ADD: 방송 및 모션촬영 씬 업로드
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22
Assets/External/MagicaCloth2/Scripts/Core/Cloth/ClothDisableMode.cs
vendored
Normal file
22
Assets/External/MagicaCloth2/Scripts/Core/Cloth/ClothDisableMode.cs
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@ -0,0 +1,22 @@
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// Magica Cloth 2.
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// Copyright (c) 2026 MagicaSoft.
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// https://magicasoft.jp
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namespace MagicaCloth2
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{
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/// <summary>
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/// Simulation Disable Mode
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/// </summary>
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public enum ClothDisableMode
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{
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/// <summary>
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/// Reset the simulation.
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/// </summary>
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Reset = 0,
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/// <summary>
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/// Maintain the simulation.
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/// </summary>
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Keep = 1,
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}
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}
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18
Assets/External/MagicaCloth2/Scripts/Core/Cloth/ClothDisableMode.cs.meta
vendored
Normal file
18
Assets/External/MagicaCloth2/Scripts/Core/Cloth/ClothDisableMode.cs.meta
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packageName: Magica Cloth 2
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packageVersion: 2.17.1
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assetPath: Assets/External/MagicaCloth2/Scripts/Core/Cloth/ClothDisableMode.cs
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uploadId: 863068
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@ -208,6 +208,7 @@ Shader "Leaf Shader"
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@ -628,7 +629,7 @@ Shader "Leaf Shader"
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float Metallic = 0.0;
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float AlphaClipThresholdShadow = 0.5;
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@ -899,6 +900,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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#define ASE_VERSION 19904
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#define ASE_SRP_VERSION -1
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@ -1259,6 +1261,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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#define ASE_VERSION 19904
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#define ASE_SRP_VERSION -1
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@ -1593,6 +1596,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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@ -1924,6 +1928,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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#define ASE_SRP_VERSION -1
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@ -2235,6 +2240,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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@ -2639,6 +2645,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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#define ASE_VERSION 19904
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@ -3048,7 +3055,7 @@ Shader "Leaf Shader"
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@ -3192,6 +3199,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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#define ASE_VERSION 19904
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#define ASE_SRP_VERSION -1
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@ -3525,6 +3533,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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#define ASE_VERSION 19904
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#define ASE_SRP_VERSION -1
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@ -3859,6 +3868,7 @@ Shader "Leaf Shader"
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#define ASE_FOG 1
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#pragma multi_compile_fragment _ DEBUG_DISPLAY
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#define ASE_OPAQUE_KEEP_ALPHA
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#define _EMISSION
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Reference in New Issue
Block a user