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static UnityEngine.Debug; public class FlyCamera : MonoBehaviour { @@ -16,18 +17,18 @@ public class FlyCamera : MonoBehaviour [Header("Screenshot Settings")] public KeyCode screenshotKey = KeyCode.F2; - private Camera cam; - private float rotationX = 0f; - private bool isFlyCamEnabled = true; - private float screenshotFlashTime = 0f; - private bool showScreenshotFlash = false; + private Camera _cam; + private float _rotationX; + private bool _isFlyCamEnabled = true; + private float _screenshotFlashTime; + private bool _showScreenshotFlash; private void Start() { - cam = GetComponent(); - if (cam == null) + _cam = GetComponent(); + if (_cam == null) { - cam = Camera.main; + _cam = Camera.main; } Cursor.lockState = CursorLockMode.Locked; @@ -38,7 +39,7 @@ public class FlyCamera : MonoBehaviour private void Update() { - if (!isFlyCamEnabled) return; + if (!_isFlyCamEnabled) return; HandleMouseLook(); HandleMovement(); @@ -65,10 +66,10 @@ public class FlyCamera : MonoBehaviour float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity; - rotationX -= mouseY; - rotationX = Mathf.Clamp(rotationX, -90f, 90f); + _rotationX -= mouseY; + _rotationX = Mathf.Clamp(_rotationX, -90f, 90f); - transform.rotation = Quaternion.Euler(rotationX, transform.eulerAngles.y + mouseX, 0f); + transform.rotation = Quaternion.Euler(_rotationX, transform.eulerAngles.y + mouseX, 0f); } private void HandleMovement() @@ -89,7 +90,7 @@ public class FlyCamera : MonoBehaviour if (Input.GetKey(KeyCode.E)) movement += transform.up; - transform.position += movement * currentSpeed * Time.deltaTime; + transform.position += movement * (currentSpeed * Time.deltaTime); } private void HandleFOVControl() @@ -97,7 +98,7 @@ public class FlyCamera : MonoBehaviour float scroll = Input.GetAxis("Mouse ScrollWheel"); if (scroll != 0f) { - cam.fieldOfView = Mathf.Clamp(cam.fieldOfView - scroll * fovScrollSpeed, minFOV, maxFOV); + _cam.fieldOfView = Mathf.Clamp(_cam.fieldOfView - scroll * fovScrollSpeed, minFOV, maxFOV); } } @@ -123,6 +124,7 @@ public class FlyCamera : MonoBehaviour StartCoroutine(CaptureScreenshotDelayed()); } + // ReSharper disable Unity.PerformanceAnalysis private System.Collections.IEnumerator CaptureScreenshotDelayed() { yield return new WaitForEndOfFrame(); @@ -133,27 +135,27 @@ public class FlyCamera : MonoBehaviour string fullPath = Path.Combine(screenshotDir, filename); ScreenCapture.CaptureScreenshot(fullPath); - Debug.Log($"Screenshot saved: {fullPath}"); + Log($"Screenshot saved: {fullPath}"); - showScreenshotFlash = true; - screenshotFlashTime = 0.2f; + _showScreenshotFlash = true; + _screenshotFlashTime = 0.2f; } private void HandleScreenshotFlash() { - if (showScreenshotFlash) + if (_showScreenshotFlash) { - screenshotFlashTime -= Time.deltaTime; - if (screenshotFlashTime <= 0f) + _screenshotFlashTime -= Time.deltaTime; + if (_screenshotFlashTime <= 0f) { - showScreenshotFlash = false; + _showScreenshotFlash = false; } } } private void OnGUI() { - if (showScreenshotFlash) + if (_showScreenshotFlash) { GUI.color = new Color(1f, 1f, 1f, 0.8f); GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), Texture2D.whiteTexture); @@ -183,7 +185,7 @@ public class FlyCamera : MonoBehaviour public void EnableFlyCamera(bool enable) { - isFlyCamEnabled = enable; + _isFlyCamEnabled = enable; if (enable) { Cursor.lockState = CursorLockMode.Locked; diff --git a/Assets/Scripts/YBillboard.cs b/Assets/Scripts/YBillboard.cs index ee9d26640..b2559417f 100644 --- a/Assets/Scripts/YBillboard.cs +++ b/Assets/Scripts/YBillboard.cs @@ -2,19 +2,19 @@ using UnityEngine; public class YBillboard : MonoBehaviour { - private Camera mainCamera; + private Camera _mainCamera; void Start() { - mainCamera = Camera.main; + _mainCamera = Camera.main; } void LateUpdate() { - if (mainCamera == null) + if (!_mainCamera) return; - Vector3 directionToCamera = mainCamera.transform.position - transform.position; + Vector3 directionToCamera = _mainCamera.transform.position - transform.position; directionToCamera.y = 0; if (directionToCamera != Vector3.zero)