Modify: 매지카클로스2 버전업데이트
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{
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{
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public Vector3 eulers = new Vector3(0, 90, 0);
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public Vector3 eulers = new Vector3(0, 90, 0);
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public Space space = Space.World;
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public Space space = Space.World;
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public enum UpdateMode
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{
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Update,
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FixedUpdate,
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}
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[SerializeField]
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private UpdateMode updateMode = UpdateMode.Update;
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[SerializeField]
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[SerializeField]
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[Range(0.1f, 5.0f)]
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[Range(0.1f, 5.0f)]
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private float time = 0;
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private float time = 0;
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private void FixedUpdate()
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{
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if (updateMode == UpdateMode.FixedUpdate)
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UpdatePosition(Time.fixedDeltaTime);
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}
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void Update()
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void Update()
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{
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if (updateMode == UpdateMode.Update)
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UpdatePosition(Time.deltaTime);
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}
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void UpdatePosition(float dtime)
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{
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{
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if (useSin)
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if (useSin)
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{
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{
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time += Time.deltaTime;
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time += dtime;
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float ang = (time % interval) / interval * Mathf.PI * 2.0f;
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float ang = (time % interval) / interval * Mathf.PI * 2.0f;
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var t = Mathf.Sin(ang);
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var t = Mathf.Sin(ang);
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if (space == Space.World)
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if (space == Space.World)
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}
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}
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else
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else
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{
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{
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transform.Rotate(eulers * Time.deltaTime, space);
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transform.Rotate(eulers * dtime, space);
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}
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}
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}
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}
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}
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}
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return;
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return;
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// カメラターゲットポジション
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// カメラターゲットポジション
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if (cameraTarget)
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cameraTargetPos = cameraTarget ? cameraTarget.position : transform.position;
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{
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cameraTargetPos = cameraTarget.position;
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}
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// 補間
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// 補間
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cameraDist = Mathf.SmoothDamp(cameraDist, setCameraDist, ref cameraDistVelocity, cameraDistHokanTime);
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cameraDist = Mathf.SmoothDamp(cameraDist, setCameraDist, ref cameraDistVelocity, cameraDistHokanTime);
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Vector3 pos = q * v;
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Vector3 pos = q * v;
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|
|
||||||
// ターゲットポジション
|
// ターゲットポジション
|
||||||
Vector3 tarpos = cameraTargetPos + cameraTargetOffset;
|
Vector3 tarpos = cameraTargetPos + transform.TransformVector(cameraTargetOffset);
|
||||||
Vector3 fixpos = tarpos + pos;
|
Vector3 fixpos = tarpos + pos;
|
||||||
cameraTransform.localPosition = fixpos;
|
cameraTransform.position = fixpos;
|
||||||
|
|
||||||
// 回転確定
|
// 回転確定
|
||||||
Vector3 relativePos = tarpos - cameraTransform.position;
|
Vector3 relativePos = tarpos - cameraTransform.position;
|
||||||
Quaternion rot = Quaternion.LookRotation(relativePos);
|
Quaternion rot = Quaternion.LookRotation(relativePos, transform.up);
|
||||||
cameraTransform.rotation = rot;
|
cameraTransform.rotation = rot;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -182,8 +179,8 @@ namespace MagicaCloth2
|
|||||||
}
|
}
|
||||||
else if (moveMode == MoveMode.Free)
|
else if (moveMode == MoveMode.Free)
|
||||||
{
|
{
|
||||||
Vector3 offset = cameraTransform.up * -speed.y * moveSpeed;
|
Vector3 offset = transform.InverseTransformDirection(cameraTransform.up) * -speed.y * moveSpeed;
|
||||||
offset += cameraTransform.right * -speed.x * moveSpeed;
|
offset += transform.InverseTransformDirection(cameraTransform.right) * -speed.x * moveSpeed;
|
||||||
|
|
||||||
cameraTargetOffset += offset;
|
cameraTargetOffset += offset;
|
||||||
}
|
}
|
||||||
@ -207,7 +204,7 @@ namespace MagicaCloth2
|
|||||||
/// <param name="screenVelocity"></param>
|
/// <param name="screenVelocity"></param>
|
||||||
private void OnTouchMove(int fid, Vector2 screenPos, Vector2 screenVelocity, Vector2 cmVelocity)
|
private void OnTouchMove(int fid, Vector2 screenPos, Vector2 screenVelocity, Vector2 cmVelocity)
|
||||||
{
|
{
|
||||||
screenVelocity *= Time.deltaTime * 60.0f;
|
screenVelocity *= SpeedAdjustment();
|
||||||
|
|
||||||
if (fid == 2)
|
if (fid == 2)
|
||||||
{
|
{
|
||||||
@ -225,6 +222,8 @@ namespace MagicaCloth2
|
|||||||
|
|
||||||
private void OnDoubleTouchMove(int fid, Vector2 screenPos, Vector2 screenVelocity, Vector2 cmVelocity)
|
private void OnDoubleTouchMove(int fid, Vector2 screenPos, Vector2 screenVelocity, Vector2 cmVelocity)
|
||||||
{
|
{
|
||||||
|
screenVelocity *= SpeedAdjustment();
|
||||||
|
|
||||||
if (SimpleInputManager.Instance.GetTouchCount() >= 3)
|
if (SimpleInputManager.Instance.GetTouchCount() >= 3)
|
||||||
updateOffset(screenVelocity);
|
updateOffset(screenVelocity);
|
||||||
}
|
}
|
||||||
@ -236,9 +235,15 @@ namespace MagicaCloth2
|
|||||||
/// <param name="speedcm"></param>
|
/// <param name="speedcm"></param>
|
||||||
private void OnTouchPinch(float speedscr, float speedcm)
|
private void OnTouchPinch(float speedscr, float speedcm)
|
||||||
{
|
{
|
||||||
//if (Mathf.Abs(speedcm) > 1.0f)
|
speedcm *= SpeedAdjustment();
|
||||||
|
|
||||||
if (SimpleInputManager.Instance.GetTouchCount() < 3)
|
if (SimpleInputManager.Instance.GetTouchCount() < 3)
|
||||||
updateZoom(speedcm);
|
updateZoom(speedcm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float SpeedAdjustment()
|
||||||
|
{
|
||||||
|
return Time.deltaTime * 60.0f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -9,3 +9,10 @@ MonoImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/CameraOrbit.cs
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
@ -9,3 +9,10 @@ MonoImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/CreateSingleton.cs
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
@ -5,3 +5,10 @@ AssemblyDefinitionImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/Editor/ShaderGraph/MagicaCloth2UPMImporterShaderGraph.asmdef
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
@ -9,3 +9,10 @@ MonoImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/Editor/ShaderGraph/UnityPackageImporter.cs
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
@ -9,3 +9,10 @@ MonoImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/GameObjectContainer.cs
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
25
Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/MagicaCloth2Example.asmdef
vendored
Normal file
25
Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/MagicaCloth2Example.asmdef
vendored
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
{
|
||||||
|
"name": "MagicaCloth2Example",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"MagicaClothV2",
|
||||||
|
"Unity.InputSystem"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": true,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": false,
|
||||||
|
"defineConstraints": [
|
||||||
|
"MAGICACLOTH2"
|
||||||
|
],
|
||||||
|
"versionDefines": [
|
||||||
|
{
|
||||||
|
"name": "com.unity.inputsystem",
|
||||||
|
"expression": "1.0.0",
|
||||||
|
"define": "MC2_INPUTSYSTEM"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5bc0ea054e216f5498d1a84885db7ab1
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/MagicaCloth2Example.asmdef
|
||||||
|
uploadId: 756593
|
||||||
@ -9,3 +9,10 @@ MonoImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/ModelController.cs
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
@ -233,6 +233,7 @@ namespace MagicaCloth2
|
|||||||
sdata.colliderCollisionConstraint.mode = ColliderCollisionConstraint.Mode.Point;
|
sdata.colliderCollisionConstraint.mode = ColliderCollisionConstraint.Mode.Point;
|
||||||
|
|
||||||
// setup collider
|
// setup collider
|
||||||
|
// UpperLeg L
|
||||||
var lobj = new GameObject("CapsuleCollider_L");
|
var lobj = new GameObject("CapsuleCollider_L");
|
||||||
lobj.transform.SetParent(gameObjectContainer.GetGameObject("Character1_LeftUpLeg").transform);
|
lobj.transform.SetParent(gameObjectContainer.GetGameObject("Character1_LeftUpLeg").transform);
|
||||||
lobj.transform.localPosition = new Vector3(0.0049f, 0.0f, -0.0832f);
|
lobj.transform.localPosition = new Vector3(0.0049f, 0.0f, -0.0832f);
|
||||||
@ -240,17 +241,10 @@ namespace MagicaCloth2
|
|||||||
var colliderL = lobj.AddComponent<MagicaCapsuleCollider>();
|
var colliderL = lobj.AddComponent<MagicaCapsuleCollider>();
|
||||||
colliderL.direction = MagicaCapsuleCollider.Direction.Z;
|
colliderL.direction = MagicaCapsuleCollider.Direction.Z;
|
||||||
colliderL.SetSize(0.082f, 0.094f, 0.3f);
|
colliderL.SetSize(0.082f, 0.094f, 0.3f);
|
||||||
|
// UpperLeg R (Symmetry)
|
||||||
var robj = new GameObject("CapsuleCollider_R");
|
colliderL.symmetryMode = ColliderSymmetryMode.AutomaticHumanBody;
|
||||||
robj.transform.SetParent(gameObjectContainer.GetGameObject("Character1_RightUpLeg").transform);
|
colliderL.UpdateParameters(); // Required when changing parameters.
|
||||||
robj.transform.localPosition = new Vector3(-0.0049f, 0.0f, -0.0832f);
|
|
||||||
robj.transform.localEulerAngles = new Vector3(0.23f, -16.376f, -0.028f);
|
|
||||||
var colliderR = robj.AddComponent<MagicaCapsuleCollider>();
|
|
||||||
colliderR.direction = MagicaCapsuleCollider.Direction.Z;
|
|
||||||
colliderR.SetSize(0.082f, 0.094f, 0.3f);
|
|
||||||
|
|
||||||
sdata.colliderCollisionConstraint.colliderList.Add(colliderL);
|
sdata.colliderCollisionConstraint.colliderList.Add(colliderL);
|
||||||
sdata.colliderCollisionConstraint.colliderList.Add(colliderR);
|
|
||||||
|
|
||||||
// start build
|
// start build
|
||||||
cloth.BuildAndRun();
|
cloth.BuildAndRun();
|
||||||
|
|||||||
@ -9,3 +9,10 @@ MonoImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/RuntimeBuildDemo.cs
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
@ -9,3 +9,10 @@ MonoImporter:
|
|||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/RuntimeDressUpDemo.cs
|
||||||
|
uploadId: 756593
|
||||||
|
|||||||
196
Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/SimpleInput.cs
vendored
Normal file
196
Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/SimpleInput.cs
vendored
Normal file
@ -0,0 +1,196 @@
|
|||||||
|
// Magica Cloth 2.
|
||||||
|
// Copyright (c) 2025 MagicaSoft.
|
||||||
|
// https://magicasoft.jp
|
||||||
|
using UnityEngine;
|
||||||
|
#if MC2_INPUTSYSTEM
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.EnhancedTouch;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace MagicaCloth2
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// InputManager/InputSystem入力切り替えラッパー
|
||||||
|
/// </summary>
|
||||||
|
public class SimpleInput
|
||||||
|
{
|
||||||
|
#if MC2_INPUTSYSTEM
|
||||||
|
// (New) Imput System
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
EnhancedTouchSupport.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int touchCount
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static UnityEngine.Touch GetTouch(int index)
|
||||||
|
{
|
||||||
|
var touchData = new UnityEngine.Touch();
|
||||||
|
|
||||||
|
int count = UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches.Count;
|
||||||
|
if (index < count)
|
||||||
|
{
|
||||||
|
var touch = UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches[index];
|
||||||
|
|
||||||
|
// convert
|
||||||
|
touchData.fingerId = touch.finger.index;
|
||||||
|
touchData.position = touch.screenPosition;
|
||||||
|
touchData.deltaPosition = touch.delta;
|
||||||
|
switch (touch.phase)
|
||||||
|
{
|
||||||
|
case UnityEngine.InputSystem.TouchPhase.Canceled:
|
||||||
|
touchData.phase = UnityEngine.TouchPhase.Canceled;
|
||||||
|
break;
|
||||||
|
case UnityEngine.InputSystem.TouchPhase.Ended:
|
||||||
|
touchData.phase = UnityEngine.TouchPhase.Ended;
|
||||||
|
break;
|
||||||
|
case UnityEngine.InputSystem.TouchPhase.Moved:
|
||||||
|
touchData.phase = UnityEngine.TouchPhase.Moved;
|
||||||
|
break;
|
||||||
|
case UnityEngine.InputSystem.TouchPhase.Began:
|
||||||
|
touchData.phase = UnityEngine.TouchPhase.Began;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return touchData;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetKey(KeyCode key)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case KeyCode.Escape:
|
||||||
|
return Keyboard.current.escapeKey.isPressed;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetKeyDown(KeyCode key)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case KeyCode.Backspace:
|
||||||
|
return Keyboard.current.backspaceKey.wasPressedThisFrame;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetMouseButtonDown(int button)
|
||||||
|
{
|
||||||
|
switch (button)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
return Mouse.current.leftButton.wasPressedThisFrame;
|
||||||
|
case 1:
|
||||||
|
return Mouse.current.rightButton.wasPressedThisFrame;
|
||||||
|
case 2:
|
||||||
|
return Mouse.current.middleButton.wasPressedThisFrame;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetMouseButtonUp(int button)
|
||||||
|
{
|
||||||
|
switch (button)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
return Mouse.current.leftButton.wasReleasedThisFrame;
|
||||||
|
case 1:
|
||||||
|
return Mouse.current.rightButton.wasReleasedThisFrame;
|
||||||
|
case 2:
|
||||||
|
return Mouse.current.middleButton.wasReleasedThisFrame;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 mousePosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Mouse.current.position.ReadValue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float GetMouseScrollWheel()
|
||||||
|
{
|
||||||
|
// 古いInputSystemに不具合あり
|
||||||
|
// ホイールデルタがデフォルトでx120されて返ってくる
|
||||||
|
// これはWindowsのみの挙動でMac/Linuxでは発生しない
|
||||||
|
// そしてUnity 2023.2以降は修正された
|
||||||
|
|
||||||
|
float value = Mouse.current.scroll.ReadValue().y * 0.12f; // base
|
||||||
|
#if UNITY_2023_2_OR_NEWER
|
||||||
|
return value;
|
||||||
|
#else
|
||||||
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
|
||||||
|
return value / 120.0f; // ホイールデルタの不具合を吸収
|
||||||
|
#else
|
||||||
|
return value;
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
// (Old) Imput Manager
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int touchCount
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Input.touchCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Touch GetTouch(int index)
|
||||||
|
{
|
||||||
|
return Input.GetTouch(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetKey(KeyCode key)
|
||||||
|
{
|
||||||
|
return Input.GetKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetKeyDown(KeyCode key)
|
||||||
|
{
|
||||||
|
return Input.GetKeyDown(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetMouseButtonDown(int button)
|
||||||
|
{
|
||||||
|
return Input.GetMouseButtonDown(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetMouseButtonUp(int button)
|
||||||
|
{
|
||||||
|
return Input.GetMouseButtonUp(button);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 mousePosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return Input.mousePosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float GetMouseScrollWheel()
|
||||||
|
{
|
||||||
|
return Input.GetAxis("Mouse ScrollWheel");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
18
Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/SimpleInput.cs.meta
vendored
Normal file
18
Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/SimpleInput.cs.meta
vendored
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab72fcfec8965ae4181307a06400b57b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 242307
|
||||||
|
packageName: Magica Cloth 2
|
||||||
|
packageVersion: 2.16.1
|
||||||
|
assetPath: Assets/External/MagicaCloth2/Example (Can be deleted)/Common/Scripts/SimpleInput.cs
|
||||||
|
uploadId: 756593
|
||||||
@ -105,6 +105,8 @@ namespace MagicaCloth2
|
|||||||
//=========================================================================================
|
//=========================================================================================
|
||||||
protected override void InitSingleton()
|
protected override void InitSingleton()
|
||||||
{
|
{
|
||||||
|
SimpleInput.Init();
|
||||||
|
|
||||||
// スクリーン情報
|
// スクリーン情報
|
||||||
CalcScreenDpi();
|
CalcScreenDpi();
|
||||||
|
|
||||||
@ -188,7 +190,7 @@ namespace MagicaCloth2
|
|||||||
|
|
||||||
public int GetTouchCount()
|
public int GetTouchCount()
|
||||||
{
|
{
|
||||||
return Input.touchCount;
|
return SimpleInput.touchCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsUI()
|
public bool IsUI()
|
||||||
@ -199,7 +201,7 @@ namespace MagicaCloth2
|
|||||||
if (mobilePlatform)
|
if (mobilePlatform)
|
||||||
{
|
{
|
||||||
// モバイル用タッチ入力
|
// モバイル用タッチ入力
|
||||||
return EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
|
return EventSystem.current.IsPointerOverGameObject(SimpleInput.GetTouch(0).fingerId);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -214,7 +216,7 @@ namespace MagicaCloth2
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateMobile()
|
private void UpdateMobile()
|
||||||
{
|
{
|
||||||
int count = Input.touchCount;
|
int count = SimpleInput.touchCount;
|
||||||
|
|
||||||
if (count == 0)
|
if (count == 0)
|
||||||
{
|
{
|
||||||
@ -223,7 +225,7 @@ namespace MagicaCloth2
|
|||||||
// バックボタン
|
// バックボタン
|
||||||
if (Application.platform == RuntimePlatform.Android)
|
if (Application.platform == RuntimePlatform.Android)
|
||||||
{
|
{
|
||||||
if (Input.GetKey(KeyCode.Escape) && lastTime + 0.2f < Time.time)
|
if (SimpleInput.GetKey(KeyCode.Escape) && lastTime + 0.2f < Time.time)
|
||||||
{
|
{
|
||||||
lastTime = Time.time;
|
lastTime = Time.time;
|
||||||
if (OnBackButton != null)
|
if (OnBackButton != null)
|
||||||
@ -239,7 +241,7 @@ namespace MagicaCloth2
|
|||||||
// メイン
|
// メイン
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
Touch touch = Input.GetTouch(i);
|
Touch touch = SimpleInput.GetTouch(i);
|
||||||
int fid = touch.fingerId;
|
int fid = touch.fingerId;
|
||||||
|
|
||||||
// フィンガーIDが0と1以外は無視する
|
// フィンガーIDが0と1以外は無視する
|
||||||
@ -289,7 +291,7 @@ namespace MagicaCloth2
|
|||||||
int setcnt = 0;
|
int setcnt = 0;
|
||||||
for (int j = 0; j < count; j++)
|
for (int j = 0; j < count; j++)
|
||||||
{
|
{
|
||||||
Touch t = Input.GetTouch(j);
|
Touch t = SimpleInput.GetTouch(j);
|
||||||
if (mainFingerId == t.fingerId)
|
if (mainFingerId == t.fingerId)
|
||||||
{
|
{
|
||||||
t1pos = t.position;
|
t1pos = t.position;
|
||||||
@ -497,7 +499,7 @@ namespace MagicaCloth2
|
|||||||
private void UpdateMouse()
|
private void UpdateMouse()
|
||||||
{
|
{
|
||||||
// BackSpace を Android 端末のバックボタンに割り当てる
|
// BackSpace を Android 端末のバックボタンに割り当てる
|
||||||
if (Input.GetKeyDown(KeyCode.Backspace))
|
if (SimpleInput.GetKeyDown(KeyCode.Backspace))
|
||||||
{
|
{
|
||||||
if (OnBackButton != null)
|
if (OnBackButton != null)
|
||||||
OnBackButton();
|
OnBackButton();
|
||||||
@ -507,7 +509,7 @@ namespace MagicaCloth2
|
|||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
// マウスボタンダウン
|
// マウスボタンダウン
|
||||||
if (Input.GetMouseButtonDown(i))
|
if (SimpleInput.GetMouseButtonDown(i))
|
||||||
{
|
{
|
||||||
if (IsUI())
|
if (IsUI())
|
||||||
continue;
|
continue;
|
||||||
@ -519,46 +521,46 @@ namespace MagicaCloth2
|
|||||||
mouseDown[i] = true;
|
mouseDown[i] = true;
|
||||||
|
|
||||||
// 入力位置を記録
|
// 入力位置を記録
|
||||||
downPos[i] = Input.mousePosition;
|
downPos[i] = SimpleInput.mousePosition;
|
||||||
mouseOldMovePos[i] = Input.mousePosition;
|
mouseOldMovePos[i] = SimpleInput.mousePosition;
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
flickDownPos[i] = Input.mousePosition;
|
flickDownPos[i] = SimpleInput.mousePosition;
|
||||||
|
|
||||||
// タッチダウンイベント発行
|
// タッチダウンイベント発行
|
||||||
if (OnTouchDown != null)
|
if (OnTouchDown != null)
|
||||||
OnTouchDown(i, Input.mousePosition);
|
OnTouchDown(i, SimpleInput.mousePosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
// マウスボタンアップ
|
// マウスボタンアップ
|
||||||
if (Input.GetMouseButtonUp(i) && mouseDown[i])
|
if (SimpleInput.GetMouseButtonUp(i) && mouseDown[i])
|
||||||
{
|
{
|
||||||
mouseDown[i] = false;
|
mouseDown[i] = false;
|
||||||
|
|
||||||
// フリック判定
|
// フリック判定
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
{
|
{
|
||||||
CheckFlic(i, mouseOldMovePos[i], Input.mousePosition, flickDownPos[i], flickDownTime[i]);
|
CheckFlic(i, mouseOldMovePos[i], SimpleInput.mousePosition, flickDownPos[i], flickDownTime[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
mouseOldMovePos[i] = Vector2.zero;
|
mouseOldMovePos[i] = Vector2.zero;
|
||||||
|
|
||||||
// タッチアップイベント
|
// タッチアップイベント
|
||||||
if (OnTouchUp != null)
|
if (OnTouchUp != null)
|
||||||
OnTouchUp(i, Input.mousePosition);
|
OnTouchUp(i, SimpleInput.mousePosition);
|
||||||
|
|
||||||
// タップ判定
|
// タップ判定
|
||||||
float distcm = Vector2.Distance(downPos[0], Input.mousePosition) / screenDpc;
|
float distcm = Vector2.Distance(downPos[0], SimpleInput.mousePosition) / screenDpc;
|
||||||
if (distcm <= tapRadiusCm)
|
if (distcm <= tapRadiusCm)
|
||||||
{
|
{
|
||||||
if (OnTouchTap != null)
|
if (OnTouchTap != null)
|
||||||
OnTouchTap(i, Input.mousePosition);
|
OnTouchTap(i, SimpleInput.mousePosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 移動
|
// 移動
|
||||||
if (mouseDown[i])
|
if (mouseDown[i])
|
||||||
{
|
{
|
||||||
Vector2 spos = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
|
Vector2 spos = new Vector2(SimpleInput.mousePosition.x, SimpleInput.mousePosition.y);
|
||||||
Vector2 delta = spos - mouseOldMovePos[i];
|
Vector2 delta = spos - mouseOldMovePos[i];
|
||||||
|
|
||||||
if (spos != mouseOldMovePos[i])
|
if (spos != mouseOldMovePos[i])
|
||||||
@ -569,10 +571,10 @@ namespace MagicaCloth2
|
|||||||
|
|
||||||
// 移動通知(現在スクリーン座標、速度(スクリーン比率/s)、速度(cm/s))
|
// 移動通知(現在スクリーン座標、速度(スクリーン比率/s)、速度(cm/s))
|
||||||
if (OnTouchMove != null)
|
if (OnTouchMove != null)
|
||||||
OnTouchMove(i, Input.mousePosition, CalcScreenRatioVector(delta) / Time.deltaTime, speedcm);
|
OnTouchMove(i, SimpleInput.mousePosition, CalcScreenRatioVector(delta) / Time.deltaTime, speedcm);
|
||||||
}
|
}
|
||||||
|
|
||||||
mouseOldMovePos[i] = Input.mousePosition;
|
mouseOldMovePos[i] = SimpleInput.mousePosition;
|
||||||
|
|
||||||
// フリックダウン位置更新
|
// フリックダウン位置更新
|
||||||
flickDownPos[i] = (flickDownPos[i] + spos) * 0.5f;
|
flickDownPos[i] = (flickDownPos[i] + spos) * 0.5f;
|
||||||
@ -582,7 +584,7 @@ namespace MagicaCloth2
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ピンチイン/アウト
|
// ピンチイン/アウト
|
||||||
float w = Input.GetAxis("Mouse ScrollWheel");
|
float w = SimpleInput.GetMouseScrollWheel();
|
||||||
if (Mathf.Abs(w) > 0.01f)
|
if (Mathf.Abs(w) > 0.01f)
|
||||||
{
|
{
|
||||||
// モバイル入力とスケール感を合わせるために係数を掛ける
|
// モバイル入力とスケール感を合わせるために係数を掛ける
|
||||||
|
|||||||
@ -9,3 +9,10 @@ MonoImporter:
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Assets/External/MagicaCloth2/Example (Can be deleted)/DemoScenes/CoreRP/UnityChanKAGURA_CoreRP.unity
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Block a user