modify : 아바타 머테리얼 변경(닐로툰) 및 시뮬 세팅

This commit is contained in:
jayjaymore 2025-11-29 02:21:55 +09:00
parent a8703f9af8
commit 9787265618
31 changed files with 15109 additions and 121 deletions

View File

@ -9,6 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: costume
m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _BASEMAP_STACKING_LAYER1
- _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS
@ -21,6 +23,7 @@ Material:
m_CustomRenderQueue: 2000
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -224,6 +227,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionAnimTintRampMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionBlendMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -244,6 +251,22 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Face3DRimLightAndShadow_CheekRimLightMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Face3DRimLightAndShadow_CheekShadowMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Face3DRimLightAndShadow_NoseRimLightMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Face3DRimLightAndShadow_NoseShadowMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -376,6 +399,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTintColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineVectorTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -412,6 +439,14 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PerMaterialDissolvePatternMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PerMaterialDissolveThresholdMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Ramp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -508,9 +543,12 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Ints:
- _CharacterID: 0
- _DissolveMode: 0
m_Floats:
- _AAStrength: 1
- _AddPrecomputedVelocity: 0
- _AdditionalLightCelShadeMidPoint: 0
- _AdditionalLightCelShadeMidPointForFaceArea: 0
- _AdditionalLightCelShadeSoftness: 0.05
@ -524,8 +562,13 @@ Material:
- _AllowPerCharacterDitherFadeout: 1
- _AllowRenderDepthOnlyOrDepthNormalsPass: 1
- _AllowRenderExtraThickOutlinePass: 1
- _AllowRenderMotionVectorsPass: 1
- _AllowRenderNiloToonCharacterAreaColorFillPass: 1
- _AllowRenderNiloToonCharacterAreaStencilBufferFillPass: 1
- _AllowRenderNiloToonPrepassBufferPass: 1
- _AllowRenderNiloToonSelfShadowPass: 1
- _AllowRenderURPShadowCasterPass: 1
- _AllowRenderURPUniversalForwardOnlyPass: 1
- _AllowedNiloToonBloomOverrideStrength: 1
- _AlphaBoostFA: 10
- _AlphaClip: 0
@ -535,6 +578,7 @@ Material:
- _AlphaOverrideMode: 0
- _AlphaOverrideStrength: 1
- _AlphaOverrideTexInvertColor: 0
- _AlphaOverrideTexUVIndex: 0
- _AlphaOverrideTexValueOffset: 0
- _AlphaOverrideTexValueScale: 1
- _AlphaToMask: 0
@ -553,6 +597,9 @@ Material:
- _AnisotropySpecularStrength: 1
- _AnisotropyTangentWidth: 1
- _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCamera: 0
- _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapEnd: 1
- _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapMinMaxSlider: 1
- _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapStart: 0
- _ApplyDepthTexRimLightFixDottedLineArtifacts: 1
- _ApplyReflection: 0
- _ApplySpecular: 1
@ -786,16 +833,27 @@ Material:
- _CharacterID: 0
- _ColorMask: 15
- _ColorRenderStatesGroup: 0
- _ColorRenderStatesGroupPreset: 0
- _ControlledByNiloToonPerCharacterRenderController: 0
- _Cull: 0
- _CullNiloToonSelfShadowCaster: 0
- _CullOutline: 1
- _Cutoff: 0.5
- _DebugFaceShadowGradientMap: 0
- _DecalAlbedoApplyStrength: 1
- _DecalGroup: 0
- _DecalNormalApplyStrength: 1
- _DecalOcclusionApplyStrength: 1
- _DecalSmoothnessApplyStrength: 1
- _DecalSpecularApplyStrength: 1
- _DepthRenderStatesGroup: 0
- _DepthTexRimLight3DFallbackMidPoint: 0.7
- _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1
- _DepthTexRimLight3DFallbackSoftness: 0.02
- _DepthTexRimLight3DRimMaskEnable: 0
- _DepthTexRimLight3DRimMaskThreshold: 0.075
- _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1
- _DepthTexRimLightAndShadowSafeViewDistance: 1
- _DepthTexRimLightAndShadowWidthExtraMultiplier: 1
- _DepthTexRimLightAndShadowWidthMultiplier: 0.6
- _DepthTexRimLightBlockByShadow: 0
@ -804,9 +862,11 @@ Material:
- _DepthTexRimLightIgnoreLightDir: 0
- _DepthTexRimLightIntensity: 1.5
- _DepthTexRimLightMaskTexInvertColor: 0
- _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5
- _DepthTexRimLightMixWithBaseMapColor: 0.5
- _DepthTexRimLightThresholdOffset: 0
- _DepthTexRimLightUsage: 1
- _DepthTexRimLightWidthClampForFace: 0.5
- _DepthTexRimLightWidthMultiplier: 1
- _DepthTexShadowBrightness: 1
- _DepthTexShadowBrightnessForFace: 1
@ -827,6 +887,8 @@ Material:
- _DissolveBorderRange: 0.02
- _DissolveMode: 0
- _DissolveNoiseStrength: 0.1
- _DissolvePatternMapPreset: 0
- _DissolveThresholdMapPreset: 0
- _DissolveThresholdMapTilingX: 1
- _DissolveThresholdMapTilingY: 1
- _DistanceFadeMode: 0
@ -853,6 +915,7 @@ Material:
- _Emission2ndMap_UVMode: 0
- _Emission2ndParallaxDepth: 0
- _Emission2ndUseGrad: 0
- _EmissionAnimTintRampMapSpeed: 1
- _EmissionBlend: 1
- _EmissionBlendMode: 1
- _EmissionFluorescence: 0
@ -868,21 +931,31 @@ Material:
- _EmissionParallaxDepth: 0
- _EmissionUseGrad: 0
- _EnableDynamicEyeFeature: 0
- _EnableEmissionAnimTintRampMap: 0
- _EnableFace3DRimLightAndShadow: 0
- _EnableNiloToonSelfShadowMapping: 1
- _EnableNiloToonSelfShadowMappingDepthBias: 0
- _EnableNiloToonSelfShadowMappingNormalBias: 0
- _EnablePerMaterialDissolve: 0
- _EnableRendering: 1
- _EnableShadowColor: 1
- _EnableUVEditGroup: 0
- _EnvRimBlur: 0.35
- _EnvRimBorder: 3
- _EnvironmentReflectionApplyAddBlending: 0
- _EnvironmentReflectionApplyReplaceBlending: 1
- _EnvironmentReflectionApplytoFaces: 0
- _EnvironmentReflectionBrightness: 1
- _EnvironmentReflectionFresnelEffect: 0
- _EnvironmentReflectionFresnelPower: 1
- _EnvironmentReflectionFresnelRemapEnd: 1
- _EnvironmentReflectionFresnelRemapMinMaxSlider: 1
- _EnvironmentReflectionFresnelRemapStart: 0
- _EnvironmentReflectionMaskMapInvertColor: 0
- _EnvironmentReflectionMaskMapRemapEnd: 1
- _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1
- _EnvironmentReflectionMaskMapRemapStart: 0
- _EnvironmentReflectionShouldApplyToFaceArea: 0
- _EnvironmentReflectionSmoothnessMultiplier: 1
- _EnvironmentReflectionTintAlbedo: 1
- _EnvironmentReflectionUsage: 1
@ -892,6 +965,14 @@ Material:
- _ExtraThickOutlineWriteIntoDepthTexture: 0
- _ExtraThickOutlineZOffset: -0.1
- _ExtraThickOutlineZWrite: 0
- _Face3DRimLightAndShadow_CheekRimLightIntensity: 1
- _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1
- _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7
- _Face3DRimLightAndShadow_CheekShadowIntensity: 1
- _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1
- _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7
- _Face3DRimLightAndShadow_NoseRimLightIntensity: 1
- _Face3DRimLightAndShadow_NoseShadowIntensity: 1
- _FaceAreaCameraDepthTextureZWriteOffset: 0.04
- _FaceMaskMapInvertColor: 0
- _FaceMaskMapRemapEnd: 1
@ -912,6 +993,7 @@ Material:
- _FaceShadowGradientThresholdMin: 0
- _FaceShadowGradientThresholdMinMax: 1
- _FixFaceNormalAmount: 1
- _FixFaceNormalAmountPerMaterial: 1
- _FixFaceNormalUseFlattenOrProxySphereMethod: 0
- _FlipNormal: 0
- _ForceFinalOutputAlphaEqualsOne: 0
@ -944,6 +1026,8 @@ Material:
- _HairStrandSpecularShapePositionOffset: 0
- _HairStrandSpecularShapeShift: 0.015
- _HairStrandSpecularTintMapUsage: 1
- _HairStrandSpecularUVDirection: 0
- _HairStrandSpecularUVIndex: 0
- _IDMask1: 0
- _IDMask2: 0
- _IDMask3: 0
@ -1018,6 +1102,8 @@ Material:
- _MainGradationStrength: 0
- _MainLightIgnoreCelShade: 0
- _MainLightIgnoreCelShadeForFaceArea: 0
- _MainLightNonSkinDiffuseNormalMapStrength: 1
- _MainLightSkinDiffuseNormalMapStrength: 1
- _MatCap2ndApplyTransparency: 1
- _MatCap2ndBackfaceMask: 0
- _MatCap2ndBlend: 1
@ -1100,6 +1186,7 @@ Material:
- _OffsetFactor: 0
- _OffsetUnits: 0
- _OutlineAlphaToMask: 0
- _OutlineApplyAutoWidthAdjustment: 1
- _OutlineBaseZOffset: 0
- _OutlineBlendOp: 0
- _OutlineBlendOpAlpha: 0
@ -1148,6 +1235,7 @@ Material:
- _OutlineZOffsetMaskRemapEnd: 1
- _OutlineZOffsetMaskRemapMinMaxSlider: 1
- _OutlineZOffsetMaskRemapStart: 0
- _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0
- _OutlineZOffsetMaskTexInvertColor: 0
- _OutlineZTest: 2
- _OutlineZWrite: 1
@ -1179,11 +1267,21 @@ Material:
- _PerCharacterEffectGroup: 0
- _PerCharacterOutlineWidthMultiply: 1
- _PerCharacterRenderOutline: 1
- _PerMaterialDissolveCutoff: -1
- _PerMaterialDissolveEdgeWidth: 0.05
- _PerMaterialDissolvePatternMapInvertColor: 0
- _PerMaterialDissolvePatternMapStrength: 0.1
- _PerMaterialDissolvePatternMapUVIndex: 0
- _PerMaterialDissolvePatternMapUVTiling: 1
- _PerMaterialDissolveThresholdMapInvertColor: 0
- _PerMaterialDissolveThresholdMapUVIndex: 0
- _PerMaterialDissolveThresholdMapUVTiling: 1
- _PerMaterialEnableDepthTextureRimLightAndShadow: 1
- _PerspectiveRemovalAmount: 0
- _PerspectiveRemovalEndHeight: 1
- _PerspectiveRemovalRadius: 1
- _PerspectiveRemovalStartHeight: 0
- _PreMultiplyAlphaIntoRGBOutput: 0
- _RampLightTexMode: 1
- _RampLightingFaceAreaRemoveEffect: 1
- _RampLightingNdotLRemapEnd: 1
@ -1407,6 +1505,7 @@ Material:
- _UseNormalMap: 0
- _UseOcclusion: 0
- _UseOutline: 0
- _UseOutlineTintColorMap: 0
- _UseOutlineWidthMaskFromVertexColor: 0
- _UseOutlineWidthTex: 0
- _UseOutlineZOffsetMaskFromVertexColor: 0
@ -1430,11 +1529,13 @@ Material:
- _UseSpecularColorTintMap: 0
- _UseZOffsetMaskTex: 0
- _VertexLightStrength: 0
- _XRMotionVectorsPass: 1
- _ZClip: 1
- _ZOffset: 0
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- _ZOffsetMaskMapInvertColor: 0
- _ZOffsetMultiplierForTraditionalOutlinePass: 1
- _ZOffsetPreset: 0
- _ZTest: 4
- _ZWrite: 1
- _e2gai: 2
@ -1554,6 +1655,14 @@ Material:
- _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1}
- _Face3DRimLightAndShadow_CheekRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
- _Face3DRimLightAndShadow_CheekRimLightTintColor: {r: 1, g: 1, b: 1, a: 1}
- _Face3DRimLightAndShadow_CheekShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
- _Face3DRimLightAndShadow_CheekShadowTintColor: {r: 1, g: 1, b: 1, a: 1}
- _Face3DRimLightAndShadow_NoseRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
- _Face3DRimLightAndShadow_NoseRimLightTintColor: {r: 1, g: 1, b: 1, a: 1}
- _Face3DRimLightAndShadow_NoseShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
- _Face3DRimLightAndShadow_NoseShadowTintColor: {r: 1, g: 1, b: 1, a: 1}
- _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1}
- _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0}
@ -1632,6 +1741,9 @@ Material:
- _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
- _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0}
- _PerCharacterOutlineColorTint: {r: 1, g: 1, b: 1, a: 1}
- _PerMaterialDissolveEdgeColor: {r: 16, g: 8, b: 0, a: 1}
- _PerMaterialDissolvePatternMapChannelMask: {r: 1, g: 0, b: 0, a: 0}
- _PerMaterialDissolveThresholdMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _RampLightingSampleUvYTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _ReflectionColor: {r: 1, g: 1, b: 1, a: 1}
- _ReflectionCubeColor: {r: 0, g: 0, b: 0, a: 1}
@ -1705,3 +1817,4 @@ Material:
- _egc6: {r: 1, g: 1, b: 1, a: 0}
- _egc7: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []
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View File

@ -9,6 +9,8 @@ Material:
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m_Name: hat 1
m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAOVERRIDEMAP
- _BASEMAP_STACKING_LAYER1
@ -27,6 +29,7 @@ Material:
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stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -166,6 +169,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionAnimTintRampMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -250,6 +257,10 @@ Material:
m_Texture: {fileID: 2800000, guid: 766876e755664194994e4484384e4ff7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTintColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineWidthTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -278,6 +289,14 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PerMaterialDissolvePatternMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PerMaterialDissolveThresholdMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RampLightingSampleUvYTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -584,9 +603,11 @@ Material:
- _DepthTexRimLightIgnoreLightDir: 0
- _DepthTexRimLightIntensity: 1.5
- _DepthTexRimLightMaskTexInvertColor: 0
- _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5
- _DepthTexRimLightMixWithBaseMapColor: 0.5
- _DepthTexRimLightThresholdOffset: 0
- _DepthTexRimLightUsage: 1
- _DepthTexRimLightWidthClampForFace: 0.5
- _DepthTexRimLightWidthMultiplier: 1
- _DepthTexShadowBrightness: 0.85
- _DepthTexShadowBrightnessForFace: 1
@ -607,6 +628,8 @@ Material:
- _DissolveBorderRange: 0.02
- _DissolveMode: 0
- _DissolveNoiseStrength: 1
- _DissolvePatternMapPreset: 0
- _DissolveThresholdMapPreset: 0
- _DissolveThresholdMapTilingX: 1
- _DissolveThresholdMapTilingY: 1
- _DitherFadeoutAmount: 0
@ -619,6 +642,7 @@ Material:
- _DynamicEyePupilSize: -0.384
- _DynamicEyeSize: 2.2
- _EditFinalOutputAlphaEnable: 0
- _EmissionAnimTintRampMapSpeed: 1
- _EmissionIntensity: 1
- _EmissionMapUseSingleChannelOnly: 0
- _EmissionMaskMapInvertColor: 0
@ -626,10 +650,12 @@ Material:
- _EmissionMaskMapRemapMinMaxSlider: 1
- _EmissionMaskMapRemapStart: 0
- _EnableDynamicEyeFeature: 0
- _EnableEmissionAnimTintRampMap: 0
- _EnableFace3DRimLightAndShadow: 0
- _EnableNiloToonSelfShadowMapping: 1
- _EnableNiloToonSelfShadowMappingDepthBias: 0
- _EnableNiloToonSelfShadowMappingNormalBias: 0
- _EnablePerMaterialDissolve: 0
- _EnableRendering: 1
- _EnableShadowColor: 1
- _EnableUVEditGroup: 0
@ -768,6 +794,7 @@ Material:
- _OcclusionRemapMinMaxSlider: 1
- _OcclusionRemapStart: 0
- _OcclusionStrength: 1
- _OutlineApplyAutoWidthAdjustment: 1
- _OutlineBaseZOffset: 0
- _OutlineUniformLengthInViewSpace: 0
- _OutlineUseBakedSmoothNormal: 1
@ -780,6 +807,7 @@ Material:
- _OutlineZOffsetMaskRemapEnd: 1
- _OutlineZOffsetMaskRemapMinMaxSlider: 1
- _OutlineZOffsetMaskRemapStart: 0
- _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0
- _OutlineZOffsetMaskTexInvertColor: 0
- _OverrideAdditionalLightCelShadeParamForFaceArea: 1
- _OverrideByFaceShadowTintColor: 1
@ -808,6 +836,15 @@ Material:
- _PerCharacterEffectGroup: 0
- _PerCharacterOutlineWidthMultiply: 1
- _PerCharacterRenderOutline: 1
- _PerMaterialDissolveCutoff: -1
- _PerMaterialDissolveEdgeWidth: 0.05
- _PerMaterialDissolvePatternMapInvertColor: 0
- _PerMaterialDissolvePatternMapStrength: 0.1
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- _PerMaterialDissolvePatternMapUVTiling: 1
- _PerMaterialDissolveThresholdMapInvertColor: 0
- _PerMaterialDissolveThresholdMapUVIndex: 0
- _PerMaterialDissolveThresholdMapUVTiling: 1
- _PerMaterialEnableDepthTextureRimLightAndShadow: 1
- _PerspectiveRemovalAmount: 0
- _PerspectiveRemovalEndHeight: 1
@ -939,6 +976,7 @@ Material:
- _UseNiloToonSelfShadowIntensityMultiplierTex: 0
- _UseNormalMap: 1
- _UseOcclusion: 1
- _UseOutlineTintColorMap: 0
- _UseOutlineWidthMaskFromVertexColor: 0
- _UseOutlineWidthTex: 0
- _UseOutlineZOffsetMaskFromVertexColor: 0
@ -1102,6 +1140,9 @@ Material:
- _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
- _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0}
- _PerCharacterOutlineColorTint: {r: 1, g: 1, b: 1, a: 1}
- _PerMaterialDissolveEdgeColor: {r: 16, g: 8, b: 0, a: 1}
- _PerMaterialDissolvePatternMapChannelMask: {r: 1, g: 0, b: 0, a: 0}
- _PerMaterialDissolveThresholdMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _RampLightingSampleUvYTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
- _ScreenSpaceOutlineNormalsSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
@ -1133,6 +1174,7 @@ Material:
- _UV3ScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
- _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &5038287830356985402
MonoBehaviour:
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View File

@ -9,6 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: hat
m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _BASEMAP_STACKING_LAYER1
- _BASEMAP_STACKING_LAYER2
@ -26,6 +28,7 @@ Material:
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stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -249,6 +256,10 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -277,6 +288,14 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -583,9 +602,11 @@ Material:
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@ -606,6 +627,8 @@ Material:
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@ -618,6 +641,7 @@ Material:
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@ -625,10 +649,12 @@ Material:
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@ -767,6 +793,7 @@ Material:
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@ -779,6 +806,7 @@ Material:
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@ -807,6 +835,15 @@ Material:
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@ -938,6 +975,7 @@ Material:
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@ -1101,6 +1139,9 @@ Material:
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@ -1132,6 +1173,7 @@ Material:
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@ -935,6 +949,7 @@ Material:
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@ -1508,6 +1525,7 @@ Material:
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@ -1253,6 +1281,15 @@ Material:
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@ -1485,6 +1522,7 @@ Material:
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@ -1721,6 +1759,9 @@ Material:
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@ -1795,6 +1836,7 @@ Material:
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