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.../Background/BackgroundSceneLoader.cs.meta | 2 + .../Background/BackgroundSceneLoaderUI.cs | 394 +++++ .../BackgroundSceneLoaderUI.cs.meta | 2 + .../StreamingleControl/Background/Editor.meta | 8 + .../Editor/BackgroundLightingCopier.cs | 274 +++ .../Editor/BackgroundLightingCopier.cs.meta | 2 + .../Editor/BackgroundSceneLoaderWindow.cs | 1483 +++++++++++++++++ .../BackgroundSceneLoaderWindow.cs.meta | 2 + .../Editor/BackgroundThumbnailCapture.cs | 688 ++++++++ .../Editor/BackgroundThumbnailCapture.cs.meta | 2 + 1297 files changed, 13024 insertions(+), 293 deletions(-) create mode 100644 Assets/Resources/Settings/BackgroundSceneDatabase.asset rename Assets/{Scripts/HandTracking/HandTracking/GlobalVolumeProfile.asset.meta => Resources/Settings/BackgroundSceneDatabase.asset.meta} (79%) rename Assets/ResourcesData/Background/[공용]루프탑 카페/{ => Glb}/Light Point.fbx (100%) rename Assets/ResourcesData/Background/[공용]루프탑 카페/{ => Glb}/Light Point.fbx.meta (100%) rename 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Ground.Materials/bag_backpack_shoulder_strap_Glossiness.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bag_backpack_shoulder_strap_Glossiness.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bag_backpack_strap_Diffuse.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bag_backpack_strap_Diffuse.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/black.001.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/black.001.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/black.002.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/black.002.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/black.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/black.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/den.001.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/den.001.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/den.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/den.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat (99%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/glass.001.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/glass.001.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/glass.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/glass.mat.meta (100%) rename 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rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/prah.001.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/prah.001.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/prah.002.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/prah.002.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/round_line.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/round_line.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/springGround.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/springGround.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/springTree.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/springTree.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/springTreeCrown.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/springTreeCrown.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/stainless.001.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/stainless.001.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/stainless.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Materials/stainless.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball 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(100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/MultiFloor A2_Albedo(BaseColor)3.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/MultiFloor_Metallic.standard.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/MultiFloor_Metallic.standard.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/MultiFloor_Normal_DirectX_8 bits+dither.normal.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/MultiFloor_Normal_DirectX_8 bits+dither.normal.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/PRETO.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/PRETO.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/Stands_D.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/Stands_D.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/Wood066_1K-JPG_Displacement.standard.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/Wood066_1K-JPG_Displacement.standard.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/Wood066_1K-JPG_NormalDX.normal.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/Wood066_1K-JPG_NormalDX.normal.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/bag_backpack_bag_Normal.normal.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball 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[크로아]농구장}/Glb/Basketball Ground.Textures/springTreeCrown_Normal.normal.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/springTree_AlbedoTransparency.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/springTree_AlbedoTransparency.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/springTree_MetallicSmoothness.standard.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/springTree_MetallicSmoothness.standard.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/springTree_Normal.normal.png (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.Textures/springTree_Normal.normal.png.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.glb (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Glb/Basketball Ground.glb.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Prop.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Scene.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Scene/Basketball Ground.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Scene/Basketball Ground/Global Volume Profile.asset (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/Scene/Basketball Ground/Global Volume Profile.asset.meta (100%) create mode 100644 Assets/ResourcesData/Background/[크로아]농구장/Scene/[크로아]농구장.png create mode 100644 Assets/ResourcesData/Background/[크로아]농구장/Scene/[크로아]농구장.png.meta rename Assets/ResourcesData/Background/{[공용]농구장/Scene/Basketball Ground.unity => [크로아]농구장/Scene/[크로아]농구장.unity} (100%) rename Assets/ResourcesData/Background/{[공용]농구장/Scene/Basketball Ground.unity.meta => [크로아]농구장/Scene/[크로아]농구장.unity.meta} (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/SkyBox.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/SkyBox/Day Sun High SimpleCloudLayer.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/SkyBox/Day Sun High SimpleCloudLayer/Day Sun High SimpleCloudLayer Equirect.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/SkyBox/Day Sun High SimpleCloudLayer/Day Sun High SimpleCloudLayer Equirect.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/SkyBox/Day Sun High SimpleCloudLayer/Day Sun High SimpleCloudLayer.mat (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/SkyBox/Day Sun High SimpleCloudLayer/Day Sun High SimpleCloudLayer.mat.meta (100%) rename Assets/ResourcesData/Background/{[공용]농구장 => [크로아]농구장}/SkyBox/Day Sun High SimpleCloudLayer/Day Sun High SimpleCloudLayer.png (100%) rename 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Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower.unity rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원.unity diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower.unity.meta b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원.unity.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower.unity.meta rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원.unity.meta diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.png b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.png new file mode 100644 index 00000000..f29bfe5e --- /dev/null +++ b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:108e8c0231bf4289b680abc3cffb7fcd8317edb0d02d23d10360a24c88582f9d +size 400279 diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 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nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity similarity index 100% rename from Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity.meta b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity.meta rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity.meta diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat index a90ae0a6..57956061 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat @@ -21,14 +21,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: '[ColorD03]' - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _SURFACE_TYPE_TRANSPARENT - m_InvalidKeywords: - - _ALPHABLEND_ON + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -36,9 +35,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - MOTIONVECTORS - - DepthOnly - SHADOWCASTER + - DepthOnly m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -51,6 +49,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -87,6 +89,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -106,7 +160,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -124,18 +180,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.870302, g: 0.66858035, b: 0.12924352, a: 0.64} - _Color: {r: 0.870302, g: 0.66858035, b: 0.1292435, a: 0.64} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat index 49a23e0a..d0f2f348 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat @@ -8,14 +8,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: '[ColorI07]' - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _SURFACE_TYPE_TRANSPARENT - m_InvalidKeywords: - - _ALPHABLEND_ON + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,9 +22,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - MOTIONVECTORS - - DepthOnly - SHADOWCASTER + - DepthOnly m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -38,6 +36,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -74,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -93,7 +147,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -111,19 +167,45 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.029237356, g: 0.15134946, b: 0.7583611, a: 0.64} - _Color: {r: 0.029237356, g: 0.15134943, b: 0.7583611, a: 0.64} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &7125192465405682734 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat index 74cd5433..00865827 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: f-1 - m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -17,9 +17,9 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -32,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -72,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -92,7 +148,9 @@ Material: - _BLUR_REFLECTIONS: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -112,21 +170,47 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 1 - _ReflectionBump: 0.05 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _SmoothToReflection: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _UVTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat index 5303cff0..e1fe8959 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: f-2 - m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -17,9 +17,9 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -32,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -72,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -92,7 +148,9 @@ Material: - _BLUR_REFLECTIONS: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -112,21 +170,47 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 1 - _ReflectionBump: 0.05 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _SmoothToReflection: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _UVTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat index fdbf5360..8b440f73 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: f-3 - m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -17,9 +17,9 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -32,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -72,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -92,7 +148,9 @@ Material: - _BLUR_REFLECTIONS: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -112,21 +170,47 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 1 - _ReflectionBump: 0.05 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _SmoothToReflection: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _UVTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat index 763b86ae..f2ddb077 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: f-4 - m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -17,9 +17,9 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -32,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -72,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -92,7 +148,9 @@ Material: - _BLUR_REFLECTIONS: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -112,21 +170,47 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 1 - _ReflectionBump: 0.05 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _SmoothToReflection: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _UVTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat index 0c58a94e..06856c87 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: f-5 - m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -17,9 +17,9 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -32,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -72,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -92,7 +148,9 @@ Material: - _BLUR_REFLECTIONS: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -112,21 +170,47 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 1 - _ReflectionBump: 0.05 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _SmoothToReflection: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _UVTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat index 42e04f2e..7c427d15 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: floor - m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -30,9 +30,9 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -45,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -85,6 +89,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -105,7 +161,9 @@ Material: - _BLUR_REFLECTIONS: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -125,21 +183,47 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 1 - _ReflectionBump: 0.05 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _SmoothToReflection: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _UVTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat index 08e80082..c76a0c4e 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat @@ -21,14 +21,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: g-1 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _SURFACE_TYPE_TRANSPARENT - m_InvalidKeywords: - - _ALPHABLEND_ON + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -36,9 +35,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - MOTIONVECTORS - - DepthOnly - SHADOWCASTER + - DepthOnly m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -51,6 +49,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -87,6 +89,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -106,7 +160,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -124,18 +180,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.98482007, g: 0.93534416, b: 0.8125654, a: 0.64} - _Color: {r: 0.98482007, g: 0.93534416, b: 0.8125654, a: 0.64} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat index c31f2d84..a90d222c 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat @@ -8,14 +8,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: g-2 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _SURFACE_TYPE_TRANSPARENT - m_InvalidKeywords: - - _ALPHABLEND_ON + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,9 +22,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - MOTIONVECTORS - - DepthOnly - SHADOWCASTER + - DepthOnly m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -38,6 +36,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -74,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -93,7 +147,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -111,19 +167,45 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.82414, g: 0.3469741, b: 0.025367336, a: 0.64} - _Color: {r: 0.82414, g: 0.34697407, b: 0.025367336, a: 0.64} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &8024971840253124130 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat index 70a14212..c0b5c160 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat @@ -8,14 +8,13 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: g-3 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _SURFACE_TYPE_TRANSPARENT - m_InvalidKeywords: - - _ALPHABLEND_ON + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,9 +22,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - MOTIONVECTORS - - DepthOnly - SHADOWCASTER + - DepthOnly m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -38,6 +36,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -74,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -93,7 +147,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -111,19 +167,45 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.18194437, g: 0.5618623, b: 0.62134033, a: 0.64} - _Color: {r: 0.18194434, g: 0.5618623, b: 0.62134033, a: 0.64} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &7112385592040011534 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat index 0eba6eee..8e0a32ac 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat @@ -8,15 +8,14 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: glass - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _ALPHAPREMULTIPLY_ON - _EMISSION - _SURFACE_TYPE_TRANSPARENT - m_InvalidKeywords: - - _ALPHABLEND_ON + m_InvalidKeywords: [] m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -24,9 +23,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - MOTIONVECTORS - - DepthOnly - SHADOWCASTER + - DepthOnly m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -39,6 +37,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -75,6 +77,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -94,7 +148,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -112,19 +168,45 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0.8087041, g: 0.8318487, b: 0.85493845, a: 0.43} - _Color: {r: 0.8087041, g: 0.8318487, b: 0.85493845, a: 0.43} - _EmissionColor: {r: 2, g: 1.6812197, b: 0.87735844, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &7387180335468670927 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat index bfe37c8c..bf76b7c8 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: marble1 - m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -17,9 +17,9 @@ Material: m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: - - MOTIONVECTORS + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -32,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -72,6 +76,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -92,7 +148,9 @@ Material: - _BLUR_REFLECTIONS: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -112,21 +170,47 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 1 - _ReflectionBump: 0.05 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _SmoothToReflection: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionTint: {r: 1, g: 1, b: 1, a: 0} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} - _UVTiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat index b28e0264..eb7d7aba 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: marble2 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -19,8 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -33,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -69,6 +72,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -88,7 +143,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -106,19 +163,45 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &5300005846258697753 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat index 4888eb72..29a24183 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: marble3 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -101,7 +156,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -119,18 +176,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat index c5f7cc1e..a1fa054d 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: marble4 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -101,7 +156,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -119,18 +176,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat index 7ee9e506..ea49b033 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: roof - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -101,7 +156,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -119,18 +176,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat index 42091436..681cc7b7 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: roof2 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -101,7 +156,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -119,18 +176,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.25909215, g: 0.24211338, b: 0.21647692, a: 1} - _Color: {r: 0.25909212, g: 0.24211335, b: 0.21647689, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat index 5005365e..586067b6 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: silver - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -101,7 +156,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -119,18 +176,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat index 6ea7607e..cc61ca95 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: stone - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -19,8 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -33,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -69,6 +72,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -88,7 +143,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -106,19 +163,45 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &3765672611302530192 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat index 8475cf6c..548fac23 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: stone3 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -101,7 +156,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -119,18 +176,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat index 3e532ab6..179b13bb 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: wall - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -101,7 +156,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -119,18 +176,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat index cbc6db36..8f60b23c 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: window - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: @@ -35,9 +35,8 @@ Material: stringTagMap: RenderType: Transparent disabledShaderPasses: - - MOTIONVECTORS - - DepthOnly - SHADOWCASTER + - DepthOnly m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -50,6 +49,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -86,6 +89,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -105,7 +160,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -123,18 +180,44 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 1 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 0 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat index d5119786..06f08c9b 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: wood - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -19,8 +19,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -33,6 +32,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -69,6 +72,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -88,7 +143,9 @@ Material: - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 1 + - _ClearCoat: 0 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _Cull: 2 @@ -106,19 +163,45 @@ Material: - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ScreenSpaceOutlineIntensity: 1 + - _ScreenSpaceOutlineWidth: 1 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SplatAlbedoMapATiling: 1 + - _SplatAlbedoMapBTiling: 1 + - _SplatAlbedoMapGTiling: 1 + - _SplatAlbedoMapRTiling: 1 + - _SplatHeightMultiplierA: 1 + - _SplatHeightMultiplierB: 1 + - _SplatHeightMultiplierG: 1 + - _SplatHeightMultiplierR: 1 + - _SplatMapFeatureOnOff: 0 + - _SplatMaskBlendingSoftness: 0.5 + - _SplatNormalMapIntensityA: 1 + - _SplatNormalMapIntensityB: 1 + - _SplatNormalMapIntensityG: 1 + - _SplatNormalMapIntensityR: 1 + - _SplatSmoothnessMultiplierA: 1 + - _SplatSmoothnessMultiplierB: 1 + - _SplatSmoothnessMultiplierG: 1 + - _SplatSmoothnessMultiplierR: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1} + - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &2057227840791439383 diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood1.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood1.mat index 5edc3e87..46d9d69c 100644 --- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood1.mat +++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood1.mat @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: wood1 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] @@ -32,8 +32,7 @@ Material: m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: - - MOTIONVECTORS + disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 @@ -46,6 +45,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ClearCoatMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -82,6 +85,58 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatAlbedoMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapA: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapB: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapG: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatNormalMapR: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SplatPackedDataMapA: + m_Texture: 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Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat.meta rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class 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a/Assets/ResourcesData/Background/[공용]교실/SkyBox.meta b/Assets/ResourcesData/Background/[크로아]교실/SkyBox.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/SkyBox.meta rename to Assets/ResourcesData/Background/[크로아]교실/SkyBox.meta diff --git a/Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky.meta b/Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky.meta rename to Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky.meta diff --git a/Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat b/Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat rename to Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat diff --git a/Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat.meta rename to Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky Equirect.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky.mat b/Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky.mat rename to 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Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/01 - Default.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat similarity index 99% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat index be55c929..073be96a 100644 --- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat +++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat @@ -24,8 +24,7 @@ Material: m_Shader: {fileID: 4800000, guid: 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Ground.Materials/AS.mat index 7177a25f..e06483b0 100644 --- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat +++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat @@ -11,8 +11,7 @@ Material: m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: - - _EMISSION + m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 0 m_EnableInstancingVariants: 0 diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat similarity index 99% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat index 0c7432a1..a1beae4a 100644 --- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat +++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat @@ -12,7 +12,6 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _EMISSION - _METALLICSPECGLOSSMAP - _NORMALMAP m_InvalidKeywords: [] diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.001.mat.meta 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Ground.Materials/bag_backpack_zip_Diffuse.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball 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Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.002.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.001.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.001.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.001.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat similarity index 99% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat index 4308be2d..6b342923 100644 --- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat +++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat @@ -25,7 +25,6 @@ Material: m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _EMISSION - _METALLICSPECGLOSSMAP - _NORMALMAP - _OCCLUSIONMAP diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springGround.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springGround.mat similarity index 100% rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springGround.mat rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springGround.mat diff --git 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_BaseMapStackingLayer7MaskRemapStart: 0 + - _BaseMapStackingLayer7MaskTexAsIDMap: 0 + - _BaseMapStackingLayer7MaskTexExtractFromID: 255 + - _BaseMapStackingLayer7MaskUVIndex: 0 + - _BaseMapStackingLayer7MasterStrength: 1 + - _BaseMapStackingLayer7TexIgnoreAlpha: 0 + - _BaseMapStackingLayer7TexUVIndex: 0 + - _BaseMapStackingLayer7TexUVRotateSpeed: 0 + - _BaseMapStackingLayer7TexUVRotatedAngle: 0 + - _BaseMapStackingLayer8ApplytoFaces: 0 + - _BaseMapStackingLayer8ColorBlendMode: 0 + - _BaseMapStackingLayer8Enable: 0 + - _BaseMapStackingLayer8MaskInvertColor: 0 + - _BaseMapStackingLayer8MaskRemapEnd: 1 + - _BaseMapStackingLayer8MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer8MaskRemapStart: 0 + - _BaseMapStackingLayer8MaskTexAsIDMap: 0 + - _BaseMapStackingLayer8MaskTexExtractFromID: 255 + - _BaseMapStackingLayer8MaskUVIndex: 0 + - _BaseMapStackingLayer8MasterStrength: 1 + - _BaseMapStackingLayer8TexIgnoreAlpha: 0 + - _BaseMapStackingLayer8TexUVIndex: 0 + - _BaseMapStackingLayer8TexUVRotateSpeed: 0 + - _BaseMapStackingLayer8TexUVRotatedAngle: 0 + - _BaseMapStackingLayer9ApplytoFaces: 0 + - _BaseMapStackingLayer9ColorBlendMode: 0 + - _BaseMapStackingLayer9Enable: 0 + - _BaseMapStackingLayer9MaskInvertColor: 0 + - _BaseMapStackingLayer9MaskRemapEnd: 1 + - _BaseMapStackingLayer9MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer9MaskRemapStart: 0 + - _BaseMapStackingLayer9MaskTexAsIDMap: 0 + - _BaseMapStackingLayer9MaskTexExtractFromID: 255 + - _BaseMapStackingLayer9MaskUVIndex: 0 + - _BaseMapStackingLayer9MasterStrength: 1 + - _BaseMapStackingLayer9TexIgnoreAlpha: 0 + - _BaseMapStackingLayer9TexUVIndex: 0 + - _BaseMapStackingLayer9TexUVRotateSpeed: 0 + - _BaseMapStackingLayer9TexUVRotatedAngle: 0 + - _BaseMapUVIndex: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 + - _BumpMapApplytoFaces: 0 + - _BumpMapUVIndex: 0 - _BumpScale: 1 + - _CelShadeMidPoint: 0 + - _CelShadeMidPointForFaceArea: -0.3 + - _CelShadeSoftness: 0.05 + - _CelShadeSoftnessForFaceArea: 0.15 + - _CharacterAreaColorFillEnabled: 0 + - _CharacterAreaColorFillRendersBlockedArea: 0 + - _CharacterAreaColorFillRendersVisibleArea: 0 + - _CharacterAreaColorFillTextureUVIndex: 5 + - _CharacterBoundRadius: 1.25 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 + - _ColorMask: 15 + - _ColorRenderStatesGroup: 0 + - _ColorRenderStatesGroupPreset: 0 + - _ControlledByNiloToonPerCharacterRenderController: 0 - _Cull: 2 + - _CullNiloToonSelfShadowCaster: 1 + - _CullOutline: 1 - _Cutoff: 0.5 + - _DebugFaceShadowGradientMap: 0 + - _DecalAlbedoApplyStrength: 1 + - _DecalGroup: 0 + - _DecalNormalApplyStrength: 1 + - _DecalOcclusionApplyStrength: 1 + - _DecalSmoothnessApplyStrength: 1 + - _DecalSpecularApplyStrength: 1 + - _DepthRenderStatesGroup: 0 + - _DepthTexRimLight3DFallbackMidPoint: 0.7 + - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1 + - _DepthTexRimLight3DFallbackSoftness: 0.02 + - _DepthTexRimLight3DRimMaskEnable: 0 + - _DepthTexRimLight3DRimMaskThreshold: 0.5 + - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1 + - _DepthTexRimLightAndShadowSafeViewDistance: 1 + - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1 + - _DepthTexRimLightAndShadowWidthMultiplier: 0.5 + - _DepthTexRimLightBlockByShadow: 0 + - _DepthTexRimLightFadeoutRange: 1 + - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1 + - _DepthTexRimLightIgnoreLightDir: 0 + - _DepthTexRimLightIntensity: 1.5 + - _DepthTexRimLightMaskTexInvertColor: 0 + - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5 + - _DepthTexRimLightMixWithBaseMapColor: 0.5 + - _DepthTexRimLightThresholdOffset: 0 + - _DepthTexRimLightUsage: 1 + - _DepthTexRimLightWidthClampForFace: 0.5 + - _DepthTexRimLightWidthMultiplier: 1 + - _DepthTexShadowBrightness: 0.85 + - _DepthTexShadowBrightnessForFace: 1 + - _DepthTexShadowColorStyleForFacePreset: 0 + - _DepthTexShadowColorStyleForNonFacePreset: 0 + - _DepthTexShadowFadeoutRange: 1 + - _DepthTexShadowFixedDirectionForFace: 0 + - _DepthTexShadowThresholdOffset: 0 + - _DepthTexShadowUsage: 1 + - _DepthTexShadowWidthMultiplier: 1 - _DetailAlbedoMapScale: 1 + - _DetailAlbedoWhitePoint: 0.5 + - _DetailMaskInvertColor: 0 - _DetailNormalMapScale: 1 + - _DetailUseSecondUv: 0 + - _DissolveAmount: 0 + - _DissolveBorderRange: 0.02 + - _DissolveNoiseStrength: 1 + - _DissolvePatternMapPreset: 0 + - _DissolveThresholdMapPreset: 0 + - _DissolveThresholdMapTilingX: 1 + - _DissolveThresholdMapTilingY: 1 + - _DitherFadeoutAmount: 0 + - _DitherFadeoutNormalScaleFix: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 + - _DynamicEyeFinalBrightness: 2 + - _DynamicEyePupilDepthScale: 0.4 + - _DynamicEyePupilMaskSoftness: 0.216 + - _DynamicEyePupilSize: -0.384 + - _DynamicEyeSize: 2.2 + - _EditFinalOutputAlphaEnable: 0 + - _EmissionAnimTintRampMapSpeed: 1 + - _EmissionIntensity: 1 + - _EmissionMapUseSingleChannelOnly: 0 + - _EmissionMaskMapInvertColor: 0 + - _EmissionMaskMapRemapEnd: 1 + - _EmissionMaskMapRemapMinMaxSlider: 1 + - _EmissionMaskMapRemapStart: 0 + - _EnableDynamicEyeFeature: 0 + - _EnableEmissionAnimTintRampMap: 0 + - _EnableFace3DRimLightAndShadow: 0 + - _EnableNiloToonSelfShadowMapping: 1 + - _EnableNiloToonSelfShadowMappingDepthBias: 0 + - _EnableNiloToonSelfShadowMappingNormalBias: 0 + - _EnablePerMaterialDissolve: 0 + - _EnableRendering: 1 + - _EnableShadowColor: 1 + - _EnableUVEditGroup: 0 + - _EnvironmentReflectionApplyAddBlending: 0 + - _EnvironmentReflectionApplyReplaceBlending: 1 + - _EnvironmentReflectionApplytoFaces: 0 + - _EnvironmentReflectionBrightness: 1 + - _EnvironmentReflectionFresnelEffect: 0 + - _EnvironmentReflectionFresnelPower: 1 + - _EnvironmentReflectionFresnelRemapEnd: 1 + - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1 + - _EnvironmentReflectionFresnelRemapStart: 0 + - _EnvironmentReflectionMaskMapInvertColor: 0 + - _EnvironmentReflectionMaskMapRemapEnd: 1 + - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 + - _EnvironmentReflectionMaskMapRemapStart: 0 + - _EnvironmentReflectionShouldApplyToFaceArea: 0 + - _EnvironmentReflectionSmoothnessMultiplier: 1 + - _EnvironmentReflectionTintAlbedo: 1 + - _EnvironmentReflectionUsage: 1 - _EnvironmentReflections: 1 + - _ExtraThickOutlineEnabled: 0 + - _ExtraThickOutlineMaxFinalWidth: 100 + - _ExtraThickOutlineWidth: 4 + - _ExtraThickOutlineWriteIntoDepthTexture: 0 + - _ExtraThickOutlineZOffset: -0.1 + - _ExtraThickOutlineZWrite: 0 + - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1 + - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7 + - _Face3DRimLightAndShadow_CheekShadowIntensity: 1 + - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7 + - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1 + - _Face3DRimLightAndShadow_NoseShadowIntensity: 1 + - _FaceAreaCameraDepthTextureZWriteOffset: 0.04 + - _FaceMaskMapInvertColor: 0 + - _FaceMaskMapRemapEnd: 1 + - _FaceMaskMapRemapMinMaxSlider: 1 + - _FaceMaskMapRemapStart: 0 + - _FaceShadowBrightness: 1 + - _FaceShadowGradientIntensity: 1 + - _FaceShadowGradientMapFaceMidPoint: 0.5 + - _FaceShadowGradientMapInvertColor: 0 + - _FaceShadowGradientMapPreset: 0 + - _FaceShadowGradientMapUVIndex: 0 + - _FaceShadowGradientMapUVxInvert: 1 + - _FaceShadowGradientMaskMapInvertColor: 0 + - _FaceShadowGradientMaskMapUVIndex: 0 + - _FaceShadowGradientOffset: 0.1 + - _FaceShadowGradientResultSoftness: 0.005 + - _FaceShadowGradientThresholdMax: 1 + - _FaceShadowGradientThresholdMin: 0 + - _FaceShadowGradientThresholdMinMax: 1 + - _FixFaceNormalAmount: 1 + - _FixFaceNormalAmountPerMaterial: 1 + - _FixFaceNormalUseFlattenOrProxySphereMethod: 0 + - _ForceFinalOutputAlphaEqualsOne: 0 + - _GGXDirectSpecularSmoothnessMultiplier: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 + - _HairStrandSpecularMainExponent: 256 + - _HairStrandSpecularMainIntensity: 1 + - _HairStrandSpecularMixWithBaseMapColor: 0.5 + - _HairStrandSpecularOverallIntensity: 1 + - _HairStrandSpecularSecondExponent: 128 + - _HairStrandSpecularSecondIntensity: 1 + - _HairStrandSpecularShapeFrequency: 750 + - _HairStrandSpecularShapePositionOffset: 0 + - _HairStrandSpecularShapeShift: 0.015 + - _HairStrandSpecularTintMapUsage: 1 + - _HairStrandSpecularUVDirection: 0 + - _HairStrandSpecularUVIndex: 0 + - _IgnoreDefaultMainLightFaceShadow: 1 + - _IndirectLightFlatten: 1 + - _IsFace: 0 + - _IsSkin: 0 + - _LightingStyleDirectionalLightRenderFacePreset: 0 + - _LightingStyleFaceOverrideGroup: 0 + - _LightingStyleGroup: 0 + - _LitToShadowTransitionAreaHueOffset: 0.01 + - _LitToShadowTransitionAreaIntensity: 1 + - _LitToShadowTransitionAreaSaturationBoost: 0.5 + - _LitToShadowTransitionAreaValueMul: 1 + - _MainLightIgnoreCelShade: 0 + - _MainLightIgnoreCelShadeForFaceArea: 0 + - _MainLightNonSkinDiffuseNormalMapStrength: 1 + - _MainLightSkinDiffuseNormalMapStrength: 1 + - _MatCapAdditiveApplytoFaces: 0 + - _MatCapAdditiveExtractBrightArea: 0 + - _MatCapAdditiveIntensity: 1 + - _MatCapAdditiveMapAlphaAsMask: 0 + - _MatCapAdditiveMaskMapInvertColor: 0 + - _MatCapAdditiveMaskMapRemapEnd: 1 + - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 + - _MatCapAdditiveMaskMapRemapStart: 0 + - _MatCapAdditiveMixWithBaseMapColor: 0.5 + - _MatCapAdditivePreset: 0 + - _MatCapAdditiveUvScale: 1 + - _MatCapAlphaBlendMapAlphaAsMask: 0 + - _MatCapAlphaBlendMaskMapInvertColor: 0 + - _MatCapAlphaBlendMaskMapRemapEnd: 1 + - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 + - _MatCapAlphaBlendMaskMapRemapStart: 0 + - _MatCapAlphaBlendPreset: 0 + - _MatCapAlphaBlendUsage: 1 + - _MatCapAlphaBlendUvScale: 1 + - _MatCapOcclusionIntensity: 1 + - _MatCapOcclusionMapAlphaAsMask: 0 + - _MatCapOcclusionMapRemapEnd: 1 + - _MatCapOcclusionMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMapRemapStart: 0 + - _MatCapOcclusionMaskMapInvert: 0 + - _MatCapOcclusionMaskMapRemapEnd: 1 + - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMaskMapRemapStart: 0 + - _MatCapOcclusionPreset: 0 + - _MatCapOcclusionUvScale: 1 - _Metallic: 0 + - _MultiplyBRPColor: 0 + - _MultiplyBaseColorToEmissionColor: 0 + - _MultiplyBaseColorToSpecularColor: 0.5 + - _MultiplyLightColorToEmissionColor: 0 + - _NiloToonSelfShadowIntensity: 1 + - _NiloToonSelfShadowIntensityForFace: 0 + - _NiloToonSelfShadowIntensityForNonFace: 1 + - _NiloToonSelfShadowMappingDepthBias: 0 + - _NiloToonSelfShadowMappingNormalBias: 0 + - _OcclusionMapApplytoFaces: 0 + - _OcclusionMapInvertColor: 0 + - _OcclusionMapStylePreset: 0 + - _OcclusionMapUVIndex: 0 + - _OcclusionRemapEnd: 1 + - _OcclusionRemapMinMaxSlider: 1 + - _OcclusionRemapStart: 0 - _OcclusionStrength: 1 + - _OutlineApplyAutoWidthAdjustment: 1 + - _OutlineBaseZOffset: 0 + - _OutlineUniformLengthInViewSpace: 0 + - _OutlineUseBakedSmoothNormal: 1 + - _OutlineUsePreLightingReplaceColor: 0 + - _OutlineUseReplaceColor: 0 + - _OutlineWidth: 0.5 + - _OutlineWidthExtraMultiplier: 1 + - _OutlineZOffset: 0.0001 + - _OutlineZOffsetForFaceArea: 0.02 + - _OutlineZOffsetMaskRemapEnd: 1 + - _OutlineZOffsetMaskRemapMinMaxSlider: 1 + - _OutlineZOffsetMaskRemapStart: 0 + - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0 + - _OutlineZOffsetMaskTexInvertColor: 0 + - _OverrideAdditionalLightCelShadeParamForFaceArea: 1 + - _OverrideByFaceShadowTintColor: 1 + - _OverrideBySkinShadowTintColor: 1 + - _OverrideCelShadeParamForFaceArea: 1 + - _OverrideOutlineColorByTexIntensity: 1 + - _OverrideOutlineColorTexIgnoreAlphaChannel: 0 + - _OverrideShadowColorByTexIntensity: 1 + - _OverrideShadowColorByTexMode: 0 + - _OverrideShadowColorMaskMapInvertColor: 0 + - _OverrideShadowColorTexIgnoreAlphaChannel: 0 - _Parallax: 0.005 + - _ParallaxApplyToUVIndex: 0 + - _ParallaxMapEnable: 0 + - _ParallaxSampleUVIndex: 0 + - _PassOnOffGroup: 0 + - _PerCharEffectDesaturatePercentage: 0 + - _PerCharEffectRimSharpnessPower: 4 + - _PerCharReceiveAverageURPShadowMap: 1 + - _PerCharReceiveNiloToonSelfShadowMap: 1 + - _PerCharReceiveStandardURPShadowMap: 1 + - _PerCharZOffset: 0 + - _PerCharacterBaseMapOverrideAmount: 0 + - _PerCharacterBaseMapOverrideBlendMode: 0 + - _PerCharacterBaseMapOverrideUVIndex: 0 + - _PerCharacterEffectGroup: 0 + - _PerCharacterOutlineWidthMultiply: 1 + - _PerCharacterRenderOutline: 1 + - _PerMaterialDissolveCutoff: -1 + - _PerMaterialDissolveEdgeWidth: 0.05 + - _PerMaterialDissolvePatternMapInvertColor: 0 + - _PerMaterialDissolvePatternMapStrength: 0.1 + - _PerMaterialDissolvePatternMapUVIndex: 0 + - _PerMaterialDissolvePatternMapUVTiling: 1 + - _PerMaterialDissolveThresholdMapInvertColor: 0 + - _PerMaterialDissolveThresholdMapUVIndex: 0 + - _PerMaterialDissolveThresholdMapUVTiling: 1 + - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 + - _PerspectiveRemovalAmount: 0 + - _PerspectiveRemovalEndHeight: 1 + - _PerspectiveRemovalRadius: 1 + - _PerspectiveRemovalStartHeight: 0 + - _PreMultiplyAlphaIntoRGBOutput: 0 - _QueueOffset: 0 + - _RampLightTexMode: 1 + - _RampLightingFaceAreaRemoveEffect: 1 + - _RampLightingNdotLRemapEnd: 1 + - _RampLightingNdotLRemapMinMaxSlider: 1 + - _RampLightingNdotLRemapStart: 0 + - _RampLightingSampleUvYTexInvertColor: 0 + - _RampLightingTexSampleUvY: 0.5 + - _RampLightingUvYRemapEnd: 1 + - _RampLightingUvYRemapMinMaxSlider: 1 + - _RampLightingUvYRemapStart: 0 + - _RampSpecularTexSampleUvY: 0.5 + - _RampSpecularWhitePoint: 0.5 + - _ReceiveEnvironmentReflection: 0 + - _ReceiveSelfShadowMappingPosOffset: 0 + - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1 - _ReceiveShadows: 1 + - _ReceiveURPAdditionalLightShadowMapping: 1 + - _ReceiveURPAdditionalLightShadowMappingAmount: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1 + - _ReceiveURPShadowMapping: 1 + - _ReceiveURPShadowMappingAmount: 1 + - _ReceiveURPShadowMappingAmountForFace: 1 + - _ReceiveURPShadowMappingAmountForNonFace: 1 + - _RenderCharacter: 1 + - _RenderFaceGroup: 0 + - _RenderFacePreset: 0 + - _RenderOutline: 1 + - _RenderScreenSpaceOutline: 0 + - _RenderScreenSpaceOutlineV2: 0 + - _ScreenSpaceOutlineDepthSensitivity: 1 + - _ScreenSpaceOutlineDepthSensitivityIfFace: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineNormalsSensitivity: 1 + - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineUseReplaceColor: 0 + - _ScreenSpaceOutlineWidth: 1 + - _ScreenSpaceOutlineWidthIfFace: 0 + - _SelfShadowAreaHSVStrength: 1 + - _SelfShadowAreaHueOffset: 0 + - _SelfShadowAreaSaturationBoost: 0.2 + - _SelfShadowAreaValueMul: 0.7 + - _ShadingGradeMapApplyRange: 1 + - _ShadingGradeMapInvertColor: 0 + - _ShadingGradeMapMidPointOffset: 0 + - _ShadingGradeMapRemapEnd: 1 + - _ShadingGradeMapRemapMinMaxSlider: 1 + - _ShadingGradeMapRemapStart: 0 + - _ShadingGradeMapStrength: 1 + - _SkinFaceShadowColorPreset: 0 + - _SkinMaskMapAsIDMap: 0 + - _SkinMaskMapExtractFromID: 255 + - _SkinMaskMapInvertColor: 0 + - _SkinMaskMapRemapEnd: 1 + - _SkinMaskMapRemapMinMaxSlider: 1 + - _SkinMaskMapRemapStart: 0 + - _SkinShadowBrightness: 1 - _Smoothness: 0.5 + - _SmoothnessGroup: 0 + - _SmoothnessMapInputIsRoughnessMap: 0 + - _SmoothnessMapRemapEnd: 1 + - _SmoothnessMapRemapMinMaxSlider: 1 + - _SmoothnessMapRemapStart: 0 - _SmoothnessTextureChannel: 0 + - _SpecularApplytoFaces: 0 + - _SpecularAreaRemapMidPoint: 0.1 + - _SpecularAreaRemapRange: 0.05 + - _SpecularAreaRemapUsage: 0 + - _SpecularColorTintMapUsage: 1 + - _SpecularColorTintMapUseSecondUv: 0 - _SpecularHighlights: 1 + - _SpecularIntensity: 1 + - _SpecularMapAsIDMap: 0 + - _SpecularMapExtractFromID: 255 + - _SpecularMapInvertColor: 0 + - _SpecularMapRemapEnd: 1 + - _SpecularMapRemapMinMaxSlider: 1 + - _SpecularMapRemapStart: 0 + - _SpecularMapUVIndex: 0 + - _SpecularReactToLightDirMode: 0 + - _SpecularShowInShadowArea: 0 + - _SpecularUseReplaceBlending: 0 - _SrcBlend: 1 - _SrcBlendAlpha: 1 + - _StencilComp: 0 + - _StencilGroup: 0 + - _StencilPass: 0 + - _StencilPreset: 0 + - _StencilRef: 0 + - _SupportClothDynamics: 0 - _Surface: 0 + - _SurfaceTypePreset: 0 + - _UIDisplayMode: 100 + - _UV0RotateSpeed: 0 + - _UV0RotatedAngle: 0 + - _UV1RotateSpeed: 0 + - _UV1RotatedAngle: 0 + - _UV2RotateSpeed: 0 + - _UV2RotatedAngle: 0 + - _UV3RotateSpeed: 0 + - _UV3RotatedAngle: 0 + - _UnityCameraDepthTextureWriteOutlineExtrudedPosition: 0 + - _UseAlphaOverrideTex: 0 + - _UseDepthTexRimLightAndShadowWidthMultiplierFromVertexColor: 0 + - _UseDepthTexRimLightAndShadowWidthTex: 0 + - _UseDepthTexRimLightMaskTex: 0 + - _UseDetailMap: 0 + - _UseEmission: 0 + - _UseFaceMaskMap: 0 + - _UseFaceShadowGradientMap: 0 + - _UseGGXDirectSpecular: 1 + - _UseHairStrandSpecularTintMap: 0 + - _UseKajiyaKaySpecular: 0 + - _UseMatCapAdditive: 0 + - _UseMatCapAlphaBlend: 0 + - _UseMatCapOcclusion: 0 + - _UseNiloToonSelfShadowIntensityMultiplierTex: 0 + - _UseNormalMap: 0 + - _UseOcclusion: 0 + - _UseOutlineTintColorMap: 0 + - _UseOutlineWidthMaskFromVertexColor: 0 + - _UseOutlineWidthTex: 0 + - _UseOutlineZOffsetMaskFromVertexColor: 0 + - _UseOutlineZOffsetTex: 0 + - _UseOverrideOutlineColorByTexture: 0 + - _UseOverrideShadowColorByTexture: 0 + - _UseRampLightingSampleUvYTex: 0 + - _UseRampLightingTex: 0 + - _UseRampSpecularSampleUvYTex: 0 + - _UseRampSpecularTex: 0 + - _UseShadingGradeMap: 0 + - _UseSkinMaskMap: 0 + - _UseSmoothnessMap: 0 + - _UseSpecular: 0 + - _UseSpecularColorTintMap: 0 + - _UseZOffsetMaskTex: 0 - _WorkflowMode: 1 - _XRMotionVectorsPass: 1 + - _ZOffset: 0 + - _ZOffsetEnable: 0 + - _ZOffsetMaskMapInvertColor: 0 + - _ZOffsetMultiplierForTraditionalOutlinePass: 1 + - _ZOffsetPreset: 0 + - _ZTest: 4 - _ZWrite: 1 m_Colors: + - _AlphaOverrideTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _BackFaceBaseMapReplaceColor: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTintColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 0.8048412, g: 0.6960068, b: 0.52192146, a: 1} + - _BaseColor2: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer10MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer1MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer2MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer3MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer4MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer5MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer6MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer7MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVCenterPivotScalePos: {r: 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0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecularColorTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _SpecularMapChannelMask: {r: 0, g: 0, b: 1, a: 0} + - _URPShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _UV0CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV1CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV2CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV3CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV3ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV3ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 diff --git a/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat b/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat index 34bae732..20245f0e 100644 --- a/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat +++ b/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat @@ -8,31 +8,128 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: '[0129_WhiteSmoke].001' - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: b4f674f383806e5419ee221e39445de0, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] + m_ValidKeywords: + - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS + - _RECEIVE_URP_SHADOW m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: - RenderType: 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{fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_CheekShadowMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_NoseRimLightMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Face3DRimLightAndShadow_NoseShadowMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FaceMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FaceShadowGradientMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _FaceShadowGradientMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _HairStrandSpecularTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _MatCapAdditiveMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: 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{x: 0, y: 0} + - _OutlineZOffsetMaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OverrideOutlineColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OverrideShadowColorMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OverrideShadowColorTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _PerCharacterBaseMapOverrideMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PerMaterialDissolvePatternMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PerMaterialDissolveThresholdMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RampLightingSampleUvYTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RampLightingTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RampSpecularSampleUvYTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _RampSpecularTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ScreenSpaceOutlineDepthSensitivityTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ScreenSpaceOutlineNormalsSensitivityTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ShadingGradeMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SkinMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SmoothnessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SpecularColorTintMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ZOffsetMaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -81,45 +354,814 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - m_Ints: [] + m_Ints: + - _CharacterID: 0 + - _DissolveMode: 0 m_Floats: - _AddPrecomputedVelocity: 0 + - _AdditionalLightCelShadeMidPoint: 0 + - _AdditionalLightCelShadeMidPointForFaceArea: 0 + - _AdditionalLightCelShadeSoftness: 0.05 + - _AdditionalLightCelShadeSoftnessForFaceArea: 0.15 + - _AdditionalLightDistanceAttenuationClamp: 2 + - _AdditionalLightIgnoreCelShade: 0.2 + - _AdditionalLightIgnoreCelShadeForFaceArea: 0.2 + - _AdditionalLightIgnoreOcclusion: 0.2 + - _AllowNiloToonBloomCharacterAreaOverride: 1 + - _AllowPerCharacterDissolve: 1 + - _AllowPerCharacterDitherFadeout: 1 + - _AllowRenderDepthOnlyOrDepthNormalsPass: 1 + - _AllowRenderExtraThickOutlinePass: 1 + - _AllowRenderMotionVectorsPass: 1 + - _AllowRenderNiloToonCharacterAreaColorFillPass: 1 + - _AllowRenderNiloToonCharacterAreaStencilBufferFillPass: 1 + - _AllowRenderNiloToonPrepassBufferPass: 1 + - _AllowRenderNiloToonSelfShadowPass: 1 + - _AllowRenderURPShadowCasterPass: 1 + - _AllowRenderURPUniversalForwardOnlyPass: 1 + - _AllowedNiloToonBloomOverrideStrength: 1 - _AlphaClip: 0 + - _AlphaOverrideMode: 0 + - _AlphaOverrideStrength: 1 + - _AlphaOverrideTexInvertColor: 0 + - _AlphaOverrideTexUVIndex: 0 + - _AlphaOverrideTexValueOffset: 0 + - _AlphaOverrideTexValueScale: 1 - _AlphaToMask: 0 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCamera: 0 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapEnd: 1 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapMinMaxSlider: 1 + - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapStart: 0 + - _ApplyDepthTexRimLightFixDottedLineArtifacts: 1 + - _AsUnlit: 0 + - _BackFaceForceShadow: 0 + - _BaseMapBrightness: 1 + - _BaseMapStackingLayer10ApplytoFaces: 0 + - _BaseMapStackingLayer10ColorBlendMode: 0 + - _BaseMapStackingLayer10Enable: 0 + - _BaseMapStackingLayer10MaskInvertColor: 0 + - _BaseMapStackingLayer10MaskRemapEnd: 1 + - _BaseMapStackingLayer10MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer10MaskRemapStart: 0 + - _BaseMapStackingLayer10MaskTexAsIDMap: 0 + - _BaseMapStackingLayer10MaskTexExtractFromID: 255 + - _BaseMapStackingLayer10MaskUVIndex: 0 + - _BaseMapStackingLayer10MasterStrength: 1 + - _BaseMapStackingLayer10TexIgnoreAlpha: 0 + - _BaseMapStackingLayer10TexUVIndex: 0 + - _BaseMapStackingLayer10TexUVRotateSpeed: 0 + - _BaseMapStackingLayer10TexUVRotatedAngle: 0 + - _BaseMapStackingLayer1ApplytoFaces: 0 + - _BaseMapStackingLayer1ColorBlendMode: 0 + - _BaseMapStackingLayer1Enable: 0 + - _BaseMapStackingLayer1MaskInvertColor: 0 + - _BaseMapStackingLayer1MaskRemapEnd: 1 + - _BaseMapStackingLayer1MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer1MaskRemapStart: 0 + - _BaseMapStackingLayer1MaskTexAsIDMap: 0 + - _BaseMapStackingLayer1MaskTexExtractFromID: 255 + - _BaseMapStackingLayer1MaskUVIndex: 0 + - _BaseMapStackingLayer1MasterStrength: 1 + - _BaseMapStackingLayer1TexIgnoreAlpha: 0 + - _BaseMapStackingLayer1TexUVIndex: 0 + - _BaseMapStackingLayer1TexUVRotateSpeed: 0 + - _BaseMapStackingLayer1TexUVRotatedAngle: 0 + - _BaseMapStackingLayer2ApplytoFaces: 0 + - _BaseMapStackingLayer2ColorBlendMode: 0 + - _BaseMapStackingLayer2Enable: 0 + - _BaseMapStackingLayer2MaskInvertColor: 0 + - _BaseMapStackingLayer2MaskRemapEnd: 1 + - _BaseMapStackingLayer2MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer2MaskRemapStart: 0 + - _BaseMapStackingLayer2MaskTexAsIDMap: 0 + - _BaseMapStackingLayer2MaskTexExtractFromID: 255 + - _BaseMapStackingLayer2MaskUVIndex: 0 + - _BaseMapStackingLayer2MasterStrength: 1 + - _BaseMapStackingLayer2TexIgnoreAlpha: 0 + - _BaseMapStackingLayer2TexUVIndex: 0 + - _BaseMapStackingLayer2TexUVRotateSpeed: 0 + - _BaseMapStackingLayer2TexUVRotatedAngle: 0 + - _BaseMapStackingLayer3ApplytoFaces: 0 + - _BaseMapStackingLayer3ColorBlendMode: 0 + - _BaseMapStackingLayer3Enable: 0 + - _BaseMapStackingLayer3MaskInvertColor: 0 + - _BaseMapStackingLayer3MaskRemapEnd: 1 + - _BaseMapStackingLayer3MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer3MaskRemapStart: 0 + - _BaseMapStackingLayer3MaskTexAsIDMap: 0 + - _BaseMapStackingLayer3MaskTexExtractFromID: 255 + - _BaseMapStackingLayer3MaskUVIndex: 0 + - _BaseMapStackingLayer3MasterStrength: 1 + - _BaseMapStackingLayer3TexIgnoreAlpha: 0 + - _BaseMapStackingLayer3TexUVIndex: 0 + - _BaseMapStackingLayer3TexUVRotateSpeed: 0 + - _BaseMapStackingLayer3TexUVRotatedAngle: 0 + - _BaseMapStackingLayer4ApplytoFaces: 0 + - _BaseMapStackingLayer4ColorBlendMode: 0 + - _BaseMapStackingLayer4Enable: 0 + - _BaseMapStackingLayer4MaskInvertColor: 0 + - _BaseMapStackingLayer4MaskRemapEnd: 1 + - _BaseMapStackingLayer4MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer4MaskRemapStart: 0 + - _BaseMapStackingLayer4MaskTexAsIDMap: 0 + - _BaseMapStackingLayer4MaskTexExtractFromID: 255 + - _BaseMapStackingLayer4MaskUVIndex: 0 + - _BaseMapStackingLayer4MasterStrength: 1 + - _BaseMapStackingLayer4TexIgnoreAlpha: 0 + - _BaseMapStackingLayer4TexUVIndex: 0 + - _BaseMapStackingLayer4TexUVRotateSpeed: 0 + - _BaseMapStackingLayer4TexUVRotatedAngle: 0 + - _BaseMapStackingLayer5ApplytoFaces: 0 + - _BaseMapStackingLayer5ColorBlendMode: 0 + - _BaseMapStackingLayer5Enable: 0 + - _BaseMapStackingLayer5MaskInvertColor: 0 + - _BaseMapStackingLayer5MaskRemapEnd: 1 + - _BaseMapStackingLayer5MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer5MaskRemapStart: 0 + - _BaseMapStackingLayer5MaskTexAsIDMap: 0 + - _BaseMapStackingLayer5MaskTexExtractFromID: 255 + - _BaseMapStackingLayer5MaskUVIndex: 0 + - _BaseMapStackingLayer5MasterStrength: 1 + - _BaseMapStackingLayer5TexIgnoreAlpha: 0 + - _BaseMapStackingLayer5TexUVIndex: 0 + - _BaseMapStackingLayer5TexUVRotateSpeed: 0 + - _BaseMapStackingLayer5TexUVRotatedAngle: 0 + - _BaseMapStackingLayer6ApplytoFaces: 0 + - _BaseMapStackingLayer6ColorBlendMode: 0 + - _BaseMapStackingLayer6Enable: 0 + - _BaseMapStackingLayer6MaskInvertColor: 0 + - _BaseMapStackingLayer6MaskRemapEnd: 1 + - _BaseMapStackingLayer6MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer6MaskRemapStart: 0 + - _BaseMapStackingLayer6MaskTexAsIDMap: 0 + - _BaseMapStackingLayer6MaskTexExtractFromID: 255 + - _BaseMapStackingLayer6MaskUVIndex: 0 + - _BaseMapStackingLayer6MasterStrength: 1 + - _BaseMapStackingLayer6TexIgnoreAlpha: 0 + - _BaseMapStackingLayer6TexUVIndex: 0 + - _BaseMapStackingLayer6TexUVRotateSpeed: 0 + - _BaseMapStackingLayer6TexUVRotatedAngle: 0 + - _BaseMapStackingLayer7ApplytoFaces: 0 + - _BaseMapStackingLayer7ColorBlendMode: 0 + - _BaseMapStackingLayer7Enable: 0 + - _BaseMapStackingLayer7MaskInvertColor: 0 + - _BaseMapStackingLayer7MaskRemapEnd: 1 + - _BaseMapStackingLayer7MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer7MaskRemapStart: 0 + - _BaseMapStackingLayer7MaskTexAsIDMap: 0 + - _BaseMapStackingLayer7MaskTexExtractFromID: 255 + - _BaseMapStackingLayer7MaskUVIndex: 0 + - _BaseMapStackingLayer7MasterStrength: 1 + - _BaseMapStackingLayer7TexIgnoreAlpha: 0 + - _BaseMapStackingLayer7TexUVIndex: 0 + - _BaseMapStackingLayer7TexUVRotateSpeed: 0 + - _BaseMapStackingLayer7TexUVRotatedAngle: 0 + - _BaseMapStackingLayer8ApplytoFaces: 0 + - _BaseMapStackingLayer8ColorBlendMode: 0 + - _BaseMapStackingLayer8Enable: 0 + - _BaseMapStackingLayer8MaskInvertColor: 0 + - _BaseMapStackingLayer8MaskRemapEnd: 1 + - _BaseMapStackingLayer8MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer8MaskRemapStart: 0 + - _BaseMapStackingLayer8MaskTexAsIDMap: 0 + - _BaseMapStackingLayer8MaskTexExtractFromID: 255 + - _BaseMapStackingLayer8MaskUVIndex: 0 + - _BaseMapStackingLayer8MasterStrength: 1 + - _BaseMapStackingLayer8TexIgnoreAlpha: 0 + - _BaseMapStackingLayer8TexUVIndex: 0 + - _BaseMapStackingLayer8TexUVRotateSpeed: 0 + - _BaseMapStackingLayer8TexUVRotatedAngle: 0 + - _BaseMapStackingLayer9ApplytoFaces: 0 + - _BaseMapStackingLayer9ColorBlendMode: 0 + - _BaseMapStackingLayer9Enable: 0 + - _BaseMapStackingLayer9MaskInvertColor: 0 + - _BaseMapStackingLayer9MaskRemapEnd: 1 + - _BaseMapStackingLayer9MaskRemapMinMaxSlider: 1 + - _BaseMapStackingLayer9MaskRemapStart: 0 + - _BaseMapStackingLayer9MaskTexAsIDMap: 0 + - _BaseMapStackingLayer9MaskTexExtractFromID: 255 + - _BaseMapStackingLayer9MaskUVIndex: 0 + - _BaseMapStackingLayer9MasterStrength: 1 + - _BaseMapStackingLayer9TexIgnoreAlpha: 0 + - _BaseMapStackingLayer9TexUVIndex: 0 + - _BaseMapStackingLayer9TexUVRotateSpeed: 0 + - _BaseMapStackingLayer9TexUVRotatedAngle: 0 + - _BaseMapUVIndex: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 + - _BumpMapApplytoFaces: 0 + - _BumpMapUVIndex: 0 - _BumpScale: 1 + - _CelShadeMidPoint: 0 + - _CelShadeMidPointForFaceArea: -0.3 + - _CelShadeSoftness: 0.05 + - _CelShadeSoftnessForFaceArea: 0.15 + - _CharacterAreaColorFillEnabled: 0 + - _CharacterAreaColorFillRendersBlockedArea: 0 + - _CharacterAreaColorFillRendersVisibleArea: 0 + - _CharacterAreaColorFillTextureUVIndex: 5 + - _CharacterBoundRadius: 1.25 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 + - _ColorMask: 15 + - _ColorRenderStatesGroup: 0 + - _ColorRenderStatesGroupPreset: 0 + - _ControlledByNiloToonPerCharacterRenderController: 0 - _Cull: 2 + - _CullNiloToonSelfShadowCaster: 1 + - _CullOutline: 1 - _Cutoff: 0.5 + - _DebugFaceShadowGradientMap: 0 + - _DecalAlbedoApplyStrength: 1 + - _DecalGroup: 0 + - _DecalNormalApplyStrength: 1 + - _DecalOcclusionApplyStrength: 1 + - _DecalSmoothnessApplyStrength: 1 + - _DecalSpecularApplyStrength: 1 + - _DepthRenderStatesGroup: 0 + - _DepthTexRimLight3DFallbackMidPoint: 0.7 + - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1 + - _DepthTexRimLight3DFallbackSoftness: 0.02 + - _DepthTexRimLight3DRimMaskEnable: 0 + - _DepthTexRimLight3DRimMaskThreshold: 0.5 + - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1 + - _DepthTexRimLightAndShadowSafeViewDistance: 1 + - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1 + - _DepthTexRimLightAndShadowWidthMultiplier: 0.5 + - _DepthTexRimLightBlockByShadow: 0 + - _DepthTexRimLightFadeoutRange: 1 + - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1 + - _DepthTexRimLightIgnoreLightDir: 0 + - _DepthTexRimLightIntensity: 1.5 + - _DepthTexRimLightMaskTexInvertColor: 0 + - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5 + - _DepthTexRimLightMixWithBaseMapColor: 0.5 + - _DepthTexRimLightThresholdOffset: 0 + - _DepthTexRimLightUsage: 1 + - _DepthTexRimLightWidthClampForFace: 0.5 + - _DepthTexRimLightWidthMultiplier: 1 + - _DepthTexShadowBrightness: 0.85 + - _DepthTexShadowBrightnessForFace: 1 + - _DepthTexShadowColorStyleForFacePreset: 0 + - _DepthTexShadowColorStyleForNonFacePreset: 0 + - _DepthTexShadowFadeoutRange: 1 + - _DepthTexShadowFixedDirectionForFace: 0 + - _DepthTexShadowThresholdOffset: 0 + - _DepthTexShadowUsage: 1 + - _DepthTexShadowWidthMultiplier: 1 - _DetailAlbedoMapScale: 1 + - _DetailAlbedoWhitePoint: 0.5 + - _DetailMaskInvertColor: 0 - _DetailNormalMapScale: 1 + - _DetailUseSecondUv: 0 + - _DissolveAmount: 0 + - _DissolveBorderRange: 0.02 + - _DissolveNoiseStrength: 1 + - _DissolvePatternMapPreset: 0 + - _DissolveThresholdMapPreset: 0 + - _DissolveThresholdMapTilingX: 1 + - _DissolveThresholdMapTilingY: 1 + - _DitherFadeoutAmount: 0 + - _DitherFadeoutNormalScaleFix: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 + - _DynamicEyeFinalBrightness: 2 + - _DynamicEyePupilDepthScale: 0.4 + - _DynamicEyePupilMaskSoftness: 0.216 + - _DynamicEyePupilSize: -0.384 + - _DynamicEyeSize: 2.2 + - _EditFinalOutputAlphaEnable: 0 + - _EmissionAnimTintRampMapSpeed: 1 + - _EmissionIntensity: 1 + - _EmissionMapUseSingleChannelOnly: 0 + - _EmissionMaskMapInvertColor: 0 + - _EmissionMaskMapRemapEnd: 1 + - _EmissionMaskMapRemapMinMaxSlider: 1 + - _EmissionMaskMapRemapStart: 0 + - _EnableDynamicEyeFeature: 0 + - _EnableEmissionAnimTintRampMap: 0 + - _EnableFace3DRimLightAndShadow: 0 + - _EnableNiloToonSelfShadowMapping: 1 + - _EnableNiloToonSelfShadowMappingDepthBias: 0 + - _EnableNiloToonSelfShadowMappingNormalBias: 0 + - _EnablePerMaterialDissolve: 0 + - _EnableRendering: 1 + - _EnableShadowColor: 1 + - _EnableUVEditGroup: 0 + - _EnvironmentReflectionApplyAddBlending: 0 + - _EnvironmentReflectionApplyReplaceBlending: 1 + - _EnvironmentReflectionApplytoFaces: 0 + - _EnvironmentReflectionBrightness: 1 + - _EnvironmentReflectionFresnelEffect: 0 + - _EnvironmentReflectionFresnelPower: 1 + - _EnvironmentReflectionFresnelRemapEnd: 1 + - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1 + - _EnvironmentReflectionFresnelRemapStart: 0 + - _EnvironmentReflectionMaskMapInvertColor: 0 + - _EnvironmentReflectionMaskMapRemapEnd: 1 + - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 + - _EnvironmentReflectionMaskMapRemapStart: 0 + - _EnvironmentReflectionShouldApplyToFaceArea: 0 + - _EnvironmentReflectionSmoothnessMultiplier: 1 + - _EnvironmentReflectionTintAlbedo: 1 + - _EnvironmentReflectionUsage: 1 - _EnvironmentReflections: 1 + - _ExtraThickOutlineEnabled: 0 + - _ExtraThickOutlineMaxFinalWidth: 100 + - _ExtraThickOutlineWidth: 4 + - _ExtraThickOutlineWriteIntoDepthTexture: 0 + - _ExtraThickOutlineZOffset: -0.1 + - _ExtraThickOutlineZWrite: 0 + - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1 + - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7 + - _Face3DRimLightAndShadow_CheekShadowIntensity: 1 + - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7 + - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1 + - _Face3DRimLightAndShadow_NoseShadowIntensity: 1 + - _FaceAreaCameraDepthTextureZWriteOffset: 0.04 + - _FaceMaskMapInvertColor: 0 + - _FaceMaskMapRemapEnd: 1 + - _FaceMaskMapRemapMinMaxSlider: 1 + - _FaceMaskMapRemapStart: 0 + - _FaceShadowBrightness: 1 + - _FaceShadowGradientIntensity: 1 + - _FaceShadowGradientMapFaceMidPoint: 0.5 + - _FaceShadowGradientMapInvertColor: 0 + - _FaceShadowGradientMapPreset: 0 + - _FaceShadowGradientMapUVIndex: 0 + - _FaceShadowGradientMapUVxInvert: 1 + - _FaceShadowGradientMaskMapInvertColor: 0 + - _FaceShadowGradientMaskMapUVIndex: 0 + - _FaceShadowGradientOffset: 0.1 + - _FaceShadowGradientResultSoftness: 0.005 + - _FaceShadowGradientThresholdMax: 1 + - _FaceShadowGradientThresholdMin: 0 + - _FaceShadowGradientThresholdMinMax: 1 + - _FixFaceNormalAmount: 1 + - _FixFaceNormalAmountPerMaterial: 1 + - _FixFaceNormalUseFlattenOrProxySphereMethod: 0 + - _ForceFinalOutputAlphaEqualsOne: 0 + - _GGXDirectSpecularSmoothnessMultiplier: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 + - _HairStrandSpecularMainExponent: 256 + - _HairStrandSpecularMainIntensity: 1 + - _HairStrandSpecularMixWithBaseMapColor: 0.5 + - _HairStrandSpecularOverallIntensity: 1 + - _HairStrandSpecularSecondExponent: 128 + - _HairStrandSpecularSecondIntensity: 1 + - _HairStrandSpecularShapeFrequency: 750 + - _HairStrandSpecularShapePositionOffset: 0 + - _HairStrandSpecularShapeShift: 0.015 + - _HairStrandSpecularTintMapUsage: 1 + - _HairStrandSpecularUVDirection: 0 + - _HairStrandSpecularUVIndex: 0 + - _IgnoreDefaultMainLightFaceShadow: 1 + - _IndirectLightFlatten: 1 + - _IsFace: 0 + - _IsSkin: 0 + - _LightingStyleDirectionalLightRenderFacePreset: 0 + - _LightingStyleFaceOverrideGroup: 0 + - _LightingStyleGroup: 0 + - _LitToShadowTransitionAreaHueOffset: 0.01 + - _LitToShadowTransitionAreaIntensity: 1 + - _LitToShadowTransitionAreaSaturationBoost: 0.5 + - _LitToShadowTransitionAreaValueMul: 1 + - _MainLightIgnoreCelShade: 0 + - _MainLightIgnoreCelShadeForFaceArea: 0 + - _MainLightNonSkinDiffuseNormalMapStrength: 1 + - _MainLightSkinDiffuseNormalMapStrength: 1 + - _MatCapAdditiveApplytoFaces: 0 + - _MatCapAdditiveExtractBrightArea: 0 + - _MatCapAdditiveIntensity: 1 + - _MatCapAdditiveMapAlphaAsMask: 0 + - _MatCapAdditiveMaskMapInvertColor: 0 + - _MatCapAdditiveMaskMapRemapEnd: 1 + - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 + - _MatCapAdditiveMaskMapRemapStart: 0 + - _MatCapAdditiveMixWithBaseMapColor: 0.5 + - _MatCapAdditivePreset: 0 + - _MatCapAdditiveUvScale: 1 + - _MatCapAlphaBlendMapAlphaAsMask: 0 + - _MatCapAlphaBlendMaskMapInvertColor: 0 + - _MatCapAlphaBlendMaskMapRemapEnd: 1 + - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 + - _MatCapAlphaBlendMaskMapRemapStart: 0 + - _MatCapAlphaBlendPreset: 0 + - _MatCapAlphaBlendUsage: 1 + - _MatCapAlphaBlendUvScale: 1 + - _MatCapOcclusionIntensity: 1 + - _MatCapOcclusionMapAlphaAsMask: 0 + - _MatCapOcclusionMapRemapEnd: 1 + - _MatCapOcclusionMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMapRemapStart: 0 + - _MatCapOcclusionMaskMapInvert: 0 + - _MatCapOcclusionMaskMapRemapEnd: 1 + - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMaskMapRemapStart: 0 + - _MatCapOcclusionPreset: 0 + - _MatCapOcclusionUvScale: 1 - _Metallic: 0 + - _MultiplyBRPColor: 0 + - _MultiplyBaseColorToEmissionColor: 0 + - _MultiplyBaseColorToSpecularColor: 0.5 + - _MultiplyLightColorToEmissionColor: 0 + - _NiloToonSelfShadowIntensity: 1 + - _NiloToonSelfShadowIntensityForFace: 0 + - _NiloToonSelfShadowIntensityForNonFace: 1 + - _NiloToonSelfShadowMappingDepthBias: 0 + - _NiloToonSelfShadowMappingNormalBias: 0 + - _OcclusionMapApplytoFaces: 0 + - _OcclusionMapInvertColor: 0 + - _OcclusionMapStylePreset: 0 + - _OcclusionMapUVIndex: 0 + - _OcclusionRemapEnd: 1 + - _OcclusionRemapMinMaxSlider: 1 + - _OcclusionRemapStart: 0 - _OcclusionStrength: 1 + - _OutlineApplyAutoWidthAdjustment: 1 + - _OutlineBaseZOffset: 0 + - _OutlineUniformLengthInViewSpace: 0 + - _OutlineUseBakedSmoothNormal: 1 + - _OutlineUsePreLightingReplaceColor: 0 + - _OutlineUseReplaceColor: 0 + - _OutlineWidth: 0.5 + - _OutlineWidthExtraMultiplier: 1 + - _OutlineZOffset: 0.0001 + - _OutlineZOffsetForFaceArea: 0.02 + - _OutlineZOffsetMaskRemapEnd: 1 + - _OutlineZOffsetMaskRemapMinMaxSlider: 1 + - _OutlineZOffsetMaskRemapStart: 0 + - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0 + - _OutlineZOffsetMaskTexInvertColor: 0 + - _OverrideAdditionalLightCelShadeParamForFaceArea: 1 + - _OverrideByFaceShadowTintColor: 1 + - _OverrideBySkinShadowTintColor: 1 + - _OverrideCelShadeParamForFaceArea: 1 + - _OverrideOutlineColorByTexIntensity: 1 + - _OverrideOutlineColorTexIgnoreAlphaChannel: 0 + - _OverrideShadowColorByTexIntensity: 1 + - _OverrideShadowColorByTexMode: 0 + - _OverrideShadowColorMaskMapInvertColor: 0 + - _OverrideShadowColorTexIgnoreAlphaChannel: 0 - _Parallax: 0.005 + - _ParallaxApplyToUVIndex: 0 + - _ParallaxMapEnable: 0 + - _ParallaxSampleUVIndex: 0 + - _PassOnOffGroup: 0 + - _PerCharEffectDesaturatePercentage: 0 + - _PerCharEffectRimSharpnessPower: 4 + - _PerCharReceiveAverageURPShadowMap: 1 + - _PerCharReceiveNiloToonSelfShadowMap: 1 + - _PerCharReceiveStandardURPShadowMap: 1 + - _PerCharZOffset: 0 + - _PerCharacterBaseMapOverrideAmount: 0 + - _PerCharacterBaseMapOverrideBlendMode: 0 + - _PerCharacterBaseMapOverrideUVIndex: 0 + - _PerCharacterEffectGroup: 0 + - _PerCharacterOutlineWidthMultiply: 1 + - _PerCharacterRenderOutline: 1 + - _PerMaterialDissolveCutoff: -1 + - _PerMaterialDissolveEdgeWidth: 0.05 + - _PerMaterialDissolvePatternMapInvertColor: 0 + - _PerMaterialDissolvePatternMapStrength: 0.1 + - _PerMaterialDissolvePatternMapUVIndex: 0 + - _PerMaterialDissolvePatternMapUVTiling: 1 + - _PerMaterialDissolveThresholdMapInvertColor: 0 + - _PerMaterialDissolveThresholdMapUVIndex: 0 + - _PerMaterialDissolveThresholdMapUVTiling: 1 + - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 + - _PerspectiveRemovalAmount: 0 + - _PerspectiveRemovalEndHeight: 1 + - _PerspectiveRemovalRadius: 1 + - _PerspectiveRemovalStartHeight: 0 + - _PreMultiplyAlphaIntoRGBOutput: 0 - _QueueOffset: 0 + - _RampLightTexMode: 1 + - _RampLightingFaceAreaRemoveEffect: 1 + - _RampLightingNdotLRemapEnd: 1 + - _RampLightingNdotLRemapMinMaxSlider: 1 + - _RampLightingNdotLRemapStart: 0 + - _RampLightingSampleUvYTexInvertColor: 0 + - _RampLightingTexSampleUvY: 0.5 + - _RampLightingUvYRemapEnd: 1 + - _RampLightingUvYRemapMinMaxSlider: 1 + - _RampLightingUvYRemapStart: 0 + - _RampSpecularTexSampleUvY: 0.5 + - _RampSpecularWhitePoint: 0.5 + - _ReceiveEnvironmentReflection: 0 + - _ReceiveSelfShadowMappingPosOffset: 0 + - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1 - _ReceiveShadows: 1 + - _ReceiveURPAdditionalLightShadowMapping: 1 + - _ReceiveURPAdditionalLightShadowMappingAmount: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1 + - _ReceiveURPShadowMapping: 1 + - _ReceiveURPShadowMappingAmount: 1 + - _ReceiveURPShadowMappingAmountForFace: 1 + - _ReceiveURPShadowMappingAmountForNonFace: 1 + - _RenderCharacter: 1 + - _RenderFaceGroup: 0 + - _RenderFacePreset: 0 + - _RenderOutline: 1 + - _RenderScreenSpaceOutline: 0 + - _RenderScreenSpaceOutlineV2: 0 + - _ScreenSpaceOutlineDepthSensitivity: 1 + - _ScreenSpaceOutlineDepthSensitivityIfFace: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineNormalsSensitivity: 1 + - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineUseReplaceColor: 0 + - _ScreenSpaceOutlineWidth: 1 + - _ScreenSpaceOutlineWidthIfFace: 0 + - _SelfShadowAreaHSVStrength: 1 + - _SelfShadowAreaHueOffset: 0 + - _SelfShadowAreaSaturationBoost: 0.2 + - _SelfShadowAreaValueMul: 0.7 + - _ShadingGradeMapApplyRange: 1 + - _ShadingGradeMapInvertColor: 0 + - _ShadingGradeMapMidPointOffset: 0 + - _ShadingGradeMapRemapEnd: 1 + - _ShadingGradeMapRemapMinMaxSlider: 1 + - _ShadingGradeMapRemapStart: 0 + - _ShadingGradeMapStrength: 1 + - _SkinFaceShadowColorPreset: 0 + - _SkinMaskMapAsIDMap: 0 + - _SkinMaskMapExtractFromID: 255 + - _SkinMaskMapInvertColor: 0 + - _SkinMaskMapRemapEnd: 1 + - _SkinMaskMapRemapMinMaxSlider: 1 + - _SkinMaskMapRemapStart: 0 + - _SkinShadowBrightness: 1 - _Smoothness: 0.5 + - _SmoothnessGroup: 0 + - _SmoothnessMapInputIsRoughnessMap: 0 + - _SmoothnessMapRemapEnd: 1 + - _SmoothnessMapRemapMinMaxSlider: 1 + - _SmoothnessMapRemapStart: 0 - _SmoothnessTextureChannel: 0 + - _SpecularApplytoFaces: 0 + - _SpecularAreaRemapMidPoint: 0.1 + - _SpecularAreaRemapRange: 0.05 + - _SpecularAreaRemapUsage: 0 + - _SpecularColorTintMapUsage: 1 + - _SpecularColorTintMapUseSecondUv: 0 - _SpecularHighlights: 1 + - _SpecularIntensity: 1 + - _SpecularMapAsIDMap: 0 + - _SpecularMapExtractFromID: 255 + - _SpecularMapInvertColor: 0 + - _SpecularMapRemapEnd: 1 + - _SpecularMapRemapMinMaxSlider: 1 + - _SpecularMapRemapStart: 0 + - _SpecularMapUVIndex: 0 + - _SpecularReactToLightDirMode: 0 + - _SpecularShowInShadowArea: 0 + - _SpecularUseReplaceBlending: 0 - _SrcBlend: 1 - _SrcBlendAlpha: 1 + - _StencilComp: 0 + - _StencilGroup: 0 + - _StencilPass: 0 + - _StencilPreset: 0 + - _StencilRef: 0 + - _SupportClothDynamics: 0 - _Surface: 0 + - _SurfaceTypePreset: 0 + - _UIDisplayMode: 100 + - _UV0RotateSpeed: 0 + - _UV0RotatedAngle: 0 + - _UV1RotateSpeed: 0 + - _UV1RotatedAngle: 0 + - _UV2RotateSpeed: 0 + - _UV2RotatedAngle: 0 + - _UV3RotateSpeed: 0 + - _UV3RotatedAngle: 0 + - _UnityCameraDepthTextureWriteOutlineExtrudedPosition: 0 + - _UseAlphaOverrideTex: 0 + - _UseDepthTexRimLightAndShadowWidthMultiplierFromVertexColor: 0 + - _UseDepthTexRimLightAndShadowWidthTex: 0 + - _UseDepthTexRimLightMaskTex: 0 + - _UseDetailMap: 0 + - _UseEmission: 0 + - _UseFaceMaskMap: 0 + - _UseFaceShadowGradientMap: 0 + - _UseGGXDirectSpecular: 1 + - _UseHairStrandSpecularTintMap: 0 + - _UseKajiyaKaySpecular: 0 + - _UseMatCapAdditive: 0 + - _UseMatCapAlphaBlend: 0 + - _UseMatCapOcclusion: 0 + - _UseNiloToonSelfShadowIntensityMultiplierTex: 0 + - _UseNormalMap: 0 + - _UseOcclusion: 0 + - _UseOutlineTintColorMap: 0 + - _UseOutlineWidthMaskFromVertexColor: 0 + - _UseOutlineWidthTex: 0 + - _UseOutlineZOffsetMaskFromVertexColor: 0 + - _UseOutlineZOffsetTex: 0 + - _UseOverrideOutlineColorByTexture: 0 + - _UseOverrideShadowColorByTexture: 0 + - _UseRampLightingSampleUvYTex: 0 + - _UseRampLightingTex: 0 + - _UseRampSpecularSampleUvYTex: 0 + - _UseRampSpecularTex: 0 + - _UseShadingGradeMap: 0 + - _UseSkinMaskMap: 0 + - _UseSmoothnessMap: 0 + - _UseSpecular: 0 + - _UseSpecularColorTintMap: 0 + - _UseZOffsetMaskTex: 0 - _WorkflowMode: 1 - _XRMotionVectorsPass: 1 + - _ZOffset: 0 + - _ZOffsetEnable: 0 + - _ZOffsetMaskMapInvertColor: 0 + - _ZOffsetMultiplierForTraditionalOutlinePass: 1 + - _ZOffsetPreset: 0 + - _ZTest: 4 - _ZWrite: 1 m_Colors: + - _AlphaOverrideTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _BackFaceBaseMapReplaceColor: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTintColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 0.96201223, g: 0.96201223, b: 0.96201223, a: 1} + - _BaseColor2: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer10MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer1MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer2MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer3MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer4MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer5MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer6MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer7MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer8MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer9MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BumpMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _CharacterAreaColorFillColor: {r: 1, g: 1, b: 1, a: 0.5} + - _CharacterAreaColorFillTextureUVScrollSpeed: {r: 0, g: 0, b: 0, a: 1} + - _CharacterAreaColorFillTextureUVTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _CharacterBoundCenterPosWS: {r: 0, g: 0, b: 0, a: 1} - _Color: {r: 0.96201223, g: 0.96201223, b: 0.96201223, a: 1} + - _DepthTexRimLightAndShadowWidthMultiplierFromVertexColorChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightAndShadowWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColorForFace: {r: 1, g: 0.85, b: 0.85, a: 1} + - _DetailMapsScaleTiling: {r: 1, g: 1, b: 0, a: 0} + - _DetailMaskChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _DissolveBorderTintColor: {r: 0, g: 4, b: 4, a: 1} + - _DynamicEyeFinalTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilMaskTexChannelMask: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionMapSingleChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EmissionMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _EmissionMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EnvironmentReflectionColor: {r: 1, g: 1, b: 1, a: 1} + - _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1} + - _Face3DRimLightAndShadow_CheekRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_CheekShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1} + - _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _FaceShadowGradientMapUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMaskMapChannel: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowTintColor: {r: 1, g: 0.9, b: 0.9, a: 1} + - _FaceShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _FaceUpDirection: {r: 0, g: 1, b: 0, a: 1} + - _HairStrandSpecularMainColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularSecondColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _HeadBonePositionWS: {r: 0, g: 0, b: 0, a: 1} + - _LitToShadowTransitionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _LowSaturationFallbackColor: {r: 0.3764706, g: 0.4141177, b: 0.5019608, a: 0} + - _MatCapAdditiveColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapAdditiveMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendTintColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapOcclusionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapUVTiling: {r: 1, g: 1, b: 0, a: 0} + - _NiloToonSelfShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlinePreLightingReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineTintColor: {r: 0.25, g: 0.25, b: 0.25, a: 1} + - _OutlineTintColorSkinAreaOverride: {r: 0.4, g: 0.2, b: 0.2, a: 1} + - _OutlineWidthMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideOutlineColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OverrideShadowColorMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideShadowColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharEffectAddColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectLerpColor: {r: 1, g: 1, b: 0, a: 0} + - _PerCharEffectRimColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _PerCharacterBaseMapOverrideTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0} + - _PerCharacterOutlineColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerMaterialDissolveEdgeColor: {r: 16, g: 8, b: 0, a: 1} + - _PerMaterialDissolvePatternMapChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _PerMaterialDissolveThresholdMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _RampLightingSampleUvYTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineNormalsSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineTintColor: {r: 0.1, g: 0.1, b: 0.1, a: 1} + - _SelfShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ShadingGradeMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinShadowTintColor: {r: 1, g: 0.8, b: 0.8, a: 1} + - _SkinShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _SmoothnessMapChannelMask: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecularColorTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _SpecularMapChannelMask: {r: 0, g: 0, b: 1, a: 0} + - _URPShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _UV0CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV1CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV2CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV2ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV3CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV3ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - 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_BaseMapStackingLayer9TexUVRotateSpeed: 0 + - _BaseMapStackingLayer9TexUVRotatedAngle: 0 + - _BaseMapUVIndex: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 + - _BumpMapApplytoFaces: 0 + - _BumpMapUVIndex: 0 - _BumpScale: 1 + - _CelShadeMidPoint: 0 + - _CelShadeMidPointForFaceArea: -0.3 + - _CelShadeSoftness: 0.05 + - _CelShadeSoftnessForFaceArea: 0.15 + - _CharacterAreaColorFillEnabled: 0 + - _CharacterAreaColorFillRendersBlockedArea: 0 + - _CharacterAreaColorFillRendersVisibleArea: 0 + - _CharacterAreaColorFillTextureUVIndex: 5 + - _CharacterBoundRadius: 1.25 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 + - _ColorMask: 15 + - _ColorRenderStatesGroup: 0 + - _ColorRenderStatesGroupPreset: 0 + - _ControlledByNiloToonPerCharacterRenderController: 0 - _Cull: 2 + - _CullNiloToonSelfShadowCaster: 1 + - _CullOutline: 1 - _Cutoff: 0.5 + - _DebugFaceShadowGradientMap: 0 + - _DecalAlbedoApplyStrength: 1 + - _DecalGroup: 0 + - _DecalNormalApplyStrength: 1 + - _DecalOcclusionApplyStrength: 1 + - _DecalSmoothnessApplyStrength: 1 + - _DecalSpecularApplyStrength: 1 + - _DepthRenderStatesGroup: 0 + - _DepthTexRimLight3DFallbackMidPoint: 0.7 + - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1 + - _DepthTexRimLight3DFallbackSoftness: 0.02 + - _DepthTexRimLight3DRimMaskEnable: 0 + - _DepthTexRimLight3DRimMaskThreshold: 0.5 + - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1 + - _DepthTexRimLightAndShadowSafeViewDistance: 1 + - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1 + - _DepthTexRimLightAndShadowWidthMultiplier: 0.5 + - _DepthTexRimLightBlockByShadow: 0 + - _DepthTexRimLightFadeoutRange: 1 + - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1 + - _DepthTexRimLightIgnoreLightDir: 0 + - _DepthTexRimLightIntensity: 1.5 + - _DepthTexRimLightMaskTexInvertColor: 0 + - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5 + - _DepthTexRimLightMixWithBaseMapColor: 0.5 + - _DepthTexRimLightThresholdOffset: 0 + - _DepthTexRimLightUsage: 1 + - _DepthTexRimLightWidthClampForFace: 0.5 + - _DepthTexRimLightWidthMultiplier: 1 + - _DepthTexShadowBrightness: 0.85 + - _DepthTexShadowBrightnessForFace: 1 + - _DepthTexShadowColorStyleForFacePreset: 0 + - _DepthTexShadowColorStyleForNonFacePreset: 0 + - _DepthTexShadowFadeoutRange: 1 + - _DepthTexShadowFixedDirectionForFace: 0 + - _DepthTexShadowThresholdOffset: 0 + - _DepthTexShadowUsage: 1 + - _DepthTexShadowWidthMultiplier: 1 - _DetailAlbedoMapScale: 1 + - _DetailAlbedoWhitePoint: 0.5 + - _DetailMaskInvertColor: 0 - _DetailNormalMapScale: 1 + - _DetailUseSecondUv: 0 + - _DissolveAmount: 0 + - _DissolveBorderRange: 0.02 + - _DissolveNoiseStrength: 1 + - _DissolvePatternMapPreset: 0 + - _DissolveThresholdMapPreset: 0 + - _DissolveThresholdMapTilingX: 1 + - _DissolveThresholdMapTilingY: 1 + - _DitherFadeoutAmount: 0 + - _DitherFadeoutNormalScaleFix: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 + - _DynamicEyeFinalBrightness: 2 + - _DynamicEyePupilDepthScale: 0.4 + - _DynamicEyePupilMaskSoftness: 0.216 + - _DynamicEyePupilSize: -0.384 + - _DynamicEyeSize: 2.2 + - _EditFinalOutputAlphaEnable: 0 + - _EmissionAnimTintRampMapSpeed: 1 + - _EmissionIntensity: 1 + - _EmissionMapUseSingleChannelOnly: 0 + - _EmissionMaskMapInvertColor: 0 + - _EmissionMaskMapRemapEnd: 1 + - _EmissionMaskMapRemapMinMaxSlider: 1 + - _EmissionMaskMapRemapStart: 0 + - _EnableDynamicEyeFeature: 0 + - _EnableEmissionAnimTintRampMap: 0 + - _EnableFace3DRimLightAndShadow: 0 + - _EnableNiloToonSelfShadowMapping: 1 + - _EnableNiloToonSelfShadowMappingDepthBias: 0 + - _EnableNiloToonSelfShadowMappingNormalBias: 0 + - _EnablePerMaterialDissolve: 0 + - _EnableRendering: 1 + - _EnableShadowColor: 1 + - _EnableUVEditGroup: 0 + - _EnvironmentReflectionApplyAddBlending: 0 + - _EnvironmentReflectionApplyReplaceBlending: 1 + - _EnvironmentReflectionApplytoFaces: 0 + - _EnvironmentReflectionBrightness: 1 + - _EnvironmentReflectionFresnelEffect: 0 + - _EnvironmentReflectionFresnelPower: 1 + - _EnvironmentReflectionFresnelRemapEnd: 1 + - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1 + - _EnvironmentReflectionFresnelRemapStart: 0 + - _EnvironmentReflectionMaskMapInvertColor: 0 + - _EnvironmentReflectionMaskMapRemapEnd: 1 + - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1 + - _EnvironmentReflectionMaskMapRemapStart: 0 + - _EnvironmentReflectionShouldApplyToFaceArea: 0 + - _EnvironmentReflectionSmoothnessMultiplier: 1 + - _EnvironmentReflectionTintAlbedo: 1 + - _EnvironmentReflectionUsage: 1 - _EnvironmentReflections: 1 + - _ExtraThickOutlineEnabled: 0 + - _ExtraThickOutlineMaxFinalWidth: 100 + - _ExtraThickOutlineWidth: 4 + - _ExtraThickOutlineWriteIntoDepthTexture: 0 + - _ExtraThickOutlineZOffset: -0.1 + - _ExtraThickOutlineZWrite: 0 + - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1 + - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7 + - _Face3DRimLightAndShadow_CheekShadowIntensity: 1 + - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1 + - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7 + - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1 + - _Face3DRimLightAndShadow_NoseShadowIntensity: 1 + - _FaceAreaCameraDepthTextureZWriteOffset: 0.04 + - _FaceMaskMapInvertColor: 0 + - _FaceMaskMapRemapEnd: 1 + - _FaceMaskMapRemapMinMaxSlider: 1 + - _FaceMaskMapRemapStart: 0 + - _FaceShadowBrightness: 1 + - _FaceShadowGradientIntensity: 1 + - _FaceShadowGradientMapFaceMidPoint: 0.5 + - _FaceShadowGradientMapInvertColor: 0 + - _FaceShadowGradientMapPreset: 0 + - _FaceShadowGradientMapUVIndex: 0 + - _FaceShadowGradientMapUVxInvert: 1 + - _FaceShadowGradientMaskMapInvertColor: 0 + - _FaceShadowGradientMaskMapUVIndex: 0 + - _FaceShadowGradientOffset: 0.1 + - _FaceShadowGradientResultSoftness: 0.005 + - _FaceShadowGradientThresholdMax: 1 + - _FaceShadowGradientThresholdMin: 0 + - _FaceShadowGradientThresholdMinMax: 1 + - _FixFaceNormalAmount: 1 + - _FixFaceNormalAmountPerMaterial: 1 + - _FixFaceNormalUseFlattenOrProxySphereMethod: 0 + - _ForceFinalOutputAlphaEqualsOne: 0 + - _GGXDirectSpecularSmoothnessMultiplier: 1 - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 + - _HairStrandSpecularMainExponent: 256 + - _HairStrandSpecularMainIntensity: 1 + - _HairStrandSpecularMixWithBaseMapColor: 0.5 + - _HairStrandSpecularOverallIntensity: 1 + - _HairStrandSpecularSecondExponent: 128 + - _HairStrandSpecularSecondIntensity: 1 + - _HairStrandSpecularShapeFrequency: 750 + - _HairStrandSpecularShapePositionOffset: 0 + - _HairStrandSpecularShapeShift: 0.015 + - _HairStrandSpecularTintMapUsage: 1 + - _HairStrandSpecularUVDirection: 0 + - _HairStrandSpecularUVIndex: 0 + - _IgnoreDefaultMainLightFaceShadow: 1 + - _IndirectLightFlatten: 1 + - _IsFace: 0 + - _IsSkin: 0 + - _LightingStyleDirectionalLightRenderFacePreset: 0 + - _LightingStyleFaceOverrideGroup: 0 + - _LightingStyleGroup: 0 + - _LitToShadowTransitionAreaHueOffset: 0.01 + - _LitToShadowTransitionAreaIntensity: 1 + - _LitToShadowTransitionAreaSaturationBoost: 0.5 + - _LitToShadowTransitionAreaValueMul: 1 + - _MainLightIgnoreCelShade: 0 + - _MainLightIgnoreCelShadeForFaceArea: 0 + - _MainLightNonSkinDiffuseNormalMapStrength: 1 + - _MainLightSkinDiffuseNormalMapStrength: 1 + - _MatCapAdditiveApplytoFaces: 0 + - _MatCapAdditiveExtractBrightArea: 0 + - _MatCapAdditiveIntensity: 1 + - _MatCapAdditiveMapAlphaAsMask: 0 + - _MatCapAdditiveMaskMapInvertColor: 0 + - _MatCapAdditiveMaskMapRemapEnd: 1 + - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1 + - _MatCapAdditiveMaskMapRemapStart: 0 + - _MatCapAdditiveMixWithBaseMapColor: 0.5 + - _MatCapAdditivePreset: 0 + - _MatCapAdditiveUvScale: 1 + - _MatCapAlphaBlendMapAlphaAsMask: 0 + - _MatCapAlphaBlendMaskMapInvertColor: 0 + - _MatCapAlphaBlendMaskMapRemapEnd: 1 + - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1 + - _MatCapAlphaBlendMaskMapRemapStart: 0 + - _MatCapAlphaBlendPreset: 0 + - _MatCapAlphaBlendUsage: 1 + - _MatCapAlphaBlendUvScale: 1 + - _MatCapOcclusionIntensity: 1 + - _MatCapOcclusionMapAlphaAsMask: 0 + - _MatCapOcclusionMapRemapEnd: 1 + - _MatCapOcclusionMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMapRemapStart: 0 + - _MatCapOcclusionMaskMapInvert: 0 + - _MatCapOcclusionMaskMapRemapEnd: 1 + - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1 + - _MatCapOcclusionMaskMapRemapStart: 0 + - _MatCapOcclusionPreset: 0 + - _MatCapOcclusionUvScale: 1 - _Metallic: 0 + - _MultiplyBRPColor: 0 + - _MultiplyBaseColorToEmissionColor: 0 + - _MultiplyBaseColorToSpecularColor: 0.5 + - _MultiplyLightColorToEmissionColor: 0 + - _NiloToonSelfShadowIntensity: 1 + - _NiloToonSelfShadowIntensityForFace: 0 + - _NiloToonSelfShadowIntensityForNonFace: 1 + - _NiloToonSelfShadowMappingDepthBias: 0 + - _NiloToonSelfShadowMappingNormalBias: 0 + - _OcclusionMapApplytoFaces: 0 + - _OcclusionMapInvertColor: 0 + - _OcclusionMapStylePreset: 0 + - _OcclusionMapUVIndex: 0 + - _OcclusionRemapEnd: 1 + - _OcclusionRemapMinMaxSlider: 1 + - _OcclusionRemapStart: 0 - _OcclusionStrength: 1 + - _OutlineApplyAutoWidthAdjustment: 1 + - _OutlineBaseZOffset: 0 + - _OutlineUniformLengthInViewSpace: 0 + - _OutlineUseBakedSmoothNormal: 1 + - _OutlineUsePreLightingReplaceColor: 0 + - _OutlineUseReplaceColor: 0 + - _OutlineWidth: 0.5 + - _OutlineWidthExtraMultiplier: 1 + - _OutlineZOffset: 0.0001 + - _OutlineZOffsetForFaceArea: 0.02 + - _OutlineZOffsetMaskRemapEnd: 1 + - _OutlineZOffsetMaskRemapMinMaxSlider: 1 + - _OutlineZOffsetMaskRemapStart: 0 + - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0 + - _OutlineZOffsetMaskTexInvertColor: 0 + - _OverrideAdditionalLightCelShadeParamForFaceArea: 1 + - _OverrideByFaceShadowTintColor: 1 + - _OverrideBySkinShadowTintColor: 1 + - _OverrideCelShadeParamForFaceArea: 1 + - _OverrideOutlineColorByTexIntensity: 1 + - _OverrideOutlineColorTexIgnoreAlphaChannel: 0 + - _OverrideShadowColorByTexIntensity: 1 + - _OverrideShadowColorByTexMode: 0 + - _OverrideShadowColorMaskMapInvertColor: 0 + - _OverrideShadowColorTexIgnoreAlphaChannel: 0 - _Parallax: 0.005 + - _ParallaxApplyToUVIndex: 0 + - _ParallaxMapEnable: 0 + - _ParallaxSampleUVIndex: 0 + - _PassOnOffGroup: 0 + - _PerCharEffectDesaturatePercentage: 0 + - _PerCharEffectRimSharpnessPower: 4 + - _PerCharReceiveAverageURPShadowMap: 1 + - _PerCharReceiveNiloToonSelfShadowMap: 1 + - _PerCharReceiveStandardURPShadowMap: 1 + - _PerCharZOffset: 0 + - _PerCharacterBaseMapOverrideAmount: 0 + - _PerCharacterBaseMapOverrideBlendMode: 0 + - _PerCharacterBaseMapOverrideUVIndex: 0 + - _PerCharacterEffectGroup: 0 + - _PerCharacterOutlineWidthMultiply: 1 + - _PerCharacterRenderOutline: 1 + - _PerMaterialDissolveCutoff: -1 + - _PerMaterialDissolveEdgeWidth: 0.05 + - _PerMaterialDissolvePatternMapInvertColor: 0 + - _PerMaterialDissolvePatternMapStrength: 0.1 + - _PerMaterialDissolvePatternMapUVIndex: 0 + - _PerMaterialDissolvePatternMapUVTiling: 1 + - _PerMaterialDissolveThresholdMapInvertColor: 0 + - _PerMaterialDissolveThresholdMapUVIndex: 0 + - _PerMaterialDissolveThresholdMapUVTiling: 1 + - _PerMaterialEnableDepthTextureRimLightAndShadow: 1 + - _PerspectiveRemovalAmount: 0 + - _PerspectiveRemovalEndHeight: 1 + - _PerspectiveRemovalRadius: 1 + - _PerspectiveRemovalStartHeight: 0 + - _PreMultiplyAlphaIntoRGBOutput: 0 - _QueueOffset: 0 + - _RampLightTexMode: 1 + - _RampLightingFaceAreaRemoveEffect: 1 + - _RampLightingNdotLRemapEnd: 1 + - _RampLightingNdotLRemapMinMaxSlider: 1 + - _RampLightingNdotLRemapStart: 0 + - _RampLightingSampleUvYTexInvertColor: 0 + - _RampLightingTexSampleUvY: 0.5 + - _RampLightingUvYRemapEnd: 1 + - _RampLightingUvYRemapMinMaxSlider: 1 + - _RampLightingUvYRemapStart: 0 + - _RampSpecularTexSampleUvY: 0.5 + - _RampSpecularWhitePoint: 0.5 + - _ReceiveEnvironmentReflection: 0 + - _ReceiveSelfShadowMappingPosOffset: 0 + - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1 - _ReceiveShadows: 1 + - _ReceiveURPAdditionalLightShadowMapping: 1 + - _ReceiveURPAdditionalLightShadowMappingAmount: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1 + - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1 + - _ReceiveURPShadowMapping: 1 + - _ReceiveURPShadowMappingAmount: 1 + - _ReceiveURPShadowMappingAmountForFace: 1 + - _ReceiveURPShadowMappingAmountForNonFace: 1 + - _RenderCharacter: 1 + - _RenderFaceGroup: 0 + - _RenderFacePreset: 0 + - _RenderOutline: 1 + - _RenderScreenSpaceOutline: 0 + - _RenderScreenSpaceOutlineV2: 0 + - _ScreenSpaceOutlineDepthSensitivity: 1 + - _ScreenSpaceOutlineDepthSensitivityIfFace: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineNormalsSensitivity: 1 + - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1 + - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0 + - _ScreenSpaceOutlineUseReplaceColor: 0 + - _ScreenSpaceOutlineWidth: 1 + - _ScreenSpaceOutlineWidthIfFace: 0 + - _SelfShadowAreaHSVStrength: 1 + - _SelfShadowAreaHueOffset: 0 + - _SelfShadowAreaSaturationBoost: 0.2 + - _SelfShadowAreaValueMul: 0.7 + - _ShadingGradeMapApplyRange: 1 + - _ShadingGradeMapInvertColor: 0 + - _ShadingGradeMapMidPointOffset: 0 + - _ShadingGradeMapRemapEnd: 1 + - _ShadingGradeMapRemapMinMaxSlider: 1 + - _ShadingGradeMapRemapStart: 0 + - _ShadingGradeMapStrength: 1 + - _SkinFaceShadowColorPreset: 0 + - _SkinMaskMapAsIDMap: 0 + - _SkinMaskMapExtractFromID: 255 + - _SkinMaskMapInvertColor: 0 + - _SkinMaskMapRemapEnd: 1 + - _SkinMaskMapRemapMinMaxSlider: 1 + - _SkinMaskMapRemapStart: 0 + - _SkinShadowBrightness: 1 - _Smoothness: 0.5 + - _SmoothnessGroup: 0 + - _SmoothnessMapInputIsRoughnessMap: 0 + - _SmoothnessMapRemapEnd: 1 + - _SmoothnessMapRemapMinMaxSlider: 1 + - _SmoothnessMapRemapStart: 0 - _SmoothnessTextureChannel: 0 + - _SpecularApplytoFaces: 0 + - _SpecularAreaRemapMidPoint: 0.1 + - _SpecularAreaRemapRange: 0.05 + - _SpecularAreaRemapUsage: 0 + - _SpecularColorTintMapUsage: 1 + - _SpecularColorTintMapUseSecondUv: 0 - _SpecularHighlights: 1 + - _SpecularIntensity: 1 + - _SpecularMapAsIDMap: 0 + - _SpecularMapExtractFromID: 255 + - _SpecularMapInvertColor: 0 + - _SpecularMapRemapEnd: 1 + - _SpecularMapRemapMinMaxSlider: 1 + - _SpecularMapRemapStart: 0 + - _SpecularMapUVIndex: 0 + - _SpecularReactToLightDirMode: 0 + - _SpecularShowInShadowArea: 0 + - _SpecularUseReplaceBlending: 0 - _SrcBlend: 1 - _SrcBlendAlpha: 1 + - _StencilComp: 0 + - _StencilGroup: 0 + - _StencilPass: 0 + - _StencilPreset: 0 + - _StencilRef: 0 + - _SupportClothDynamics: 0 - _Surface: 0 + - _SurfaceTypePreset: 0 + - _UIDisplayMode: 100 + - _UV0RotateSpeed: 0 + - _UV0RotatedAngle: 0 + - _UV1RotateSpeed: 0 + - _UV1RotatedAngle: 0 + - _UV2RotateSpeed: 0 + - _UV2RotatedAngle: 0 + - _UV3RotateSpeed: 0 + - _UV3RotatedAngle: 0 + - _UnityCameraDepthTextureWriteOutlineExtrudedPosition: 0 + - _UseAlphaOverrideTex: 0 + - _UseDepthTexRimLightAndShadowWidthMultiplierFromVertexColor: 0 + - _UseDepthTexRimLightAndShadowWidthTex: 0 + - _UseDepthTexRimLightMaskTex: 0 + - _UseDetailMap: 0 + - _UseEmission: 0 + - _UseFaceMaskMap: 0 + - _UseFaceShadowGradientMap: 0 + - _UseGGXDirectSpecular: 1 + - _UseHairStrandSpecularTintMap: 0 + - _UseKajiyaKaySpecular: 0 + - _UseMatCapAdditive: 0 + - _UseMatCapAlphaBlend: 0 + - _UseMatCapOcclusion: 0 + - _UseNiloToonSelfShadowIntensityMultiplierTex: 0 + - _UseNormalMap: 0 + - _UseOcclusion: 0 + - _UseOutlineTintColorMap: 0 + - _UseOutlineWidthMaskFromVertexColor: 0 + - _UseOutlineWidthTex: 0 + - _UseOutlineZOffsetMaskFromVertexColor: 0 + - _UseOutlineZOffsetTex: 0 + - _UseOverrideOutlineColorByTexture: 0 + - _UseOverrideShadowColorByTexture: 0 + - _UseRampLightingSampleUvYTex: 0 + - _UseRampLightingTex: 0 + - _UseRampSpecularSampleUvYTex: 0 + - _UseRampSpecularTex: 0 + - _UseShadingGradeMap: 0 + - _UseSkinMaskMap: 0 + - _UseSmoothnessMap: 0 + - _UseSpecular: 0 + - _UseSpecularColorTintMap: 0 + - _UseZOffsetMaskTex: 0 - _WorkflowMode: 1 - _XRMotionVectorsPass: 1 + - _ZOffset: 0 + - _ZOffsetEnable: 0 + - _ZOffsetMaskMapInvertColor: 0 + - _ZOffsetMultiplierForTraditionalOutlinePass: 1 + - _ZOffsetPreset: 0 + - _ZTest: 4 - _ZWrite: 1 m_Colors: + - _AlphaOverrideTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _BackFaceBaseMapReplaceColor: {r: 0, g: 0, b: 0, a: 0} + - _BackFaceTintColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 0.7583611, g: 0.7583611, b: 0.7583611, a: 1} + - _BaseColor2: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer10MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer10TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer1MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer1TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer2MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer2TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer3MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer3TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer4MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer4TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer5MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer5TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer6MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer6TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer7MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer7TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer8MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer8TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseMapStackingLayer9MaskTexChannel: {r: 0, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BaseMapStackingLayer9TintColor: {r: 1, g: 1, b: 1, a: 1} + - _BumpMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _BumpMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _CharacterAreaColorFillColor: {r: 1, g: 1, b: 1, a: 0.5} + - _CharacterAreaColorFillTextureUVScrollSpeed: {r: 0, g: 0, b: 0, a: 1} + - _CharacterAreaColorFillTextureUVTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _CharacterBoundCenterPosWS: {r: 0, g: 0, b: 0, a: 1} - _Color: {r: 0.7583611, g: 0.7583611, b: 0.7583611, a: 1} + - _DepthTexRimLightAndShadowWidthMultiplierFromVertexColorChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightAndShadowWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _DepthTexRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DepthTexShadowTintColorForFace: {r: 1, g: 0.85, b: 0.85, a: 1} + - _DetailMapsScaleTiling: {r: 1, g: 1, b: 0, a: 0} + - _DetailMaskChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _DissolveBorderTintColor: {r: 0, g: 4, b: 4, a: 1} + - _DynamicEyeFinalTintColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilColor: {r: 1, g: 1, b: 1, a: 1} + - _DynamicEyePupilMaskTexChannelMask: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissionMapSingleChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EmissionMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _EmissionMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _EmissionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _EnvironmentReflectionColor: {r: 1, g: 1, b: 1, a: 1} + - _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1} + - _Face3DRimLightAndShadow_CheekRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_CheekShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_CheekShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseRimLightTintColor: {r: 1, g: 1, b: 1, a: 1} + - _Face3DRimLightAndShadow_NoseShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _Face3DRimLightAndShadow_NoseShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1} + - _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0} + - _FaceShadowGradientMapUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _FaceShadowGradientMaskMapChannel: {r: 0, g: 1, b: 0, a: 0} + - _FaceShadowTintColor: {r: 1, g: 0.9, b: 0.9, a: 1} + - _FaceShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _FaceUpDirection: {r: 0, g: 1, b: 0, a: 1} + - _HairStrandSpecularMainColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularSecondColor: {r: 1, g: 1, b: 1, a: 1} + - _HairStrandSpecularTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _HeadBonePositionWS: {r: 0, g: 0, b: 0, a: 1} + - _LitToShadowTransitionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _LowSaturationFallbackColor: {r: 0.3764706, g: 0.4141177, b: 0.5019608, a: 0} + - _MatCapAdditiveColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapAdditiveMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapAlphaBlendTintColor: {r: 1, g: 1, b: 1, a: 1} + - _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapOcclusionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _MatCapUVTiling: {r: 1, g: 1, b: 0, a: 0} + - _NiloToonSelfShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlinePreLightingReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _OutlineTintColor: {r: 0.25, g: 0.25, b: 0.25, a: 1} + - _OutlineTintColorSkinAreaOverride: {r: 0.4, g: 0.2, b: 0.2, a: 1} + - _OutlineWidthMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0} + - _OutlineZOffsetMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideOutlineColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _OverrideShadowColorMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _OverrideShadowColorTexTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharEffectAddColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectLerpColor: {r: 1, g: 1, b: 0, a: 0} + - _PerCharEffectRimColor: {r: 0, g: 0, b: 0, a: 1} + - _PerCharEffectTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideTilingOffset: {r: 1, g: 1, b: 0, a: 0} + - _PerCharacterBaseMapOverrideTintColor: {r: 1, g: 1, b: 1, a: 1} + - _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0} + - _PerCharacterOutlineColorTint: {r: 1, g: 1, b: 1, a: 1} + - _PerMaterialDissolveEdgeColor: {r: 16, g: 8, b: 0, a: 1} + - _PerMaterialDissolvePatternMapChannelMask: {r: 1, g: 0, b: 0, a: 0} + - _PerMaterialDissolveThresholdMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _RampLightingSampleUvYTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineNormalsSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _ScreenSpaceOutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenSpaceOutlineTintColor: {r: 0.1, g: 0.1, b: 0.1, a: 1} + - _SelfShadowTintColor: {r: 1, g: 1, b: 1, a: 1} + - _ShadingGradeMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0} + - _SkinShadowTintColor: {r: 1, g: 0.8, b: 0.8, a: 1} + - _SkinShadowTintColor2: {r: 1, g: 1, b: 1, a: 1} + - _SmoothnessMapChannelMask: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecularColorTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0} + - _SpecularMapChannelMask: {r: 0, g: 0, b: 1, a: 0} + - _URPShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1} + - _UV0CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV0ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV1CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScaleOffset: {r: 1, g: 1, b: 0, a: 0} + - _UV1ScrollSpeed: {r: 0, g: 0, b: 0, a: 0} + - _UV2CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0} + - 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file mode 100644 index 00000000..1eef2179 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0078413635b20c44f957de9e9782468e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs new file mode 100644 index 00000000..e612aec4 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace Streamingle.Background +{ + /// + /// 배경 씬 정보를 담는 데이터 클래스 + /// + [Serializable] + public class BackgroundSceneInfo + { + public string sceneName; // 씬 파일 이름 (확장자 제외) + public string scenePath; // 씬 파일 전체 경로 (Assets/...) + public string categoryName; // 카테고리 (폴더명, 예: [공용]농구장) + public string thumbnailPath; // 썸네일 이미지 경로 + public Texture2D thumbnail; // 로드된 썸네일 (런타임용) + + public string DisplayName => sceneName; + public string Category => ExtractCategory(categoryName); + + private static string ExtractCategory(string folderName) + { + // [공용], [야모], [아이시아] 등 카테고리 추출 + if (string.IsNullOrEmpty(folderName)) return "기타"; + + int start = folderName.IndexOf('['); + int end = folderName.IndexOf(']'); + + if (start >= 0 && end > start) + { + return folderName.Substring(start + 1, end - start - 1); + } + + return "기타"; + } + } + + /// + /// 배경 씬 데이터를 저장하는 ScriptableObject + /// + [CreateAssetMenu(fileName = "BackgroundSceneDatabase", menuName = "Streamingle/Background Scene Database")] + public class BackgroundSceneDatabase : ScriptableObject + { + public List scenes = new List(); + + /// + /// 카테고리별로 씬 목록 반환 + /// + public Dictionary> GetScenesByCategory() + { + var result = new Dictionary>(); + + foreach (var scene in scenes) + { + string category = scene.Category; + if (!result.ContainsKey(category)) + { + result[category] = new List(); + } + result[category].Add(scene); + } + + return result; + } + + /// + /// 씬 이름으로 검색 + /// + public BackgroundSceneInfo FindByName(string sceneName) + { + return scenes.Find(s => s.sceneName == sceneName); + } + + /// + /// 씬 경로로 검색 + /// + public BackgroundSceneInfo FindByPath(string scenePath) + { + return scenes.Find(s => s.scenePath == scenePath); + } + } +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs.meta new file mode 100644 index 00000000..657dd987 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ce11f4464ea8e2d468a55e25b10334c0 \ No newline at end of file diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs new file mode 100644 index 00000000..29a20c0e --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs @@ -0,0 +1,345 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.SceneManagement; + +namespace Streamingle.Background +{ + /// + /// 배경 씬 로더 - 에디터/런타임 모두에서 안정적으로 동작 + /// + public class BackgroundSceneLoader : MonoBehaviour + { + private static BackgroundSceneLoader _instance; + public static BackgroundSceneLoader Instance + { + get + { + if (_instance == null) + { + var go = new GameObject("[BackgroundSceneLoader]"); + _instance = go.AddComponent(); + DontDestroyOnLoad(go); + } + return _instance; + } + } + + [SerializeField] private BackgroundSceneDatabase sceneDatabase; + + private Scene? _currentBackgroundScene; + private bool _isLoading; + private AsyncOperation _currentOperation; + + // 기존 씬 라이팅 백업 + private List _originalDirectionalLights = new List(); + private List _originalNiloToonOverriders = new List(); + private bool _hasLightingBackup; + + private class LightBackup + { + public Light light; + public bool wasEnabled; + } + + private class ComponentBackup + { + public MonoBehaviour component; + public bool wasEnabled; + } + + public event Action OnSceneLoadStarted; + public event Action OnSceneLoadCompleted; + public event Action OnSceneUnloaded; + public event Action OnLoadProgress; + public event Action OnError; + + public bool IsLoading => _isLoading; + public Scene? CurrentBackgroundScene => _currentBackgroundScene; + public string CurrentSceneName => _currentBackgroundScene.HasValue && _currentBackgroundScene.Value.IsValid() + ? _currentBackgroundScene.Value.name : "없음"; + + public BackgroundSceneDatabase Database + { + get => sceneDatabase; + set => sceneDatabase = value; + } + + private void Awake() + { + if (_instance != null && _instance != this) + { + Destroy(gameObject); + return; + } + + _instance = this; + DontDestroyOnLoad(gameObject); + } + + private void OnDestroy() + { + if (_instance == this) + { + _instance = null; + } + } + + /// + /// 현재 활성 씬의 Directional Light와 NiloToonOverrider 백업 및 비활성화 + /// + private void BackupAndDisableOriginalLighting() + { + if (_hasLightingBackup) return; + + _originalDirectionalLights.Clear(); + _originalNiloToonOverriders.Clear(); + + var activeScene = SceneManager.GetActiveScene(); + if (!activeScene.isLoaded) return; + + var roots = activeScene.GetRootGameObjects(); + foreach (var root in roots) + { + // Directional Light 찾기 + var lights = root.GetComponentsInChildren(true); + foreach (var light in lights) + { + if (light.type == LightType.Directional) + { + _originalDirectionalLights.Add(new LightBackup + { + light = light, + wasEnabled = light.enabled + }); + light.enabled = false; + } + } + + // NiloToonCharacterMainLightOverrider 찾기 + var niloToonOverriders = root.GetComponentsInChildren(true) + .Where(mb => mb != null && mb.GetType().Name == "NiloToonCharacterMainLightOverrider"); + foreach (var overrider in niloToonOverriders) + { + _originalNiloToonOverriders.Add(new ComponentBackup + { + component = overrider, + wasEnabled = overrider.enabled + }); + overrider.enabled = false; + } + } + + _hasLightingBackup = true; + + int lightCount = _originalDirectionalLights.Count; + int overriderCount = _originalNiloToonOverriders.Count; + if (lightCount > 0 || overriderCount > 0) + { + UnityEngine.Debug.Log($"[Runtime] 기존 씬 라이팅 비활성화: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개"); + } + } + + /// + /// 백업된 라이팅 복원 + /// + private void RestoreOriginalLighting() + { + if (!_hasLightingBackup) return; + + foreach (var backup in _originalDirectionalLights) + { + if (backup.light != null) + { + backup.light.enabled = backup.wasEnabled; + } + } + + foreach (var backup in _originalNiloToonOverriders) + { + if (backup.component != null) + { + backup.component.enabled = backup.wasEnabled; + } + } + + int lightCount = _originalDirectionalLights.Count(b => b.light != null); + int overriderCount = _originalNiloToonOverriders.Count(b => b.component != null); + if (lightCount > 0 || overriderCount > 0) + { + UnityEngine.Debug.Log($"[Runtime] 기존 씬 라이팅 복원: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개"); + } + + _originalDirectionalLights.Clear(); + _originalNiloToonOverriders.Clear(); + _hasLightingBackup = false; + } + + /// + /// 배경 씬 로드 (Additive) + /// + public void LoadScene(BackgroundSceneInfo sceneInfo, bool unloadCurrent = true) + { + if (sceneInfo == null) + { + OnError?.Invoke("씬 정보가 없습니다."); + return; + } + + StartCoroutine(LoadSceneCoroutine(sceneInfo, unloadCurrent)); + } + + /// + /// 씬 경로로 로드 + /// + public void LoadScene(string scenePath, bool unloadCurrent = true) + { + if (sceneDatabase == null) + { + OnError?.Invoke("씬 데이터베이스가 설정되지 않았습니다."); + return; + } + + var sceneInfo = sceneDatabase.FindByPath(scenePath); + if (sceneInfo == null) + { + OnError?.Invoke($"씬을 찾을 수 없습니다: {scenePath}"); + return; + } + + LoadScene(sceneInfo, unloadCurrent); + } + + /// + /// 현재 배경 씬 언로드 + /// + public void UnloadCurrentScene() + { + if (_currentBackgroundScene.HasValue && _currentBackgroundScene.Value.isLoaded) + { + StartCoroutine(UnloadSceneCoroutine(_currentBackgroundScene.Value)); + } + } + + private IEnumerator LoadSceneCoroutine(BackgroundSceneInfo sceneInfo, bool unloadCurrent) + { + if (_isLoading) + { + OnError?.Invoke("이미 씬을 로드 중입니다."); + yield break; + } + + _isLoading = true; + OnSceneLoadStarted?.Invoke(sceneInfo); + + // 현재 씬 언로드 (새 배경 로드 시에는 라이팅 복원하지 않음) + if (unloadCurrent && _currentBackgroundScene.HasValue && _currentBackgroundScene.Value.isLoaded) + { + var unloadOp = SceneManager.UnloadSceneAsync(_currentBackgroundScene.Value); + if (unloadOp != null) + { + while (!unloadOp.isDone) + { + yield return null; + } + } + OnSceneUnloaded?.Invoke(_currentBackgroundScene.Value.name); + _currentBackgroundScene = null; + } + + // 새 씬 로드 +#if UNITY_EDITOR + // 에디터에서는 EditorSceneManager 사용 (별도 처리 필요) + if (!Application.isPlaying) + { + _isLoading = false; + OnError?.Invoke("에디터 비플레이 모드에서는 EditorSceneManager를 사용하세요."); + yield break; + } +#endif + + // 씬이 빌드 세팅에 있는지 확인 + bool sceneInBuild = false; + for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) + { + string scenePath = SceneUtility.GetScenePathByBuildIndex(i); + if (scenePath == sceneInfo.scenePath) + { + sceneInBuild = true; + break; + } + } + + if (!sceneInBuild) + { + _isLoading = false; + OnError?.Invoke($"씬이 빌드 세팅에 없습니다: {sceneInfo.scenePath}\n에디터에서는 Streamingle > Background Scene Loader를 사용하세요."); + yield break; + } + + // 기존 씬의 Directional Light와 NiloToonOverrider 비활성화 + BackupAndDisableOriginalLighting(); + + _currentOperation = SceneManager.LoadSceneAsync(sceneInfo.scenePath, LoadSceneMode.Additive); + + if (_currentOperation == null) + { + _isLoading = false; + RestoreOriginalLighting(); // 로드 실패 시 복원 + OnError?.Invoke($"씬 로드 실패: {sceneInfo.scenePath}"); + yield break; + } + + while (!_currentOperation.isDone) + { + OnLoadProgress?.Invoke(_currentOperation.progress); + yield return null; + } + + // 로드된 씬 찾기 + _currentBackgroundScene = SceneManager.GetSceneByPath(sceneInfo.scenePath); + + _isLoading = false; + _currentOperation = null; + + OnSceneLoadCompleted?.Invoke(sceneInfo); + } + + private IEnumerator UnloadSceneCoroutine(Scene scene) + { + string sceneName = scene.name; + + var unloadOp = SceneManager.UnloadSceneAsync(scene); + if (unloadOp != null) + { + while (!unloadOp.isDone) + { + yield return null; + } + } + + _currentBackgroundScene = null; + + // 기존 씬의 Directional Light와 NiloToonOverrider 복원 + RestoreOriginalLighting(); + + OnSceneUnloaded?.Invoke(sceneName); + } + + /// + /// 씬 로드 취소 + /// + public void CancelLoad() + { + if (_currentOperation != null) + { + // Unity에서는 씬 로드 취소가 직접적으로 불가능 + // 대신 로드 완료 후 즉시 언로드 + _isLoading = false; + } + } + } +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs.meta new file mode 100644 index 00000000..72a2fd3c --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9032274f8d696364ba90c71985ca0185 \ No newline at end of file diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs new file mode 100644 index 00000000..32212e7b --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs @@ -0,0 +1,394 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace Streamingle.Background +{ + /// + /// 런타임 배경 씬 로더 UI (IMGUI) + /// Inspector에서 설정하거나 단축키로 토글 가능 + /// + public class BackgroundSceneLoaderUI : MonoBehaviour + { + [Header("설정")] + [SerializeField] private BackgroundSceneDatabase sceneDatabase; + [SerializeField] private KeyCode toggleKey = KeyCode.F2; + [SerializeField] private bool showOnStart = false; + + [Header("UI 설정")] + [SerializeField] private int windowWidth = 400; + [SerializeField] private int windowHeight = 500; + [SerializeField] private int thumbnailSize = 100; + + private bool _showUI; + private Vector2 _scrollPosition; + private string _searchFilter = ""; + private string _selectedCategory = "전체"; + private Dictionary> _categorizedScenes; + private Dictionary _categoryFoldouts = new Dictionary(); + private Dictionary _loadedThumbnails = new Dictionary(); + + private Rect _windowRect; + private bool _isDragging; + private Vector2 _dragOffset; + + private BackgroundSceneLoader _loader; + private string _statusMessage = ""; + private float _statusTime; + + private GUIStyle _headerStyle; + private GUIStyle _buttonStyle; + private GUIStyle _searchStyle; + private GUIStyle _categoryStyle; + private bool _stylesInitialized; + + private void Start() + { + _showUI = showOnStart; + _windowRect = new Rect(20, 20, windowWidth, windowHeight); + + if (sceneDatabase != null) + { + _categorizedScenes = sceneDatabase.GetScenesByCategory(); + foreach (var category in _categorizedScenes.Keys) + { + _categoryFoldouts[category] = true; + } + + // 썸네일 로드 + LoadThumbnails(); + } + + // 로더 초기화 + _loader = BackgroundSceneLoader.Instance; + _loader.Database = sceneDatabase; + _loader.OnSceneLoadCompleted += OnSceneLoaded; + _loader.OnSceneUnloaded += OnSceneUnloaded; + _loader.OnError += OnError; + } + + private void OnDestroy() + { + if (_loader != null) + { + _loader.OnSceneLoadCompleted -= OnSceneLoaded; + _loader.OnSceneUnloaded -= OnSceneUnloaded; + _loader.OnError -= OnError; + } + } + + private void Update() + { + if (Input.GetKeyDown(toggleKey)) + { + _showUI = !_showUI; + } + } + + private void LoadThumbnails() + { + if (sceneDatabase == null) return; + + foreach (var scene in sceneDatabase.scenes) + { + if (string.IsNullOrEmpty(scene.thumbnailPath)) continue; + if (_loadedThumbnails.ContainsKey(scene.thumbnailPath)) continue; + + // Resources에서 로드 시도 (런타임에서는 Resources 폴더만 가능) + // 에디터에서만 AssetDatabase 사용 가능 +#if UNITY_EDITOR + var texture = UnityEditor.AssetDatabase.LoadAssetAtPath(scene.thumbnailPath); + if (texture != null) + { + _loadedThumbnails[scene.thumbnailPath] = texture; + scene.thumbnail = texture; + } +#endif + } + } + + private void InitStyles() + { + if (_stylesInitialized) return; + + _headerStyle = new GUIStyle(GUI.skin.box) + { + fontSize = 14, + fontStyle = FontStyle.Bold, + alignment = TextAnchor.MiddleCenter, + normal = { textColor = Color.white } + }; + + _buttonStyle = new GUIStyle(GUI.skin.button) + { + fontSize = 12 + }; + + _searchStyle = new GUIStyle(GUI.skin.textField) + { + fontSize = 12 + }; + + _categoryStyle = new GUIStyle(GUI.skin.label) + { + fontSize = 13, + fontStyle = FontStyle.Bold + }; + + _stylesInitialized = true; + } + + private void OnGUI() + { + if (!_showUI) return; + + InitStyles(); + + // 드래그 처리 + HandleDrag(); + + // 윈도우 그리기 + _windowRect = GUI.Window(GetInstanceID(), _windowRect, DrawWindow, ""); + } + + private void HandleDrag() + { + Event e = Event.current; + Rect titleBar = new Rect(_windowRect.x, _windowRect.y, _windowRect.width, 30); + + if (e.type == EventType.MouseDown && titleBar.Contains(e.mousePosition)) + { + _isDragging = true; + _dragOffset = e.mousePosition - new Vector2(_windowRect.x, _windowRect.y); + e.Use(); + } + else if (e.type == EventType.MouseUp) + { + _isDragging = false; + } + else if (e.type == EventType.MouseDrag && _isDragging) + { + _windowRect.position = e.mousePosition - _dragOffset; + e.Use(); + } + } + + private void DrawWindow(int windowID) + { + // 타이틀 바 + GUI.Box(new Rect(0, 0, _windowRect.width, 30), "배경 씬 로더", _headerStyle); + + // 닫기 버튼 + if (GUI.Button(new Rect(_windowRect.width - 25, 5, 20, 20), "X")) + { + _showUI = false; + } + + GUILayout.Space(35); + + // 현재 씬 상태 + GUILayout.BeginHorizontal(); + string currentSceneName = _loader?.CurrentSceneName ?? "없음"; + GUILayout.Label($"현재: {currentSceneName}", GUILayout.Width(200)); + + bool hasLoadedScene = _loader != null && + _loader.CurrentBackgroundScene.HasValue && + _loader.CurrentBackgroundScene.Value.IsValid() && + _loader.CurrentBackgroundScene.Value.isLoaded; + + if (hasLoadedScene && GUILayout.Button("언로드", GUILayout.Width(60))) + { + _loader.UnloadCurrentScene(); + } + GUILayout.EndHorizontal(); + + // 검색 + GUILayout.BeginHorizontal(); + GUILayout.Label("검색:", GUILayout.Width(40)); + _searchFilter = GUILayout.TextField(_searchFilter, _searchStyle, GUILayout.Width(150)); + if (GUILayout.Button("X", GUILayout.Width(25))) + { + _searchFilter = ""; + } + GUILayout.EndHorizontal(); + + // 카테고리 선택 + GUILayout.BeginHorizontal(); + GUILayout.Label("카테고리:", GUILayout.Width(60)); + + var categories = new List { "전체" }; + if (_categorizedScenes != null) + { + categories.AddRange(_categorizedScenes.Keys.OrderBy(x => x)); + } + + int currentIndex = categories.IndexOf(_selectedCategory); + if (currentIndex < 0) currentIndex = 0; + + // 간단한 드롭다운 대체 + if (GUILayout.Button(_selectedCategory, GUILayout.Width(100))) + { + currentIndex = (currentIndex + 1) % categories.Count; + _selectedCategory = categories[currentIndex]; + } + GUILayout.EndHorizontal(); + + GUILayout.Space(10); + + // 씬 목록 + _scrollPosition = GUILayout.BeginScrollView(_scrollPosition); + + if (_categorizedScenes != null) + { + var filteredScenes = GetFilteredScenes(); + DrawSceneList(filteredScenes); + } + + GUILayout.EndScrollView(); + + // 상태 메시지 + if (Time.time - _statusTime < 3f && !string.IsNullOrEmpty(_statusMessage)) + { + GUILayout.Label(_statusMessage); + } + + // 로딩 표시 + if (_loader != null && _loader.IsLoading) + { + GUILayout.Label("로딩 중..."); + } + } + + private Dictionary> GetFilteredScenes() + { + var result = new Dictionary>(); + + foreach (var kvp in _categorizedScenes) + { + if (_selectedCategory != "전체" && kvp.Key != _selectedCategory) + continue; + + var scenes = kvp.Value; + + if (!string.IsNullOrEmpty(_searchFilter)) + { + scenes = scenes.Where(s => + s.sceneName.ToLower().Contains(_searchFilter.ToLower()) || + s.categoryName.ToLower().Contains(_searchFilter.ToLower()) + ).ToList(); + } + + if (scenes.Count > 0) + { + result[kvp.Key] = scenes; + } + } + + return result; + } + + private void DrawSceneList(Dictionary> scenes) + { + foreach (var kvp in scenes.OrderBy(x => x.Key)) + { + string category = kvp.Key; + var sceneList = kvp.Value; + + if (!_categoryFoldouts.ContainsKey(category)) + _categoryFoldouts[category] = true; + + // 카테고리 헤더 + GUILayout.BeginHorizontal(); + _categoryFoldouts[category] = GUILayout.Toggle(_categoryFoldouts[category], + $"{(_categoryFoldouts[category] ? "▼" : "▶")} {category} ({sceneList.Count})", + _categoryStyle); + GUILayout.EndHorizontal(); + + if (!_categoryFoldouts[category]) continue; + + // 씬 목록 + foreach (var sceneInfo in sceneList) + { + DrawSceneItem(sceneInfo); + } + + GUILayout.Space(5); + } + } + + private void DrawSceneItem(BackgroundSceneInfo sceneInfo) + { + string currentName = _loader?.CurrentSceneName ?? ""; + bool isCurrentScene = !string.IsNullOrEmpty(currentName) && + currentName != "없음" && + currentName == sceneInfo.sceneName; + + GUILayout.BeginHorizontal(GUI.skin.box); + + // 썸네일 + if (sceneInfo.thumbnail != null) + { + GUILayout.Box(sceneInfo.thumbnail, GUILayout.Width(50), GUILayout.Height(50)); + } + else + { + GUILayout.Box("No\nImg", GUILayout.Width(50), GUILayout.Height(50)); + } + + // 씬 정보 + GUILayout.BeginVertical(); + GUIStyle nameStyle = isCurrentScene ? new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold } : GUI.skin.label; + GUILayout.Label(sceneInfo.sceneName, nameStyle); + GUILayout.Label(sceneInfo.categoryName, new GUIStyle(GUI.skin.label) { fontSize = 10 }); + GUILayout.EndVertical(); + + GUILayout.FlexibleSpace(); + + // 로드 버튼 + if (GUILayout.Button(isCurrentScene ? "로드됨" : "로드", _buttonStyle, GUILayout.Width(60), GUILayout.Height(40))) + { + if (!isCurrentScene) + { + _loader?.LoadScene(sceneInfo); + } + } + + GUILayout.EndHorizontal(); + } + + private void OnSceneLoaded(BackgroundSceneInfo sceneInfo) + { + _statusMessage = $"로드 완료: {sceneInfo.sceneName}"; + _statusTime = Time.time; + } + + private void OnSceneUnloaded(string sceneName) + { + _statusMessage = $"언로드 완료: {sceneName}"; + _statusTime = Time.time; + } + + private void OnError(string error) + { + _statusMessage = $"오류: {error}"; + _statusTime = Time.time; + UnityEngine.Debug.LogError(error); + } + + /// + /// UI 표시 토글 + /// + public void ToggleUI() + { + _showUI = !_showUI; + } + + /// + /// UI 표시 설정 + /// + public void SetUIVisible(bool visible) + { + _showUI = visible; + } + } +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs.meta new file mode 100644 index 00000000..dac189f9 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3dc075339df7acf4c88b1b37e00754a5 \ No newline at end of file diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor.meta new file mode 100644 index 00000000..d484b592 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3e9e2245352c8fb4ba6e0a324354ad0d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs new file mode 100644 index 00000000..f9e69349 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs @@ -0,0 +1,274 @@ +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.SceneManagement; + +namespace Streamingle.Background.Editor +{ + /// + /// 배경 씬에서 라이팅 세팅을 복사해오는 유틸리티 + /// + public static class BackgroundLightingCopier + { + /// + /// 소스 씬에서 타겟 씬으로 라이팅 세팅 복사 + /// + public static void CopyLightingSettings(Scene sourceScene, Scene targetScene) + { + if (!sourceScene.isLoaded || !targetScene.isLoaded) + { + UnityEngine.Debug.LogWarning("소스 씬 또는 타겟 씬이 로드되지 않았습니다."); + return; + } + + // 1. Environment 설정 복사 (Skybox, Ambient, Fog 등) + CopyEnvironmentSettings(); + + // 2. 소스 씬의 라이트들을 타겟 씬으로 복사 + CopyLights(sourceScene, targetScene); + + // 3. Reflection Probe 복사 + CopyReflectionProbes(sourceScene, targetScene); + + // 4. Light Probe Group 복사 + CopyLightProbeGroups(sourceScene, targetScene); + + // 5. Volume (Post Processing) 복사 + CopyVolumes(sourceScene, targetScene); + + UnityEngine.Debug.Log($"라이팅 세팅 복사 완료: {sourceScene.name} → {targetScene.name}"); + } + + /// + /// 현재 활성 씬에 배경 씬의 라이팅 적용 + /// + public static void ApplyLightingFromBackgroundScene(Scene backgroundScene) + { + if (!backgroundScene.isLoaded) + { + UnityEngine.Debug.LogWarning("배경 씬이 로드되지 않았습니다."); + return; + } + + // Environment 설정 복사 + CopyEnvironmentSettingsFromScene(backgroundScene); + + UnityEngine.Debug.Log($"라이팅 세팅 적용됨: {backgroundScene.name}"); + } + + private static void CopyEnvironmentSettings() + { + // RenderSettings는 현재 활성 씬에 적용됨 + // Lighting Window에서 설정하는 것들 + } + + private static void CopyEnvironmentSettingsFromScene(Scene sourceScene) + { + // 소스 씬을 활성 씬으로 설정하여 RenderSettings 가져오기 + var previousActiveScene = SceneManager.GetActiveScene(); + + // 소스 씬에서 Environment 관련 오브젝트 찾기 + var rootObjects = sourceScene.GetRootGameObjects(); + + foreach (var obj in rootObjects) + { + // Directional Light (Sun) 찾기 + var lights = obj.GetComponentsInChildren(true); + foreach (var light in lights) + { + if (light.type == LightType.Directional) + { + // Sun Source로 설정 + RenderSettings.sun = light; + break; + } + } + + // Volume 찾기 (Global Volume의 경우 환경 설정 포함) + var volumes = obj.GetComponentsInChildren(true); + foreach (var volume in volumes) + { + if (volume.isGlobal && volume.sharedProfile != null) + { + // Global Volume의 프로파일에서 환경 설정 복사 가능 + } + } + } + } + + private static void CopyLights(Scene sourceScene, Scene targetScene) + { + var sourceRoots = sourceScene.GetRootGameObjects(); + var lightsContainer = GetOrCreateLightingContainer(targetScene, "Background Lights"); + + foreach (var root in sourceRoots) + { + var lights = root.GetComponentsInChildren(true); + foreach (var light in lights) + { + // 라이트 복제 + var newLightObj = Object.Instantiate(light.gameObject, lightsContainer.transform); + newLightObj.name = $"[BG] {light.gameObject.name}"; + + // 씬 이동 + SceneManager.MoveGameObjectToScene(newLightObj, targetScene); + } + } + } + + private static void CopyReflectionProbes(Scene sourceScene, Scene targetScene) + { + var sourceRoots = sourceScene.GetRootGameObjects(); + var container = GetOrCreateLightingContainer(targetScene, "Background ReflectionProbes"); + + foreach (var root in sourceRoots) + { + var probes = root.GetComponentsInChildren(true); + foreach (var probe in probes) + { + var newProbeObj = Object.Instantiate(probe.gameObject, container.transform); + newProbeObj.name = $"[BG] {probe.gameObject.name}"; + SceneManager.MoveGameObjectToScene(newProbeObj, targetScene); + } + } + } + + private static void CopyLightProbeGroups(Scene sourceScene, Scene targetScene) + { + var sourceRoots = sourceScene.GetRootGameObjects(); + var container = GetOrCreateLightingContainer(targetScene, "Background LightProbes"); + + foreach (var root in sourceRoots) + { + var groups = root.GetComponentsInChildren(true); + foreach (var group in groups) + { + var newGroupObj = Object.Instantiate(group.gameObject, container.transform); + newGroupObj.name = $"[BG] {group.gameObject.name}"; + SceneManager.MoveGameObjectToScene(newGroupObj, targetScene); + } + } + } + + private static void CopyVolumes(Scene sourceScene, Scene targetScene) + { + var sourceRoots = sourceScene.GetRootGameObjects(); + var container = GetOrCreateLightingContainer(targetScene, "Background Volumes"); + + foreach (var root in sourceRoots) + { + var volumes = root.GetComponentsInChildren(true); + foreach (var volume in volumes) + { + var newVolumeObj = Object.Instantiate(volume.gameObject, container.transform); + newVolumeObj.name = $"[BG] {volume.gameObject.name}"; + SceneManager.MoveGameObjectToScene(newVolumeObj, targetScene); + } + } + } + + private static GameObject GetOrCreateLightingContainer(Scene scene, string name) + { + var roots = scene.GetRootGameObjects(); + + // 기존 컨테이너 찾기 + foreach (var root in roots) + { + if (root.name == name) + { + // 기존 자식들 제거 + while (root.transform.childCount > 0) + { + Object.DestroyImmediate(root.transform.GetChild(0).gameObject); + } + return root; + } + } + + // 새 컨테이너 생성 + var container = new GameObject(name); + SceneManager.MoveGameObjectToScene(container, scene); + return container; + } + + /// + /// 타겟 씬에서 복사된 라이팅 오브젝트들 제거 + /// + public static void RemoveCopiedLighting(Scene targetScene) + { + var roots = targetScene.GetRootGameObjects(); + var toRemove = new List(); + + foreach (var root in roots) + { + if (root.name.StartsWith("Background ") || + root.name.StartsWith("[BG]")) + { + toRemove.Add(root); + } + } + + foreach (var obj in toRemove) + { + Object.DestroyImmediate(obj); + } + + UnityEngine.Debug.Log($"복사된 라이팅 오브젝트 제거됨: {toRemove.Count}개"); + } + + /// + /// 배경 씬의 Skybox Material 가져오기 + /// + public static Material GetSkyboxFromScene(Scene scene) + { + var roots = scene.GetRootGameObjects(); + + foreach (var root in roots) + { + // Skybox 컴포넌트가 있는 카메라 찾기 + var cameras = root.GetComponentsInChildren(true); + foreach (var cam in cameras) + { + var skybox = cam.GetComponent(); + if (skybox != null && skybox.material != null) + { + return skybox.material; + } + } + } + + return null; + } + + /// + /// RenderSettings 전체 복사 (Skybox, Ambient, Fog 등) + /// + public static void ApplyRenderSettings( + Material skybox = null, + AmbientMode? ambientMode = null, + Color? ambientLight = null, + bool? fog = null, + Color? fogColor = null, + float? fogDensity = null) + { + if (skybox != null) + RenderSettings.skybox = skybox; + + if (ambientMode.HasValue) + RenderSettings.ambientMode = ambientMode.Value; + + if (ambientLight.HasValue) + RenderSettings.ambientLight = ambientLight.Value; + + if (fog.HasValue) + RenderSettings.fog = fog.Value; + + if (fogColor.HasValue) + RenderSettings.fogColor = fogColor.Value; + + if (fogDensity.HasValue) + RenderSettings.fogDensity = fogDensity.Value; + } + } +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs.meta new file mode 100644 index 00000000..3f983685 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9e8f49d9671c1e04d94d17baedf14ae7 \ No newline at end of file diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs new file mode 100644 index 00000000..8553fd9e --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs @@ -0,0 +1,1483 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.SceneManagement; + +namespace Streamingle.Background.Editor +{ + /// + /// 원래 라이팅 세팅을 저장하는 클래스 + /// + [Serializable] + public class OriginalLightingSettings + { + // RenderSettings + public Material skybox; + public Light sun; + public AmbientMode ambientMode; + public Color ambientSkyColor; + public Color ambientEquatorColor; + public Color ambientGroundColor; + public Color ambientLight; + public float ambientIntensity; + public Color subtractiveShadowColor; + + // Fog + public bool fog; + public Color fogColor; + public FogMode fogMode; + public float fogDensity; + public float fogStartDistance; + public float fogEndDistance; + + // 원래 씬의 라이트/볼륨 활성 상태 + public List originalLights = new List(); + public List originalVolumes = new List(); + public List originalDirectionalLights = new List(); + public List originalNiloToonOverriders = new List(); + + [Serializable] + public class LightBackup + { + public Light light; + public bool wasEnabled; + } + + [Serializable] + public class VolumeBackup + { + public Volume volume; + public bool wasEnabled; + } + + [Serializable] + public class DirectionalLightBackup + { + public Light light; + public bool wasEnabled; + } + + [Serializable] + public class ComponentBackup + { + public MonoBehaviour component; + public bool wasEnabled; + } + + public void Capture(Scene scene) + { + // RenderSettings 저장 + skybox = RenderSettings.skybox; + sun = RenderSettings.sun; + ambientMode = RenderSettings.ambientMode; + ambientSkyColor = RenderSettings.ambientSkyColor; + ambientEquatorColor = RenderSettings.ambientEquatorColor; + ambientGroundColor = RenderSettings.ambientGroundColor; + ambientLight = RenderSettings.ambientLight; + ambientIntensity = RenderSettings.ambientIntensity; + subtractiveShadowColor = RenderSettings.subtractiveShadowColor; + + // Fog + fog = RenderSettings.fog; + fogColor = RenderSettings.fogColor; + fogMode = RenderSettings.fogMode; + fogDensity = RenderSettings.fogDensity; + fogStartDistance = RenderSettings.fogStartDistance; + fogEndDistance = RenderSettings.fogEndDistance; + + // 씬의 라이트/볼륨 상태 저장 + originalLights.Clear(); + originalVolumes.Clear(); + originalDirectionalLights.Clear(); + originalNiloToonOverriders.Clear(); + + var roots = scene.GetRootGameObjects(); + foreach (var root in roots) + { + // [Background Lighting]은 제외 + if (root.name == "[Background Lighting]") continue; + + var lights = root.GetComponentsInChildren(true); + foreach (var light in lights) + { + originalLights.Add(new LightBackup + { + light = light, + wasEnabled = light.enabled + }); + + // Directional Light 별도 저장 + if (light.type == LightType.Directional) + { + originalDirectionalLights.Add(new DirectionalLightBackup + { + light = light, + wasEnabled = light.enabled + }); + } + } + + var volumes = root.GetComponentsInChildren(true); + foreach (var volume in volumes) + { + originalVolumes.Add(new VolumeBackup + { + volume = volume, + wasEnabled = volume.enabled + }); + } + + // NiloToonCharacterMainLightOverrider 찾기 + var niloToonOverriders = root.GetComponentsInChildren(true) + .Where(mb => mb != null && mb.GetType().Name == "NiloToonCharacterMainLightOverrider"); + foreach (var overrider in niloToonOverriders) + { + originalNiloToonOverriders.Add(new ComponentBackup + { + component = overrider, + wasEnabled = overrider.enabled + }); + } + } + } + + /// + /// 배경 씬 로드 시 기존 씬의 Directional Light와 NiloToonOverrider 비활성화 + /// + public void DisableOriginalLighting() + { + // Directional Light 비활성화 + foreach (var backup in originalDirectionalLights) + { + if (backup.light != null) + { + backup.light.enabled = false; + } + } + + // NiloToonCharacterMainLightOverrider 비활성화 + foreach (var backup in originalNiloToonOverriders) + { + if (backup.component != null) + { + backup.component.enabled = false; + } + } + + int lightCount = originalDirectionalLights.Count(b => b.light != null); + int overriderCount = originalNiloToonOverriders.Count(b => b.component != null); + if (lightCount > 0 || overriderCount > 0) + { + UnityEngine.Debug.Log($"기존 씬 라이팅 비활성화: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개"); + } + } + + /// + /// 배경 씬 언로드 시 기존 씬의 Directional Light와 NiloToonOverrider 복원 + /// + public void RestoreOriginalLighting() + { + // Directional Light 복원 + foreach (var backup in originalDirectionalLights) + { + if (backup.light != null) + { + backup.light.enabled = backup.wasEnabled; + } + } + + // NiloToonCharacterMainLightOverrider 복원 + foreach (var backup in originalNiloToonOverriders) + { + if (backup.component != null) + { + backup.component.enabled = backup.wasEnabled; + } + } + + int lightCount = originalDirectionalLights.Count(b => b.light != null); + int overriderCount = originalNiloToonOverriders.Count(b => b.component != null); + if (lightCount > 0 || overriderCount > 0) + { + UnityEngine.Debug.Log($"기존 씬 라이팅 복원: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개"); + } + } + + public void Restore() + { + // RenderSettings 복원 + RenderSettings.skybox = skybox; + RenderSettings.sun = sun; + RenderSettings.ambientMode = ambientMode; + RenderSettings.ambientSkyColor = ambientSkyColor; + RenderSettings.ambientEquatorColor = ambientEquatorColor; + RenderSettings.ambientGroundColor = ambientGroundColor; + RenderSettings.ambientLight = ambientLight; + RenderSettings.ambientIntensity = ambientIntensity; + RenderSettings.subtractiveShadowColor = subtractiveShadowColor; + + // Fog 복원 + RenderSettings.fog = fog; + RenderSettings.fogColor = fogColor; + RenderSettings.fogMode = fogMode; + RenderSettings.fogDensity = fogDensity; + RenderSettings.fogStartDistance = fogStartDistance; + RenderSettings.fogEndDistance = fogEndDistance; + + // 라이트/볼륨 상태 복원 + foreach (var backup in originalLights) + { + if (backup.light != null) + { + backup.light.enabled = backup.wasEnabled; + } + } + + foreach (var backup in originalVolumes) + { + if (backup.volume != null) + { + backup.volume.enabled = backup.wasEnabled; + } + } + + // Directional Light와 NiloToonOverrider 복원 + RestoreOriginalLighting(); + } + } + + /// + /// 배경 씬 로더 에디터 윈도우 + /// + public class BackgroundSceneLoaderWindow : EditorWindow + { + private const string BACKGROUND_PATH = "Assets/ResourcesData/Background"; + private const string DATABASE_PATH = "Assets/Resources/Settings/BackgroundSceneDatabase.asset"; + private const int THUMBNAIL_SIZE = 128; + private const int GRID_PADDING = 10; + + private BackgroundSceneDatabase _database; + private Dictionary> _categorizedScenes; + private Dictionary _categoryFoldouts = new Dictionary(); + private Dictionary _thumbnailCache = new Dictionary(); + + private Vector2 _scrollPosition; + private string _searchFilter = ""; + private string _selectedCategory = "전체"; + private int _viewMode = 0; // 0: 그리드, 1: 리스트 + private bool _isLoading; + private float _loadProgress; + + private Scene? _loadedBackgroundScene; + private string _currentSceneName = "없음"; + + // 라이팅 옵션 + private bool _copyLighting = true; + private bool _copySkybox = true; + private bool _copyAmbient = true; + private bool _copyFog = true; + private bool _showLightingOptions = false; + + // 원래 라이팅 세팅 백업 + private OriginalLightingSettings _originalLightingSettings = new OriginalLightingSettings(); + private bool _hasBackup = false; + private bool _autoRestoreOnUnload = true; + + private static readonly string[] VIEW_MODE_OPTIONS = { "그리드", "리스트" }; + private static readonly Color SELECTED_COLOR = new Color(0.3f, 0.6f, 1f, 0.3f); + private static readonly Color HOVER_COLOR = new Color(1f, 1f, 1f, 0.1f); + + [MenuItem("Streamingle/Background Scene Loader %#b")] + public static void ShowWindow() + { + var window = GetWindow("배경 씬 로더"); + window.minSize = new Vector2(400, 500); + window.Show(); + } + + private void OnEnable() + { + LoadOrCreateDatabase(); + EditorApplication.playModeStateChanged += OnPlayModeStateChanged; + UnityEditor.SceneManagement.EditorSceneManager.sceneOpened += OnSceneOpened; + UnityEditor.SceneManagement.EditorSceneManager.sceneClosed += OnSceneClosed; + } + + private void OnDisable() + { + EditorApplication.playModeStateChanged -= OnPlayModeStateChanged; + UnityEditor.SceneManagement.EditorSceneManager.sceneOpened -= OnSceneOpened; + UnityEditor.SceneManagement.EditorSceneManager.sceneClosed -= OnSceneClosed; + ClearThumbnailCache(); + } + + private void OnSceneOpened(Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode) + { + // 씬이 열릴 때 현재 씬 상태 업데이트 + UpdateCurrentSceneStatus(); + + // Background 폴더의 씬이면 데이터베이스에 있는지 확인하고 없으면 갱신 + if (!string.IsNullOrEmpty(scene.path) && scene.path.Replace("\\", "/").Contains(BACKGROUND_PATH)) + { + var sceneInfo = _database?.FindByPath(scene.path); + if (sceneInfo == null) + { + // 데이터베이스에 없으면 씬 목록 갱신 + RefreshSceneList(); + } + } + + Repaint(); + } + + private void OnSceneClosed(Scene scene) + { + UpdateCurrentSceneStatus(); + Repaint(); + } + + private void OnPlayModeStateChanged(PlayModeStateChange state) + { + if (state == PlayModeStateChange.EnteredEditMode || + state == PlayModeStateChange.EnteredPlayMode) + { + // 씬 상태 업데이트 + UpdateCurrentSceneStatus(); + Repaint(); + } + } + + private void LoadOrCreateDatabase() + { + _database = AssetDatabase.LoadAssetAtPath(DATABASE_PATH); + + if (_database == null) + { + // Resources/Settings 폴더 확인/생성 + string dirPath = Path.GetDirectoryName(DATABASE_PATH); + if (!Directory.Exists(dirPath)) + { + Directory.CreateDirectory(dirPath); + } + + _database = CreateInstance(); + AssetDatabase.CreateAsset(_database, DATABASE_PATH); + AssetDatabase.SaveAssets(); + } + + RefreshSceneList(); + } + + private void RefreshSceneList() + { + if (_database == null) return; + + _database.scenes.Clear(); + + if (!Directory.Exists(BACKGROUND_PATH)) + { + UnityEngine.Debug.LogWarning($"배경 폴더가 존재하지 않습니다: {BACKGROUND_PATH}"); + return; + } + + // Background 하위 폴더들 검색 + var backgroundFolders = Directory.GetDirectories(BACKGROUND_PATH); + + foreach (var folderPath in backgroundFolders) + { + string folderName = Path.GetFileName(folderPath); + string sceneFolderPath = Path.Combine(folderPath, "Scene"); + + if (!Directory.Exists(sceneFolderPath)) + { + // Scene 폴더가 없으면 루트에서 .unity 파일 검색 + sceneFolderPath = folderPath; + } + + // .unity 파일 검색 (재귀적으로) + var sceneFiles = Directory.GetFiles(sceneFolderPath, "*.unity", SearchOption.AllDirectories); + + foreach (var sceneFile in sceneFiles) + { + // SkyBox 폴더의 씬은 제외 (스카이박스 참조용) + if (sceneFile.Contains("SkyBox")) continue; + + string assetPath = sceneFile.Replace("\\", "/"); + string sceneName = Path.GetFileNameWithoutExtension(sceneFile); + string sceneDir = Path.GetDirectoryName(sceneFile); + + // 썸네일 경로 (같은 폴더에 [씬이름].png 또는 [씬이름].jpg) + string thumbnailPath = FindThumbnail(sceneDir, sceneName); + + var sceneInfo = new BackgroundSceneInfo + { + sceneName = sceneName, + scenePath = assetPath, + categoryName = folderName, + thumbnailPath = thumbnailPath + }; + + _database.scenes.Add(sceneInfo); + } + } + + EditorUtility.SetDirty(_database); + AssetDatabase.SaveAssets(); + + _categorizedScenes = _database.GetScenesByCategory(); + + // 카테고리 foldout 초기화 + foreach (var category in _categorizedScenes.Keys) + { + if (!_categoryFoldouts.ContainsKey(category)) + { + _categoryFoldouts[category] = true; + } + } + + UnityEngine.Debug.Log($"배경 씬 {_database.scenes.Count}개를 로드했습니다."); + } + + private string FindThumbnail(string directory, string sceneName) + { + string[] extensions = { ".png", ".jpg", ".jpeg" }; + + foreach (var ext in extensions) + { + string thumbnailPath = Path.Combine(directory, sceneName + ext); + if (File.Exists(thumbnailPath)) + { + return thumbnailPath.Replace("\\", "/"); + } + } + + return null; + } + + private Texture2D GetThumbnail(BackgroundSceneInfo sceneInfo) + { + if (string.IsNullOrEmpty(sceneInfo.thumbnailPath)) + { + return null; + } + + if (_thumbnailCache.TryGetValue(sceneInfo.thumbnailPath, out var cached)) + { + return cached; + } + + var texture = AssetDatabase.LoadAssetAtPath(sceneInfo.thumbnailPath); + if (texture != null) + { + _thumbnailCache[sceneInfo.thumbnailPath] = texture; + } + + return texture; + } + + private void ClearThumbnailCache() + { + _thumbnailCache.Clear(); + } + + /// + /// 특정 썸네일 캐시 무효화 및 새로고침 + /// + public void RefreshThumbnail(string thumbnailPath) + { + if (string.IsNullOrEmpty(thumbnailPath)) return; + + // 캐시에서 제거 + if (_thumbnailCache.ContainsKey(thumbnailPath)) + { + // 기존 텍스처 언로드 + var oldTexture = _thumbnailCache[thumbnailPath]; + if (oldTexture != null) + { + Resources.UnloadAsset(oldTexture); + } + _thumbnailCache.Remove(thumbnailPath); + } + + // 텍스처 임포터 설정으로 강제 재임포트 + var importer = AssetImporter.GetAtPath(thumbnailPath); + if (importer != null) + { + importer.SaveAndReimport(); + } + else + { + // 임포터가 없으면 일반 방식 사용 + AssetDatabase.ImportAsset(thumbnailPath, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport); + } + + // 새로 로드 + var texture = AssetDatabase.LoadAssetAtPath(thumbnailPath); + if (texture != null) + { + _thumbnailCache[thumbnailPath] = texture; + } + + Repaint(); + } + + /// + /// 모든 썸네일 새로고침 + /// + public void RefreshAllThumbnails() + { + // 기존 캐시의 텍스처들 언로드 + foreach (var kvp in _thumbnailCache) + { + if (kvp.Value != null) + { + Resources.UnloadAsset(kvp.Value); + } + } + _thumbnailCache.Clear(); + + // 모든 썸네일 경로를 수집하여 강제 재임포트 + if (_database != null) + { + AssetDatabase.StartAssetEditing(); + try + { + foreach (var scene in _database.scenes) + { + if (!string.IsNullOrEmpty(scene.thumbnailPath)) + { + var importer = AssetImporter.GetAtPath(scene.thumbnailPath); + if (importer != null) + { + // dirty flag 설정하여 재임포트 강제 + EditorUtility.SetDirty(importer); + } + AssetDatabase.ImportAsset(scene.thumbnailPath, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport); + } + } + } + finally + { + AssetDatabase.StopAssetEditing(); + } + } + + // 에셋 데이터베이스 전체 리프레시 + AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); + + Repaint(); + UnityEngine.Debug.Log("모든 썸네일이 새로고침되었습니다."); + } + + private void OnGUI() + { + DrawToolbar(); + DrawContent(); + DrawStatusBar(); + } + + private void DrawToolbar() + { + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + + // 새로고침 버튼 + if (GUILayout.Button(EditorGUIUtility.IconContent("Refresh"), EditorStyles.toolbarButton, GUILayout.Width(30))) + { + RefreshSceneList(); + RefreshAllThumbnails(); + } + + // 검색 필드 + GUILayout.Label("검색:", GUILayout.Width(35)); + _searchFilter = EditorGUILayout.TextField(_searchFilter, EditorStyles.toolbarSearchField, GUILayout.Width(150)); + + if (GUILayout.Button("X", EditorStyles.toolbarButton, GUILayout.Width(20))) + { + _searchFilter = ""; + GUI.FocusControl(null); + } + + GUILayout.FlexibleSpace(); + + // 카테고리 필터 + GUILayout.Label("카테고리:", GUILayout.Width(55)); + var categories = new List { "전체" }; + if (_categorizedScenes != null) + { + categories.AddRange(_categorizedScenes.Keys.OrderBy(x => x)); + } + + int selectedIndex = categories.IndexOf(_selectedCategory); + if (selectedIndex < 0) selectedIndex = 0; + + selectedIndex = EditorGUILayout.Popup(selectedIndex, categories.ToArray(), EditorStyles.toolbarPopup, GUILayout.Width(100)); + _selectedCategory = categories[selectedIndex]; + + // 뷰 모드 + _viewMode = GUILayout.Toolbar(_viewMode, VIEW_MODE_OPTIONS, EditorStyles.toolbarButton, GUILayout.Width(100)); + + // 빌드 세팅 추가 버튼 + if (GUILayout.Button("빌드 세팅", EditorStyles.toolbarButton, GUILayout.Width(70))) + { + ShowBuildSettingsMenu(); + } + + EditorGUILayout.EndHorizontal(); + } + + private void ShowBuildSettingsMenu() + { + var menu = new GenericMenu(); + + menu.AddItem(new GUIContent("모든 배경 씬 빌드 세팅에 추가"), false, AddAllScenesToBuildSettings); + menu.AddItem(new GUIContent("빌드 세팅에 없는 씬만 추가"), false, AddMissingScenesToBuildSettings); + menu.AddSeparator(""); + menu.AddItem(new GUIContent("빌드 세팅에서 배경 씬 제거"), false, RemoveAllScenesFromBuildSettings); + menu.AddSeparator(""); + menu.AddItem(new GUIContent("빌드 세팅 열기"), false, () => EditorWindow.GetWindow(System.Type.GetType("UnityEditor.BuildPlayerWindow,UnityEditor"))); + + menu.ShowAsContext(); + } + + private void AddAllScenesToBuildSettings() + { + if (_database == null || _database.scenes.Count == 0) + { + EditorUtility.DisplayDialog("오류", "추가할 배경 씬이 없습니다.", "확인"); + return; + } + + var currentScenes = EditorBuildSettings.scenes.ToList(); + int addedCount = 0; + + foreach (var sceneInfo in _database.scenes) + { + // 이미 있는지 확인 + bool exists = currentScenes.Any(s => s.path == sceneInfo.scenePath); + if (!exists) + { + currentScenes.Add(new EditorBuildSettingsScene(sceneInfo.scenePath, true)); + addedCount++; + } + } + + EditorBuildSettings.scenes = currentScenes.ToArray(); + + EditorUtility.DisplayDialog("완료", + $"빌드 세팅에 {addedCount}개의 배경 씬이 추가되었습니다.\n" + + $"(총 {_database.scenes.Count}개 중 {addedCount}개 새로 추가)", + "확인"); + + UnityEngine.Debug.Log($"빌드 세팅에 배경 씬 {addedCount}개 추가됨"); + } + + private void AddMissingScenesToBuildSettings() + { + if (_database == null || _database.scenes.Count == 0) + { + EditorUtility.DisplayDialog("오류", "추가할 배경 씬이 없습니다.", "확인"); + return; + } + + var currentScenes = EditorBuildSettings.scenes.ToList(); + int addedCount = 0; + + foreach (var sceneInfo in _database.scenes) + { + bool exists = currentScenes.Any(s => s.path == sceneInfo.scenePath); + if (!exists) + { + currentScenes.Add(new EditorBuildSettingsScene(sceneInfo.scenePath, true)); + addedCount++; + } + } + + if (addedCount == 0) + { + EditorUtility.DisplayDialog("완료", "모든 배경 씬이 이미 빌드 세팅에 있습니다.", "확인"); + return; + } + + EditorBuildSettings.scenes = currentScenes.ToArray(); + + EditorUtility.DisplayDialog("완료", + $"빌드 세팅에 {addedCount}개의 배경 씬이 추가되었습니다.", + "확인"); + + UnityEngine.Debug.Log($"빌드 세팅에 배경 씬 {addedCount}개 추가됨"); + } + + private void RemoveAllScenesFromBuildSettings() + { + if (_database == null || _database.scenes.Count == 0) + { + EditorUtility.DisplayDialog("오류", "제거할 배경 씬이 없습니다.", "확인"); + return; + } + + if (!EditorUtility.DisplayDialog("확인", + "빌드 세팅에서 모든 배경 씬을 제거하시겠습니까?\n" + + "이 작업은 런타임에서 배경 씬 로드를 불가능하게 만듭니다.", + "제거", "취소")) + { + return; + } + + var backgroundPaths = new HashSet(_database.scenes.Select(s => s.scenePath)); + var currentScenes = EditorBuildSettings.scenes.ToList(); + int removedCount = currentScenes.RemoveAll(s => backgroundPaths.Contains(s.path)); + + EditorBuildSettings.scenes = currentScenes.ToArray(); + + EditorUtility.DisplayDialog("완료", + $"빌드 세팅에서 {removedCount}개의 배경 씬이 제거되었습니다.", + "확인"); + + UnityEngine.Debug.Log($"빌드 세팅에서 배경 씬 {removedCount}개 제거됨"); + } + + private void DrawContent() + { + if (_database == null || _categorizedScenes == null) + { + EditorGUILayout.HelpBox("데이터베이스를 로드하는 중...", MessageType.Info); + return; + } + + if (_database.scenes.Count == 0) + { + EditorGUILayout.HelpBox("배경 씬이 없습니다.\n새로고침 버튼을 눌러 씬을 검색하세요.", MessageType.Warning); + return; + } + + _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition); + + var filteredScenes = GetFilteredScenes(); + + if (_viewMode == 0) + { + DrawGridView(filteredScenes); + } + else + { + DrawListView(filteredScenes); + } + + EditorGUILayout.EndScrollView(); + } + + private Dictionary> GetFilteredScenes() + { + var result = new Dictionary>(); + + foreach (var kvp in _categorizedScenes) + { + // 카테고리 필터 + if (_selectedCategory != "전체" && kvp.Key != _selectedCategory) + continue; + + var scenes = kvp.Value; + + // 검색 필터 + if (!string.IsNullOrEmpty(_searchFilter)) + { + scenes = scenes.Where(s => + s.sceneName.IndexOf(_searchFilter, StringComparison.OrdinalIgnoreCase) >= 0 || + s.categoryName.IndexOf(_searchFilter, StringComparison.OrdinalIgnoreCase) >= 0 + ).ToList(); + } + + if (scenes.Count > 0) + { + result[kvp.Key] = scenes; + } + } + + return result; + } + + private void DrawGridView(Dictionary> scenes) + { + float windowWidth = position.width - 30; + float itemWidth = THUMBNAIL_SIZE + GRID_PADDING; + float itemHeight = THUMBNAIL_SIZE + 30; + int columnsCount = Mathf.Max(1, (int)(windowWidth / itemWidth)); + + foreach (var kvp in scenes.OrderBy(x => x.Key)) + { + string category = kvp.Key; + var sceneList = kvp.Value; + + if (!_categoryFoldouts.ContainsKey(category)) + _categoryFoldouts[category] = true; + + // 카테고리 헤더 + _categoryFoldouts[category] = EditorGUILayout.Foldout(_categoryFoldouts[category], $"{category} ({sceneList.Count})", true, EditorStyles.foldoutHeader); + + if (!_categoryFoldouts[category]) continue; + + // 그리드 영역 계산 + int rowCount = Mathf.CeilToInt((float)sceneList.Count / columnsCount); + float gridHeight = rowCount * itemHeight; + + // 그리드 영역 확보 + Rect gridRect = GUILayoutUtility.GetRect(windowWidth, gridHeight); + gridRect.x += GRID_PADDING; + + // 아이템 그리기 + for (int i = 0; i < sceneList.Count; i++) + { + int row = i / columnsCount; + int col = i % columnsCount; + + Rect itemRect = new Rect( + gridRect.x + col * itemWidth, + gridRect.y + row * itemHeight, + THUMBNAIL_SIZE, + itemHeight + ); + + DrawGridItem(sceneList[i], itemRect); + } + + GUILayout.Space(GRID_PADDING); + } + } + + private void DrawGridItem(BackgroundSceneInfo sceneInfo, Rect rect) + { + // 배경 + bool isCurrentScene = _currentSceneName == sceneInfo.sceneName; + if (isCurrentScene) + { + EditorGUI.DrawRect(rect, SELECTED_COLOR); + } + else if (rect.Contains(Event.current.mousePosition)) + { + EditorGUI.DrawRect(rect, HOVER_COLOR); + Repaint(); + } + + // 썸네일 + var thumbnailRect = new Rect(rect.x + 2, rect.y + 2, THUMBNAIL_SIZE - 4, THUMBNAIL_SIZE - 4); + var thumbnail = GetThumbnail(sceneInfo); + + if (thumbnail != null) + { + GUI.DrawTexture(thumbnailRect, thumbnail, ScaleMode.ScaleToFit); + } + else + { + EditorGUI.DrawRect(thumbnailRect, new Color(0.2f, 0.2f, 0.2f)); + GUI.Label(thumbnailRect, "No\nThumbnail", new GUIStyle(EditorStyles.centeredGreyMiniLabel) { wordWrap = true, alignment = TextAnchor.MiddleCenter }); + } + + // 씬 이름 + var labelRect = new Rect(rect.x, rect.y + THUMBNAIL_SIZE, THUMBNAIL_SIZE, 25); + GUI.Label(labelRect, sceneInfo.sceneName, new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.MiddleCenter, wordWrap = true, clipping = TextClipping.Clip }); + + // 클릭 이벤트 + if (Event.current.type == EventType.MouseDown && rect.Contains(Event.current.mousePosition)) + { + if (Event.current.clickCount == 2) + { + LoadScene(sceneInfo); + } + else if (Event.current.button == 1) + { + ShowContextMenu(sceneInfo); + } + Event.current.Use(); + } + } + + private void DrawListView(Dictionary> scenes) + { + foreach (var kvp in scenes.OrderBy(x => x.Key)) + { + string category = kvp.Key; + var sceneList = kvp.Value; + + if (!_categoryFoldouts.ContainsKey(category)) + _categoryFoldouts[category] = true; + + _categoryFoldouts[category] = EditorGUILayout.Foldout(_categoryFoldouts[category], $"{category} ({sceneList.Count})", true, EditorStyles.foldoutHeader); + + if (!_categoryFoldouts[category]) continue; + + EditorGUI.indentLevel++; + + foreach (var sceneInfo in sceneList) + { + DrawListItem(sceneInfo); + } + + EditorGUI.indentLevel--; + GUILayout.Space(5); + } + } + + private void DrawListItem(BackgroundSceneInfo sceneInfo) + { + EditorGUILayout.BeginHorizontal(); + + bool isCurrentScene = _currentSceneName == sceneInfo.sceneName; + + // 썸네일 (작게) + var thumbnail = GetThumbnail(sceneInfo); + var thumbRect = GUILayoutUtility.GetRect(40, 40, GUILayout.Width(40), GUILayout.Height(40)); + + if (thumbnail != null) + { + GUI.DrawTexture(thumbRect, thumbnail, ScaleMode.ScaleToFit); + } + else + { + EditorGUI.DrawRect(thumbRect, new Color(0.2f, 0.2f, 0.2f)); + } + + // 씬 정보 + EditorGUILayout.BeginVertical(); + + var style = isCurrentScene ? EditorStyles.boldLabel : EditorStyles.label; + EditorGUILayout.LabelField(sceneInfo.sceneName, style); + EditorGUILayout.LabelField(sceneInfo.categoryName, EditorStyles.miniLabel); + + EditorGUILayout.EndVertical(); + + GUILayout.FlexibleSpace(); + + // 로드 버튼 + if (GUILayout.Button(isCurrentScene ? "로드됨" : "로드", GUILayout.Width(60))) + { + LoadScene(sceneInfo); + } + + // 메뉴 버튼 + if (GUILayout.Button("...", GUILayout.Width(25))) + { + ShowContextMenu(sceneInfo); + } + + EditorGUILayout.EndHorizontal(); + + // 구분선 + var lineRect = GUILayoutUtility.GetRect(1, 1); + EditorGUI.DrawRect(lineRect, new Color(0.5f, 0.5f, 0.5f, 0.3f)); + } + + private void ShowContextMenu(BackgroundSceneInfo sceneInfo) + { + var menu = new GenericMenu(); + + menu.AddItem(new GUIContent("로드 (Additive)"), false, () => LoadScene(sceneInfo, LoadSceneMode.Additive)); + menu.AddItem(new GUIContent("로드 (Single)"), false, () => LoadScene(sceneInfo, LoadSceneMode.Single)); + menu.AddSeparator(""); + menu.AddItem(new GUIContent("프로젝트에서 선택"), false, () => SelectInProject(sceneInfo)); + menu.AddItem(new GUIContent("폴더 열기"), false, () => RevealInFinder(sceneInfo)); + menu.AddSeparator(""); + menu.AddItem(new GUIContent("썸네일 생성"), false, () => CreateThumbnail(sceneInfo)); + + menu.ShowAsContext(); + } + + private void LoadScene(BackgroundSceneInfo sceneInfo, LoadSceneMode mode = LoadSceneMode.Additive) + { + if (_isLoading) + { + UnityEngine.Debug.LogWarning("이미 씬을 로드 중입니다."); + return; + } + + // 현재 씬 저장 확인 + if (!Application.isPlaying && EditorSceneManager.GetActiveScene().isDirty) + { + if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) + { + return; + } + } + + try + { + _isLoading = true; + + if (Application.isPlaying) + { + // 플레이 모드: 런타임 로더 사용 + LoadSceneRuntime(sceneInfo, mode); + } + else + { + // 에디터 모드: EditorSceneManager 사용 + LoadSceneEditor(sceneInfo, mode); + } + } + catch (Exception ex) + { + UnityEngine.Debug.LogError($"씬 로드 실패: {ex.Message}"); + } + finally + { + _isLoading = false; + UpdateCurrentSceneStatus(); + Repaint(); + } + } + + private void LoadSceneEditor(BackgroundSceneInfo sceneInfo, LoadSceneMode mode) + { + // 기존 배경 씬 언로드 (Additive 모드일 때) + if (mode == LoadSceneMode.Additive && _loadedBackgroundScene.HasValue) + { + if (_loadedBackgroundScene.Value.isLoaded) + { + // 자동 복원 처리 (새 배경 로드 시에는 복원하지 않음 - 새 배경 라이팅이 덮어씀) + EditorSceneManager.CloseScene(_loadedBackgroundScene.Value, true); + } + } + + // 씬 로드 + var openMode = mode == LoadSceneMode.Additive + ? OpenSceneMode.Additive + : OpenSceneMode.Single; + + var scene = EditorSceneManager.OpenScene(sceneInfo.scenePath, openMode); + + if (mode == LoadSceneMode.Additive) + { + _loadedBackgroundScene = scene; + + // 라이팅 복사 옵션이 켜져 있으면 자동으로 라이팅 복사 + if (_copyLighting) + { + var activeScene = SceneManager.GetActiveScene(); + if (activeScene.isLoaded && activeScene.path != scene.path) + { + // 백업이 없으면 현재 라이팅 세팅 백업 + if (!_hasBackup) + { + _originalLightingSettings.Capture(activeScene); + _hasBackup = true; + UnityEngine.Debug.Log("원래 라이팅 세팅이 백업되었습니다."); + } + + // 기존 씬의 Directional Light와 NiloToonOverrider 비활성화 + _originalLightingSettings.DisableOriginalLighting(); + + CopyLightingElements(scene, activeScene); + UnityEngine.Debug.Log($"라이팅 자동 복사됨: {sceneInfo.sceneName}"); + } + } + } + + _currentSceneName = sceneInfo.sceneName; + UnityEngine.Debug.Log($"배경 씬 로드됨: {sceneInfo.sceneName}"); + } + + private void LoadSceneRuntime(BackgroundSceneInfo sceneInfo, LoadSceneMode mode) + { + // 기존 배경 씬 언로드 + if (mode == LoadSceneMode.Additive && _loadedBackgroundScene.HasValue && _loadedBackgroundScene.Value.isLoaded) + { + SceneManager.UnloadSceneAsync(_loadedBackgroundScene.Value); + } + + // 라이팅 백업 및 비활성화 + if (mode == LoadSceneMode.Additive && _copyLighting) + { + var activeScene = SceneManager.GetActiveScene(); + if (activeScene.isLoaded) + { + if (!_hasBackup) + { + _originalLightingSettings.Capture(activeScene); + _hasBackup = true; + UnityEngine.Debug.Log("[PlayMode] 원래 라이팅 세팅이 백업되었습니다."); + } + _originalLightingSettings.DisableOriginalLighting(); + } + } + + // 씬이 빌드 세팅에 있는지 확인 + bool sceneInBuild = false; + for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) + { + string scenePath = SceneUtility.GetScenePathByBuildIndex(i); + if (scenePath == sceneInfo.scenePath) + { + sceneInBuild = true; + break; + } + } + + if (sceneInBuild) + { + // 빌드 세팅에 있으면 일반 로드 + SceneManager.LoadSceneAsync(sceneInfo.scenePath, mode); + } + else + { + // 빌드 세팅에 없으면 에디터 전용 로드 + UnityEngine.Debug.Log($"[PlayMode] 빌드 세팅에 없는 씬을 에디터 모드로 로드: {sceneInfo.sceneName}"); + EditorSceneManager.LoadSceneInPlayMode(sceneInfo.scenePath, new LoadSceneParameters(mode)); + } + + // 씬 로드 완료 후 처리를 위한 콜백 등록 + SceneManager.sceneLoaded += OnRuntimeSceneLoaded; + _currentSceneName = sceneInfo.sceneName; + } + + private void OnRuntimeSceneLoaded(Scene scene, LoadSceneMode mode) + { + // 한 번만 실행 + SceneManager.sceneLoaded -= OnRuntimeSceneLoaded; + + // 로드된 씬이 배경 씬인지 확인 + var sceneInfo = _database?.FindByPath(scene.path); + if (sceneInfo != null) + { + _loadedBackgroundScene = scene; + + // 라이팅 복사 + if (_copyLighting && mode == LoadSceneMode.Additive) + { + var activeScene = SceneManager.GetActiveScene(); + if (activeScene.isLoaded && activeScene.path != scene.path) + { + CopyLightingElements(scene, activeScene); + UnityEngine.Debug.Log($"[PlayMode] 라이팅 자동 복사됨: {sceneInfo.sceneName}"); + } + } + + UnityEngine.Debug.Log($"[PlayMode] 배경 씬 로드됨: {sceneInfo.sceneName}"); + } + + Repaint(); + } + + private void UpdateCurrentSceneStatus() + { + // 현재 로드된 배경 씬 확인 + for (int i = 0; i < SceneManager.sceneCount; i++) + { + var scene = SceneManager.GetSceneAt(i); + var sceneInfo = _database?.FindByPath(scene.path); + if (sceneInfo != null) + { + _loadedBackgroundScene = scene; + _currentSceneName = sceneInfo.sceneName; + return; + } + } + + _loadedBackgroundScene = null; + _currentSceneName = "없음"; + } + + private void SelectInProject(BackgroundSceneInfo sceneInfo) + { + var asset = AssetDatabase.LoadAssetAtPath(sceneInfo.scenePath); + if (asset != null) + { + Selection.activeObject = asset; + EditorGUIUtility.PingObject(asset); + } + } + + private void RevealInFinder(BackgroundSceneInfo sceneInfo) + { + EditorUtility.RevealInFinder(sceneInfo.scenePath); + } + + private void CreateThumbnail(BackgroundSceneInfo sceneInfo) + { + // 씬 로드 후 Game 뷰 캡처 + EditorUtility.DisplayDialog("썸네일 생성", + "씬을 로드한 후 Game 뷰에서 원하는 앵글을 설정하고\n" + + "Streamingle > Capture Thumbnail 메뉴를 사용하세요.", + "확인"); + } + + private void DrawStatusBar() + { + // 라이팅 옵션 펼침 + _showLightingOptions = EditorGUILayout.Foldout(_showLightingOptions, "라이팅 복사 옵션", true); + + if (_showLightingOptions) + { + EditorGUI.indentLevel++; + EditorGUILayout.BeginVertical(EditorStyles.helpBox); + + _copyLighting = EditorGUILayout.Toggle("라이팅 복사 활성화", _copyLighting); + + GUI.enabled = _copyLighting; + EditorGUI.indentLevel++; + _copySkybox = EditorGUILayout.Toggle("Skybox", _copySkybox); + _copyAmbient = EditorGUILayout.Toggle("Ambient (환경광)", _copyAmbient); + _copyFog = EditorGUILayout.Toggle("Fog (안개)", _copyFog); + EditorGUI.indentLevel--; + GUI.enabled = true; + + // 자동 복원 옵션 + _autoRestoreOnUnload = EditorGUILayout.Toggle("배경 언로드 시 자동 복원", _autoRestoreOnUnload); + + // 백업 상태 표시 + if (_hasBackup) + { + EditorGUILayout.HelpBox("원래 라이팅 세팅이 백업되었습니다. '원래대로 복원' 버튼으로 복원할 수 있습니다.", MessageType.Info); + } + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("현재 배경에서 라이팅 복사")) + { + CopyLightingFromCurrentBackground(); + } + + GUI.enabled = _hasBackup; + if (GUILayout.Button("원래대로 복원")) + { + RestoreOriginalLighting(); + } + GUI.enabled = true; + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.EndVertical(); + EditorGUI.indentLevel--; + } + + EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); + + // 현재 씬 상태 + GUILayout.Label($"현재 배경: {_currentSceneName}"); + + GUILayout.FlexibleSpace(); + + // 언로드 버튼 + GUI.enabled = _loadedBackgroundScene.HasValue && !_isLoading; + if (GUILayout.Button("배경 언로드", EditorStyles.toolbarButton)) + { + UnloadCurrentBackground(); + } + GUI.enabled = true; + + // 로딩 상태 + if (_isLoading) + { + GUILayout.Label("로드 중..."); + } + + EditorGUILayout.EndHorizontal(); + } + + private void CopyLightingFromCurrentBackground() + { + if (!_loadedBackgroundScene.HasValue || !_loadedBackgroundScene.Value.isLoaded) + { + EditorUtility.DisplayDialog("오류", "배경 씬이 로드되지 않았습니다.", "확인"); + return; + } + + var activeScene = SceneManager.GetActiveScene(); + if (!activeScene.isLoaded) + { + EditorUtility.DisplayDialog("오류", "활성 씬이 없습니다.", "확인"); + return; + } + + // 같은 씬인지 확인 + if (activeScene.path == _loadedBackgroundScene.Value.path) + { + EditorUtility.DisplayDialog("오류", "배경 씬과 활성 씬이 동일합니다.", "확인"); + return; + } + + // 백업이 없으면 현재 라이팅 세팅 백업 + if (!_hasBackup) + { + _originalLightingSettings.Capture(activeScene); + _hasBackup = true; + UnityEngine.Debug.Log("원래 라이팅 세팅이 백업되었습니다."); + } + + CopyLightingElements(_loadedBackgroundScene.Value, activeScene); + + EditorUtility.DisplayDialog("완료", "라이팅 세팅이 복사되었습니다.\n'원래대로 복원' 버튼으로 원래 세팅을 복원할 수 있습니다.", "확인"); + } + + private void CopyLightingElements(Scene sourceScene, Scene targetScene) + { + var sourceRoots = sourceScene.GetRootGameObjects(); + + // RenderSettings 복사를 위해 소스 씬을 임시로 활성 씬으로 설정 + var previousActiveScene = SceneManager.GetActiveScene(); + SceneManager.SetActiveScene(sourceScene); + + // Skybox 복사 + if (_copySkybox) + { + // 먼저 RenderSettings.skybox 확인 + if (RenderSettings.skybox != null) + { + var sourceSkybox = RenderSettings.skybox; + SceneManager.SetActiveScene(targetScene); + RenderSettings.skybox = sourceSkybox; + SceneManager.SetActiveScene(sourceScene); + UnityEngine.Debug.Log($"Skybox 복사됨: {sourceSkybox.name}"); + } + else + { + // 카메라의 Skybox 컴포넌트 확인 (fallback) + foreach (var root in sourceRoots) + { + var cameras = root.GetComponentsInChildren(true); + foreach (var cam in cameras) + { + var skyboxComp = cam.GetComponent(); + if (skyboxComp != null && skyboxComp.material != null) + { + SceneManager.SetActiveScene(targetScene); + RenderSettings.skybox = skyboxComp.material; + SceneManager.SetActiveScene(sourceScene); + UnityEngine.Debug.Log($"Skybox 복사됨 (카메라): {skyboxComp.material.name}"); + break; + } + } + } + } + } + + // Ambient 복사 + if (_copyAmbient) + { + var ambientMode = RenderSettings.ambientMode; + var ambientSkyColor = RenderSettings.ambientSkyColor; + var ambientEquatorColor = RenderSettings.ambientEquatorColor; + var ambientGroundColor = RenderSettings.ambientGroundColor; + var ambientLight = RenderSettings.ambientLight; + var ambientIntensity = RenderSettings.ambientIntensity; + var subtractiveShadowColor = RenderSettings.subtractiveShadowColor; + + SceneManager.SetActiveScene(targetScene); + RenderSettings.ambientMode = ambientMode; + RenderSettings.ambientSkyColor = ambientSkyColor; + RenderSettings.ambientEquatorColor = ambientEquatorColor; + RenderSettings.ambientGroundColor = ambientGroundColor; + RenderSettings.ambientLight = ambientLight; + RenderSettings.ambientIntensity = ambientIntensity; + RenderSettings.subtractiveShadowColor = subtractiveShadowColor; + SceneManager.SetActiveScene(sourceScene); + UnityEngine.Debug.Log("Ambient 설정 복사됨"); + } + + // Fog 복사 + if (_copyFog) + { + var fog = RenderSettings.fog; + var fogColor = RenderSettings.fogColor; + var fogMode = RenderSettings.fogMode; + var fogDensity = RenderSettings.fogDensity; + var fogStartDistance = RenderSettings.fogStartDistance; + var fogEndDistance = RenderSettings.fogEndDistance; + + SceneManager.SetActiveScene(targetScene); + RenderSettings.fog = fog; + RenderSettings.fogColor = fogColor; + RenderSettings.fogMode = fogMode; + RenderSettings.fogDensity = fogDensity; + RenderSettings.fogStartDistance = fogStartDistance; + RenderSettings.fogEndDistance = fogEndDistance; + SceneManager.SetActiveScene(sourceScene); + UnityEngine.Debug.Log($"Fog 설정 복사됨 (활성화: {fog})"); + } + + // 원래 활성 씬으로 복원 + SceneManager.SetActiveScene(previousActiveScene); + + UnityEngine.Debug.Log($"라이팅 복사됨: {sourceScene.name} → {targetScene.name}"); + } + + private void RestoreOriginalLighting() + { + if (!_hasBackup) + { + EditorUtility.DisplayDialog("오류", "백업된 라이팅 세팅이 없습니다.", "확인"); + return; + } + + var activeScene = SceneManager.GetActiveScene(); + if (!activeScene.isLoaded) + { + EditorUtility.DisplayDialog("오류", "활성 씬이 없습니다.", "확인"); + return; + } + + // 원래 RenderSettings 복원 + _originalLightingSettings.Restore(); + + _hasBackup = false; + + EditorSceneManager.MarkSceneDirty(activeScene); + UnityEngine.Debug.Log("원래 라이팅 세팅이 복원되었습니다."); + EditorUtility.DisplayDialog("완료", "원래 라이팅 세팅이 복원되었습니다.", "확인"); + } + + private void UnloadCurrentBackground() + { + if (!_loadedBackgroundScene.HasValue) return; + + try + { + // 백업이 있으면 Directional Light와 NiloToonOverrider 항상 복원 + if (_hasBackup) + { + // 자동 복원 옵션이 켜져 있으면 RenderSettings도 복원 + if (_autoRestoreOnUnload) + { + _originalLightingSettings.Restore(); + UnityEngine.Debug.Log("배경 언로드: 원래 라이팅 세팅이 자동 복원되었습니다."); + } + else + { + // RenderSettings는 복원하지 않고 라이팅 컴포넌트만 복원 + _originalLightingSettings.RestoreOriginalLighting(); + } + + _hasBackup = false; + + // MarkSceneDirty는 플레이 모드에서 사용할 수 없음 + if (!Application.isPlaying) + { + var activeScene = SceneManager.GetActiveScene(); + if (activeScene.isLoaded) + { + EditorSceneManager.MarkSceneDirty(activeScene); + } + } + } + + if (Application.isPlaying) + { + SceneManager.UnloadSceneAsync(_loadedBackgroundScene.Value); + } + else + { + EditorSceneManager.CloseScene(_loadedBackgroundScene.Value, true); + } + + _loadedBackgroundScene = null; + _currentSceneName = "없음"; + Repaint(); + } + catch (Exception ex) + { + UnityEngine.Debug.LogError($"씬 언로드 실패: {ex.Message}"); + } + } + } +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs.meta new file mode 100644 index 00000000..98f22da6 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: fe07bae5d4dd20b40bd66c5e4859ae4e \ No newline at end of file diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs new file mode 100644 index 00000000..d2e47efe --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs @@ -0,0 +1,688 @@ +using System.IO; +using UnityEditor; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Streamingle.Background.Editor +{ + /// + /// 배경 씬 썸네일 캡처 도구 + /// + public class BackgroundThumbnailCapture : EditorWindow + { + private const int DEFAULT_WIDTH = 512; + private const int DEFAULT_HEIGHT = 512; + + private Camera _selectedCamera; + private int _width = DEFAULT_WIDTH; + private int _height = DEFAULT_HEIGHT; + private string _savePath; + private string _fileName; + private bool _useSceneCamera = true; + private Texture2D _previewTexture; + + private BackgroundSceneDatabase _database; + private BackgroundSceneInfo _currentSceneInfo; + + [MenuItem("Streamingle/Capture Background Thumbnail %#t")] + public static void ShowWindow() + { + var window = GetWindow("썸네일 캡처"); + window.minSize = new Vector2(350, 500); + window.Show(); + window.Initialize(); + } + + private void Initialize() + { + // 데이터베이스 로드 + _database = AssetDatabase.LoadAssetAtPath( + "Assets/Resources/Settings/BackgroundSceneDatabase.asset"); + + // 현재 로드된 배경 씬 찾기 + FindCurrentBackgroundScene(); + + // 카메라 찾기 + FindSceneCamera(); + } + + private void OnEnable() + { + Initialize(); + } + + private void OnDestroy() + { + if (_previewTexture != null) + { + DestroyImmediate(_previewTexture); + } + } + + private void FindCurrentBackgroundScene() + { + _currentSceneInfo = null; + _savePath = ""; + _fileName = ""; + + if (_database == null) return; + + const string BACKGROUND_PATH = "Assets/ResourcesData/Background"; + + // 현재 로드된 씬들 중 배경 씬 찾기 + for (int i = 0; i < SceneManager.sceneCount; i++) + { + var scene = SceneManager.GetSceneAt(i); + if (string.IsNullOrEmpty(scene.path)) continue; + + // 데이터베이스에서 찾기 + var sceneInfo = _database.FindByPath(scene.path); + + if (sceneInfo != null) + { + _currentSceneInfo = sceneInfo; + _savePath = Path.GetDirectoryName(sceneInfo.scenePath); + _fileName = sceneInfo.sceneName; + return; + } + + // 데이터베이스에 없지만 Background 폴더에 있는 씬인 경우 + // 데이터베이스를 갱신하고 다시 찾기 + if (scene.path.Replace("\\", "/").Contains(BACKGROUND_PATH)) + { + // 데이터베이스 갱신 + RefreshDatabaseFromLoaderWindow(); + + // 다시 찾기 + sceneInfo = _database.FindByPath(scene.path); + if (sceneInfo != null) + { + _currentSceneInfo = sceneInfo; + _savePath = Path.GetDirectoryName(sceneInfo.scenePath); + _fileName = sceneInfo.sceneName; + return; + } + + // 여전히 없으면 수동으로 정보 설정 + string scenePath = scene.path.Replace("\\", "/"); + _savePath = Path.GetDirectoryName(scenePath); + _fileName = scene.name; + + // 카테고리 추출 (폴더명) + string relativePath = scenePath.Substring(BACKGROUND_PATH.Length + 1); + string categoryName = relativePath.Split('/')[0]; + + // 새 씬 정보 생성 및 데이터베이스에 추가 + _currentSceneInfo = new BackgroundSceneInfo + { + sceneName = scene.name, + scenePath = scenePath, + categoryName = categoryName, + thumbnailPath = "" + }; + + _database.scenes.Add(_currentSceneInfo); + EditorUtility.SetDirty(_database); + AssetDatabase.SaveAssets(); + + UnityEngine.Debug.Log($"새 배경 씬이 데이터베이스에 추가됨: {scene.name}"); + return; + } + } + + // 배경 씬을 못 찾으면 활성 씬 사용 + var activeScene = SceneManager.GetActiveScene(); + if (!string.IsNullOrEmpty(activeScene.path)) + { + _savePath = Path.GetDirectoryName(activeScene.path); + _fileName = activeScene.name; + } + } + + private void RefreshDatabaseFromLoaderWindow() + { + // BackgroundSceneLoaderWindow가 열려있으면 RefreshSceneList 호출 + var loaderWindow = GetWindow(false, null, false); + if (loaderWindow != null) + { + // 리플렉션으로 private 메서드 호출 + var refreshMethod = typeof(BackgroundSceneLoaderWindow).GetMethod("RefreshSceneList", + System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); + if (refreshMethod != null) + { + refreshMethod.Invoke(loaderWindow, null); + } + } + else + { + // 윈도우가 없으면 직접 갱신 + RefreshSceneListDirectly(); + } + + // 데이터베이스 다시 로드 + _database = AssetDatabase.LoadAssetAtPath( + "Assets/Resources/Settings/BackgroundSceneDatabase.asset"); + } + + private void RefreshSceneListDirectly() + { + if (_database == null) return; + + const string BACKGROUND_PATH = "Assets/ResourcesData/Background"; + + _database.scenes.Clear(); + + if (!Directory.Exists(BACKGROUND_PATH)) + { + return; + } + + // Background 하위 폴더들 검색 + var backgroundFolders = Directory.GetDirectories(BACKGROUND_PATH); + + foreach (var folderPath in backgroundFolders) + { + string folderName = Path.GetFileName(folderPath); + string sceneFolderPath = Path.Combine(folderPath, "Scene"); + + if (!Directory.Exists(sceneFolderPath)) + { + sceneFolderPath = folderPath; + } + + // .unity 파일 검색 (재귀적으로) + var sceneFiles = Directory.GetFiles(sceneFolderPath, "*.unity", SearchOption.AllDirectories); + + foreach (var sceneFile in sceneFiles) + { + if (sceneFile.Contains("SkyBox")) continue; + + string assetPath = sceneFile.Replace("\\", "/"); + string sceneName = Path.GetFileNameWithoutExtension(sceneFile); + string sceneDir = Path.GetDirectoryName(sceneFile); + + string thumbnailPath = FindThumbnail(sceneDir, sceneName); + + var sceneInfo = new BackgroundSceneInfo + { + sceneName = sceneName, + scenePath = assetPath, + categoryName = folderName, + thumbnailPath = thumbnailPath + }; + + _database.scenes.Add(sceneInfo); + } + } + + EditorUtility.SetDirty(_database); + AssetDatabase.SaveAssets(); + } + + private string FindThumbnail(string directory, string sceneName) + { + string[] extensions = { ".png", ".jpg", ".jpeg" }; + + foreach (var ext in extensions) + { + string thumbnailPath = Path.Combine(directory, sceneName + ext); + if (File.Exists(thumbnailPath)) + { + return thumbnailPath.Replace("\\", "/"); + } + } + + return null; + } + + private void FindSceneCamera() + { + _selectedCamera = null; + + // 1. 씬에서 Main Camera 찾기 + _selectedCamera = Camera.main; + + // 2. Main Camera가 없으면 아무 카메라나 찾기 + if (_selectedCamera == null) + { + var cameras = FindObjectsByType(FindObjectsSortMode.None); + if (cameras.Length > 0) + { + _selectedCamera = cameras[0]; + } + } + + // 3. Scene View 카메라 사용 옵션 + if (_selectedCamera == null) + { + _useSceneCamera = true; + } + } + + private void OnGUI() + { + EditorGUILayout.Space(10); + EditorGUILayout.LabelField("배경 썸네일 캡처", EditorStyles.boldLabel); + EditorGUILayout.Space(5); + + // 현재 씬 정보 + EditorGUILayout.BeginVertical(EditorStyles.helpBox); + EditorGUILayout.BeginHorizontal(); + if (_currentSceneInfo != null) + { + EditorGUILayout.BeginVertical(); + EditorGUILayout.LabelField("현재 배경 씬:", _currentSceneInfo.sceneName); + EditorGUILayout.LabelField("카테고리:", _currentSceneInfo.categoryName); + EditorGUILayout.EndVertical(); + } + else + { + EditorGUILayout.BeginVertical(); + EditorGUILayout.LabelField("배경 씬을 찾을 수 없습니다.", EditorStyles.miniLabel); + EditorGUILayout.LabelField("배경 씬을 먼저 로드하세요."); + EditorGUILayout.EndVertical(); + } + if (GUILayout.Button("새로고침", GUILayout.Width(70), GUILayout.Height(35))) + { + Initialize(); + UnityEngine.Debug.Log("씬 정보가 새로고침되었습니다."); + } + EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndVertical(); + + EditorGUILayout.Space(10); + + // 카메라 선택 + EditorGUILayout.LabelField("카메라 설정", EditorStyles.boldLabel); + + _useSceneCamera = EditorGUILayout.Toggle("Scene View 카메라 사용", _useSceneCamera); + + if (!_useSceneCamera) + { + _selectedCamera = (Camera)EditorGUILayout.ObjectField("카메라", _selectedCamera, typeof(Camera), true); + + // 카메라 목록 버튼 + if (GUILayout.Button("씬에서 카메라 찾기")) + { + ShowCameraMenu(); + } + } + + EditorGUILayout.Space(10); + + // 해상도 설정 + EditorGUILayout.LabelField("해상도 설정", EditorStyles.boldLabel); + + EditorGUILayout.BeginHorizontal(); + _width = EditorGUILayout.IntField("너비", _width); + _height = EditorGUILayout.IntField("높이", _height); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("256x256")) { _width = 256; _height = 256; } + if (GUILayout.Button("512x512")) { _width = 512; _height = 512; } + if (GUILayout.Button("1024x1024")) { _width = 1024; _height = 1024; } + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("16:9")) { _width = 1920; _height = 1080; } + if (GUILayout.Button("4:3")) { _width = 1024; _height = 768; } + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.Space(10); + + // 저장 경로 + EditorGUILayout.LabelField("저장 설정", EditorStyles.boldLabel); + + EditorGUILayout.BeginHorizontal(); + _savePath = EditorGUILayout.TextField("저장 경로", _savePath); + if (GUILayout.Button("...", GUILayout.Width(30))) + { + string path = EditorUtility.OpenFolderPanel("저장 폴더 선택", _savePath, ""); + if (!string.IsNullOrEmpty(path)) + { + // Assets 폴더 기준 상대 경로로 변환 + if (path.StartsWith(Application.dataPath)) + { + _savePath = "Assets" + path.Substring(Application.dataPath.Length); + } + else + { + _savePath = path; + } + } + } + EditorGUILayout.EndHorizontal(); + + _fileName = EditorGUILayout.TextField("파일 이름", _fileName); + + EditorGUILayout.LabelField($"저장 위치: {_savePath}/{_fileName}.png", EditorStyles.miniLabel); + + EditorGUILayout.Space(10); + + // 프리뷰 + EditorGUILayout.LabelField("프리뷰", EditorStyles.boldLabel); + + if (GUILayout.Button("프리뷰 갱신", GUILayout.Height(25))) + { + CapturePreview(); + } + + if (_previewTexture != null) + { + float previewHeight = position.width * _previewTexture.height / _previewTexture.width; + var previewRect = GUILayoutUtility.GetRect(position.width - 20, Mathf.Min(previewHeight, 300)); + GUI.DrawTexture(previewRect, _previewTexture, ScaleMode.ScaleToFit); + } + + EditorGUILayout.Space(10); + + // 캡처 버튼 + GUI.enabled = !string.IsNullOrEmpty(_savePath) && !string.IsNullOrEmpty(_fileName); + + GUI.backgroundColor = new Color(0.3f, 0.8f, 0.3f); + if (GUILayout.Button("썸네일 캡처 및 저장", GUILayout.Height(40))) + { + CaptureAndSave(); + } + GUI.backgroundColor = Color.white; + + GUI.enabled = true; + + // 모든 배경 씬 썸네일 일괄 캡처 + EditorGUILayout.Space(10); + EditorGUILayout.LabelField("일괄 캡처", EditorStyles.boldLabel); + + if (GUILayout.Button("모든 배경 씬 썸네일 캡처", GUILayout.Height(30))) + { + CaptureAllBackgroundScenes(); + } + + // 썸네일 새로고침 + EditorGUILayout.Space(10); + if (GUILayout.Button("배경 로더 썸네일 새로고침", GUILayout.Height(25))) + { + var loaderWindow = GetWindow(false, null, false); + if (loaderWindow != null) + { + loaderWindow.RefreshAllThumbnails(); + UnityEngine.Debug.Log("썸네일 캐시가 새로고침되었습니다."); + } + else + { + UnityEngine.Debug.LogWarning("배경 씬 로더 윈도우가 열려있지 않습니다."); + } + } + } + + private void ShowCameraMenu() + { + var menu = new GenericMenu(); + + var cameras = FindObjectsByType(FindObjectsSortMode.None); + foreach (var cam in cameras) + { + Camera capturedCam = cam; + menu.AddItem(new GUIContent(cam.name), _selectedCamera == cam, () => + { + _selectedCamera = capturedCam; + }); + } + + if (cameras.Length == 0) + { + menu.AddDisabledItem(new GUIContent("카메라를 찾을 수 없습니다")); + } + + menu.ShowAsContext(); + } + + private void CapturePreview() + { + if (_previewTexture != null) + { + DestroyImmediate(_previewTexture); + } + + _previewTexture = CaptureImage(); + } + + private Texture2D CaptureImage() + { + Camera camera = GetCaptureCamera(); + if (camera == null) + { + UnityEngine.Debug.LogError("캡처할 카메라를 찾을 수 없습니다."); + return null; + } + + // RenderTexture 생성 + RenderTexture rt = new RenderTexture(_width, _height, 24, RenderTextureFormat.ARGB32); + rt.antiAliasing = 8; + + // 카메라 렌더링 + RenderTexture prevRT = camera.targetTexture; + camera.targetTexture = rt; + camera.Render(); + camera.targetTexture = prevRT; + + // Texture2D로 변환 + RenderTexture prevActive = RenderTexture.active; + RenderTexture.active = rt; + + Texture2D texture = new Texture2D(_width, _height, TextureFormat.RGB24, false); + texture.ReadPixels(new Rect(0, 0, _width, _height), 0, 0); + texture.Apply(); + + RenderTexture.active = prevActive; + + // 정리 + DestroyImmediate(rt); + + return texture; + } + + private Camera GetCaptureCamera() + { + if (_useSceneCamera) + { + // Scene View 카메라 가져오기 + var sceneView = SceneView.lastActiveSceneView; + if (sceneView != null) + { + return sceneView.camera; + } + } + + return _selectedCamera; + } + + private void CaptureAndSave() + { + Texture2D texture = CaptureImage(); + if (texture == null) return; + + // PNG로 인코딩 + byte[] bytes = texture.EncodeToPNG(); + DestroyImmediate(texture); + + // 저장 경로 확인 + string fullPath = Path.Combine(_savePath, _fileName + ".png"); + + // 디렉토리 확인 + string directory = Path.GetDirectoryName(fullPath); + if (!Directory.Exists(directory)) + { + Directory.CreateDirectory(directory); + } + + // 파일 저장 + File.WriteAllBytes(fullPath, bytes); + + // 에셋 데이터베이스 갱신 + AssetDatabase.Refresh(); + + // 텍스처 임포트 설정 + string assetPath = fullPath.Replace("\\", "/"); + TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter; + if (importer != null) + { + importer.textureType = TextureImporterType.Sprite; + importer.maxTextureSize = 1024; + importer.SaveAndReimport(); + } + + UnityEngine.Debug.Log($"썸네일 저장됨: {fullPath}"); + + // 프리뷰 업데이트 + _previewTexture = AssetDatabase.LoadAssetAtPath(assetPath); + + // 데이터베이스 갱신 + if (_database != null) + { + if (_currentSceneInfo != null) + { + _currentSceneInfo.thumbnailPath = assetPath; + EditorUtility.SetDirty(_database); + AssetDatabase.SaveAssets(); + } + else + { + // _currentSceneInfo가 없으면 데이터베이스 전체 갱신 + RefreshSceneListDirectly(); + } + } + + // 배경 씬 로더 윈도우 갱신 + var loaderWindow = GetWindow(false, null, false); + if (loaderWindow != null) + { + // 씬 목록 갱신 (리플렉션) + var refreshMethod = typeof(BackgroundSceneLoaderWindow).GetMethod("RefreshSceneList", + System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance); + if (refreshMethod != null) + { + refreshMethod.Invoke(loaderWindow, null); + } + + // 썸네일 캐시 갱신 + loaderWindow.RefreshThumbnail(assetPath); + } + + EditorUtility.DisplayDialog("완료", $"썸네일이 저장되었습니다.\n{fullPath}", "확인"); + } + + private void CaptureAllBackgroundScenes() + { + if (_database == null) + { + EditorUtility.DisplayDialog("오류", "배경 씬 데이터베이스를 찾을 수 없습니다.", "확인"); + return; + } + + if (_database.scenes.Count == 0) + { + EditorUtility.DisplayDialog("오류", "배경 씬이 없습니다.", "확인"); + return; + } + + // 확인 다이얼로그 + if (!EditorUtility.DisplayDialog("일괄 캡처", + $"총 {_database.scenes.Count}개의 배경 씬 썸네일을 캡처합니다.\n" + + "각 씬을 로드하고 카메라를 찾아 캡처합니다.\n\n" + + "진행하시겠습니까?", + "예", "아니오")) + { + return; + } + + int successCount = 0; + int failCount = 0; + + try + { + for (int i = 0; i < _database.scenes.Count; i++) + { + var sceneInfo = _database.scenes[i]; + + EditorUtility.DisplayProgressBar("썸네일 캡처 중...", + $"{sceneInfo.sceneName} ({i + 1}/{_database.scenes.Count})", + (float)i / _database.scenes.Count); + + // 이미 썸네일이 있으면 스킵 + if (!string.IsNullOrEmpty(sceneInfo.thumbnailPath) && + File.Exists(sceneInfo.thumbnailPath)) + { + successCount++; + continue; + } + + // 씬 로드 + var scene = UnityEditor.SceneManagement.EditorSceneManager.OpenScene( + sceneInfo.scenePath, + UnityEditor.SceneManagement.OpenSceneMode.Additive); + + // 카메라 찾기 + Camera cam = null; + var rootObjects = scene.GetRootGameObjects(); + foreach (var obj in rootObjects) + { + cam = obj.GetComponentInChildren(); + if (cam != null) break; + } + + if (cam == null) + { + cam = Camera.main; + } + + if (cam != null) + { + // 캡처 + _selectedCamera = cam; + _useSceneCamera = false; + + Texture2D texture = CaptureImage(); + if (texture != null) + { + string savePath = Path.GetDirectoryName(sceneInfo.scenePath); + string fullPath = Path.Combine(savePath, sceneInfo.sceneName + ".png"); + + byte[] bytes = texture.EncodeToPNG(); + File.WriteAllBytes(fullPath, bytes); + DestroyImmediate(texture); + + sceneInfo.thumbnailPath = fullPath.Replace("\\", "/"); + successCount++; + } + else + { + failCount++; + } + } + else + { + UnityEngine.Debug.LogWarning($"카메라를 찾을 수 없음: {sceneInfo.sceneName}"); + failCount++; + } + + // 씬 언로드 + UnityEditor.SceneManagement.EditorSceneManager.CloseScene(scene, true); + } + } + finally + { + EditorUtility.ClearProgressBar(); + } + + // 데이터베이스 저장 + EditorUtility.SetDirty(_database); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + EditorUtility.DisplayDialog("완료", + $"썸네일 캡처 완료\n성공: {successCount}개\n실패: {failCount}개", + "확인"); + } + } +} diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs.meta new file mode 100644 index 00000000..cd0ef8e3 --- /dev/null +++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 17cea62a130ff1248bfeb1cc2d32903e \ No newline at end of file