + - _NiloToonSelfShadowIntensity: 1 + - _NiloToonSelfShadowIntensityForFace: 0 + - _NiloToonSelfShadowIntensityForNonFace: 1 + - _NiloToonSelfShadowMappingDepthBias: 0 + - _NiloToonSelfShadowMappingNormalBias: 0 + - _OcclusionMapApplytoFaces: 0 + - _OcclusionMapInvertColor: 0 + - _OcclusionMapStylePreset: 0 + - _OcclusionMapUVIndex: 0 + - _OcclusionRemapEnd: 1 + - _OcclusionRemapMinMaxSlider: 1 + - _OcclusionRemapStart: 0 - _OcclusionStrength: 1 + - _OutlineApplyAutoWidthAdjustment: 1 + - _OutlineBaseZOffset: 0 + - _OutlineUniformLengthInViewSpace: 0 + - _OutlineUseBakedSmoothNormal: 1 + - _OutlineUsePreLightingReplaceColor: 0 + - _OutlineUseReplaceColor: 0 + - _OutlineWidth: 0.5 + - _OutlineWidthExtraMultiplier: 1 + - _OutlineZOffset: 0.0001 + - _OutlineZOffsetForFaceArea: 0.02 + - _OutlineZOffsetMaskRemapEnd: 1 + - _OutlineZOffsetMaskRemapMinMaxSlider: 1 + - _OutlineZOffsetMaskRemapStart: 0 + - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0 + - _OutlineZOffsetMaskTexInvertColor: 0 + - _OverrideAdditionalLightCelShadeParamForFaceArea: 1 + - _OverrideByFaceShadowTintColor: 1 + - _OverrideBySkinShadowTintColor: 1 + - _OverrideCelShadeParamForFaceArea: 1 + - _OverrideOutlineColorByTexIntensity: 1 + - _OverrideOutlineColorTexIgnoreAlphaChannel: 0 + - _OverrideShadowColorByTexIntensity: 1 + - _OverrideShadowColorByTexMode: 0 + - _OverrideShadowColorMaskMapInvertColor: 0 + - _OverrideShadowColorTexIgnoreAlphaChannel: 0 - _Parallax: 0.02 + - _ParallaxApplyToUVIndex: 0 + - _ParallaxMapEnable: 0 + - _ParallaxSampleUVIndex: 0 + - _PassOnOffGroup: 0 + - _PerCharEffectDesaturatePercentage: 0 + - _PerCharEffectRimSharpnessPower: 4 + - _PerCharReceiveAverageURPShadowMap: 1 + - _PerCharReceiveNiloToonSelfShadowMap: 1 + - _PerCharReceiveStandardURPShadowMap: 1 + - _PerCharZOffset: 0 + - _PerCharacterBaseMapOverrideAmount: 0 + - _PerCharacterBaseMapOverrideBlendMode: 0 + - _PerCharacterBaseMapOverrideUVIndex: 0 + - _PerCharacterEffectGroup: 0 + - _PerCharacterOutlineWidthMultiply: 1 + - _PerCharacterRenderOutline: 1 + - _PerMaterialDissolveCutoff: -1 + - _PerMaterialDissolveEdgeWidth: 0.05 + - _PerMaterialDissolvePatternMapInvertColor: 0 + - _PerMaterialDissolvePatternMapStrength: 0.1 + - _PerMaterialDissolvePatternMapUVIndex: 0 + - _PerMaterialDissolvePatternMapUVTiling: 1 + - _PerMaterialDissolveThresholdMapInvertColor: 0 + - _PerMaterialDissolveThresholdMapUVIndex: 0 + - _PerMaterialDissolveThresholdMapUVTiling: 1 + - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 + - _PerspectiveRemovalAmount: 0 + - _PerspectiveRemovalEndHeight: 1 + - _PerspectiveRemovalRadius: 1 + - _PerspectiveRemovalStartHeight: 0 + - _PreMultiplyAlphaIntoRGBOutput: 0 - _QueueControl: 0 - _QueueOffset: 0 - _REFLECTIONS_IOR: 1.52 - _REFLECTIONS_ROUGHNESS: 0 - _REFLECTIONS_WEIGHT: 1 + - _RampLightTexMode: 1 + - _RampLightingFaceAreaRemoveEffect: 1 + - _RampLightingNdotLRemapEnd: 1 + - _RampLightingNdotLRemapMinMaxSlider: 1 + - _RampLightingNdotLRemapStart: 0 + - _RampLightingSampleUvYTexInvertColor: 0 + - _RampLightingTexSampleUvY: 0.5 + - _RampLightingUvYRemapEnd: 1 + - _RampLightingUvYRemapMinMaxSlider: 1 + - _RampLightingUvYRemapStart: 0 + - _RampSpecularTexSampleUvY: 0.5 + - _RampSpecularWhitePoint: 0.5 + - _ReceiveEnvironmentReflection: 0 + - _ReceiveSelfShadowMappingPosOffset: 0 + - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1 - _ReceiveShadows: 1 + - _ReceiveURPAdditionalLightShadowMapping: 1 + - _ReceiveURPAdditionalLightShadowMappingAmount: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1 + - _ReceiveURPShadowMapping: 1 + - _ReceiveURPShadowMappingAmount: 1 + - _ReceiveURPShadowMappingAmountForFace: 1 + - _ReceiveURPShadowMappingAmountForNonFace: 1 + - _RenderCharacter: 1 + - _RenderFaceGroup: 0 + - _RenderFacePreset: 0 + - _RenderOutline: 1 + - _RenderScreenSpaceOutline: 0 + - _RenderScreenSpaceOutlineV2: 0 + - _ScreenSpaceOutlineDepthSensitivity: 1 + - _ScreenSpaceOutlineDepthSensitivityIfFace: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineNormalsSensitivity: 1 + - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineUseReplaceColor: 0 + - _ScreenSpaceOutlineWidth: 1 + - _ScreenSpaceOutlineWidthIfFace: 0 + - _SelfShadowAreaHSVStrength: 1 + - _SelfShadowAreaHueOffset: 0 + - _SelfShadowAreaSaturationBoost: 0.2 + - _SelfShadowAreaValueMul: 0.7 + - _ShadingGradeMapApplyRange: 1 + - _ShadingGradeMapInvertColor: 0 + - _ShadingGradeMapMidPointOffset: 0 + - _ShadingGradeMapRemapEnd: 1 + - _ShadingGradeMapRemapMinMaxSlider: 1 + - _ShadingGradeMapRemapStart: 0 + - _ShadingGradeMapStrength: 1 + - _SkinFaceShadowColorPreset: 0 + - _SkinMaskMapAsIDMap: 0 + - _SkinMaskMapExtractFromID: 255 + - _SkinMaskMapInvertColor: 0 + - _SkinMaskMapRemapEnd: 1 + - _SkinMaskMapRemapMinMaxSlider: 1 + - _SkinMaskMapRemapStart: 0 + - _SkinShadowBrightness: 1 - _Smoothness: 0 + - _SmoothnessGroup: 0 + - _SmoothnessMapInputIsRoughnessMap: 0 + - _SmoothnessMapRemapEnd: 1 + - _SmoothnessMapRemapMinMaxSlider: 1 + - _SmoothnessMapRemapStart: 0 - _SmoothnessTextureChannel: 0 + - _SpecularApplytoFaces: 0 + - _SpecularAreaRemapMidPoint: 0.1 + - _SpecularAreaRemapRange: 0.05 + - _SpecularAreaRemapUsage: 0 + - _SpecularColorTintMapUsage: 1 + - _SpecularColorTintMapUseSecondUv: 0 - _SpecularHighlights: 1 + - _SpecularIntensity: 1 + - _SpecularMapAsIDMap: 0 + - _SpecularMapExtractFromID: 255 + - _SpecularMapInvertColor: 0 + - _SpecularMapRemapEnd: 1 + - _SpecularMapRemapMinMaxSlider: 1 + - _SpecularMapRemapStart: 0 + - _SpecularMapUVIndex: 0 + - _SpecularReactToLightDirMode: 0 + - _SpecularShowInShadowArea: 0 + - _SpecularUseReplaceBlending: 0 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _StencilComp: 0 + - _StencilGroup: 0 + - _StencilPass: 0 + - _StencilPreset: 0 + - _StencilRef: 0 + - _SupportClothDynamics: 0 - _Surface: 0 + - _SurfaceTypePreset: 0 - _TRANSPARENCY: 0 + - _UIDisplayMode: 100 + - _UV0RotateSpeed: 0 + - _UV0RotatedAngle: 0 + - _UV1RotateSpeed: 0 + - _UV1RotatedAngle: 0 + - _UV2RotateSpeed: 0 + - _UV2RotatedAngle: 0 + - _UV3RotateSpeed: 0 + - _UV3RotatedAngle: 0 - _UVSec: 0 + - _UnityCameraDepthTextureWriteOutlineExtrudedPosition: 0 + - _UseAlphaOverrideTex: 0 + - _UseDepthTexRimLightAndShadowWidthMultiplierFromVertexColor: 0 + - _UseDepthTexRimLightAndShadowWidthTex: 0 + - _UseDepthTexRimLightMaskTex: 0 + - _UseDetailMap: 0 + - _UseEmission: 0 + - _UseFaceMaskMap: 0 + - _UseFaceShadowGradientMap: 0 + - _UseGGXDirectSpecular: 1 + - _UseHairStrandSpecularTintMap: 0 + - _UseKajiyaKaySpecular: 0 + - _UseMatCapAdditive: 0 + - _UseMatCapAlphaBlend: 0 + - _UseMatCapOcclusion: 0 + - _UseNiloGlitter: 0 + - _UseNiloToonSelfShadowIntensityMultiplierTex: 0 + - _UseNormalMap: 0 + - _UseOcclusion: 0 + - _UseOutlineTintColorMap: 0 + - _UseOutlineWidthMaskFromVertexColor: 0 + - _UseOutlineWidthTex: 0 + - _UseOutlineZOffsetMaskFromVertexColor: 0 + - _UseOutlineZOffsetTex: 0 + - _UseOverrideOutlineColorByTexture: 0 + - _UseOverrideShadowColorByTexture: 0 + - _UseRampLightingSampleUvYTex: 0 + - _UseRampLightingTex: 0 + - _UseRampSpecularSampleUvYTex: 0 + - _UseRampSpecularTex: 0 + - _UseShadingGradeMap: 0 + - _UseSkinMaskMap: 0 + - _UseSmoothnessMap: 0 + - _UseSpecular: 0 + - _UseSpecularColorTintMap: 0 + - _UseZOffsetMaskTex: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZOffset: 0 + - _ZOffsetEnable: 0 + - _ZOffsetMaskMapInvertColor: 0 + - _ZOffsetMultiplierForTraditionalOutlinePass: 1 + - _ZOffsetPreset: 0 + - _ZTest: 4 - _ZWrite: 1 m_Colors: + - _AlphaOverrideTexChannelMask: {r: 0, g: 1, b: 0, a: 0} - _BASE_COLOR: {r: 0.9063317, g: 0.9063317, b: 0.9063317, a: 1} + - _BackFaceBaseMapReplaceColor: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTintColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 0.9576408, g: 0.9576408, b: 0.9576408, a: 1} + - _BaseColor2: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer10MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer1MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer2MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer3MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer4MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer5MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer6MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer7MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer8MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer9MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BumpMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _CharacterAreaColorFillColor: {r: 1, g: 1, b: 1, a: 0.5} + - _CharacterAreaColorFillTextureUVScrollSpeed: {r: 0, g: 0, b: 0, a: 1} + - _CharacterAreaColorFillTextureUVTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _CharacterBoundCenterPosWS: {r: 0, g: 0, b: 0, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexRimLightAndShadowWidthMultiplierFromVertexColorChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightAndShadowWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColorForFace: {r: 1, g: 0.85, b: 0.85, a: 1} + - _DetailMapsScaleTiling: {r: 1, g: 1, b: 0, a: 0} + - _DetailMaskChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _DissolveBorderTintColor: {r: 0, g: 4, b: 4, a: 1} + - _DynamicEyeFinalTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilMaskTexChannelMask: {r: 0, g: 0, b: 0, a: 1} - _EMISSION_COLOR: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionMapSingleChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EmissionMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _EmissionMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EnvironmentReflectionColor: {r: 1, g: 1, b: 1, a: 1} + - _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1} + - _Face3DRimLightAndShadow_CheekRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_CheekShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1} + - _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _FaceShadowGradientMapUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMaskMapChannel: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowTintColor: {r: 1, g: 0.9, b: 0.9, a: 1} + - _FaceShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _FaceUpDirection: {r: 0, g: 1, b: 0, a: 1} + - _HairStrandSpecularMainColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularSecondColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _HeadBonePositionWS: {r: 0, g: 0, b: 0, a: 1} + - _LitToShadowTransitionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _LowSaturationFallbackColor: {r: 0.3764706, g: 0.4141177, b: 0.5019608, a: 0} + - _MatCapAdditiveColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapAdditiveMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendTintColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapOcclusionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapUVTiling: {r: 1, g: 1, b: 0, a: 0} + - _NiloGlitterTintColor: {r: 1, g: 1, b: 1, a: 1} + - _NiloToonSelfShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlinePreLightingReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineTintColor: {r: 0.25, g: 0.25, b: 0.25, a: 1} + - _OutlineTintColorSkinAreaOverride: {r: 0.4, g: 0.2, b: 0.2, a: 1} + - _OutlineWidthMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideOutlineColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OverrideShadowColorMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideShadowColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharEffectAddColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectLerpColor: {r: 1, g: 1, b: 0, a: 0} + - _PerCharEffectRimColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _PerCharacterBaseMapOverrideTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0} + - _PerCharacterOutlineColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerMaterialDissolveEdgeColor: {r: 16, g: 8, b: 0, a: 1} + - _PerMaterialDissolvePatternMapChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _PerMaterialDissolveThresholdMapChannelMask: {r: 0, g: 1, b: 0, a: 0} - _REFLECTIONS_COLOR: {r: 0, g: 0, b: 0, a: 1} + - _RampLightingSampleUvYTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineNormalsSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineTintColor: {r: 0.1, g: 0.1, b: 0.1, a: 1} + - _SelfShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ShadingGradeMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinShadowTintColor: {r: 1, g: 0.8, b: 0.8, a: 1} + - _SkinShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _SmoothnessMapChannelMask: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecularColorTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _SpecularMapChannelMask: {r: 0, g: 0, b: 1, a: 0} + - _URPShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _UV0CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV1CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV2CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV3CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV3ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV3ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260414_무대의상_01_BipedOnly.fbx.meta b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260414_무대의상_01_BipedOnly.fbx.meta index a6b6228d7..29f1cddf9 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260414_무대의상_01_BipedOnly.fbx.meta +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260414_무대의상_01_BipedOnly.fbx.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 -guid: d9c56475d6baf35458f7fff8b2b270b9 +guid: c8a205d8c1385a94585a88a39d2e3de3 ModelImporter: - serializedVersion: 21300 + serializedVersion: 24200 internalIDToNameTable: [] externalObjects: {} materials: @@ -14,17 +14,15 @@ ModelImporter: bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 - removeConstantScaleCurves: 1 + removeConstantScaleCurves: 0 motionNodeName: - rigImportErrors: - rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 3 + animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 @@ -40,6 +38,7 @@ ModelImporter: addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 + importPhysicalCameras: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 @@ -57,6 +56,9 @@ ModelImporter: maxBonesPerVertex: 4 minBoneWeight: 0.001 optimizeBones: 1 + generateMeshLods: 0 + meshLodGenerationFlags: 0 + maximumMeshLod: -1 meshOptimizationFlags: -1 indexFormat: 0 secondaryUVAngleDistortion: 8 @@ -80,746 +82,8 @@ ModelImporter: importAnimation: 1 humanDescription: serializedVersion: 3 - human: - - boneName: Bip001 - humanName: Hips - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 L Thigh - humanName: LeftUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Thigh - humanName: RightUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 L Calf - humanName: LeftLowerLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Calf - humanName: RightLowerLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 L Foot - humanName: LeftFoot - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Foot - humanName: RightFoot - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 Spine - humanName: Spine - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 Spine1 - humanName: Chest - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - 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modified: 0 - - boneName: Bip001 L Forearm - humanName: LeftLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Forearm - humanName: RightLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 L Hand - humanName: LeftHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Hand - humanName: RightHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 L Toe0 - humanName: LeftToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Toe0 - humanName: RightToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - 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{x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger02 - humanName: Right Thumb Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger1 - humanName: Right Index Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger11 - humanName: Right Index Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger12 - humanName: Right Index Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger2 - humanName: Right Middle Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger21 - humanName: Right Middle Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger22 - humanName: Right Middle Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger3 - humanName: Right Ring Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger31 - humanName: Right Ring Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger32 - humanName: Right Ring Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger4 - humanName: Right Little Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger41 - humanName: Right Little Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Bip001 R Finger42 - humanName: Right Little Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - skeleton: - - name: "\uB8E8\uB8E8\uC5D8_260414_\uBB34\uB300\uC758\uC0C1_01_BipedOnly(Clone)" - parentName: - position: {x: 0, y: 0, z: 0} - rotation: {x: 0, y: 0, z: 0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 - parentName: "\uB8E8\uB8E8\uC5D8_260414_\uBB34\uB300\uC758\uC0C1_01_BipedOnly(Clone)" - position: {x: -0, y: 0.8789666, z: -0.045582168} - rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 Pelvis - parentName: Bip001 - position: {x: -0, y: 0, z: 0} - 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skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -829,15 +93,16 @@ ModelImporter: feetSpacing: 0 globalScale: 1 rootMotionBoneName: - hasTranslationDoF: 1 - hasExtraRoot: 1 + hasTranslationDoF: 0 + hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 3 + animationType: 2 humanoidOversampling: 1 - avatarSetup: 1 + avatarSetup: 0 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 1 remapMaterialsIfMaterialImportModeIsNone: 0 additionalBone: 0 userData: diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260415_무대의상_01.jpg.meta b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260415_무대의상_01.jpg.meta index e2964bb57..b59d1fc10 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260415_무대의상_01.jpg.meta +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260414_무대의상_01/루루엘_260415_무대의상_01.jpg.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 -guid: fdce277ec700e5744ae77ba91fa9042a +guid: 2a2a0fc987026764c8b47f7999774228 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 12 + serializedVersion: 13 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -20,11 +20,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 - ignoreMasterTextureLimit: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -63,9 +64,10 @@ TextureImporter: textureFormatSet: 0 ignorePngGamma: 0 applyGammaDecoding: 0 + swizzle: 50462976 cookieLightType: 0 platformSettings: - - serializedVersion: 3 + - serializedVersion: 4 buildTarget: DefaultTexturePlatform maxTextureSize: 2048 resizeAlgorithm: 0 @@ -75,9 +77,10 @@ TextureImporter: 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의상_Biped_Edit/PreBuild_Magica Cloth_Etc (3)_652f1c3e.asset.meta b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_Etc (3)_652f1c3e.asset.meta index e903cb005..d554afaf5 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_Etc (3)_652f1c3e.asset.meta +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_Etc (3)_652f1c3e.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 858c1ad8893a86d43b06cc40122f69a3 +guid: cb9677569152c7e4bbafe809639444e8 NativeFormatImporter: externalObjects: {} - mainObjectFileID: 11400000 + mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairB_ba5ab68e.asset.meta b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairB_ba5ab68e.asset.meta index 40b348b5e..1a62f85e7 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairB_ba5ab68e.asset.meta +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairB_ba5ab68e.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 85beb7d602c12654f8701423da5d5656 +guid: 58af96dee8cf46b499169148d405e607 NativeFormatImporter: externalObjects: {} - mainObjectFileID: 11400000 + mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairF_11c31579.asset.meta b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairF_11c31579.asset.meta index 0df250784..986e061b1 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairF_11c31579.asset.meta +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairF_11c31579.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: d0f959dbd189625439c737f795268dcf +guid: 125bd1fbaa9bdd742818f58f9cb4eb98 NativeFormatImporter: externalObjects: {} - mainObjectFileID: 11400000 + mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairS_2ba05469.asset.meta b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairS_2ba05469.asset.meta index 8ed9ddee7..d71e1854d 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairS_2ba05469.asset.meta +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/MagicaPreBuildData/루루엘_260418_오리지널 의상_Biped_Edit/PreBuild_Magica Cloth_HairS_2ba05469.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 011a384a6ca99b74883605c406555e2f +guid: 2ef0150247c94ef4f87f4423335745a0 NativeFormatImporter: externalObjects: {} - mainObjectFileID: 11400000 + mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Eye_Copy.mat b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Eye_Copy.mat index 547a8cb3c..29042d90d 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Eye_Copy.mat +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Eye_Copy.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Eye_Copy m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _BASEMAP_STACKING_LAYER1 - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS @@ -22,6 +24,7 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -1247,7 +1250,7 @@ Material: - _PerMaterialDissolveThresholdMapInvertColor: 0 - _PerMaterialDissolveThresholdMapUVIndex: 0 - _PerMaterialDissolveThresholdMapUVTiling: 1 - - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 + - _PerMaterialEnableDepthTextureRimLightAndShadow: 0 - _PerspectiveRemovalAmount: 0 - _PerspectiveRemovalEndHeight: 1 - _PerspectiveRemovalRadius: 1 @@ -1285,7 +1288,7 @@ Material: - _RenderCharacter: 1 - _RenderFaceGroup: 0 - _RenderFacePreset: 2 - - _RenderOutline: 1 + - _RenderOutline: 0 - _RenderScreenSpaceOutline: 0 - _RenderScreenSpaceOutlineV2: 0 - _RimApplyTransparency: 1 @@ -1786,3 +1789,4 @@ Material: - _egc6: {r: 1, g: 1, b: 1, a: 0} - _egc7: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Tooth_Copy.mat b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Tooth_Copy.mat index 8400e2c78..26a79fa3b 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Tooth_Copy.mat +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/Tooth_Copy.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Tooth_Copy m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS - _EMISSION @@ -23,6 +25,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -1291,7 +1294,7 @@ Material: - _RenderCharacter: 1 - _RenderFaceGroup: 0 - _RenderFacePreset: 2 - - _RenderOutline: 1 + - _RenderOutline: 0 - _RenderScreenSpaceOutline: 0 - _RenderScreenSpaceOutlineV2: 0 - _RimApplyTransparency: 1 @@ -1415,7 +1418,7 @@ Material: - _StencilZFail: 0 - _SubpassCutoff: 0.5 - _SupportClothDynamics: 0 - - _SurfaceTypePreset: 0 + - _SurfaceTypePreset: 1 - _TessEdge: 10 - _TessFactorMax: 3 - _TessShrink: 0 @@ -1796,3 +1799,4 @@ Material: - _egc6: {r: 1, g: 1, b: 1, a: 0} - _egc7: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/body_Copy.mat b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/body_Copy.mat index 8a54503ab..6cd4da4fc 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/body_Copy.mat +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/body_Copy.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: body_Copy m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS - _RECEIVE_URP_SHADOW @@ -19,6 +21,7 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -1792,3 +1795,4 @@ Material: - _egc6: {r: 1, g: 1, b: 1, a: 0} - _egc7: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/cloth_Copy.mat b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/cloth_Copy.mat index 62d04bae7..a85b1392f 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/cloth_Copy.mat +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/cloth_Copy.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: cloth_Copy m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS - _MATCAP_ADD @@ -21,6 +23,7 @@ Material: m_CustomRenderQueue: 2000 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -1794,3 +1797,4 @@ Material: - _egc6: {r: 1, g: 1, b: 1, a: 0} - _egc7: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/face_Copy.mat b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/face_Copy.mat index 03f999af7..a2a65a9b3 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/face_Copy.mat +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/face_Copy.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: face_Copy m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS - _EMISSION @@ -23,6 +25,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -1796,3 +1799,4 @@ Material: - _egc6: {r: 1, g: 1, b: 1, a: 0} - _egc7: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/hair_Copy.mat b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/hair_Copy.mat index cf9ced739..f7ab7e8e9 100644 --- a/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/hair_Copy.mat +++ b/Assets/ResourcesData/Character/@031_루루엘/Avatar/루루엘_260418_오리지널 의상/Materials/hair_Copy.mat @@ -9,6 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: hair_Copy m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS - _EMISSION @@ -21,6 +23,7 @@ Material: m_CustomRenderQueue: 2460 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -1824,3 +1827,4 @@ Material: - _egc6: {r: 1, g: 1, b: 1, a: 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index 000000000..e6e5c40ec --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/BeamEmitter.cs @@ -0,0 +1,294 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +//using MyBox; +namespace PilotoStudio +{ + [ExecuteAlways] + public class BeamEmitter : MonoBehaviour + { + // [Separator("Beam Base Settings")] + [Space] + [SerializeField] + private List beams = new List(); + [Space] + [SerializeField] + private List beamSystems = new List(); + [SerializeField] + [Space] + private float beamLifetime; + [SerializeField] + private float beamFormationTime; + + // [Separator("Target Options")] + [SerializeField] + private Transform beamTarget; + [SerializeField] + private GameObject beamTargetHitFX; + [SerializeField] + private List desiredWidth = new List(); + + [SerializeField] + private List defaultDensity = new List(); + + #region Getting Relevant Variables from hierarchy. + + // [ButtonMethod] + private void AssignChildBeamsToArray() + { + GetChildLineRenderers(); + GetChildBeamEmitters(); + CacheParticleDensity(); + } + + //get all child line renderers and feed them on beams field. + private void GetChildLineRenderers() + { + + beams.Clear(); + for (int i = 0; i < transform.childCount; i++) + { + if (transform.GetChild(i).TryGetComponent(out LineRenderer _lineRenderer)) + { + beams.Add(_lineRenderer); + } + } + + + } + //get all particle systems with edge shape and feed them on beam systems field. + private void GetChildBeamEmitters() + { + beamSystems.Clear(); + for (int i = 0; i < transform.childCount; i++) + { + if (transform.GetChild(i).TryGetComponent(out ParticleSystem _ps)) + { + // need to check if the ps shape is of type edge, since they are the only ones that matter to the beam emitter. + var sh = _ps.shape; + if (sh.shapeType == ParticleSystemShapeType.SingleSidedEdge) + { + beamSystems.Add(_ps); + } + } + } + } + + #endregion + + // [ButtonMethod] + private void AssignBeamThickness() + { + desiredWidth.Clear(); + for (int i = 0; i < beams.Count; i++) + { + desiredWidth.Add(beams[i].widthMultiplier); + } + + + + } + + + private void OnEnable() + { + // CacheParticleDensity(); + PlayBeam(); + } + + + private IEnumerator BeamStart() + { + float elapsedTime = 0f; + + while (elapsedTime <= 1) + { + + for (int i = 0; i < beams.Count; i++) + { + + beams[i].widthMultiplier = Mathf.Lerp(0, desiredWidth[i], elapsedTime / 1); + elapsedTime += Time.deltaTime; + } + yield return null; + } + if (elapsedTime > 1) + { + for (int i = 0; i < beams.Count; i++) + { + beams[i].widthMultiplier = desiredWidth[i]; + } + } + + } + + private void CacheParticleDensity() + { + defaultDensity.Clear(); + + //Go through every particles and save their spawn rate + for (int i = 0; i < beamSystems.Count; i++) + { + defaultDensity.Add(beamSystems[i].emission.rateOverTime.constant); + } + } + + private void UpdateParticleDensity() + { + float distance = Vector3.Distance(this.transform.position, beamTarget.position); + distance -= 5f; + if (distance > 0) + { + float distanceMultiplier = 1 + (distance / 5); + for (int i = 0; i < beamSystems.Count; i++) + { + var emission = beamSystems[i].emission; + emission.rateOverTime = defaultDensity[i].constant * distanceMultiplier; + } + } + else + { + for (int i = 0; i < beamSystems.Count; i++) + { + var emission = beamSystems[i].emission; + emission.rateOverTime = defaultDensity[i].constant; + } + } + + + + } + + private void UpdateImpactFX() + { + beamTargetHitFX.transform.position = beamTarget.position; + beamTargetHitFX.transform.LookAt(this.transform.position); + + } + + //[ButtonMethod] + private void PreviewBeam() + { + PlayBeam(); + this.GetComponent().Stop(true); + this.GetComponent().Play(true); + } + // Maybe give playbeam on awake options like particle handler? + // [ButtonMethod] + public void PlayBeam() + { + StopAllCoroutines(); + PlayEdgeSystems(); + PlayLineRenderers(); + + // If the beam has no lifetime, it is a continuous beam, therefore we keep calling beam start normally. + if (beamLifetime == 0) + { + StartCoroutine(nameof(BeamStart)); + } + else + { + StartCoroutine(nameof(BeamPlayComplete)); + } + + } + + + private IEnumerator BeamPlayComplete() + { + float elapsedTime = 0f; + + while (elapsedTime <= beamFormationTime) + { + + for (int i = 0; i < beams.Count; i++) + { + + beams[i].widthMultiplier = Mathf.Lerp(0, desiredWidth[i], elapsedTime / beamFormationTime); + elapsedTime += Time.deltaTime; + } + yield return null; + } + if (elapsedTime > beamFormationTime) + { + for (int i = 0; i < beams.Count; i++) + { + beams[i].widthMultiplier = desiredWidth[i]; + } + } + + yield return new WaitForSeconds(beamLifetime); + + float dissipationTime = 0f; + + while (dissipationTime <= beamFormationTime) + { + + for (int i = 0; i < beams.Count; i++) + { + + beams[i].widthMultiplier = Mathf.Lerp(desiredWidth[i],0 , dissipationTime / beamFormationTime); + dissipationTime += Time.deltaTime; + } + yield return null; + } + if (dissipationTime > beamFormationTime) + { + for (int i = 0; i < beams.Count; i++) + { + beams[i].widthMultiplier = 0; + } + } + } + + private void StartLineRenderers() + { + foreach (LineRenderer _line in beams) + { + _line.widthMultiplier = 1.0f; + } + } + + private void PlayLineRenderers() + { + foreach (LineRenderer _line in beams) + { + _line.useWorldSpace = true; // Needed. + _line.SetPosition(1, _line.transform.position); + _line.SetPosition(0, beamTarget.position); + } + } + + private void PlayEdgeSystems() + { + foreach (ParticleSystem _ps in beamSystems) + { + // Make particle look toward target. + + Quaternion _lookRotation = Quaternion.LookRotation(beamTarget.position - _ps.transform.position).normalized; + _ps.gameObject.transform.rotation = _lookRotation; + + // Make shape lenght equal to distance between particle's start and end point. + var sh = _ps.shape; + sh.rotation = new Vector3(0, 90, 0); // We do this to allign the beam with the forward direction. + float beamLenght = Vector3.Distance(beamTarget.position, _ps.transform.position) / 2; // Divide by two since it increases on negative and positive axis + sh.radius = beamLenght; + // Increase offset on the Z shape position to set the pivot at start point. + sh.position = new Vector3(0, 0, beamLenght); + } + } + + + private void Update() + { + PlayEdgeSystems(); + PlayLineRenderers(); + UpdateParticleDensity(); + UpdateImpactFX(); + } + + + + + } +} \ No newline at end of file diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/BeamEmitter.cs.meta b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/BeamEmitter.cs.meta new file mode 100644 index 000000000..7974f39dd --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/BeamEmitter.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 6a7c0b21ed82f6c45873c1008e7a4e77 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 326777 + packageName: Super Magic FX - 1400+ Unique VFX! + packageVersion: 1.2 + assetPath: Assets/Piloto Studio/Scripts/BeamEmitter.cs + uploadId: 888298 diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleHandler.cs b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleHandler.cs new file mode 100644 index 000000000..6fd2d5440 --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleHandler.cs @@ -0,0 +1,93 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +namespace PilotoStudio +{ + [ExecuteAlways] + public class ParticleHandler : MonoBehaviour + { + public GameObject castParticle; + public float castFXDuration; + public GameObject loopingParticle; + public float loopDuration; + public GameObject endParticle; + + private ParticleSystem castParticleSystem; + private ParticleSystem loopingParticleSystem; + private ParticleSystem endParticleSystem; + + float startEmission; + private void OnEnable() + { + castParticleSystem = castParticle.GetComponent(); + loopingParticleSystem = loopingParticle.GetComponent(); + endParticleSystem = endParticle.GetComponent(); + if (!castParticleSystem || !loopingParticleSystem || !endParticleSystem) + { + Debug.LogError("ParticleHandler: Missing particle systems. Ensure they are referenced correctly."); + return; + } + + Cast(); + } + + public void Cast() + { + StartCoroutine(Flow()); + } + + IEnumerator Flow() + { + PlayParticles(castParticleSystem, castFXDuration); + yield return new WaitForSeconds(castFXDuration); + + PlayParticles(loopingParticleSystem, loopDuration); + yield return new WaitForSeconds(loopDuration); + + PlayParticles(endParticleSystem); + yield return WaitUntilParticleSystemStops(endParticleSystem); + } + private IEnumerator WaitUntilParticleSystemStops(ParticleSystem particleSystem) + { + while (particleSystem.IsAlive(true)) + { + yield return null; + } + } + private void PlayParticles(ParticleSystem particleSystem, float duration = 0f) + { + particleSystem.gameObject.SetActive(true); + var particleSystemMain = particleSystem.emission; + + if (startEmission == 0) + startEmission = particleSystemMain.rateOverTimeMultiplier; + + if (particleSystem.main.startLifetime.constantMax == Mathf.Infinity) + StartCoroutine(WaitUntilParticleSystemStops(particleSystem)); + else + particleSystemMain.rateOverTimeMultiplier = startEmission; + + particleSystem.Play(); + + if (duration > 0f && particleSystem.main.startLifetime.constantMax != Mathf.Infinity) + { + StartCoroutine(StopParticleAfterTime(particleSystem, duration)); + } + } + + IEnumerator StopParticleAfterTime(ParticleSystem particleSystem, float duration) + { + yield return new WaitForSeconds(duration); + var particleSystemMain = particleSystem.emission; + particleSystemMain.rateOverTimeMultiplier = 0; + // particleSystem.gameObject.SetActive(false); + } + } + + + + +} \ No newline at end of file diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleHandler.cs.meta b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleHandler.cs.meta new file mode 100644 index 000000000..f70cf487f --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleHandler.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3965e2f8bb9f2694db78e024fb08860d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: fb699b540497d184d955ea64cf02db66, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 326777 + packageName: Super Magic FX - 1400+ Unique VFX! + packageVersion: 1.2 + assetPath: Assets/Piloto Studio/Scripts/ParticleHandler.cs + uploadId: 888298 diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleShowcase.cs b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleShowcase.cs new file mode 100644 index 000000000..0b6706481 --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleShowcase.cs @@ -0,0 +1,99 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace PilotoStudio +{ + public class ParticleShowcase : MonoBehaviour + { + [SerializeField] + private List particles = new List(); + [SerializeField] + private int currentlyActive = 0; + [SerializeField] + private Text displayName; + + private void Start() + { + foreach (Transform t in this.transform) + { + particles.Add(t.gameObject); + } + PostUpdateLogic(); + particles[currentlyActive].SetActive(true); + } + + void PostUpdateLogic() + { + if (displayName != null) + displayName.text = particles[currentlyActive].name; + if (particles[currentlyActive].TryGetComponent(out ParticleHandler handler)) + { + handler.Cast(); + } + } + + + public void ActivateNext() + { + if (currentlyActive + 1 >= particles.Count) + { + particles[currentlyActive].SetActive(false); + currentlyActive = 0; + particles[currentlyActive].SetActive(true); + } + else + { + particles[currentlyActive].SetActive(false); + currentlyActive++; + particles[currentlyActive].SetActive(true); + } + + PostUpdateLogic(); + } + + public void ActivatePrevious() + { + if (currentlyActive - 1 < 0) + { + particles[currentlyActive].SetActive(false); + currentlyActive = (particles.Count - 1); + particles[currentlyActive].SetActive(true); + } + else + { + particles[currentlyActive].SetActive(false); + currentlyActive--; + particles[currentlyActive].SetActive(true); + } + + PostUpdateLogic(); + } + + + private void Update() + { + if (Input.GetKeyDown(KeyCode.Q)) + { + ActivatePrevious(); + } + + if (Input.GetKeyDown(KeyCode.W)) + { + ActivateNext(); + } + + if (Input.GetKeyDown(KeyCode.Space)) + { + + if (particles[currentlyActive].TryGetComponent(out ParticleSystem ps)) + { + ps.Play(); + } + PostUpdateLogic() ; + } + } + + } +} \ No newline at end of file diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleShowcase.cs.meta b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleShowcase.cs.meta new file mode 100644 index 000000000..78fbd7b5c --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/ParticleShowcase.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: effabd88fdbf01745babd2bcc8bebf68 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 326777 + packageName: Super Magic FX - 1400+ Unique VFX! + packageVersion: 1.2 + assetPath: Assets/Piloto Studio/Scripts/ParticleShowcase.cs + uploadId: 888298 diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/Rotator.cs b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/Rotator.cs new file mode 100644 index 000000000..94d6bc5c3 --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/Rotator.cs @@ -0,0 +1,31 @@ +using System.Collections; +using UnityEngine; +namespace PilotoStudio +{ + public class Rotator : MonoBehaviour + { + public float x = 0f; + public float y = 0f; + public float z = 0f; + + public bool useGlobal; + + + + private void Update() + { + if (!useGlobal) + { + this.transform.Rotate(new Vector3(x, y, z) * Time.deltaTime); + + } + else + { + this.transform.Rotate(new Vector3(x, y, z) * Time.deltaTime, Space.Self); + } + + + } + + } +} \ No newline at end of file diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/Rotator.cs.meta b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/Rotator.cs.meta new file mode 100644 index 000000000..61ee59955 --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Scripts/Rotator.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 268fb4d91644e42409780f6594097609 +timeCreated: 1490959302 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 326777 + packageName: Super Magic FX - 1400+ Unique VFX! + packageVersion: 1.2 + assetPath: Assets/Piloto Studio/Scripts/Rotator.cs + uploadId: 888298 diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged.meta b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged.meta new file mode 100644 index 000000000..2b1e0f1d4 --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 954b814f1b7c72f43bdd178a9dad61c5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged/DistortionGrabber.cs b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged/DistortionGrabber.cs new file mode 100644 index 000000000..0578a62c6 --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged/DistortionGrabber.cs @@ -0,0 +1,67 @@ +using UnityEngine; +using UnityEngine.Rendering; + +namespace PilotoStudio +{ + [RequireComponent(typeof(ParticleSystem))] + public class DistortionGrabber : MonoBehaviour + { + private static readonly int OpaqueTexID = Shader.PropertyToID("_CameraOpaqueTexture"); + private static readonly int TempTexID = Shader.PropertyToID("_DistortionTempRT"); + + private Camera _camera; + private CommandBuffer _buffer; + private ParticleSystem _fx; + private bool _active; +#if !USING_URP && !USING_HDRP + void Awake() + { + if (GraphicsSettings.currentRenderPipeline != null) + { + enabled = false; + return; + } + + _camera = Camera.main; + _fx = GetComponent(); + } + + void LateUpdate() + { + bool shouldActivate = _fx.IsAlive(true) && _fx.GetComponent().isVisible; + + if (shouldActivate && !_active) + EnableEffect(); + else if (!shouldActivate && _active) + DisableEffect(); + } + + void EnableEffect() + { + _buffer = new CommandBuffer { name = "Distortion Grab" }; + _buffer.GetTemporaryRT(TempTexID, Screen.width, Screen.height, 0, FilterMode.Bilinear); + _buffer.Blit(BuiltinRenderTextureType.CurrentActive, TempTexID); + _buffer.SetGlobalTexture(OpaqueTexID, TempTexID); + + _camera.AddCommandBuffer(CameraEvent.BeforeForwardAlpha, _buffer); + _camera.depthTextureMode |= DepthTextureMode.Depth; + + _active = true; + } + + void DisableEffect() + { + if (_buffer != null) + { + _camera.RemoveCommandBuffer(CameraEvent.BeforeForwardAlpha, _buffer); + _buffer.Release(); + _buffer = null; + } + + _active = false; + } + + void OnDisable() => DisableEffect(); + } +} +# endif \ No newline at end of file diff --git a/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged/DistortionGrabber.cs.meta b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged/DistortionGrabber.cs.meta new file mode 100644 index 000000000..59f20adf5 --- /dev/null +++ b/Assets/ResourcesData/Etc/Particle/Piloto Studio/Shaders_Reforged/DistortionGrabber.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 9e22ea0b20423aa49a6f9e5c87565e4b +MonoImporter: + 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System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + +[ExecuteAlways] +[DisallowMultipleComponent] +public class OverlayFX : MonoBehaviour +{ + public Material overlayMaterial; + public Renderer targetRenderer; + public List particleSystems = new(); + + private float particleSizeMultiplier = 0.15f; + public Vector3 rendererTrueForward = Vector3.zero; + +#if UNITY_EDITOR + private static readonly HashSet s_PreviewInjected = new(); + private static readonly HashSet s_RuntimeInjected = new(); + private bool IsSelected => + overlayMaterial && + (Selection.Contains(gameObject) || Selection.Contains(transform)); +#endif + + private void OnEnable() + { +#if UNITY_EDITOR + if (!Application.isPlaying) + EnsurePreviewOverlay(true); +#endif + if (Application.isPlaying) + { + StripRuntimeOverlay(); // 💡 Fix: ensure stale runtime overlays are removed + EnsureRuntimeOverlay(); // 💡 Fix: reinject on enable + } + + SyncParticleSystems(); + } + + private void OnValidate() => SyncParticleSystems(); + + private void OnDrawGizmosSelected() + { +#if UNITY_EDITOR + if (!Application.isPlaying) + EnsurePreviewOverlay(false); +#endif + SyncParticleSystems(); + } + +#if UNITY_EDITOR + private void OnDisable() => StripPreviewOverlay(); + private void OnDestroy() => StripPreviewOverlay(); +#endif + +#if UNITY_EDITOR + private void EnsurePreviewOverlay(bool force) + { + if ((!force && !IsSelected) || overlayMaterial == null) return; + var rend = targetRenderer; + if (rend == null) return; + + foreach (var m in rend.sharedMaterials) + if (IsOverlayMatch(m)) return; + + var mats = rend.sharedMaterials; + int slot = System.Array.FindIndex(mats, m => m == null); + bool willAppend = slot == -1; + + if (!s_PreviewInjected.Contains(rend)) + { + var preview = Object.Instantiate(overlayMaterial); + preview.name = overlayMaterial.name + " (Preview)"; + preview.hideFlags = HideFlags.HideAndDontSave; + UpdateBounds(preview, rend); + + if (willAppend) + { + var list = new List(mats) { preview }; + rend.sharedMaterials = list.ToArray(); + } + else + { + mats[slot] = preview; + rend.sharedMaterials = mats; + } + s_PreviewInjected.Add(rend); + } + } + + private static void OnSelectionChanged() + { + if (Selection.activeObject != null) return; + foreach (var rend in new List(s_PreviewInjected)) + { + if (rend == null) continue; + var mats = rend.sharedMaterials; + bool changed = false; + for (int i = 0; i < mats.Length; i++) + if (mats[i] && (mats[i].hideFlags & HideFlags.DontSave) != 0) + { + mats[i] = null; + changed = true; + } + if (changed) rend.sharedMaterials = mats; + } + s_PreviewInjected.Clear(); + } + + private void StripPreviewOverlay() + { + var rend = targetRenderer; + if (rend == null) return; + var mats = rend.sharedMaterials; + bool changed = false; + for (int i = 0; i < mats.Length; i++) + if (mats[i] && (mats[i].hideFlags & HideFlags.DontSave) != 0) + { + mats[i] = null; + changed = true; + } + if (changed) rend.sharedMaterials = mats; + s_PreviewInjected.Remove(rend); + } +#endif + private bool IsOverlayMatch(Material m) => + m && m.shader == overlayMaterial?.shader && + m.name.StartsWith(overlayMaterial.name); + + + private void EnsureRuntimeOverlay() + { + if (overlayMaterial == null) return; + var rend = targetRenderer; + if (rend == null) return; + +#if UNITY_EDITOR + if (s_RuntimeInjected.Contains(rend)) return; +#endif + + foreach (var m in rend.sharedMaterials) + if (IsOverlayMatch(m)) return; + + var mats = rend.sharedMaterials; + int slot = System.Array.FindIndex(mats, m => m == null); + bool append = slot == -1; + + var runtime = Object.Instantiate(overlayMaterial); + runtime.name = overlayMaterial.name + " (Runtime)"; + runtime.hideFlags = HideFlags.HideAndDontSave; + UpdateBounds(runtime, rend); + + if (append) + { + var list = new List(mats) { runtime }; + rend.sharedMaterials = list.ToArray(); + } + else + { + mats[slot] = runtime; + rend.sharedMaterials = mats; + } + +#if UNITY_EDITOR + s_RuntimeInjected.Add(rend); +#endif + } + + private void StripRuntimeOverlay() + { + var rend = targetRenderer; + if (rend == null) return; + var mats = rend.sharedMaterials; + bool changed = false; + + for (int i = 0; i < mats.Length; i++) + { + if (mats[i] && mats[i].name.EndsWith("(Runtime)")) + { + mats[i] = null; + changed = true; + } + } + + if (changed) rend.sharedMaterials = mats; + +#if UNITY_EDITOR + s_RuntimeInjected.Remove(rend); +#endif + } + +#if UNITY_EDITOR + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] + private static void ClearRuntimeFlag() => s_RuntimeInjected.Clear(); + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void StripRuntimeOverlaysBeforePlay() + { + foreach (var rend in Object.FindObjectsByType(FindObjectsSortMode.None)) + { + var mats = rend.sharedMaterials; + bool changed = false; + for (int i = 0; i < mats.Length; i++) + if (mats[i] && mats[i].name.EndsWith("(Runtime)")) + { + mats[i] = null; + changed = true; + } + if (changed) rend.sharedMaterials = mats; + } + s_RuntimeInjected.Clear(); + } +#endif + + private void SyncParticleSystems() + { + if (targetRenderer == null) return; + + Vector3 worldSize = Vector3.one; + if (targetRenderer is MeshRenderer mr && mr.TryGetComponent(out MeshFilter mf) && mf.sharedMesh != null) + worldSize = Vector3.Scale(mf.sharedMesh.bounds.size, mf.transform.lossyScale); + else if (targetRenderer is SkinnedMeshRenderer smr && smr.sharedMesh != null) + worldSize = Vector3.Scale(smr.sharedMesh.bounds.size, smr.transform.lossyScale); + + float scale = Mathf.Max(worldSize.x, worldSize.y, worldSize.z) * particleSizeMultiplier; + + foreach (var ps in particleSystems) + { + if (!ps) continue; + var shape = ps.shape; + shape.enabled = true; + + if (targetRenderer is MeshRenderer meshR) + { + shape.shapeType = ParticleSystemShapeType.MeshRenderer; + shape.meshRenderer = meshR; + } + else if (targetRenderer is SkinnedMeshRenderer skinnedR) + { + shape.shapeType = ParticleSystemShapeType.SkinnedMeshRenderer; + shape.skinnedMeshRenderer = skinnedR; + } + + var main = ps.main; + main.startSizeMultiplier = scale; + } + } + + private void UpdateBounds(Material mat, Renderer rend) + { + var b = rend.localBounds; + mat.SetVector("_LocalBoundsMinimum", b.min); + mat.SetVector("_LocalBoundsMaximum", b.max); + + if (rend.TryGetComponent(out SkinnedMeshRenderer skinned)) + rendererTrueForward = skinned.rootBone.transform.rotation.eulerAngles; + + if (rendererTrueForward.x <= 90f) + { + ShaderKeywordController.SetGradientAxis(mat, GradientAxis.Y); + ShaderKeywordController.SetUvDirection(mat, UvDirection.X); + } + else if (rendererTrueForward.x >= 270f) + { + ShaderKeywordController.SetGradientAxis(mat, GradientAxis.Z); + ShaderKeywordController.SetUvDirection(mat, UvDirection.Z); + foreach (var ps in particleSystems) + { + if (ps == null) continue; + var vel = ps.velocityOverLifetime; + if (!vel.enabled) continue; + + if (vel.orbitalX.mode == ParticleSystemCurveMode.Constant && + vel.orbitalY.mode == ParticleSystemCurveMode.Constant && + vel.orbitalZ.mode == ParticleSystemCurveMode.Constant) + { + float combined = Mathf.Max(vel.orbitalX.constant, vel.orbitalY.constant, vel.orbitalZ.constant); + vel.orbitalX = new ParticleSystem.MinMaxCurve(0f); + vel.orbitalY = new ParticleSystem.MinMaxCurve(0f); + vel.orbitalZ = new ParticleSystem.MinMaxCurve(combined); + } + } + } + } + + public enum GradientAxis { X, Y, Z } + public enum UvDirection { X, Y, Z } + public static class ShaderKeywordController + { + private static readonly string[] GradientAxisKeywords = { "_GRADIENT_AXIS_X", "_GRADIENT_AXIS_Y", "_GRADIENT_AXIS_Z" }; + private static readonly string[] UvDirectionKeywords = { "_UV_DIRECTION_X", "_UV_DIRECTION_Y", "_UV_DIRECTION_Z" }; + public static void SetGradientAxis(Material mat, GradientAxis axis) + { + for (int i = 0; i < 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Bip001 L Finger31 - position: {x: -0.019782905, y: 0.00000015258789, z: 0} - rotation: {x: -5.820766e-11, y: 2.3646862e-11, z: -9.313226e-10, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 L Finger3Nub - parentName: Bip001 L Finger32 - position: {x: -0.022478942, y: -0.00000015258789, z: 0} - rotation: {x: -5.820766e-11, y: 2.3646862e-11, z: -9.313226e-10, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 L Finger4 - parentName: Bip001 L Hand - position: {x: -0.081071734, y: 0.0033520507, z: 0.022619087} - rotation: {x: 0.0030500593, y: -0.0019212259, z: -0.0030884123, w: 0.99998873} - scale: {x: 1.000001, y: 1, z: 1.000001} - - name: Bip001 L Finger41 - parentName: Bip001 L Finger4 - position: {x: -0.02152832, y: 0, z: 0} - rotation: {x: -2.3283067e-10, y: -6.9121604e-11, z: -1.609363e-20, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 L Finger42 - parentName: Bip001 L Finger41 - position: {x: -0.0149958795, y: -0.00000015258789, z: 0.0000000023841857} - rotation: {x: -2.3283067e-10, y: -6.9121604e-11, z: -1.609363e-20, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 L Finger4Nub - parentName: Bip001 L Finger42 - position: {x: -0.020091247, y: 0, z: -0.0000000023841857} - rotation: {x: -2.3283067e-10, y: -6.9121604e-11, z: -1.609363e-20, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 Neck - parentName: Bip001 Spine1 - position: {x: -0.19892891, y: -0.028541552, z: -0.00000003916286} - rotation: {x: -1.5046715e-14, y: -0.0000000011038934, z: 0.00039800015, w: 0.99999994} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 Head - parentName: Bip001 Neck - position: {x: -0.07392304, y: 0.012196978, z: 0.00000003216256} - rotation: {x: -2.3598475e-19, y: -3.799925e-13, z: 0.00000083042096, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 HeadNub - parentName: Bip001 Head - position: {x: -0.20863387, y: -0.0000000023841857, z: 0} - rotation: {x: -4.1174796e-20, y: 0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Clavicle - parentName: Bip001 Spine1 - position: {x: -0.15043998, y: -0.048353963, z: -0.040440716} - rotation: {x: 0.7071077, y: 0.00028154056, z: 0.70710576, w: -0.00028154135} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R UpperArm - parentName: Bip001 R Clavicle - position: {x: -0.07138988, y: 0.0000000025331974, z: 0} - rotation: {x: -2.996828e-10, y: -0.000000021855634, z: 0.00000068445536, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Forearm - parentName: Bip001 R UpperArm - position: {x: -0.22398144, y: 0, z: 0} - rotation: {x: 0, y: 0, z: 5.3819814e-23, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Hand - parentName: Bip001 R Forearm - position: {x: -0.21193427, y: 0, z: 0} - rotation: {x: 0.7071067, y: -0.0000035234266, z: 0.0000035215205, w: 0.7071068} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger0 - parentName: Bip001 R Hand - position: {x: -0.028392715, y: 0.011796264, z: 0.023759676} - rotation: {x: -0.42038405, y: 0.34573638, z: 0.11981613, w: 0.8302937} - scale: {x: 1, y: 1, z: 1.000001} - - name: Bip001 R Finger01 - parentName: Bip001 R Finger0 - position: {x: -0.02951683, y: -0.000000038146972, z: -0.00000015258789} - rotation: {x: -0.0034644408, y: -0.016262949, z: -0.02766803, w: 0.9994789} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger02 - parentName: Bip001 R Finger01 - position: {x: -0.021145476, y: 0.000000076293944, z: 0} - rotation: {x: -0.000000014901163, y: -0.000000014901161, z: 0.00000000745058, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger0Nub - parentName: Bip001 R Finger02 - position: {x: -0.026842726, y: 0, z: 0} - rotation: {x: -0.000000014901161, y: 0.000000014901163, z: 1, w: -0.000000007450581} - scale: {x: -1, y: -1, z: -1} - - name: Bip001 R Finger1 - parentName: Bip001 R Hand - position: {x: -0.08332489, y: 0.0021809386, z: 0.021814765} - rotation: {x: 0.0019396703, y: 0.002293558, z: -0.009399457, w: 0.9999513} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger11 - parentName: Bip001 R Finger1 - position: {x: -0.028248558, y: 0, z: 0} - rotation: {x: -2.3283064e-10, y: -2.1827873e-11, z: -9.313226e-10, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger12 - parentName: Bip001 R Finger11 - position: {x: -0.019584045, y: 0, z: -0.0000000023841857} - rotation: {x: -2.3283064e-10, y: -2.1827873e-11, z: -9.313226e-10, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger1Nub - parentName: Bip001 R Finger12 - position: {x: -0.022983093, y: 0, z: 0.0000000023841857} - rotation: {x: -2.1827873e-11, y: 2.3283064e-10, z: 1, w: 9.313227e-10} - scale: {x: -1, y: -1, z: -1} - - name: Bip001 R Finger2 - parentName: Bip001 R Hand - position: {x: -0.083690375, y: 0.0002835083, z: 0.007070203} - rotation: {x: 0.00016107933, y: -0.0034182344, z: -0.004327905, w: 0.9999848} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger21 - parentName: Bip001 R Finger2 - position: {x: -0.031285934, y: -0.00000015258789, z: 0} - rotation: {x: 0, y: 7.935341e-11, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger22 - parentName: Bip001 R Finger21 - position: {x: -0.025667343, y: 0.00000015258789, z: 0} - rotation: {x: 0, y: 7.935341e-11, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger2Nub - parentName: Bip001 R Finger22 - position: {x: -0.027416306, y: 0, z: 0} - rotation: {x: 7.935341e-11, y: -4.8589953e-27, z: 1, w: 6.123234e-17} - scale: {x: -1, y: -1, z: -1} - - name: Bip001 R Finger3 - parentName: Bip001 R Hand - position: {x: -0.08377491, y: -0.00087997434, z: -0.008317358} - rotation: {x: -0.000489932, y: -0.0002906334, z: -0.015637932, w: 0.9998776} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger31 - parentName: Bip001 R Finger3 - position: {x: -0.028725928, y: 0, z: 0} - rotation: {x: 0, y: -2.3646862e-11, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger32 - parentName: Bip001 R Finger31 - position: {x: -0.019782905, y: 0.00000015258789, z: 0} - rotation: {x: 0, y: -2.3646862e-11, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger3Nub - parentName: Bip001 R Finger32 - position: {x: -0.022478942, y: -0.00000015258789, z: 0} - rotation: {x: -2.3646862e-11, y: 1.4479527e-27, z: 1, w: 6.123234e-17} - scale: {x: -1, y: -1, z: -1} - - name: Bip001 R Finger4 - parentName: Bip001 R Hand - position: {x: -0.0810717, y: 0.0033520507, z: -0.02261909} - rotation: {x: -0.0030500595, y: 0.0019212258, z: -0.0030884123, w: 0.99998873} - scale: {x: 1.000001, y: 1, z: 1.000001} - - name: Bip001 R Finger41 - parentName: Bip001 R Finger4 - position: {x: -0.02152832, y: 0, z: 0} - rotation: {x: 2.3283067e-10, y: -4.547474e-11, z: 1.05879135e-20, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger42 - parentName: Bip001 R Finger41 - position: {x: -0.0149958795, y: -0.00000015258789, z: -0.0000000047683715} - rotation: {x: 2.3283067e-10, y: -4.547474e-11, z: 1.05879135e-20, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: Bip001 R Finger4Nub - parentName: Bip001 R Finger42 - position: {x: -0.020091247, y: 0, z: 0} - rotation: {x: -4.547474e-11, y: -2.3283067e-10, z: 1, w: 6.1221755e-17} - scale: {x: -1, y: -1, z: -1} + human: [] + skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -860,14 +93,14 @@ ModelImporter: feetSpacing: 0 globalScale: 1 rootMotionBoneName: - hasTranslationDoF: 1 - hasExtraRoot: 1 + hasTranslationDoF: 0 + hasExtraRoot: 0 skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 90830e7fe5c8a5446854c749eb3d85f3, type: 3} + lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 3 + animationType: 2 humanoidOversampling: 1 - avatarSetup: 2 + avatarSetup: 0 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 importBlendShapeDeformPercent: 1 remapMaterialsIfMaterialImportModeIsNone: 0 diff --git a/Assets/Scripts/KindRetargeting/Editor/UXML/SimplePoseTransferEditor.uxml b/Assets/Scripts/KindRetargeting/Editor/UXML/SimplePoseTransferEditor.uxml index 2116c6e13..c382554ee 100644 --- a/Assets/Scripts/KindRetargeting/Editor/UXML/SimplePoseTransferEditor.uxml +++ b/Assets/Scripts/KindRetargeting/Editor/UXML/SimplePoseTransferEditor.uxml @@ -4,7 +4,7 @@ - + diff --git a/Assets/Scripts/KindRetargeting/SimplePoseTransfer.cs b/Assets/Scripts/KindRetargeting/SimplePoseTransfer.cs index b856b6767..1bc7ad77b 100644 --- a/Assets/Scripts/KindRetargeting/SimplePoseTransfer.cs +++ b/Assets/Scripts/KindRetargeting/SimplePoseTransfer.cs @@ -1,12 +1,21 @@ +using System.Collections.Generic; using UnityEngine; using KindRetargeting; [DefaultExecutionOrder(16001)] public class SimplePoseTransfer : MonoBehaviour { + [System.Serializable] + public struct TargetEntry + { + public Animator animator; + [Tooltip("월드 공간 힙 오프셋")] + public Vector3 hipOffset; + } + [Header("Pose Transfer Settings")] public Animator sourceBone; - public Animator[] targetBones; + public List targets = new List(); [Header("Scale Transfer")] [Tooltip("소스의 머리 스케일을 타겟에도 적용")] @@ -16,7 +25,7 @@ public class SimplePoseTransfer : MonoBehaviour private Transform[] cachedSourceBones; private Transform[,] cachedTargetBones; - // 각 targetBone의 초기 회전 차이를 저장 + // 각 target의 초기 회전 차이를 저장 private Quaternion[,] boneRotationDifferences; // 머리 스케일 관련 @@ -30,9 +39,9 @@ public class SimplePoseTransfer : MonoBehaviour public void Init() { - if (targetBones == null || targetBones.Length == 0) + if (targets == null || targets.Count == 0) { - Debug.LogError("Target bones are null or empty"); + Debug.LogError("Targets are null or empty"); return; } @@ -46,7 +55,27 @@ public class SimplePoseTransfer : MonoBehaviour CacheAllBoneTransforms(); CacheHeadScales(); - Debug.Log($"SimplePoseTransfer initialized with {targetBones.Length} targets"); + Debug.Log($"SimplePoseTransfer initialized with {targets.Count} targets"); + } + + public void SetHipOffset(int targetIndex, Vector3 offset) + { + if (targets == null || targetIndex < 0 || targetIndex >= targets.Count) + { + return; + } + TargetEntry entry = targets[targetIndex]; + entry.hipOffset = offset; + targets[targetIndex] = entry; + } + + public Vector3 GetHipOffset(int targetIndex) + { + if (targets == null || targetIndex < 0 || targetIndex >= targets.Count) + { + return Vector3.zero; + } + return targets[targetIndex].hipOffset; } private void CacheHeadScales() @@ -55,12 +84,13 @@ public class SimplePoseTransfer : MonoBehaviour sourceRetargetingScript = sourceBone.GetComponent(); // 타겟들의 원본 머리 스케일 저장 - originalTargetHeadScales = new Vector3[targetBones.Length]; - for (int i = 0; i < targetBones.Length; i++) + originalTargetHeadScales = new Vector3[targets.Count]; + for (int i = 0; i < targets.Count; i++) { - if (targetBones[i] != null) + Animator animator = targets[i].animator; + if (animator != null) { - Transform headBone = targetBones[i].GetBoneTransform(HumanBodyBones.Head); + Transform headBone = animator.GetBoneTransform(HumanBodyBones.Head); if (headBone != null) { originalTargetHeadScales[i] = headBone.localScale; @@ -75,13 +105,14 @@ public class SimplePoseTransfer : MonoBehaviour private void InitializeTargetBones() { - boneRotationDifferences = new Quaternion[targetBones.Length, 55]; + boneRotationDifferences = new Quaternion[targets.Count, 55]; - for (int i = 0; i < targetBones.Length; i++) + for (int i = 0; i < targets.Count; i++) { - if (targetBones[i] == null) + Animator animator = targets[i].animator; + if (animator == null) { - Debug.LogError($"targetBones[{i}] is null"); + Debug.LogError($"targets[{i}].animator is null"); continue; } @@ -89,8 +120,8 @@ public class SimplePoseTransfer : MonoBehaviour for (int j = 0; j < 55; j++) { Transform sourceBoneTransform = sourceBone.GetBoneTransform((HumanBodyBones)j); - Transform targetBoneTransform = targetBones[i].GetBoneTransform((HumanBodyBones)j); - + Transform targetBoneTransform = animator.GetBoneTransform((HumanBodyBones)j); + if (sourceBoneTransform != null && targetBoneTransform != null) { boneRotationDifferences[i, j] = Quaternion.Inverse(sourceBoneTransform.rotation) * targetBoneTransform.rotation; @@ -109,12 +140,14 @@ public class SimplePoseTransfer : MonoBehaviour } // 타겟 본 캐싱 - cachedTargetBones = new Transform[targetBones.Length, 55]; - for (int t = 0; t < targetBones.Length; t++) + cachedTargetBones = new Transform[targets.Count, 55]; + for (int t = 0; t < targets.Count; t++) { + Animator animator = targets[t].animator; + if (animator == null) continue; for (int i = 0; i < 55; i++) { - cachedTargetBones[t, i] = targetBones[t].GetBoneTransform((HumanBodyBones)i); + cachedTargetBones[t, i] = animator.GetBoneTransform((HumanBodyBones)i); } } } @@ -131,9 +164,10 @@ public class SimplePoseTransfer : MonoBehaviour return; } - for (int i = 0; i < targetBones.Length; i++) + for (int i = 0; i < targets.Count; i++) { - if (targetBones[i] != null && targetBones[i].gameObject.activeInHierarchy) + Animator animator = targets[i].animator; + if (animator != null && animator.gameObject.activeInHierarchy) { TransferPoseToTarget(i); } @@ -142,10 +176,11 @@ public class SimplePoseTransfer : MonoBehaviour private void TransferPoseToTarget(int targetIndex) { - Animator targetBone = targetBones[targetIndex]; + TargetEntry entry = targets[targetIndex]; + Animator targetAnimator = entry.animator; // 루트 회전 동기화 - targetBone.transform.rotation = sourceBone.transform.rotation; + targetAnimator.transform.rotation = sourceBone.transform.rotation; // 모든 본에 대해 포즈 전송 for (int i = 0; i < 55; i++) @@ -158,10 +193,10 @@ public class SimplePoseTransfer : MonoBehaviour // 회전 적용 targetBoneTransform.rotation = sourceBoneTransform.rotation * boneRotationDifferences[targetIndex, i]; - // 펠비스 위치 동기화 (HumanBodyBones.Hips = 0) + // 펠비스 위치 동기화 (HumanBodyBones.Hips = 0) + 월드 공간 힙 오프셋 if (i == 0) { - targetBoneTransform.position = sourceBoneTransform.position; + targetBoneTransform.position = sourceBoneTransform.position + entry.hipOffset; } // 머리 스케일 적용 (HumanBodyBones.Head = 10) @@ -191,4 +226,4 @@ public class SimplePoseTransfer : MonoBehaviour } } -} \ No newline at end of file +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Controllers/AvatarOutfitController.cs b/Assets/Scripts/Streamingle/StreamingleControl/Controllers/AvatarOutfitController.cs index 92b9dd04f..887847e27 100644 --- a/Assets/Scripts/Streamingle/StreamingleControl/Controllers/AvatarOutfitController.cs +++ b/Assets/Scripts/Streamingle/StreamingleControl/Controllers/AvatarOutfitController.cs @@ -1,9 +1,12 @@ using UnityEngine; using System; +using System.Collections; using System.Collections.Generic; using System.Linq; using Streamingle; using Newtonsoft.Json; +using NiloToon.NiloToonURP; +using Streamingle.Effects; public class AvatarOutfitController : MonoBehaviour, IController { @@ -13,15 +16,14 @@ public class AvatarOutfitController : MonoBehaviour, IController { [Header("Avatar Settings")] public string avatarName = "New Avatar"; - public GameObject avatarObject; - - [Header("Outfit Settings")] + + [Header("Outfit Settings")] public OutfitData[] outfits = new OutfitData[0]; - - - // 현재 착용 중인 의상 인덱스 + [SerializeField] private int currentOutfitIndex = 0; - + + [System.NonSerialized] public bool isTransforming; + public int CurrentOutfitIndex => currentOutfitIndex; public OutfitData CurrentOutfit => outfits != null && outfits.Length > currentOutfitIndex ? outfits[currentOutfitIndex] : null; @@ -39,14 +41,11 @@ public class AvatarOutfitController : MonoBehaviour, IController return; } - // 현재 의상 제거 if (CurrentOutfit != null) - { CurrentOutfit.RemoveOutfit(); - } - // 새 의상 적용 currentOutfitIndex = outfitIndex; + if (CurrentOutfit != null) { CurrentOutfit.ApplyOutfit(); @@ -54,48 +53,88 @@ public class AvatarOutfitController : MonoBehaviour, IController } } - public override string ToString() => avatarName; } + [System.Serializable] + public class TransformEffectSettings + { + [Tooltip("변신 연출 사용 여부. 끄면 VFX/SFX/컬러 플래시 없이 즉시 교체만 수행.")] + public bool enabled = true; + + [Tooltip("공유 프리셋 (VFX 프리팹, SFX 클립, 컬러 플래시 파라미터). Assets > Create > Streamingle > Transform Effect Preset.")] + public TransformEffectPreset preset; + + [Header("Scene References (프리셋과 별도)")] + [Tooltip("VFX 스폰 기준 Transform. 비우면 새 의상의 첫 clothingObject 위치 사용.")] + public Transform vfxAnchor; + + [Tooltip("SFX 재생용 AudioSource. 비어있거나 프리셋에 클립이 없으면 SFX 생략.")] + public AudioSource audioSource; + } + [System.Serializable] public class OutfitData { [Header("Outfit Info")] public string outfitName = "New Outfit"; - + [Header("Clothing GameObjects")] - public GameObject[] clothingObjects = new GameObject[0]; // 활성화할 의상 오브젝트들 - public GameObject[] hideObjects = new GameObject[0]; // 비활성화할 오브젝트들 (기본 의상 등) - + [Tooltip("이 의상을 입을 때 표시할 오브젝트들. NiloToonPerCharacterRenderController 가 붙어있으면 renderCharacter=true 로 토글, 없으면 SetActive(true).")] + public GameObject[] clothingObjects = new GameObject[0]; + + [Tooltip("이 의상을 입을 때 숨길 오브젝트들. NiloToon 있으면 renderCharacter=false, 없으면 SetActive(false).")] + public GameObject[] hideObjects = new GameObject[0]; + + [Header("Transform Effect (이 의상으로 변경할 때 재생)")] + public TransformEffectSettings transformEffect = new TransformEffectSettings(); + public void ApplyOutfit() { - // 의상 오브젝트들 활성화 + LogToggle("Apply", clothingObjects, true, hideObjects, false); foreach (var obj in clothingObjects) - { - if (obj != null) obj.SetActive(true); - } - - // 숨겨야 할 오브젝트들 비활성화 + SetRenderOrActive(obj, true); foreach (var obj in hideObjects) - { - if (obj != null) obj.SetActive(false); - } + SetRenderOrActive(obj, false); } - + public void RemoveOutfit() { - // 의상 오브젝트들 비활성화 + LogToggle("Remove", clothingObjects, false, hideObjects, true); + foreach (var obj in clothingObjects) + SetRenderOrActive(obj, false); + foreach (var obj in hideObjects) + SetRenderOrActive(obj, true); + } + + void LogToggle(string op, GameObject[] a, bool av, GameObject[] b, bool bv) + { + var aNames = a == null || a.Length == 0 ? "∅" : string.Join(",", a.Select(o => o != null ? o.name : "null")); + var bNames = b == null || b.Length == 0 ? "∅" : string.Join(",", b.Select(o => o != null ? o.name : "null")); + Debug.Log($"[Outfit:{outfitName}] {op} — clothing→{av}: [{aNames}], hide→{bv}: [{bNames}]"); + } + + /// clothingObjects 중 첫 번째 NiloToonPerCharacterRenderController. 컬러 플래시 / VFX 앵커 fallback 용. + public NiloToonPerCharacterRenderController GetPrimaryRenderController() + { + if (clothingObjects == null) return null; foreach (var obj in clothingObjects) { - if (obj != null) obj.SetActive(false); - } - - // 숨겨진 오브젝트들 다시 활성화 - foreach (var obj in hideObjects) - { - if (obj != null) obj.SetActive(true); + if (obj == null) continue; + var rc = obj.GetComponent(); + if (rc != null) return rc; } + return null; + } + + static void SetRenderOrActive(GameObject obj, bool value) + { + if (obj == null) return; + var rc = obj.GetComponent(); + if (rc != null) + rc.renderCharacter = value; + else + obj.SetActive(value); } } @@ -108,11 +147,14 @@ public class AvatarOutfitController : MonoBehaviour, IController #region Fields [SerializeField] public List avatars = new List(); - + [Header("Avatar Control Settings")] [SerializeField] private bool autoFindAvatars = false; [SerializeField] private string avatarTag = "Avatar"; - + + [Tooltip("Awake 시 각 아바타의 currentOutfit 을 적용해 초기 표시 상태를 정렬.")] + [SerializeField] private bool syncOutfitStateOnAwake = true; + private AvatarData currentAvatar; private StreamDeckServerManager streamDeckManager; #endregion @@ -120,72 +162,79 @@ public class AvatarOutfitController : MonoBehaviour, IController #region Properties public AvatarData CurrentAvatar => currentAvatar; public int CurrentAvatarIndex => avatars.IndexOf(currentAvatar); + public bool IsAnyTransforming => avatars.Any(a => a != null && a.isTransforming); + public bool IsAvatarTransforming(int avatarIndex) => + avatarIndex >= 0 && avatarIndex < avatars.Count && avatars[avatarIndex] != null && avatars[avatarIndex].isTransforming; #endregion #region Unity Messages private void Awake() { InitializeAvatars(); - - // StreamDeckServerManager 찾기 + streamDeckManager = FindObjectOfType(); if (streamDeckManager == null) { Debug.LogWarning("[AvatarOutfitController] StreamDeckServerManager를 찾을 수 없습니다. 스트림덱 연동이 비활성화됩니다."); } } - - #endregion #region Initialization public void InitializeAvatars() { if (avatars == null) - { avatars = new List(); - } if (autoFindAvatars && avatars.Count == 0) { - // "Avatar" 태그가 붙은 모든 오브젝트를 찾아서 아바타로 등록 var avatarObjects = GameObject.FindGameObjectsWithTag(avatarTag); foreach (var avatarObj in avatarObjects) - { - var avatar = new AvatarData(avatarObj.name); - avatar.avatarObject = avatarObj; - avatars.Add(avatar); - } + avatars.Add(new AvatarData(avatarObj.name)); Debug.Log($"[AvatarOutfitController] {avatars.Count}개의 아바타를 자동으로 찾았습니다."); } - // 유효하지 않은 아바타 제거 - avatars.RemoveAll(avatar => avatar == null || avatar.avatarObject == null); - - // 첫 번째 아바타를 기본으로 설정 + avatars.RemoveAll(avatar => avatar == null); + if (avatars.Count > 0 && currentAvatar == null) - { currentAvatar = avatars[0]; - } - + + if (syncOutfitStateOnAwake) + SyncInitialOutfitState(); + Debug.Log($"[AvatarOutfitController] 총 {avatars.Count}개의 아바타가 등록되었습니다."); } - #endregion + /// 모든 아바타의 모든 의상을 먼저 숨긴 뒤, 각 아바타의 currentOutfit 만 표시. 초기 씬 상태 정리용. + public void SyncInitialOutfitState() + { + // Pass 1: 모든 의상 제거 (아바타 간 교차 hideObjects 간섭 방지) + foreach (var avatar in avatars) + { + if (avatar == null || avatar.outfits == null) continue; + foreach (var outfit in avatar.outfits) + { + if (outfit != null) outfit.RemoveOutfit(); + } + } + // Pass 2: 각 아바타의 현재 의상만 적용 + foreach (var avatar in avatars) + { + if (avatar == null) continue; + if (avatar.CurrentOutfit != null) + avatar.CurrentOutfit.ApplyOutfit(); + } + } + #endregion #region Public Methods public void Set(int index) { - // IController 인터페이스 구현 - 첫 번째 아바타의 특정 의상으로 설정 if (avatars.Count > 0) - { SetAvatarOutfit(0, index); - } else - { Debug.LogWarning("[AvatarOutfitController] 설정할 아바타가 없습니다."); - } } public void SetAvatarOutfit(int avatarIndex, int outfitIndex) @@ -197,28 +246,38 @@ public class AvatarOutfitController : MonoBehaviour, IController } var avatar = avatars[avatarIndex]; + if (avatar.outfits == null || outfitIndex < 0 || outfitIndex >= avatar.outfits.Length) + { + Debug.LogWarning($"[AvatarOutfitController] 잘못된 의상 인덱스: {outfitIndex}"); + return; + } + if (avatar.CurrentOutfitIndex == outfitIndex) return; + + if (avatar.isTransforming) + { + Debug.LogWarning($"[AvatarOutfitController] '{avatar.avatarName}' 이 이미 변신 중입니다."); + return; + } + var oldOutfit = avatar.CurrentOutfit; - - avatar.SetOutfit(outfitIndex); - - // 이벤트 발생 - OnAvatarOutfitChanged?.Invoke(avatar, oldOutfit, avatar.CurrentOutfit); - - // StreamDeck에 알림 - NotifyAvatarOutfitChanged(avatar); - - Debug.Log($"[AvatarOutfitController] 아바타 의상 변경: {avatar.avatarName} -> {avatar.CurrentOutfit?.outfitName}"); + var newOutfit = avatar.outfits[outfitIndex]; + var effect = newOutfit.transformEffect; + + if (effect == null || !effect.enabled) + { + // 즉시 스왑 + avatar.SetOutfit(outfitIndex); + OnAvatarOutfitChanged?.Invoke(avatar, oldOutfit, avatar.CurrentOutfit); + NotifyAvatarOutfitChanged(avatar); + return; + } + + StartCoroutine(TransformRoutine(avatar, outfitIndex, oldOutfit, newOutfit, effect)); } - - public void AddAvatar(string avatarName, GameObject avatarObject = null) + public void AddAvatar(string avatarName) { var newAvatar = new AvatarData(avatarName); - if (avatarObject != null) - { - newAvatar.avatarObject = avatarObject; - } - avatars.Add(newAvatar); NotifyAvatarOutfitChanged(newAvatar); Debug.Log($"[AvatarOutfitController] 아바타 추가: {avatarName}"); @@ -231,24 +290,119 @@ public class AvatarOutfitController : MonoBehaviour, IController var removedAvatar = avatars[index]; avatars.RemoveAt(index); - // 현재 아바타가 제거된 경우 첫 번째 아바타로 변경 if (removedAvatar == currentAvatar) - { currentAvatar = avatars.Count > 0 ? avatars[0] : null; - } Debug.Log($"[AvatarOutfitController] 아바타 제거: {removedAvatar.avatarName}"); } + #endregion + #region Outfit Transformation + private IEnumerator TransformRoutine(AvatarData avatar, int outfitIndex, + OutfitData oldOutfit, OutfitData newOutfit, TransformEffectSettings s) + { + avatar.isTransforming = true; + + var preset = s.preset; + if (preset == null) + { + Debug.LogWarning($"[AvatarOutfitController] '{newOutfit.outfitName}' 의 TransformEffectPreset 이 비어있어 즉시 교체합니다."); + avatar.SetOutfit(outfitIndex); + OnAvatarOutfitChanged?.Invoke(avatar, oldOutfit, avatar.CurrentOutfit); + NotifyAvatarOutfitChanged(avatar); + avatar.isTransforming = false; + yield break; + } + + var fromRc = oldOutfit != null ? oldOutfit.GetPrimaryRenderController() : null; + var toRc = newOutfit.GetPrimaryRenderController(); + + SpawnTransformVfx(s, preset, newOutfit); + PlayTransformSfx(s, preset); + + // Phase 1: 현재 의상을 flashColor 로 덮음 + if (preset.useColorFlash && fromRc != null) + { + if (preset.flashInDuration > 0f) + yield return LerpFlash(fromRc, preset, 0f, preset.flashIntensity, preset.flashInDuration); + else + ApplyFlash(fromRc, preset, preset.flashIntensity); + } + + // 새 의상을 flashColor 상태로 프라임해둔 뒤 스왑 + if (preset.useColorFlash && toRc != null) + ApplyFlash(toRc, preset, preset.flashIntensity); + + avatar.SetOutfit(outfitIndex); + + // 이전 NiloToon 은 더 이상 렌더되지 않지만 컬러 상태는 원복 (다음 변경을 위해) + if (preset.useColorFlash && fromRc != null) + ApplyFlash(fromRc, preset, 0f); + + OnAvatarOutfitChanged?.Invoke(avatar, oldOutfit, avatar.CurrentOutfit); + NotifyAvatarOutfitChanged(avatar); + + // Phase 2: 새 의상이 flashColor 에서 원색으로 복귀 + if (preset.useColorFlash && toRc != null) + { + if (preset.flashOutDuration > 0f) + yield return LerpFlash(toRc, preset, preset.flashIntensity, 0f, preset.flashOutDuration); + else + ApplyFlash(toRc, preset, 0f); + } + + avatar.isTransforming = false; + Debug.Log($"[AvatarOutfitController] 의상 변신 완료: {avatar.avatarName} → {newOutfit.outfitName}"); + } + + private void SpawnTransformVfx(TransformEffectSettings s, TransformEffectPreset preset, OutfitData incoming) + { + if (preset.vfxPrefab == null) return; + Transform anchor = s.vfxAnchor; + if (anchor == null) + { + var rc = incoming.GetPrimaryRenderController(); + if (rc != null) anchor = rc.transform; + } + if (anchor == null) return; + var vfx = Instantiate(preset.vfxPrefab, anchor.position, anchor.rotation); + if (preset.vfxLifetime > 0f) + Destroy(vfx, preset.vfxLifetime); + } + + private void PlayTransformSfx(TransformEffectSettings s, TransformEffectPreset preset) + { + if (s.audioSource == null || preset.sfxClip == null) return; + s.audioSource.PlayOneShot(preset.sfxClip, preset.sfxVolume); + } + + private void ApplyFlash(NiloToonPerCharacterRenderController c, TransformEffectPreset preset, float t) + { + c.perCharacterLerpColor = preset.flashColor; + c.perCharacterLerpUsage = t; + } + + private IEnumerator LerpFlash(NiloToonPerCharacterRenderController c, TransformEffectPreset preset, float from, float to, float duration) + { + c.perCharacterLerpColor = preset.flashColor; + float elapsed = 0f; + while (elapsed < duration) + { + elapsed += Time.deltaTime; + float k = Mathf.Clamp01(elapsed / duration); + float eased = k * k * (3f - 2f * k); + ApplyFlash(c, preset, Mathf.Lerp(from, to, eased)); + yield return null; + } + ApplyFlash(c, preset, to); + } #endregion #region StreamDeck Integration private void NotifyAvatarOutfitChanged(AvatarData avatar) { if (streamDeckManager != null) - { streamDeckManager.NotifyAvatarOutfitChanged(); - } } public AvatarOutfitListData GetAvatarOutfitListData() @@ -337,34 +491,21 @@ public class AvatarOutfitController : MonoBehaviour, IController #endregion #region IController Implementation - public string GetControllerId() - { - return "avatar_outfit_controller"; - } - - public string GetControllerName() - { - return "Avatar Outfit Controller"; - } - - public object GetControllerData() - { - return GetAvatarOutfitListData(); - } + public string GetControllerId() => "avatar_outfit_controller"; + public string GetControllerName() => "Avatar Outfit Controller"; + public object GetControllerData() => GetAvatarOutfitListData(); public void ExecuteAction(string actionId, object parameters) { switch (actionId) { case "set_avatar_outfit": - if (parameters is Dictionary setParams) + if (parameters is Dictionary setParams + && setParams.ContainsKey("avatar_index") && setParams.ContainsKey("outfit_index")) { - if (setParams.ContainsKey("avatar_index") && setParams.ContainsKey("outfit_index")) - { - int avatarIndex = Convert.ToInt32(setParams["avatar_index"]); - int outfitIndex = Convert.ToInt32(setParams["outfit_index"]); - SetAvatarOutfit(avatarIndex, outfitIndex); - } + int avatarIndex = Convert.ToInt32(setParams["avatar_index"]); + int outfitIndex = Convert.ToInt32(setParams["outfit_index"]); + SetAvatarOutfit(avatarIndex, outfitIndex); } break; default: @@ -373,4 +514,4 @@ public class AvatarOutfitController : MonoBehaviour, IController } } #endregion -} \ No newline at end of file +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Editor/AvatarOutfitControllerEditor.cs b/Assets/Scripts/Streamingle/StreamingleControl/Editor/AvatarOutfitControllerEditor.cs index 11007ead1..16a22ebb3 100644 --- a/Assets/Scripts/Streamingle/StreamingleControl/Editor/AvatarOutfitControllerEditor.cs +++ b/Assets/Scripts/Streamingle/StreamingleControl/Editor/AvatarOutfitControllerEditor.cs @@ -30,8 +30,6 @@ public class AvatarOutfitControllerEditor : Editor BuildAvatarsSection(root); - root.schedule.Execute(UpdatePlayModeState).Every(200); - Undo.undoRedoPerformed += OnUndoRedo; root.RegisterCallback(_ => Undo.undoRedoPerformed -= OnUndoRedo); @@ -98,12 +96,10 @@ public class AvatarOutfitControllerEditor : Editor private VisualElement CreateAvatarElement(int avatarIndex) { var avatar = controller.avatars[avatarIndex]; - bool isCurrent = Application.isPlaying && controller.CurrentAvatar == avatar; var item = new VisualElement(); item.AddToClassList("list-item"); item.AddToClassList("avatar-item"); - if (isCurrent) item.AddToClassList("list-item--active"); // Header row var headerRow = new VisualElement(); @@ -125,13 +121,6 @@ public class AvatarOutfitControllerEditor : Editor }); headerRow.Add(nameField); - if (isCurrent) - { - var activeLabel = new Label("[Current]"); - activeLabel.AddToClassList("list-active-label"); - headerRow.Add(activeLabel); - } - // Reorder buttons var upBtn = new Button(() => SwapAvatars(ai, ai - 1)) { text = "\u25B2" }; upBtn.AddToClassList("list-reorder-btn"); @@ -156,9 +145,6 @@ public class AvatarOutfitControllerEditor : Editor var listProp = serializedObject.FindProperty("avatars"); var avatarProp = listProp.GetArrayElementAtIndex(avatarIndex); - var avatarObjField = new PropertyField(avatarProp.FindPropertyRelative("avatarObject"), "아바타 오브젝트"); - fields.Add(avatarObjField); - // Outfits sub-list int outfitCount = avatar.outfits?.Length ?? 0; var outfitsFoldout = new Foldout { text = $"의상 ({outfitCount})", value = true }; @@ -231,6 +217,16 @@ public class AvatarOutfitControllerEditor : Editor outfitHeader.Add(currentLabel); } + var upOutfitBtn = new Button(() => SwapOutfits(ai, oi, oi - 1)) { text = "\u25B2" }; + upOutfitBtn.AddToClassList("list-reorder-btn"); + upOutfitBtn.SetEnabled(outfitIndex > 0); + outfitHeader.Add(upOutfitBtn); + + var downOutfitBtn = new Button(() => SwapOutfits(ai, oi, oi + 1)) { text = "\u25BC" }; + downOutfitBtn.AddToClassList("list-reorder-btn"); + downOutfitBtn.SetEnabled(outfitIndex < avatar.outfits.Length - 1); + outfitHeader.Add(downOutfitBtn); + var deleteOutfitBtn = new Button(() => DeleteOutfit(ai, oi)) { text = "X" }; deleteOutfitBtn.AddToClassList("list-delete-btn"); outfitHeader.Add(deleteOutfitBtn); @@ -247,6 +243,25 @@ public class AvatarOutfitControllerEditor : Editor var hideField = new PropertyField(outfitProp.FindPropertyRelative("hideObjects"), "숨길 오브젝트"); outfitFields.Add(hideField); + // 변신 효과 Foldout (이 의상으로 변경해 들어올 때 재생) + var fxFoldout = new Foldout { text = "변신 효과", value = false }; + fxFoldout.AddToClassList("transform-fx-foldout"); + var fxField = new PropertyField(outfitProp.FindPropertyRelative("transformEffect"), ""); + fxFoldout.Add(fxField); + outfitFields.Add(fxFoldout); + + if (Application.isPlaying) + { + var testBtn = new Button(() => controller.SetAvatarOutfit(ai, oi)) + { + text = isCurrentOutfit ? "현재 의상" : "▶ 이 의상으로 변경" + }; + testBtn.AddToClassList("list-add-btn"); + testBtn.style.marginTop = 2; + testBtn.SetEnabled(!isCurrentOutfit && !controller.IsAvatarTransforming(ai)); + outfitFields.Add(testBtn); + } + outfitItem.Add(outfitFields); return outfitItem; } @@ -296,6 +311,35 @@ public class AvatarOutfitControllerEditor : Editor RebuildAvatarList(); } + private void SwapOutfits(int avatarIndex, int a, int b) + { + var avatar = controller.avatars[avatarIndex]; + if (avatar.outfits == null) return; + if (a < 0 || a >= avatar.outfits.Length || b < 0 || b >= avatar.outfits.Length) return; + if (a == b) return; + + // SerializedProperty 로만 처리해 직렬화 상태와 런타임 상태 간 동기 문제를 방지 + serializedObject.Update(); + var listProp = serializedObject.FindProperty("avatars"); + var avatarProp = listProp.GetArrayElementAtIndex(avatarIndex); + var outfitsProp = avatarProp.FindPropertyRelative("outfits"); + + // MoveArrayElement 는 인접 요소 이동이면 스왑과 동일 효과 + outfitsProp.MoveArrayElement(a, b); + + var currentIdxProp = avatarProp.FindPropertyRelative("currentOutfitIndex"); + if (currentIdxProp != null) + { + int cur = currentIdxProp.intValue; + if (cur == a) currentIdxProp.intValue = b; + else if (cur == b) currentIdxProp.intValue = a; + } + + serializedObject.ApplyModifiedProperties(); + EditorUtility.SetDirty(target); + RebuildAvatarList(); + } + private void DeleteOutfit(int avatarIndex, int outfitIndex) { Undo.RecordObject(target, "Delete Outfit"); @@ -309,24 +353,4 @@ public class AvatarOutfitControllerEditor : Editor #endregion - #region Play Mode State - - private void UpdatePlayModeState() - { - if (avatarsContainer == null || controller == null) return; - if (!Application.isPlaying) return; - - for (int i = 0; i < avatarsContainer.childCount && i < controller.avatars.Count; i++) - { - var item = avatarsContainer[i]; - bool isCurrent = controller.CurrentAvatar == controller.avatars[i]; - - if (isCurrent && !item.ClassListContains("list-item--active")) - item.AddToClassList("list-item--active"); - else if (!isCurrent && item.ClassListContains("list-item--active")) - item.RemoveFromClassList("list-item--active"); - } - } - - #endregion } diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Extensions/TransformEffectPreset.cs b/Assets/Scripts/Streamingle/StreamingleControl/Extensions/TransformEffectPreset.cs new file mode 100644 index 000000000..bef83d74e --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Extensions/TransformEffectPreset.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace Streamingle.Effects +{ + /// + /// 변신 연출 프리셋. VFX 프리팹/SFX 클립/컬러 플래시 파라미터처럼 재사용 가능한 설정을 담는다. + /// 씬 종속 참조(앵커 Transform, AudioSource) 는 각 OutfitData.transformEffect 에서 개별 지정. + /// Assets > Create > Streamingle > Transform Effect Preset 으로 생성. + /// + [CreateAssetMenu(fileName = "TransformEffectPreset", menuName = "Streamingle/Transform Effect Preset", order = 400)] + public class TransformEffectPreset : ScriptableObject + { + [Header("VFX")] + [Tooltip("변신 순간 스폰할 파티클 프리팹 (예: Light Of Rebirth.prefab)")] + public GameObject vfxPrefab; + [Min(0f)] public float vfxLifetime = 3f; + + [Header("SFX")] + public AudioClip sfxClip; + [Range(0f, 1f)] public float sfxVolume = 1f; + + [Header("Color Flash (perCharacterLerp)")] + public bool useColorFlash = true; + [ColorUsage(false, true)] public Color flashColor = Color.white; + [Range(0f, 1f)] public float flashIntensity = 1f; + [Min(0f)] public float flashInDuration = 0.35f; + [Min(0f)] public float flashOutDuration = 0.5f; + } +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Extensions/TransformEffectPreset.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Extensions/TransformEffectPreset.cs.meta new file mode 100644 index 000000000..3f9b24237 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Extensions/TransformEffectPreset.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8b66629de0e922745ad5e342691d72b2 \ No newline at end of file