ADD: 레드 리허설용 파일
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8
Assets/Scripts/YAMO_Scripts/BlendShapeLink.meta
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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|
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namespace YAMO.BlendShapeLink.EditorTools
|
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{
|
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[CustomEditor(typeof(BlendShapeLink))]
|
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public class BlendShapeLinkEditor : Editor
|
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{
|
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SerializedProperty _rules;
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|
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string[] _blendShapeNames; // index i = 블렌드셰이프 i 의 이름
|
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int _blendShapeCount;
|
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|
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void OnEnable()
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{
|
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_rules = serializedObject.FindProperty(nameof(BlendShapeLink.rules));
|
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RefreshBlendShapeNames();
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}
|
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|
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void RefreshBlendShapeNames()
|
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{
|
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var link = (BlendShapeLink)target;
|
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var smr = link.GetComponent<SkinnedMeshRenderer>();
|
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if (smr == null || smr.sharedMesh == null)
|
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{
|
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_blendShapeNames = new string[0];
|
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_blendShapeCount = 0;
|
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return;
|
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}
|
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|
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var mesh = smr.sharedMesh;
|
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_blendShapeCount = mesh.blendShapeCount;
|
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_blendShapeNames = new string[_blendShapeCount];
|
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for (int i = 0; i < _blendShapeCount; i++)
|
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_blendShapeNames[i] = mesh.GetBlendShapeName(i);
|
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}
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|
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public override void OnInspectorGUI()
|
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{
|
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serializedObject.Update();
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|
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var smr = ((BlendShapeLink)target).GetComponent<SkinnedMeshRenderer>();
|
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|
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if (smr == null || smr.sharedMesh == null)
|
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{
|
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EditorGUILayout.HelpBox("SkinnedMeshRenderer 또는 sharedMesh 가 없습니다.", MessageType.Warning);
|
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return;
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}
|
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if (_blendShapeCount != smr.sharedMesh.blendShapeCount)
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RefreshBlendShapeNames();
|
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|
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if (_blendShapeCount == 0)
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{
|
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EditorGUILayout.HelpBox("이 메쉬에는 블렌드셰이프가 없습니다.", MessageType.Warning);
|
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return;
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}
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EditorGUILayout.HelpBox("이 컴포넌트는 플레이 모드에서만 동작합니다.", MessageType.None);
|
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|
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EditorGUILayout.Space(6);
|
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EditorGUILayout.LabelField("Link Rules", EditorStyles.boldLabel);
|
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|
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for (int i = 0; i < _rules.arraySize; i++)
|
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{
|
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var rule = _rules.GetArrayElementAtIndex(i);
|
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var sourceIndex = rule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.sourceIndex));
|
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var targetIndex = rule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.targetIndex));
|
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var multiplier = rule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.multiplier));
|
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var enabledProp = rule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.enabled));
|
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|
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EditorGUILayout.BeginVertical("box");
|
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|
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EditorGUILayout.BeginHorizontal();
|
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enabledProp.boolValue = EditorGUILayout.ToggleLeft($"Rule {i}", enabledProp.boolValue, GUILayout.Width(80));
|
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GUILayout.FlexibleSpace();
|
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if (GUILayout.Button("▲", GUILayout.Width(24)) && i > 0)
|
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_rules.MoveArrayElement(i, i - 1);
|
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if (GUILayout.Button("▼", GUILayout.Width(24)) && i < _rules.arraySize - 1)
|
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_rules.MoveArrayElement(i, i + 1);
|
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if (GUILayout.Button("X", GUILayout.Width(24)))
|
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{
|
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_rules.DeleteArrayElementAtIndex(i);
|
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EditorGUILayout.EndHorizontal();
|
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EditorGUILayout.EndVertical();
|
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break;
|
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}
|
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EditorGUILayout.EndHorizontal();
|
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|
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DrawBlendShapePicker("Source", i, true);
|
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DrawBlendShapePicker("Target", i, false);
|
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|
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multiplier.floatValue = EditorGUILayout.FloatField(
|
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new GUIContent("Multiplier", "Source 값에 곱해질 배율. 1 = 그대로, 0.5 = 절반"),
|
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multiplier.floatValue);
|
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|
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var modeProp = rule.FindPropertyRelative("mode");
|
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if (modeProp != null)
|
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{
|
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EditorGUILayout.PropertyField(modeProp,
|
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new GUIContent("Mode",
|
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"Multiply: source 는 그대로 두고 target 에 값 기여.\n" +
|
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"Override: target 에 값 기여 후 source 를 0 으로 리셋 (값 이전/swap)."));
|
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}
|
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|
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if (sourceIndex.intValue >= 0 && targetIndex.intValue >= 0 &&
|
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sourceIndex.intValue == targetIndex.intValue)
|
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{
|
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EditorGUILayout.HelpBox(
|
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"Source 와 Target 이 같음 → 자기 자신을 Multiplier 로 감쇠합니다. " +
|
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"애니메이션이 매 프레임 값을 새로 써주지 않으면 0 으로 수렴하니 주의.",
|
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MessageType.Info);
|
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}
|
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|
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EditorGUILayout.EndVertical();
|
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EditorGUILayout.Space(2);
|
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}
|
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|
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EditorGUILayout.Space(4);
|
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if (GUILayout.Button("+ Add Rule"))
|
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{
|
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_rules.arraySize++;
|
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var newRule = _rules.GetArrayElementAtIndex(_rules.arraySize - 1);
|
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newRule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.sourceIndex)).intValue = -1;
|
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newRule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.targetIndex)).intValue = -1;
|
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newRule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.multiplier)).floatValue = 1f;
|
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newRule.FindPropertyRelative(nameof(BlendShapeLink.LinkRule.enabled)).boolValue = true;
|
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}
|
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|
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EditorGUILayout.Space(4);
|
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EditorGUILayout.HelpBox(
|
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"• 같은 Target 에 여러 규칙이 걸리면, (Source × Multiplier) 중 가장 큰 값이 Target 에 덮어써집니다 (Max 방식).\n" +
|
||||
"• Mode = Override 인 규칙은 Source 를 0 으로 리셋합니다. 서로 독립적인 셰이프키 사이의 '값 이전' 용도.",
|
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MessageType.Info);
|
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|
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if (serializedObject.ApplyModifiedProperties())
|
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{
|
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if (!Application.isPlaying)
|
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EditorUtility.SetDirty(target);
|
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}
|
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}
|
||||
|
||||
/// <summary>블렌드셰이프 인덱스를 검색 가능한 드롭다운(AdvancedDropdown)으로 선택.</summary>
|
||||
void DrawBlendShapePicker(string label, int ruleIndex, bool isSource)
|
||||
{
|
||||
var link = (BlendShapeLink)target;
|
||||
var rule = link.rules[ruleIndex];
|
||||
int cur = isSource ? rule.sourceIndex : rule.targetIndex;
|
||||
|
||||
string currentLabel = (cur >= 0 && cur < _blendShapeCount)
|
||||
? $"{cur}: {_blendShapeNames[cur]}"
|
||||
: "(None)";
|
||||
|
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var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
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var labelRect = new Rect(rect.x, rect.y, EditorGUIUtility.labelWidth, rect.height);
|
||||
var buttonRect = new Rect(labelRect.xMax, rect.y, rect.width - EditorGUIUtility.labelWidth, rect.height);
|
||||
|
||||
EditorGUI.LabelField(labelRect, label);
|
||||
|
||||
if (EditorGUI.DropdownButton(buttonRect, new GUIContent(currentLabel), FocusType.Keyboard))
|
||||
{
|
||||
Debug.Log($"[BlendShapeLink] Dropdown opened. rule={ruleIndex}, field={(isSource ? "Source" : "Target")}, current={cur}");
|
||||
|
||||
// 콜백이 비동기로 호출되므로 SerializedProperty 대신 타겟 오브젝트와 인덱스만 캡처.
|
||||
var capturedLink = link;
|
||||
int capturedRuleIndex = ruleIndex;
|
||||
bool capturedIsSource = isSource;
|
||||
|
||||
var dropdown = new BlendShapeDropdown(
|
||||
new AdvancedDropdownState(),
|
||||
_blendShapeNames,
|
||||
selectedIndex =>
|
||||
{
|
||||
Debug.Log($"[BlendShapeLink] Dropdown callback: selectedIndex={selectedIndex}, ruleIndex={capturedRuleIndex}, isSource={capturedIsSource}, linkNull={capturedLink == null}");
|
||||
|
||||
if (capturedLink == null)
|
||||
{
|
||||
Debug.LogWarning("[BlendShapeLink] target link is null — 객체가 파괴되었거나 선택이 해제됨");
|
||||
return;
|
||||
}
|
||||
if (capturedRuleIndex < 0 || capturedRuleIndex >= capturedLink.rules.Count)
|
||||
{
|
||||
Debug.LogWarning($"[BlendShapeLink] ruleIndex {capturedRuleIndex} 범위 밖 (rules.Count={capturedLink.rules.Count})");
|
||||
return;
|
||||
}
|
||||
|
||||
Undo.RecordObject(capturedLink, "Change BlendShape Link");
|
||||
var r = capturedLink.rules[capturedRuleIndex];
|
||||
int before = capturedIsSource ? r.sourceIndex : r.targetIndex;
|
||||
if (capturedIsSource)
|
||||
r.sourceIndex = selectedIndex;
|
||||
else
|
||||
r.targetIndex = selectedIndex;
|
||||
int after = capturedIsSource ? r.sourceIndex : r.targetIndex;
|
||||
EditorUtility.SetDirty(capturedLink);
|
||||
|
||||
Debug.Log($"[BlendShapeLink] Assignment done: {(capturedIsSource ? "sourceIndex" : "targetIndex")} {before} → {after}");
|
||||
|
||||
Repaint();
|
||||
});
|
||||
dropdown.Show(buttonRect);
|
||||
}
|
||||
}
|
||||
|
||||
// ──────────────────────────────────────────────
|
||||
// AdvancedDropdown: 검색창 + 스크롤이 있는 팝업
|
||||
// ──────────────────────────────────────────────
|
||||
class ShapeItem : AdvancedDropdownItem
|
||||
{
|
||||
public int shapeIndex;
|
||||
public ShapeItem(string name, int idx) : base(name) { shapeIndex = idx; }
|
||||
}
|
||||
|
||||
class BlendShapeDropdown : AdvancedDropdown
|
||||
{
|
||||
readonly string[] _names;
|
||||
readonly System.Action<int> _onSelect;
|
||||
|
||||
public BlendShapeDropdown(AdvancedDropdownState state, string[] names, System.Action<int> onSelect)
|
||||
: base(state)
|
||||
{
|
||||
_names = names;
|
||||
_onSelect = onSelect;
|
||||
minimumSize = new Vector2(300f, 400f);
|
||||
}
|
||||
|
||||
protected override AdvancedDropdownItem BuildRoot()
|
||||
{
|
||||
Debug.Log($"[BlendShapeLink] BuildRoot called, names.Length={_names.Length}");
|
||||
var root = new AdvancedDropdownItem("BlendShape");
|
||||
|
||||
root.AddChild(new ShapeItem("(None)", -1));
|
||||
|
||||
for (int i = 0; i < _names.Length; i++)
|
||||
root.AddChild(new ShapeItem($"{i}: {_names[i]}", i));
|
||||
|
||||
Debug.Log($"[BlendShapeLink] BuildRoot done, children added");
|
||||
return root;
|
||||
}
|
||||
|
||||
protected override void ItemSelected(AdvancedDropdownItem item)
|
||||
{
|
||||
Debug.Log($"[BlendShapeLink] ItemSelected called. item={item?.name}, isShapeItem={item is ShapeItem}");
|
||||
if (item is ShapeItem si)
|
||||
{
|
||||
Debug.Log($"[BlendShapeLink] → invoking callback with shapeIndex={si.shapeIndex}");
|
||||
_onSelect?.Invoke(si.shapeIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[BlendShapeLink] ItemSelected but item is not ShapeItem: {item?.GetType().Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
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guid: 14ad9710d1e90eb47b57864943c5e455
|
||||
8
Assets/Scripts/YAMO_Scripts/BlendShapeLink/Scripts.meta
Normal file
8
Assets/Scripts/YAMO_Scripts/BlendShapeLink/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a11f56b3c9500aa44b5c30ea70686203
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,121 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YAMO.BlendShapeLink
|
||||
{
|
||||
/// <summary>
|
||||
/// 특정 블렌드셰이프 값에 반응해서 다른 블렌드셰이프 값을 실시간으로 연동시킨다.
|
||||
/// 여러 규칙이 같은 타겟에 걸려 있을 경우, (source * multiplier) 중 Max 값을 타겟에 덮어쓴다.
|
||||
/// 플레이 모드에서만 동작한다.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(SkinnedMeshRenderer))]
|
||||
[AddComponentMenu("YAMO/BlendShape Link")]
|
||||
public class BlendShapeLink : MonoBehaviour
|
||||
{
|
||||
public enum LinkMode
|
||||
{
|
||||
/// <summary>target 에 (source × multiplier) 를 기여. source 는 그대로 둔다.</summary>
|
||||
Multiply = 0,
|
||||
/// <summary>target 에 (source × multiplier) 를 기여하고, source 는 0 으로 리셋.
|
||||
/// 서로 독립적인 블렌드셰이프(EyeBlink ↔ EyeBlinkSmile) 간 값 이전에 사용.</summary>
|
||||
Override = 1,
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class LinkRule
|
||||
{
|
||||
[Tooltip("입력이 될 블렌드셰이프 인덱스")]
|
||||
public int sourceIndex = -1;
|
||||
|
||||
[Tooltip("영향을 받을(덮어쓸) 블렌드셰이프 인덱스")]
|
||||
public int targetIndex = -1;
|
||||
|
||||
[Tooltip("source 값에 곱해질 배율. 1 이면 그대로, 0.5 면 절반만 반영")]
|
||||
public float multiplier = 1f;
|
||||
|
||||
[Tooltip("동작 모드. Multiply: source 유지. Override: source 를 0 으로 리셋해서 target 으로 값 이전")]
|
||||
public LinkMode mode = LinkMode.Multiply;
|
||||
|
||||
[Tooltip("이 규칙을 켤지 여부")]
|
||||
public bool enabled = true;
|
||||
}
|
||||
|
||||
[Tooltip("연동 규칙 목록")]
|
||||
public List<LinkRule> rules = new List<LinkRule>();
|
||||
|
||||
SkinnedMeshRenderer _smr;
|
||||
|
||||
// 타겟 인덱스별로 max(source*multiplier)를 모을 버퍼
|
||||
readonly Dictionary<int, float> _targetMaxBuffer = new Dictionary<int, float>();
|
||||
|
||||
// Override 모드에서 0 으로 리셋해야 할 source 인덱스들
|
||||
readonly HashSet<int> _overrideSources = new HashSet<int>();
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_smr = GetComponent<SkinnedMeshRenderer>();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (_smr == null || _smr.sharedMesh == null)
|
||||
return;
|
||||
|
||||
var mesh = _smr.sharedMesh;
|
||||
int count = mesh.blendShapeCount;
|
||||
if (count == 0 || rules == null || rules.Count == 0)
|
||||
return;
|
||||
|
||||
_targetMaxBuffer.Clear();
|
||||
_overrideSources.Clear();
|
||||
|
||||
// 1단계: 모든 규칙에서 source 값을 읽어 target 별 max 계산
|
||||
// (source 값을 먼저 전부 읽어야 Override 리셋 전의 원본 값이 보존됨)
|
||||
for (int i = 0; i < rules.Count; i++)
|
||||
{
|
||||
var r = rules[i];
|
||||
if (r == null || !r.enabled)
|
||||
continue;
|
||||
if (r.sourceIndex < 0 || r.sourceIndex >= count)
|
||||
continue;
|
||||
if (r.targetIndex < 0 || r.targetIndex >= count)
|
||||
continue;
|
||||
// source == target 은 허용 — "자기 자신의 값을 multiplier 로 감쇠" 용도.
|
||||
// (예: mult=0.5 → A = A × 0.5 로 수신량 절반으로 캡)
|
||||
// 애니메이션이 매 프레임 원본 값을 다시 써주는 환경을 전제로 한다.
|
||||
|
||||
float src = _smr.GetBlendShapeWeight(r.sourceIndex);
|
||||
float v = src * r.multiplier;
|
||||
|
||||
if (_targetMaxBuffer.TryGetValue(r.targetIndex, out float cur))
|
||||
{
|
||||
if (v > cur)
|
||||
_targetMaxBuffer[r.targetIndex] = v;
|
||||
}
|
||||
else
|
||||
{
|
||||
_targetMaxBuffer[r.targetIndex] = v;
|
||||
}
|
||||
|
||||
if (r.mode == LinkMode.Override)
|
||||
_overrideSources.Add(r.sourceIndex);
|
||||
}
|
||||
|
||||
// 2단계: target 값 쓰기
|
||||
foreach (var kv in _targetMaxBuffer)
|
||||
{
|
||||
float clamped = Mathf.Clamp(kv.Value, 0f, 100f);
|
||||
_smr.SetBlendShapeWeight(kv.Key, clamped);
|
||||
}
|
||||
|
||||
// 3단계: Override 모드로 사용된 source 를 0 으로 리셋
|
||||
// (단, 해당 source 가 다른 규칙의 target 이기도 하면 이미 그 값이 쓰였으므로 건너뜀)
|
||||
foreach (int srcIdx in _overrideSources)
|
||||
{
|
||||
if (_targetMaxBuffer.ContainsKey(srcIdx))
|
||||
continue;
|
||||
_smr.SetBlendShapeWeight(srcIdx, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40a80b2aa10f451409c6b4e7dd827c0d
|
||||
Loading…
x
Reference in New Issue
Block a user