Fix : Max 스크립트 추가 패치

This commit is contained in:
KINDNICK 2025-08-31 22:13:13 +09:00
parent 6ddf7fb837
commit 8f02ce37a3
5 changed files with 1399 additions and 738 deletions

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using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class HumanBoneNameCopier : EditorWindow
{
private GameObject sourceAvatar;
private GameObject targetAvatar;
private Vector2 scrollPosition;
private bool showAdvancedOptions = false;
private bool copyAllBones = true;
private Dictionary<HumanBodyBones, bool> boneSelection = new Dictionary<HumanBodyBones, bool>();
[MenuItem("Tools/Human Bone Name Copier")]
public static void ShowWindow()
{
GetWindow<HumanBoneNameCopier>("Human Bone Name Copier");
}
private void OnEnable()
{
InitializeBoneSelection();
}
private void InitializeBoneSelection()
{
boneSelection.Clear();
foreach (HumanBodyBones bone in System.Enum.GetValues(typeof(HumanBodyBones)))
{
if (bone != HumanBodyBones.LastBone)
{
boneSelection[bone] = true;
}
}
}
private void OnGUI()
{
GUILayout.Label("Human Bone Name Copier", EditorStyles.boldLabel);
EditorGUILayout.Space();
// 소스 아바타 선택
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Source Avatar:", GUILayout.Width(100));
sourceAvatar = (GameObject)EditorGUILayout.ObjectField(sourceAvatar, typeof(GameObject), true);
EditorGUILayout.EndHorizontal();
// 타겟 아바타 선택
EditorGUILayout.BeginHorizontal();
GUILayout.Label("Target Avatar:", GUILayout.Width(100));
targetAvatar = (GameObject)EditorGUILayout.ObjectField(targetAvatar, typeof(GameObject), true);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// 고급 옵션 토글
showAdvancedOptions = EditorGUILayout.Foldout(showAdvancedOptions, "Advanced Options");
if (showAdvancedOptions)
{
EditorGUI.indentLevel++;
copyAllBones = EditorGUILayout.Toggle("Copy All Bones", copyAllBones);
if (!copyAllBones)
{
EditorGUILayout.Space();
GUILayout.Label("Select Bones to Copy:", EditorStyles.boldLabel);
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition, GUILayout.Height(200));
foreach (var bone in boneSelection)
{
boneSelection[bone.Key] = EditorGUILayout.Toggle(bone.Key.ToString(), bone.Value);
}
EditorGUILayout.EndScrollView();
}
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
// 정보 표시
if (sourceAvatar != null)
{
var sourceAnimator = sourceAvatar.GetComponent<Animator>();
if (sourceAnimator != null && sourceAnimator.avatar != null)
{
EditorGUILayout.HelpBox($"Source Avatar: {sourceAvatar.name}\n" +
$"Human Bone Count: {GetHumanBoneCount(sourceAnimator)}",
MessageType.Info);
}
}
if (targetAvatar != null)
{
var targetAnimator = targetAvatar.GetComponent<Animator>();
if (targetAnimator != null && targetAnimator.avatar != null)
{
EditorGUILayout.HelpBox($"Target Avatar: {targetAvatar.name}\n" +
$"Human Bone Count: {GetHumanBoneCount(targetAnimator)}",
MessageType.Info);
}
}
EditorGUILayout.Space();
// 버튼들
EditorGUILayout.BeginHorizontal();
GUI.enabled = sourceAvatar != null && targetAvatar != null;
if (GUILayout.Button("Copy Bone Names"))
{
CopyBoneNames();
}
if (GUILayout.Button("Preview Changes"))
{
PreviewChanges();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// 추가 기능 버튼
EditorGUILayout.BeginHorizontal();
GUI.enabled = targetAvatar != null;
if (GUILayout.Button("Add 'zindnick : ' to Non-Human Bones"))
{
AddPrefixToNonHumanBones();
}
GUI.enabled = true;
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
if (GUILayout.Button("Clear Selection"))
{
sourceAvatar = null;
targetAvatar = null;
}
}
private int GetHumanBoneCount(Animator animator)
{
if (animator == null || animator.avatar == null) return 0;
int count = 0;
for (int i = 0; i < (int)HumanBodyBones.LastBone; i++)
{
if (animator.GetBoneTransform((HumanBodyBones)i) != null)
{
count++;
}
}
return count;
}
private void CopyBoneNames()
{
if (sourceAvatar == null || targetAvatar == null)
{
EditorUtility.DisplayDialog("Error", "Please select both source and target avatars.", "OK");
return;
}
var sourceAnimator = sourceAvatar.GetComponent<Animator>();
var targetAnimator = targetAvatar.GetComponent<Animator>();
if (sourceAnimator == null || sourceAnimator.avatar == null)
{
EditorUtility.DisplayDialog("Error", "Source avatar must have an Animator component with a valid Avatar.", "OK");
return;
}
if (targetAnimator == null || targetAnimator.avatar == null)
{
EditorUtility.DisplayDialog("Error", "Target avatar must have an Animator component with a valid Avatar.", "OK");
return;
}
Undo.RecordObject(targetAvatar, "Copy Human Bone Names");
int copiedCount = 0;
for (int i = 0; i < (int)HumanBodyBones.LastBone; i++)
{
HumanBodyBones bone = (HumanBodyBones)i;
if (!copyAllBones && boneSelection.ContainsKey(bone) && !boneSelection[bone])
{
continue;
}
Transform sourceBone = sourceAnimator.GetBoneTransform(bone);
Transform targetBone = targetAnimator.GetBoneTransform(bone);
if (sourceBone != null && targetBone != null)
{
targetBone.name = sourceBone.name;
copiedCount++;
}
}
EditorUtility.SetDirty(targetAvatar);
AssetDatabase.SaveAssets();
EditorUtility.DisplayDialog("Success",
$"Successfully copied {copiedCount} bone names from {this.sourceAvatar.name} to {this.targetAvatar.name}.",
"OK");
}
private void PreviewChanges()
{
if (sourceAvatar == null || targetAvatar == null)
{
EditorUtility.DisplayDialog("Error", "Please select both source and target avatars.", "OK");
return;
}
var sourceAnimator = sourceAvatar.GetComponent<Animator>();
var targetAnimator = targetAvatar.GetComponent<Animator>();
if (sourceAnimator == null || sourceAnimator.avatar == null)
{
EditorUtility.DisplayDialog("Error", "Source avatar must have an Animator component with a valid Avatar.", "OK");
return;
}
if (targetAnimator == null || targetAnimator.avatar == null)
{
EditorUtility.DisplayDialog("Error", "Target avatar must have an Animator component with a valid Avatar.", "OK");
return;
}
string previewText = "Preview of bone name changes:\n\n";
for (int i = 0; i < (int)HumanBodyBones.LastBone; i++)
{
HumanBodyBones bone = (HumanBodyBones)i;
if (!copyAllBones && boneSelection.ContainsKey(bone) && !boneSelection[bone])
{
continue;
}
Transform sourceBone = sourceAnimator.GetBoneTransform(bone);
Transform targetBone = targetAnimator.GetBoneTransform(bone);
if (sourceBone != null && targetBone != null)
{
previewText += $"{bone}: {targetBone.name} → {sourceBone.name}\n";
}
}
EditorUtility.DisplayDialog("Preview", previewText, "OK");
}
private void AddPrefixToNonHumanBones()
{
if (targetAvatar == null)
{
EditorUtility.DisplayDialog("Error", "Please select a target avatar.", "OK");
return;
}
var targetAnimator = targetAvatar.GetComponent<Animator>();
if (targetAnimator == null || targetAnimator.avatar == null)
{
EditorUtility.DisplayDialog("Error", "Target avatar must have an Animator component with a valid Avatar.", "OK");
return;
}
// 휴먼본 목록 수집
HashSet<Transform> humanBones = new HashSet<Transform>();
for (int i = 0; i < (int)HumanBodyBones.LastBone; i++)
{
Transform humanBone = targetAnimator.GetBoneTransform((HumanBodyBones)i);
if (humanBone != null)
{
humanBones.Add(humanBone);
}
}
Undo.RecordObject(targetAvatar, "Add Prefix to Non-Human Bones");
int modifiedCount = 0;
Transform[] allTransforms = targetAvatar.GetComponentsInChildren<Transform>();
foreach (Transform transform in allTransforms)
{
// 휴먼본이 아니고, 이미 접두사가 없는 경우에만 추가
if (!humanBones.Contains(transform) && !transform.name.StartsWith("zindnick : "))
{
transform.name = "zindnick : " + transform.name;
modifiedCount++;
}
}
EditorUtility.SetDirty(targetAvatar);
AssetDatabase.SaveAssets();
EditorUtility.DisplayDialog("Success",
$"Successfully added 'zindnick : ' prefix to {modifiedCount} non-human bones in {targetAvatar.name}.",
"OK");
}
}

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using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// 아바타의 휴먼본 이름을 Unity Human Bone 기준으로 변환하는 에디터 툴
/// 3ds Max Biped이나 다른 본 구조를 Unity 표준 이름으로 변환
/// </summary>
public class HumanBoneRenamer : EditorWindow
{
private Avatar targetAvatar;
private GameObject targetGameObject;
private bool showMapping = false;
private Vector2 scrollPosition;
// Unity Human Bone 매핑 테이블
private static readonly Dictionary<HumanBodyBones, string> humanBoneNames = new Dictionary<HumanBodyBones, string>()
{
// Body
{ HumanBodyBones.Hips, "Hips" },
{ HumanBodyBones.Spine, "Spine" },
{ HumanBodyBones.Chest, "Chest" },
{ HumanBodyBones.UpperChest, "UpperChest" },
{ HumanBodyBones.Neck, "Neck" },
{ HumanBodyBones.Head, "Head" },
// Left Arm
{ HumanBodyBones.LeftShoulder, "LeftShoulder" },
{ HumanBodyBones.LeftUpperArm, "LeftUpperArm" },
{ HumanBodyBones.LeftLowerArm, "LeftLowerArm" },
{ HumanBodyBones.LeftHand, "LeftHand" },
// Right Arm
{ HumanBodyBones.RightShoulder, "RightShoulder" },
{ HumanBodyBones.RightUpperArm, "RightUpperArm" },
{ HumanBodyBones.RightLowerArm, "RightLowerArm" },
{ HumanBodyBones.RightHand, "RightHand" },
// Left Leg
{ HumanBodyBones.LeftUpperLeg, "LeftUpperLeg" },
{ HumanBodyBones.LeftLowerLeg, "LeftLowerLeg" },
{ HumanBodyBones.LeftFoot, "LeftFoot" },
{ HumanBodyBones.LeftToes, "LeftToes" },
// Right Leg
{ HumanBodyBones.RightUpperLeg, "RightUpperLeg" },
{ HumanBodyBones.RightLowerLeg, "RightLowerLeg" },
{ HumanBodyBones.RightFoot, "RightFoot" },
{ HumanBodyBones.RightToes, "RightToes" },
// Left Hand Fingers
{ HumanBodyBones.LeftThumbProximal, "LeftThumbProximal" },
{ HumanBodyBones.LeftThumbIntermediate, "LeftThumbIntermediate" },
{ HumanBodyBones.LeftThumbDistal, "LeftThumbDistal" },
{ HumanBodyBones.LeftIndexProximal, "LeftIndexProximal" },
{ HumanBodyBones.LeftIndexIntermediate, "LeftIndexIntermediate" },
{ HumanBodyBones.LeftIndexDistal, "LeftIndexDistal" },
{ HumanBodyBones.LeftMiddleProximal, "LeftMiddleProximal" },
{ HumanBodyBones.LeftMiddleIntermediate, "LeftMiddleIntermediate" },
{ HumanBodyBones.LeftMiddleDistal, "LeftMiddleDistal" },
{ HumanBodyBones.LeftRingProximal, "LeftRingProximal" },
{ HumanBodyBones.LeftRingIntermediate, "LeftRingIntermediate" },
{ HumanBodyBones.LeftRingDistal, "LeftRingDistal" },
{ HumanBodyBones.LeftLittleProximal, "LeftLittleProximal" },
{ HumanBodyBones.LeftLittleIntermediate, "LeftLittleIntermediate" },
{ HumanBodyBones.LeftLittleDistal, "LeftLittleDistal" },
// Right Hand Fingers
{ HumanBodyBones.RightThumbProximal, "RightThumbProximal" },
{ HumanBodyBones.RightThumbIntermediate, "RightThumbIntermediate" },
{ HumanBodyBones.RightThumbDistal, "RightThumbDistal" },
{ HumanBodyBones.RightIndexProximal, "RightIndexProximal" },
{ HumanBodyBones.RightIndexIntermediate, "RightIndexIntermediate" },
{ HumanBodyBones.RightIndexDistal, "RightIndexDistal" },
{ HumanBodyBones.RightMiddleProximal, "RightMiddleProximal" },
{ HumanBodyBones.RightMiddleIntermediate, "RightMiddleIntermediate" },
{ HumanBodyBones.RightMiddleDistal, "RightMiddleDistal" },
{ HumanBodyBones.RightRingProximal, "RightRingProximal" },
{ HumanBodyBones.RightRingIntermediate, "RightRingIntermediate" },
{ HumanBodyBones.RightRingDistal, "RightRingDistal" },
{ HumanBodyBones.RightLittleProximal, "RightLittleProximal" },
{ HumanBodyBones.RightLittleIntermediate, "RightLittleIntermediate" },
{ HumanBodyBones.RightLittleDistal, "RightLittleDistal" }
};
[MenuItem("Tools/Human Bone Renamer")]
public static void ShowWindow()
{
GetWindow<HumanBoneRenamer>("Human Bone Renamer");
}
private void OnGUI()
{
GUILayout.Label("Human Bone Renamer", EditorStyles.boldLabel);
GUILayout.Label("아바타의 휴먼본 이름을 Unity 표준으로 변환", EditorStyles.helpBox);
EditorGUILayout.Space();
// 아바타 또는 GameObject 참조
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Target:", GUILayout.Width(60));
targetAvatar = EditorGUILayout.ObjectField(targetAvatar, typeof(Avatar), false) as Avatar;
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("또는:", GUILayout.Width(60));
targetGameObject = EditorGUILayout.ObjectField(targetGameObject, typeof(GameObject), true) as GameObject;
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// 매핑 정보 표시 토글
showMapping = EditorGUILayout.Foldout(showMapping, "매핑 정보 보기");
if (showMapping)
{
ShowMappingInfo();
}
EditorGUILayout.Space();
// 변환 버튼들
EditorGUILayout.BeginHorizontal();
GUI.enabled = (targetAvatar != null || targetGameObject != null);
if (GUILayout.Button("휴먼본 이름 변환", GUILayout.Height(30)))
{
RenameHumanBones();
}
if (GUILayout.Button("미리보기", GUILayout.Height(30)))
{
PreviewRenaming();
}
GUI.enabled = true;
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// 도움말
EditorGUILayout.HelpBox(
"사용법:\n" +
"1. Avatar 또는 GameObject를 참조해주세요\n" +
"2. '미리보기'로 변경될 이름을 확인하세요\n" +
"3. '휴먼본 이름 변환'을 클릭하여 실행하세요\n\n" +
"지원하는 본 구조:\n" +
"• 3ds Max Biped (Bip001 Pelvis, etc.)\n" +
"• Mixamo 본 구조\n" +
"• 기타 휴머노이드 본 구조",
MessageType.Info);
}
private void ShowMappingInfo()
{
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition, GUILayout.Height(200));
EditorGUILayout.LabelField("Unity Human Bone 목록:", EditorStyles.boldLabel);
foreach (var bone in humanBoneNames)
{
if (bone.Key != HumanBodyBones.LastBone)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(bone.Key.ToString(), GUILayout.Width(200));
EditorGUILayout.LabelField("→", GUILayout.Width(20));
EditorGUILayout.LabelField(bone.Value);
EditorGUILayout.EndHorizontal();
}
}
EditorGUILayout.EndScrollView();
}
private void PreviewRenaming()
{
var bones = GetHumanBones();
if (bones.Count == 0)
{
EditorUtility.DisplayDialog("오류", "휴먼본을 찾을 수 없습니다.", "확인");
return;
}
string preview = "변경될 본 이름:\n\n";
int changeCount = 0;
foreach (var bone in bones)
{
if (humanBoneNames.TryGetValue(bone.Key, out string newName))
{
if (bone.Value.name != newName)
{
preview += $"{bone.Value.name} → {newName}\n";
changeCount++;
}
}
}
if (changeCount == 0)
{
preview += "변경할 본이 없습니다. (이미 Unity 표준 이름)";
}
else
{
preview = $"총 {changeCount}개 본 이름이 변경됩니다:\n\n" + preview;
}
EditorUtility.DisplayDialog("미리보기", preview, "확인");
}
private void RenameHumanBones()
{
var bones = GetHumanBones();
if (bones.Count == 0)
{
EditorUtility.DisplayDialog("오류", "휴먼본을 찾을 수 없습니다.", "확인");
return;
}
// Undo 등록
var transforms = new List<Transform>();
foreach (var bone in bones)
{
transforms.Add(bone.Value);
}
Undo.RecordObjects(transforms.ToArray(), "Rename Human Bones");
int changeCount = 0;
foreach (var bone in bones)
{
if (humanBoneNames.TryGetValue(bone.Key, out string newName))
{
if (bone.Value.name != newName)
{
Debug.Log($"[Human Bone Renamer] {bone.Value.name} → {newName}");
bone.Value.name = newName;
changeCount++;
}
}
}
if (changeCount > 0)
{
EditorUtility.DisplayDialog("완료", $"{changeCount}개 휴먼본의 이름이 Unity 표준으로 변경되었습니다.", "확인");
// Scene을 Dirty로 마킹
if (targetGameObject != null)
{
EditorUtility.SetDirty(targetGameObject);
}
}
else
{
EditorUtility.DisplayDialog("정보", "변경할 본이 없습니다. 이미 Unity 표준 이름을 사용하고 있습니다.", "확인");
}
}
private Dictionary<HumanBodyBones, Transform> GetHumanBones()
{
Dictionary<HumanBodyBones, Transform> bones = new Dictionary<HumanBodyBones, Transform>();
if (targetAvatar != null)
{
// Avatar에서 휴먼본 가져오기
if (targetAvatar.isHuman)
{
var humanDescription = targetAvatar.humanDescription;
foreach (var humanBone in humanDescription.human)
{
if (System.Enum.TryParse<HumanBodyBones>(humanBone.humanName, out HumanBodyBones boneType))
{
// Avatar의 경우 직접 Transform을 가져올 수 없으므로 GameObject를 통해 찾아야 함
// 이 경우 GameObject도 함께 제공해야 함
}
}
}
}
if (targetGameObject != null)
{
// GameObject에서 Animator를 찾아서 휴먼본 가져오기
Animator animator = targetGameObject.GetComponent<Animator>();
if (animator != null && animator.avatar != null && animator.avatar.isHuman)
{
foreach (HumanBodyBones boneType in System.Enum.GetValues(typeof(HumanBodyBones)))
{
if (boneType != HumanBodyBones.LastBone)
{
Transform boneTransform = animator.GetBoneTransform(boneType);
if (boneTransform != null)
{
bones[boneType] = boneTransform;
}
}
}
}
else
{
// Animator가 없거나 휴먼 아바타가 아닌 경우, 이름으로 추측해서 찾기
bones = FindBonesbyName(targetGameObject.transform);
}
}
return bones;
}
private Dictionary<HumanBodyBones, Transform> FindBonesbyName(Transform root)
{
Dictionary<HumanBodyBones, Transform> bones = new Dictionary<HumanBodyBones, Transform>();
Transform[] allTransforms = root.GetComponentsInChildren<Transform>();
// 3ds Max Biped 매핑
Dictionary<string, HumanBodyBones> bipedMapping = new Dictionary<string, HumanBodyBones>()
{
// Body
{ "Bip001 Pelvis", HumanBodyBones.Hips },
{ "Bip001 Spine", HumanBodyBones.Spine },
{ "Bip001 Spine1", HumanBodyBones.Chest },
{ "Bip001 Neck", HumanBodyBones.Neck },
{ "Bip001 Head", HumanBodyBones.Head },
// Left Arm
{ "Bip001 L Clavicle", HumanBodyBones.LeftShoulder },
{ "Bip001 L UpperArm", HumanBodyBones.LeftUpperArm },
{ "Bip001 L Forearm", HumanBodyBones.LeftLowerArm },
{ "Bip001 L Hand", HumanBodyBones.LeftHand },
// Right Arm
{ "Bip001 R Clavicle", HumanBodyBones.RightShoulder },
{ "Bip001 R UpperArm", HumanBodyBones.RightUpperArm },
{ "Bip001 R Forearm", HumanBodyBones.RightLowerArm },
{ "Bip001 R Hand", HumanBodyBones.RightHand },
// Left Leg
{ "Bip001 L Thigh", HumanBodyBones.LeftUpperLeg },
{ "Bip001 L Calf", HumanBodyBones.LeftLowerLeg },
{ "Bip001 L Foot", HumanBodyBones.LeftFoot },
{ "Bip001 L Toe0", HumanBodyBones.LeftToes },
// Right Leg
{ "Bip001 R Thigh", HumanBodyBones.RightUpperLeg },
{ "Bip001 R Calf", HumanBodyBones.RightLowerLeg },
{ "Bip001 R Foot", HumanBodyBones.RightFoot },
{ "Bip001 R Toe0", HumanBodyBones.RightToes },
// Left Hand Fingers
{ "Bip001 L Finger0", HumanBodyBones.LeftThumbProximal },
{ "Bip001 L Finger01", HumanBodyBones.LeftThumbIntermediate },
{ "Bip001 L Finger02", HumanBodyBones.LeftThumbDistal },
{ "Bip001 L Finger1", HumanBodyBones.LeftIndexProximal },
{ "Bip001 L Finger11", HumanBodyBones.LeftIndexIntermediate },
{ "Bip001 L Finger12", HumanBodyBones.LeftIndexDistal },
{ "Bip001 L Finger2", HumanBodyBones.LeftMiddleProximal },
{ "Bip001 L Finger21", HumanBodyBones.LeftMiddleIntermediate },
{ "Bip001 L Finger22", HumanBodyBones.LeftMiddleDistal },
{ "Bip001 L Finger3", HumanBodyBones.LeftRingProximal },
{ "Bip001 L Finger31", HumanBodyBones.LeftRingIntermediate },
{ "Bip001 L Finger32", HumanBodyBones.LeftRingDistal },
{ "Bip001 L Finger4", HumanBodyBones.LeftLittleProximal },
{ "Bip001 L Finger41", HumanBodyBones.LeftLittleIntermediate },
{ "Bip001 L Finger42", HumanBodyBones.LeftLittleDistal },
// Right Hand Fingers
{ "Bip001 R Finger0", HumanBodyBones.RightThumbProximal },
{ "Bip001 R Finger01", HumanBodyBones.RightThumbIntermediate },
{ "Bip001 R Finger02", HumanBodyBones.RightThumbDistal },
{ "Bip001 R Finger1", HumanBodyBones.RightIndexProximal },
{ "Bip001 R Finger11", HumanBodyBones.RightIndexIntermediate },
{ "Bip001 R Finger12", HumanBodyBones.RightIndexDistal },
{ "Bip001 R Finger2", HumanBodyBones.RightMiddleProximal },
{ "Bip001 R Finger21", HumanBodyBones.RightMiddleIntermediate },
{ "Bip001 R Finger22", HumanBodyBones.RightMiddleDistal },
{ "Bip001 R Finger3", HumanBodyBones.RightRingProximal },
{ "Bip001 R Finger31", HumanBodyBones.RightRingIntermediate },
{ "Bip001 R Finger32", HumanBodyBones.RightRingDistal },
{ "Bip001 R Finger4", HumanBodyBones.RightLittleProximal },
{ "Bip001 R Finger41", HumanBodyBones.RightLittleIntermediate },
{ "Bip001 R Finger42", HumanBodyBones.RightLittleDistal }
};
// 이름으로 본 찾기
foreach (Transform t in allTransforms)
{
if (bipedMapping.TryGetValue(t.name, out HumanBodyBones boneType))
{
bones[boneType] = t;
}
}
return bones;
}
}

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