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rename from Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Materials/Material.001.mat.meta
rename to Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Materials/Material.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures.meta
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901.png b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901.png
similarity index 100%
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rename to Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901.png
diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901.png.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901.png.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901.png.meta
rename to Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901.png.meta
diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png
rename to Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png
diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png.meta
rename to Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_metallic-texture_pbr_20250901_roughness.standard.png.meta
diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_normal.normal.png b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_normal.normal.png
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_normal.normal.png
rename to Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_normal.normal.png
diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_normal.normal.png.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.Textures/texture_pbr_20250901_normal.normal.png.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.glb b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.glb
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.glb.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Add Prop/big plant pot.glb.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Add Prop/big plant pot.glb.meta
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials.meta
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Big_Buttons.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Big_Buttons.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Big_Buttons.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Big_Buttons.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Chassis.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Chassis.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Chassis.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Chassis.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Default.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Default.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Default.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Default.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Glass.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Glass.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Glass.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Glass.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/HENRIK_LARGE_WOOL_RUG.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/HENRIK_LARGE_WOOL_RUG.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/HENRIK_LARGE_WOOL_RUG.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/HENRIK_LARGE_WOOL_RUG.mat.meta
similarity index 100%
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rename to Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/HENRIK_LARGE_WOOL_RUG.mat.meta
diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.001.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.001.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.001.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.001.mat.meta
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.003.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.003.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.003.mat
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.003.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.003.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.003.mat.meta
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.004.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.004.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.004.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.004.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.005.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.005.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.005.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.005.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.005.mat.meta
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.006.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.006.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.006.mat
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.006.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.006.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.006.mat.meta
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.008.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.008.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.008.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.008.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.009.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.009.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.009.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.009.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.011.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.011.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.011.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.011.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.012.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.012.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.012.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.012.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.013.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.013.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.013.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.013.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.014.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.014.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.014.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.014.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.015.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.015.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.015.mat.meta b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.015.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/Material.016.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/Material.016.mat
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Materials/book.001.mat b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Materials/book.001.mat
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diff --git a/Assets/ResourcesData/Background/[초금비]방/Glb/Chogeumbi Room.Textures/ChatGPT Image 2025년 11월 23일 오전 01_36_01.png b/Assets/ResourcesData/Background/[공용]방/Glb/Chogeumbi Room.Textures/ChatGPT Image 2025년 11월 23일 오전 01_36_01.png
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diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower.unity b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원.unity
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower.unity
rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원.unity
diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower.unity.meta b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원.unity.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower.unity.meta
rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원.unity.meta
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diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity
rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity
diff --git a/Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity.meta b/Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]온실 정원/Scene/Greenhouse Flower_Night.unity.meta
rename to Assets/ResourcesData/Background/[공용]온실 정원/Scene/[공용]온실 정원_Night.unity.meta
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat
index a90ae0a6..57956061 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorD03].mat
@@ -21,14 +21,13 @@ Material:
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m_PrefabAsset: {fileID: 0}
m_Name: '[ColorD03]'
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
- m_InvalidKeywords:
- - _ALPHABLEND_ON
+ m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -36,9 +35,8 @@ Material:
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- - MOTIONVECTORS
- - DepthOnly
- SHADOWCASTER
+ - DepthOnly
m_LockedProperties:
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serializedVersion: 3
@@ -51,6 +49,10 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
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- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -87,6 +89,58 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
@@ -106,7 +160,9 @@ Material:
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+ - _BlendOp: 0
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+ - _ClearCoat: 0
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@@ -124,18 +180,44 @@ Material:
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+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
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- _Surface: 1
- _WorkflowMode: 1
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- _Color: {r: 0.870302, g: 0.66858035, b: 0.1292435, a: 0.64}
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m_BuildTextureStacks: []
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diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat
index 49a23e0a..d0f2f348 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/[ColorI07].mat
@@ -8,14 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: '[ColorI07]'
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
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m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
- m_InvalidKeywords:
- - _ALPHABLEND_ON
+ m_InvalidKeywords: []
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m_DoubleSidedGI: 0
@@ -23,9 +22,8 @@ Material:
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- - MOTIONVECTORS
- - DepthOnly
- SHADOWCASTER
+ - DepthOnly
m_LockedProperties:
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serializedVersion: 3
@@ -38,6 +36,10 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -74,6 +76,58 @@ Material:
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m_Scale: {x: 1, y: 1}
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+ m_Texture: {fileID: 0}
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+ m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -111,19 +167,45 @@ Material:
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--- !u!114 &7125192465405682734
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat
index 74cd5433..00865827 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-1.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: f-1
- m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -17,9 +17,9 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses:
- - MOTIONVECTORS
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -32,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -92,7 +148,9 @@ Material:
- _BLUR_REFLECTIONS: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -112,21 +170,47 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReflectionBump: 0.05
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _SmoothToReflection: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
- _UVTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat
index 5303cff0..e1fe8959 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-2.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: f-2
- m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -17,9 +17,9 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses:
- - MOTIONVECTORS
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -32,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -92,7 +148,9 @@ Material:
- _BLUR_REFLECTIONS: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -112,21 +170,47 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReflectionBump: 0.05
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _SmoothToReflection: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
- _UVTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat
index fdbf5360..8b440f73 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-3.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: f-3
- m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -17,9 +17,9 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses:
- - MOTIONVECTORS
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -32,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -92,7 +148,9 @@ Material:
- _BLUR_REFLECTIONS: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -112,21 +170,47 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReflectionBump: 0.05
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _SmoothToReflection: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
- _UVTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat
index 763b86ae..f2ddb077 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-4.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: f-4
- m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -17,9 +17,9 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses:
- - MOTIONVECTORS
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -32,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -92,7 +148,9 @@ Material:
- _BLUR_REFLECTIONS: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -112,21 +170,47 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReflectionBump: 0.05
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _SmoothToReflection: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
- _UVTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat
index 0c58a94e..06856c87 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/f-5.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: f-5
- m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -17,9 +17,9 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses:
- - MOTIONVECTORS
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -32,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -92,7 +148,9 @@ Material:
- _BLUR_REFLECTIONS: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -112,21 +170,47 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReflectionBump: 0.05
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _SmoothToReflection: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
- _UVTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat
index 42e04f2e..7c427d15 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/floor.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: floor
- m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -30,9 +30,9 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses:
- - MOTIONVECTORS
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -45,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -85,6 +89,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -105,7 +161,9 @@ Material:
- _BLUR_REFLECTIONS: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -125,21 +183,47 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReflectionBump: 0.05
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _SmoothToReflection: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
- _UVTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat
index 08e80082..c76a0c4e 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-1.mat
@@ -21,14 +21,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: g-1
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
- m_InvalidKeywords:
- - _ALPHABLEND_ON
+ m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -36,9 +35,8 @@ Material:
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- - MOTIONVECTORS
- - DepthOnly
- SHADOWCASTER
+ - DepthOnly
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -51,6 +49,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -87,6 +89,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -106,7 +160,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -124,18 +180,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.98482007, g: 0.93534416, b: 0.8125654, a: 0.64}
- _Color: {r: 0.98482007, g: 0.93534416, b: 0.8125654, a: 0.64}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat
index c31f2d84..a90d222c 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-2.mat
@@ -8,14 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: g-2
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
- m_InvalidKeywords:
- - _ALPHABLEND_ON
+ m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -23,9 +22,8 @@ Material:
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- - MOTIONVECTORS
- - DepthOnly
- SHADOWCASTER
+ - DepthOnly
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -38,6 +36,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -74,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -93,7 +147,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -111,19 +167,45 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.82414, g: 0.3469741, b: 0.025367336, a: 0.64}
- _Color: {r: 0.82414, g: 0.34697407, b: 0.025367336, a: 0.64}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &8024971840253124130
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat
index 70a14212..c0b5c160 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/g-3.mat
@@ -8,14 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: g-3
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
- m_InvalidKeywords:
- - _ALPHABLEND_ON
+ m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -23,9 +22,8 @@ Material:
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- - MOTIONVECTORS
- - DepthOnly
- SHADOWCASTER
+ - DepthOnly
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -38,6 +36,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -74,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -93,7 +147,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -111,19 +167,45 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.18194437, g: 0.5618623, b: 0.62134033, a: 0.64}
- _Color: {r: 0.18194434, g: 0.5618623, b: 0.62134033, a: 0.64}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7112385592040011534
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat
index 0eba6eee..8e0a32ac 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/glass.mat
@@ -8,15 +8,14 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: glass
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _EMISSION
- _SURFACE_TYPE_TRANSPARENT
- m_InvalidKeywords:
- - _ALPHABLEND_ON
+ m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -24,9 +23,8 @@ Material:
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- - MOTIONVECTORS
- - DepthOnly
- SHADOWCASTER
+ - DepthOnly
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -39,6 +37,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -75,6 +77,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -94,7 +148,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -112,19 +168,45 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.8087041, g: 0.8318487, b: 0.85493845, a: 0.43}
- _Color: {r: 0.8087041, g: 0.8318487, b: 0.85493845, a: 0.43}
- _EmissionColor: {r: 2, g: 1.6812197, b: 0.87735844, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &7387180335468670927
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat
index bfe37c8c..bf76b7c8 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble1.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: marble1
- m_Shader: {fileID: -6465566751694194690, guid: 6ffd4c58143e5d64badada259eacfd03, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -17,9 +17,9 @@ Material:
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses:
- - MOTIONVECTORS
+ stringTagMap:
+ RenderType: Opaque
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -32,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -72,6 +76,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -92,7 +148,9 @@ Material:
- _BLUR_REFLECTIONS: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -112,21 +170,47 @@ Material:
- _QueueOffset: 0
- _ReceiveShadows: 1
- _ReflectionBump: 0.05
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _SmoothToReflection: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectionTint: {r: 1, g: 1, b: 1, a: 0}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
- _UVTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat
index b28e0264..eb7d7aba 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble2.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: marble2
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -19,8 +19,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -33,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -69,6 +72,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -88,7 +143,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -106,19 +163,45 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &5300005846258697753
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat
index 4888eb72..29a24183 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble3.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: marble3
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -32,8 +32,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -46,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -82,6 +85,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -101,7 +156,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -119,18 +176,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat
index c5f7cc1e..a1fa054d 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/marble4.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: marble4
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -32,8 +32,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -46,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -82,6 +85,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -101,7 +156,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -119,18 +176,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat
index 7ee9e506..ea49b033 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: roof
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -32,8 +32,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -46,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -82,6 +85,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -101,7 +156,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -119,18 +176,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat
index 42091436..681cc7b7 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/roof2.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: roof2
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -32,8 +32,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -46,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -82,6 +85,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -101,7 +156,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -119,18 +176,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.25909215, g: 0.24211338, b: 0.21647692, a: 1}
- _Color: {r: 0.25909212, g: 0.24211335, b: 0.21647689, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat
index 5005365e..586067b6 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/silver.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: silver
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -32,8 +32,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -46,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -82,6 +85,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -101,7 +156,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -119,18 +176,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat
index 6ea7607e..cc61ca95 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: stone
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -19,8 +19,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -33,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -69,6 +72,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -88,7 +143,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -106,19 +163,45 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &3765672611302530192
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat
index 8475cf6c..548fac23 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/stone3.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: stone3
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -32,8 +32,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -46,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -82,6 +85,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -101,7 +156,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -119,18 +176,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat
index 3e532ab6..179b13bb 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wall.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: wall
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -32,8 +32,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -46,6 +45,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -82,6 +85,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -101,7 +156,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -119,18 +176,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat
index cbc6db36..8f60b23c 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/window.mat
@@ -21,7 +21,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: window
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
@@ -35,9 +35,8 @@ Material:
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- - MOTIONVECTORS
- - DepthOnly
- SHADOWCASTER
+ - DepthOnly
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -50,6 +49,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -86,6 +89,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatNormalMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapB:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapG:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatPackedDataMapR:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -105,7 +160,9 @@ Material:
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
- _BumpScale: 1
+ - _ClearCoat: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
@@ -123,18 +180,44 @@ Material:
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
+ - _ScreenSpaceOutlineIntensity: 1
+ - _ScreenSpaceOutlineWidth: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
+ - _SplatAlbedoMapATiling: 1
+ - _SplatAlbedoMapBTiling: 1
+ - _SplatAlbedoMapGTiling: 1
+ - _SplatAlbedoMapRTiling: 1
+ - _SplatHeightMultiplierA: 1
+ - _SplatHeightMultiplierB: 1
+ - _SplatHeightMultiplierG: 1
+ - _SplatHeightMultiplierR: 1
+ - _SplatMapFeatureOnOff: 0
+ - _SplatMaskBlendingSoftness: 0.5
+ - _SplatNormalMapIntensityA: 1
+ - _SplatNormalMapIntensityB: 1
+ - _SplatNormalMapIntensityG: 1
+ - _SplatNormalMapIntensityR: 1
+ - _SplatSmoothnessMultiplierA: 1
+ - _SplatSmoothnessMultiplierB: 1
+ - _SplatSmoothnessMultiplierG: 1
+ - _SplatSmoothnessMultiplierR: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _ScreenSpaceOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SplatAlbedoMapATintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapBTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapGTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SplatAlbedoMapRTintColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
diff --git a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat
index d5119786..06f08c9b 100644
--- a/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat
+++ b/Assets/ResourcesData/Background/[공용]중세 성당/Glb/Cathedral_medieval_Fantastic.Materials/wood.mat
@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: wood
- m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
+ m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
@@ -19,8 +19,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
- disabledShaderPasses:
- - MOTIONVECTORS
+ disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -33,6 +32,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _ClearCoatMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -69,6 +72,58 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapA:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SplatAlbedoMapB:
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/Default-Material.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/Default-Material.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/Drywall_A.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/Drywall_A.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_AirConditioner.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_AirConditioner.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_AirConditioner.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_AirConditioner.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Binder.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Binder.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Ceiling_01.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Ceiling_01.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Ceiling_01.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Ceiling_01.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta
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rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chair_Office_Fabric_3.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_ChalkboardEraser.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Chalkboard_Green.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Clock.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Clock.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Clock.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Clock.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Clock.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Clock.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Concrete_01 1.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_02.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Concrete_02.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_02.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_02.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Concrete_02.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Concrete_02.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Concrete_02.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Corkboard_Metallic.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Curtains.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Curtains.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Curtains.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Curtains.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Curtains.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Curtains.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Frames_Aluminium.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Glass.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Glass.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Glass.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Glass.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Glass.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Glass.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Glass.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Intercom.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Intercom.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Intercom.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Intercom.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Intercom.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Intercom.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.001.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Lights_Lit.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.001.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.001.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Lights_Lit.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.001.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Lights_Lit.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Lights_Lit.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Lights_Lit.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Lights_Lit.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Linoleum_01.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Panel_01.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Panel_01.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Panel_01_Wide.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat.meta
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Partition_Metal_Painted.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rails.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Rails.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rails.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rails.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Rails.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rails.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rearshelves_PaintedWood.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Rearshelves_PaintedWood.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rearshelves_PaintedWood.mat
rename to Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Rearshelves_PaintedWood.mat
diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rearshelves_PaintedWood.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Rearshelves_PaintedWood.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rearshelves_PaintedWood.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Rearshelves_Wooden.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Rearshelves_Wooden.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Shelves_MetallicPainted.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Shelves_MetallicPainted.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Shelves_MetallicPainted.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_Shelves_MetallicPainted.mat.meta
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rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_Shelves_MetallicPainted.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_TeachersDesk_01_Gray.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_TeachersDesk_01_Gray.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_TeachersDesk_01_Gray.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_TeachersDesk_01_Gray.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_TeachersPlatform.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_TeachersPlatform.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_WindowGlass.001.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_WindowGlass.001.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_WindowGlass.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_WindowGlass.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_WorkDesk_2.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_WorkDesk_2.mat
similarity index 100%
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similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_WorkDesk_2.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_WorkDesk_Locker.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_WorkDesk_Locker.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_WorkDesk_Locker.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/MI_WorkDesk_Locker.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/MI_WorkDesk_Locker.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/Material.001.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/Material.001.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/Metal032_1K-JPG_Color.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/Metal032_1K-JPG_Color.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/Metal_A_1.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/Metal_A_1.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/Metal_A_2.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/Metal_A_2.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/New Material 1.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/New Material 1.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/New Material 5.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/New Material 5.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/New Material 8.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/New Material 8.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/New Material 8.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/New Material 8.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/New Material.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/New Material.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/a1_Base_Color.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/a1_Base_Color.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/a1_Base_Color.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/a1_Base_Color.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/a2_Base_Color.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/a2_Base_Color.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/a2_Base_Color.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/a2_Base_Color.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/black.001.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/black.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/black.001.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/black.001.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/black.001.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/glass.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/glass.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/glass.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/glass.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/springGround.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/springGround.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/springTree.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/springTree.mat
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/springTree.mat.meta b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/springTree.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/Glb/Class Background.Materials/springTreeCrown.mat b/Assets/ResourcesData/Background/[크로아]교실/Glb/Class Background.Materials/springTreeCrown.mat
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similarity index 100%
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similarity index 100%
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similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/SkyBox.meta
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky.unity b/Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky.unity
similarity index 100%
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similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Day Sun High SummerSky.unity.meta
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diff --git a/Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Sky_Day Sun High SummerSky_Cam_0_Front+Z.png b/Assets/ResourcesData/Background/[크로아]교실/SkyBox/Day Sun High SummerSky/Sky_Day Sun High SummerSky_Cam_0_Front+Z.png
similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
rename from Assets/ResourcesData/Background/[공용]교실/SkyBox/Day Sun High SummerSky/Sky_Day Sun High SummerSky_Cam_5_Down-Y.png.meta
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diff --git a/Assets/ResourcesData/Background/[공용]농구장.meta b/Assets/ResourcesData/Background/[크로아]농구장.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장.meta
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/01 - Default.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/01 - Default.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/01 - Default.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/01 - Default.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/01 - Default.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/71bOj2732mL._SL1500_.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AMARELO.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat
similarity index 99%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat
index be55c929..073be96a 100644
--- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat
+++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat
@@ -24,8 +24,7 @@ Material:
m_Shader: {fileID: 4800000, guid: 50e19b7c9fbe3324e978246ad9789e96, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
- m_ValidKeywords:
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+ m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat
similarity index 99%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat
index 7177a25f..e06483b0 100644
--- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat
+++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat
@@ -11,8 +11,7 @@ Material:
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m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
- m_ValidKeywords:
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+ m_ValidKeywords: []
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/AS.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/AS.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.001.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO 2.mat.meta
similarity index 100%
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similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BRANCO_2.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketball_size6.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Basketballhoop_Albedo(BaseColor).mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/BassGuitar_D.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/ChainLinkFenceA_Albedo(BaseColor).mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Default-Material.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Drums.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Glass__UNIGLTF__DUPLICATED__2.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarA_D.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarE_white.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat
similarity index 99%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat
index 0c7432a1..a1beae4a 100644
--- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat
+++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat
@@ -12,7 +12,6 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- - _EMISSION
- _METALLICSPECGLOSSMAP
- _NORMALMAP
m_InvalidKeywords: []
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/GuitarStack_D.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #108.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #120.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material #3.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.002.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.002.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.002.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.002.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.002.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.002.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.002.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.002.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.003.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.003.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.003.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.003.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.003.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.003.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.003.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.003.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.004.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.004.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.004.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.004.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.004.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.004.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.004.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.004.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.005.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.005.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.005.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.005.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.005.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.005.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.005.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.005.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.006.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.006.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.006.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.006.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Material.006.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Material.006.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/PRETO.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/PRETO.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/PRETO.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/PRETO.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/PRETO.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/PRETO.001.mat.meta
similarity index 100%
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rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/PRETO.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/PRETO.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/PRETO.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/PRETO.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/PRETO.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/PVC.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/PVC.mat
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Print.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Print.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Rim_Glass.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Rim_Glass.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Rim_Glass.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Rim_Glass.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Rubber.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Rubber.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Rubber.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Rubber.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/Stands_D.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/Stands_D.mat
similarity index 100%
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similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_bag_Diffuse.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_bag_Diffuse.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_bag_Diffuse.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_bag_Diffuse.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_round_line_Diffuse.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_round_line_Diffuse.mat
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rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_round_line_Diffuse.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_round_line_Diffuse.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_round_line_Diffuse.mat.meta
similarity index 100%
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rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_round_line_Diffuse.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_shoulder_strap_Glossiness.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_shoulder_strap_Glossiness.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_shoulder_strap_Glossiness.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_shoulder_strap_Glossiness.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_strap_Diffuse.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_strap_Diffuse.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_strap_Diffuse.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_strap_Diffuse.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat
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rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat.meta
similarity index 100%
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rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_strong_handle_Diffuse.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bag_backpack_zip_Diffuse.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.001.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.001.mat.meta
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.002.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.002.mat
similarity index 100%
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/black.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/black.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/bumpy-black-plastic-texture.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_001.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_006.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/dbl_Layer0_012.mat.meta
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diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.001.mat
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similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/den.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/den.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat
similarity index 99%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat
index 4308be2d..6b342923 100644
--- a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat
+++ b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat
@@ -25,7 +25,6 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- - _EMISSION
- _METALLICSPECGLOSSMAP
- _NORMALMAP
- _OCCLUSIONMAP
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/floodlightA_Albedo(BaseColor).mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/glass.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/glass.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/khung cua so.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone blue plastic.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/megaphone white plastic.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/prah.002.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/round_line.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springGround.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springGround.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springGround.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springGround.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springGround.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springGround.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springGround.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springGround.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTree.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTree.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTree.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTree.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTree.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTree.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTree.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTree.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/springTreeCrown.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/stainless.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/stainless.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.001.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.001.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.001.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.001.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.001.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.001.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.001.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.001.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/wood.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/wood.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/zip.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/zip.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/zip.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/zip.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/zip.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/zip.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/zip.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/zip.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Materials/매테리얼.004.mat.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Textures.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Textures.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Textures.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Textures.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png.meta b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png.meta
similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png.meta
rename to Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Textures/71bOj2732mL.png.meta
diff --git a/Assets/ResourcesData/Background/[공용]농구장/Glb/Basketball Ground.Textures/BRANCO.png b/Assets/ResourcesData/Background/[크로아]농구장/Glb/Basketball Ground.Textures/BRANCO.png
similarity index 100%
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similarity index 100%
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similarity index 100%
rename from Assets/ResourcesData/Background/[공용]농구장/SkyBox/Day Sun High SimpleCloudLayer/Day Sun High SimpleCloudLayer.unity
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similarity index 100%
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similarity index 100%
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index 0b20fcfd..0496d623 100644
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+ - _NiloToonSelfShadowIntensityMultiplierTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _OutlineTintColorMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OutlineWidthTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OutlineZOffsetMaskTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OverrideOutlineColorTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OverrideShadowColorMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OverrideShadowColorTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _PerCharacterBaseMapOverrideMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PerMaterialDissolvePatternMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _PerMaterialDissolveThresholdMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RampLightingSampleUvYTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RampLightingTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RampSpecularSampleUvYTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RampSpecularTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ScreenSpaceOutlineDepthSensitivityTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ScreenSpaceOutlineNormalsSensitivityTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ShadingGradeMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SkinMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SmoothnessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SpecularColorTintMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ZOffsetMaskTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -94,44 +367,813 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- m_Ints: []
+ m_Ints:
+ - _CharacterID: 0
+ - _DissolveMode: 0
m_Floats:
- _AddPrecomputedVelocity: 0
+ - _AdditionalLightCelShadeMidPoint: 0
+ - _AdditionalLightCelShadeMidPointForFaceArea: 0
+ - _AdditionalLightCelShadeSoftness: 0.05
+ - _AdditionalLightCelShadeSoftnessForFaceArea: 0.15
+ - _AdditionalLightDistanceAttenuationClamp: 2
+ - _AdditionalLightIgnoreCelShade: 0.2
+ - _AdditionalLightIgnoreCelShadeForFaceArea: 0.2
+ - _AdditionalLightIgnoreOcclusion: 0.2
+ - _AllowNiloToonBloomCharacterAreaOverride: 1
+ - _AllowPerCharacterDissolve: 1
+ - _AllowPerCharacterDitherFadeout: 1
+ - _AllowRenderDepthOnlyOrDepthNormalsPass: 1
+ - _AllowRenderExtraThickOutlinePass: 1
+ - _AllowRenderMotionVectorsPass: 1
+ - _AllowRenderNiloToonCharacterAreaColorFillPass: 1
+ - _AllowRenderNiloToonCharacterAreaStencilBufferFillPass: 1
+ - _AllowRenderNiloToonPrepassBufferPass: 1
+ - _AllowRenderNiloToonSelfShadowPass: 1
+ - _AllowRenderURPShadowCasterPass: 1
+ - _AllowRenderURPUniversalForwardOnlyPass: 1
+ - _AllowedNiloToonBloomOverrideStrength: 1
- _AlphaClip: 0
+ - _AlphaOverrideMode: 0
+ - _AlphaOverrideStrength: 1
+ - _AlphaOverrideTexInvertColor: 0
+ - _AlphaOverrideTexUVIndex: 0
+ - _AlphaOverrideTexValueOffset: 0
+ - _AlphaOverrideTexValueScale: 1
- _AlphaToMask: 0
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCamera: 0
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapEnd: 1
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapMinMaxSlider: 1
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapStart: 0
+ - _ApplyDepthTexRimLightFixDottedLineArtifacts: 1
+ - _AsUnlit: 0
+ - _BackFaceForceShadow: 0
+ - _BaseMapBrightness: 1
+ - _BaseMapStackingLayer10ApplytoFaces: 0
+ - _BaseMapStackingLayer10ColorBlendMode: 0
+ - _BaseMapStackingLayer10Enable: 0
+ - _BaseMapStackingLayer10MaskInvertColor: 0
+ - _BaseMapStackingLayer10MaskRemapEnd: 1
+ - _BaseMapStackingLayer10MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer10MaskRemapStart: 0
+ - _BaseMapStackingLayer10MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer10MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer10MaskUVIndex: 0
+ - _BaseMapStackingLayer10MasterStrength: 1
+ - _BaseMapStackingLayer10TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer10TexUVIndex: 0
+ - _BaseMapStackingLayer10TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer10TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer1ApplytoFaces: 0
+ - _BaseMapStackingLayer1ColorBlendMode: 0
+ - _BaseMapStackingLayer1Enable: 0
+ - _BaseMapStackingLayer1MaskInvertColor: 0
+ - _BaseMapStackingLayer1MaskRemapEnd: 1
+ - _BaseMapStackingLayer1MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer1MaskRemapStart: 0
+ - _BaseMapStackingLayer1MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer1MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer1MaskUVIndex: 0
+ - _BaseMapStackingLayer1MasterStrength: 1
+ - _BaseMapStackingLayer1TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer1TexUVIndex: 0
+ - _BaseMapStackingLayer1TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer1TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer2ApplytoFaces: 0
+ - _BaseMapStackingLayer2ColorBlendMode: 0
+ - _BaseMapStackingLayer2Enable: 0
+ - _BaseMapStackingLayer2MaskInvertColor: 0
+ - _BaseMapStackingLayer2MaskRemapEnd: 1
+ - _BaseMapStackingLayer2MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer2MaskRemapStart: 0
+ - _BaseMapStackingLayer2MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer2MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer2MaskUVIndex: 0
+ - _BaseMapStackingLayer2MasterStrength: 1
+ - _BaseMapStackingLayer2TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer2TexUVIndex: 0
+ - _BaseMapStackingLayer2TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer2TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer3ApplytoFaces: 0
+ - _BaseMapStackingLayer3ColorBlendMode: 0
+ - _BaseMapStackingLayer3Enable: 0
+ - _BaseMapStackingLayer3MaskInvertColor: 0
+ - _BaseMapStackingLayer3MaskRemapEnd: 1
+ - _BaseMapStackingLayer3MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer3MaskRemapStart: 0
+ - _BaseMapStackingLayer3MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer3MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer3MaskUVIndex: 0
+ - _BaseMapStackingLayer3MasterStrength: 1
+ - _BaseMapStackingLayer3TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer3TexUVIndex: 0
+ - _BaseMapStackingLayer3TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer3TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer4ApplytoFaces: 0
+ - _BaseMapStackingLayer4ColorBlendMode: 0
+ - _BaseMapStackingLayer4Enable: 0
+ - _BaseMapStackingLayer4MaskInvertColor: 0
+ - _BaseMapStackingLayer4MaskRemapEnd: 1
+ - _BaseMapStackingLayer4MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer4MaskRemapStart: 0
+ - _BaseMapStackingLayer4MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer4MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer4MaskUVIndex: 0
+ - _BaseMapStackingLayer4MasterStrength: 1
+ - _BaseMapStackingLayer4TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer4TexUVIndex: 0
+ - _BaseMapStackingLayer4TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer4TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer5ApplytoFaces: 0
+ - _BaseMapStackingLayer5ColorBlendMode: 0
+ - _BaseMapStackingLayer5Enable: 0
+ - _BaseMapStackingLayer5MaskInvertColor: 0
+ - _BaseMapStackingLayer5MaskRemapEnd: 1
+ - _BaseMapStackingLayer5MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer5MaskRemapStart: 0
+ - _BaseMapStackingLayer5MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer5MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer5MaskUVIndex: 0
+ - _BaseMapStackingLayer5MasterStrength: 1
+ - _BaseMapStackingLayer5TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer5TexUVIndex: 0
+ - _BaseMapStackingLayer5TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer5TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer6ApplytoFaces: 0
+ - _BaseMapStackingLayer6ColorBlendMode: 0
+ - _BaseMapStackingLayer6Enable: 0
+ - _BaseMapStackingLayer6MaskInvertColor: 0
+ - _BaseMapStackingLayer6MaskRemapEnd: 1
+ - _BaseMapStackingLayer6MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer6MaskRemapStart: 0
+ - _BaseMapStackingLayer6MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer6MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer6MaskUVIndex: 0
+ - _BaseMapStackingLayer6MasterStrength: 1
+ - _BaseMapStackingLayer6TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer6TexUVIndex: 0
+ - _BaseMapStackingLayer6TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer6TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer7ApplytoFaces: 0
+ - _BaseMapStackingLayer7ColorBlendMode: 0
+ - _BaseMapStackingLayer7Enable: 0
+ - _BaseMapStackingLayer7MaskInvertColor: 0
+ - _BaseMapStackingLayer7MaskRemapEnd: 1
+ - _BaseMapStackingLayer7MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer7MaskRemapStart: 0
+ - _BaseMapStackingLayer7MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer7MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer7MaskUVIndex: 0
+ - _BaseMapStackingLayer7MasterStrength: 1
+ - _BaseMapStackingLayer7TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer7TexUVIndex: 0
+ - _BaseMapStackingLayer7TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer7TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer8ApplytoFaces: 0
+ - _BaseMapStackingLayer8ColorBlendMode: 0
+ - _BaseMapStackingLayer8Enable: 0
+ - _BaseMapStackingLayer8MaskInvertColor: 0
+ - _BaseMapStackingLayer8MaskRemapEnd: 1
+ - _BaseMapStackingLayer8MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer8MaskRemapStart: 0
+ - _BaseMapStackingLayer8MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer8MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer8MaskUVIndex: 0
+ - _BaseMapStackingLayer8MasterStrength: 1
+ - _BaseMapStackingLayer8TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer8TexUVIndex: 0
+ - _BaseMapStackingLayer8TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer8TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer9ApplytoFaces: 0
+ - _BaseMapStackingLayer9ColorBlendMode: 0
+ - _BaseMapStackingLayer9Enable: 0
+ - _BaseMapStackingLayer9MaskInvertColor: 0
+ - _BaseMapStackingLayer9MaskRemapEnd: 1
+ - _BaseMapStackingLayer9MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer9MaskRemapStart: 0
+ - _BaseMapStackingLayer9MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer9MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer9MaskUVIndex: 0
+ - _BaseMapStackingLayer9MasterStrength: 1
+ - _BaseMapStackingLayer9TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer9TexUVIndex: 0
+ - _BaseMapStackingLayer9TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer9TexUVRotatedAngle: 0
+ - _BaseMapUVIndex: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
+ - _BumpMapApplytoFaces: 0
+ - _BumpMapUVIndex: 0
- _BumpScale: 1
+ - _CelShadeMidPoint: 0
+ - _CelShadeMidPointForFaceArea: -0.3
+ - _CelShadeSoftness: 0.05
+ - _CelShadeSoftnessForFaceArea: 0.15
+ - _CharacterAreaColorFillEnabled: 0
+ - _CharacterAreaColorFillRendersBlockedArea: 0
+ - _CharacterAreaColorFillRendersVisibleArea: 0
+ - _CharacterAreaColorFillTextureUVIndex: 5
+ - _CharacterBoundRadius: 1.25
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
+ - _ColorMask: 15
+ - _ColorRenderStatesGroup: 0
+ - _ColorRenderStatesGroupPreset: 0
+ - _ControlledByNiloToonPerCharacterRenderController: 0
- _Cull: 2
+ - _CullNiloToonSelfShadowCaster: 1
+ - _CullOutline: 1
- _Cutoff: 0.5
+ - _DebugFaceShadowGradientMap: 0
+ - _DecalAlbedoApplyStrength: 1
+ - _DecalGroup: 0
+ - _DecalNormalApplyStrength: 1
+ - _DecalOcclusionApplyStrength: 1
+ - _DecalSmoothnessApplyStrength: 1
+ - _DecalSpecularApplyStrength: 1
+ - _DepthRenderStatesGroup: 0
+ - _DepthTexRimLight3DFallbackMidPoint: 0.7
+ - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1
+ - _DepthTexRimLight3DFallbackSoftness: 0.02
+ - _DepthTexRimLight3DRimMaskEnable: 0
+ - _DepthTexRimLight3DRimMaskThreshold: 0.5
+ - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1
+ - _DepthTexRimLightAndShadowSafeViewDistance: 1
+ - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1
+ - _DepthTexRimLightAndShadowWidthMultiplier: 0.5
+ - _DepthTexRimLightBlockByShadow: 0
+ - _DepthTexRimLightFadeoutRange: 1
+ - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1
+ - _DepthTexRimLightIgnoreLightDir: 0
+ - _DepthTexRimLightIntensity: 1.5
+ - _DepthTexRimLightMaskTexInvertColor: 0
+ - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5
+ - _DepthTexRimLightMixWithBaseMapColor: 0.5
+ - _DepthTexRimLightThresholdOffset: 0
+ - _DepthTexRimLightUsage: 1
+ - _DepthTexRimLightWidthClampForFace: 0.5
+ - _DepthTexRimLightWidthMultiplier: 1
+ - _DepthTexShadowBrightness: 0.85
+ - _DepthTexShadowBrightnessForFace: 1
+ - _DepthTexShadowColorStyleForFacePreset: 0
+ - _DepthTexShadowColorStyleForNonFacePreset: 0
+ - _DepthTexShadowFadeoutRange: 1
+ - _DepthTexShadowFixedDirectionForFace: 0
+ - _DepthTexShadowThresholdOffset: 0
+ - _DepthTexShadowUsage: 1
+ - _DepthTexShadowWidthMultiplier: 1
- _DetailAlbedoMapScale: 1
+ - _DetailAlbedoWhitePoint: 0.5
+ - _DetailMaskInvertColor: 0
- _DetailNormalMapScale: 1
+ - _DetailUseSecondUv: 0
+ - _DissolveAmount: 0
+ - _DissolveBorderRange: 0.02
+ - _DissolveNoiseStrength: 1
+ - _DissolvePatternMapPreset: 0
+ - _DissolveThresholdMapPreset: 0
+ - _DissolveThresholdMapTilingX: 1
+ - _DissolveThresholdMapTilingY: 1
+ - _DitherFadeoutAmount: 0
+ - _DitherFadeoutNormalScaleFix: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
+ - _DynamicEyeFinalBrightness: 2
+ - _DynamicEyePupilDepthScale: 0.4
+ - _DynamicEyePupilMaskSoftness: 0.216
+ - _DynamicEyePupilSize: -0.384
+ - _DynamicEyeSize: 2.2
+ - _EditFinalOutputAlphaEnable: 0
+ - _EmissionAnimTintRampMapSpeed: 1
+ - _EmissionIntensity: 1
+ - _EmissionMapUseSingleChannelOnly: 0
+ - _EmissionMaskMapInvertColor: 0
+ - _EmissionMaskMapRemapEnd: 1
+ - _EmissionMaskMapRemapMinMaxSlider: 1
+ - _EmissionMaskMapRemapStart: 0
+ - _EnableDynamicEyeFeature: 0
+ - _EnableEmissionAnimTintRampMap: 0
+ - _EnableFace3DRimLightAndShadow: 0
+ - _EnableNiloToonSelfShadowMapping: 1
+ - _EnableNiloToonSelfShadowMappingDepthBias: 0
+ - _EnableNiloToonSelfShadowMappingNormalBias: 0
+ - _EnablePerMaterialDissolve: 0
+ - _EnableRendering: 1
+ - _EnableShadowColor: 1
+ - _EnableUVEditGroup: 0
+ - _EnvironmentReflectionApplyAddBlending: 0
+ - _EnvironmentReflectionApplyReplaceBlending: 1
+ - _EnvironmentReflectionApplytoFaces: 0
+ - _EnvironmentReflectionBrightness: 1
+ - _EnvironmentReflectionFresnelEffect: 0
+ - _EnvironmentReflectionFresnelPower: 1
+ - _EnvironmentReflectionFresnelRemapEnd: 1
+ - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1
+ - _EnvironmentReflectionFresnelRemapStart: 0
+ - _EnvironmentReflectionMaskMapInvertColor: 0
+ - _EnvironmentReflectionMaskMapRemapEnd: 1
+ - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1
+ - _EnvironmentReflectionMaskMapRemapStart: 0
+ - _EnvironmentReflectionShouldApplyToFaceArea: 0
+ - _EnvironmentReflectionSmoothnessMultiplier: 1
+ - _EnvironmentReflectionTintAlbedo: 1
+ - _EnvironmentReflectionUsage: 1
- _EnvironmentReflections: 1
+ - _ExtraThickOutlineEnabled: 0
+ - _ExtraThickOutlineMaxFinalWidth: 100
+ - _ExtraThickOutlineWidth: 4
+ - _ExtraThickOutlineWriteIntoDepthTexture: 0
+ - _ExtraThickOutlineZOffset: -0.1
+ - _ExtraThickOutlineZWrite: 0
+ - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1
+ - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1
+ - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7
+ - _Face3DRimLightAndShadow_CheekShadowIntensity: 1
+ - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1
+ - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7
+ - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1
+ - _Face3DRimLightAndShadow_NoseShadowIntensity: 1
+ - _FaceAreaCameraDepthTextureZWriteOffset: 0.04
+ - _FaceMaskMapInvertColor: 0
+ - _FaceMaskMapRemapEnd: 1
+ - _FaceMaskMapRemapMinMaxSlider: 1
+ - _FaceMaskMapRemapStart: 0
+ - _FaceShadowBrightness: 1
+ - _FaceShadowGradientIntensity: 1
+ - _FaceShadowGradientMapFaceMidPoint: 0.5
+ - _FaceShadowGradientMapInvertColor: 0
+ - _FaceShadowGradientMapPreset: 0
+ - _FaceShadowGradientMapUVIndex: 0
+ - _FaceShadowGradientMapUVxInvert: 1
+ - _FaceShadowGradientMaskMapInvertColor: 0
+ - _FaceShadowGradientMaskMapUVIndex: 0
+ - _FaceShadowGradientOffset: 0.1
+ - _FaceShadowGradientResultSoftness: 0.005
+ - _FaceShadowGradientThresholdMax: 1
+ - _FaceShadowGradientThresholdMin: 0
+ - _FaceShadowGradientThresholdMinMax: 1
+ - _FixFaceNormalAmount: 1
+ - _FixFaceNormalAmountPerMaterial: 1
+ - _FixFaceNormalUseFlattenOrProxySphereMethod: 0
+ - _ForceFinalOutputAlphaEqualsOne: 0
+ - _GGXDirectSpecularSmoothnessMultiplier: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
+ - _HairStrandSpecularMainExponent: 256
+ - _HairStrandSpecularMainIntensity: 1
+ - _HairStrandSpecularMixWithBaseMapColor: 0.5
+ - _HairStrandSpecularOverallIntensity: 1
+ - _HairStrandSpecularSecondExponent: 128
+ - _HairStrandSpecularSecondIntensity: 1
+ - _HairStrandSpecularShapeFrequency: 750
+ - _HairStrandSpecularShapePositionOffset: 0
+ - _HairStrandSpecularShapeShift: 0.015
+ - _HairStrandSpecularTintMapUsage: 1
+ - _HairStrandSpecularUVDirection: 0
+ - _HairStrandSpecularUVIndex: 0
+ - _IgnoreDefaultMainLightFaceShadow: 1
+ - _IndirectLightFlatten: 1
+ - _IsFace: 0
+ - _IsSkin: 0
+ - _LightingStyleDirectionalLightRenderFacePreset: 0
+ - _LightingStyleFaceOverrideGroup: 0
+ - _LightingStyleGroup: 0
+ - _LitToShadowTransitionAreaHueOffset: 0.01
+ - _LitToShadowTransitionAreaIntensity: 1
+ - _LitToShadowTransitionAreaSaturationBoost: 0.5
+ - _LitToShadowTransitionAreaValueMul: 1
+ - _MainLightIgnoreCelShade: 0
+ - _MainLightIgnoreCelShadeForFaceArea: 0
+ - _MainLightNonSkinDiffuseNormalMapStrength: 1
+ - _MainLightSkinDiffuseNormalMapStrength: 1
+ - _MatCapAdditiveApplytoFaces: 0
+ - _MatCapAdditiveExtractBrightArea: 0
+ - _MatCapAdditiveIntensity: 1
+ - _MatCapAdditiveMapAlphaAsMask: 0
+ - _MatCapAdditiveMaskMapInvertColor: 0
+ - _MatCapAdditiveMaskMapRemapEnd: 1
+ - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1
+ - _MatCapAdditiveMaskMapRemapStart: 0
+ - _MatCapAdditiveMixWithBaseMapColor: 0.5
+ - _MatCapAdditivePreset: 0
+ - _MatCapAdditiveUvScale: 1
+ - _MatCapAlphaBlendMapAlphaAsMask: 0
+ - _MatCapAlphaBlendMaskMapInvertColor: 0
+ - _MatCapAlphaBlendMaskMapRemapEnd: 1
+ - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1
+ - _MatCapAlphaBlendMaskMapRemapStart: 0
+ - _MatCapAlphaBlendPreset: 0
+ - _MatCapAlphaBlendUsage: 1
+ - _MatCapAlphaBlendUvScale: 1
+ - _MatCapOcclusionIntensity: 1
+ - _MatCapOcclusionMapAlphaAsMask: 0
+ - _MatCapOcclusionMapRemapEnd: 1
+ - _MatCapOcclusionMapRemapMinMaxSlider: 1
+ - _MatCapOcclusionMapRemapStart: 0
+ - _MatCapOcclusionMaskMapInvert: 0
+ - _MatCapOcclusionMaskMapRemapEnd: 1
+ - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1
+ - _MatCapOcclusionMaskMapRemapStart: 0
+ - _MatCapOcclusionPreset: 0
+ - _MatCapOcclusionUvScale: 1
- _Metallic: 0
+ - _MultiplyBRPColor: 0
+ - _MultiplyBaseColorToEmissionColor: 0
+ - _MultiplyBaseColorToSpecularColor: 0.5
+ - _MultiplyLightColorToEmissionColor: 0
+ - _NiloToonSelfShadowIntensity: 1
+ - _NiloToonSelfShadowIntensityForFace: 0
+ - _NiloToonSelfShadowIntensityForNonFace: 1
+ - _NiloToonSelfShadowMappingDepthBias: 0
+ - _NiloToonSelfShadowMappingNormalBias: 0
+ - _OcclusionMapApplytoFaces: 0
+ - _OcclusionMapInvertColor: 0
+ - _OcclusionMapStylePreset: 0
+ - _OcclusionMapUVIndex: 0
+ - _OcclusionRemapEnd: 1
+ - _OcclusionRemapMinMaxSlider: 1
+ - _OcclusionRemapStart: 0
- _OcclusionStrength: 1
+ - _OutlineApplyAutoWidthAdjustment: 1
+ - _OutlineBaseZOffset: 0
+ - _OutlineUniformLengthInViewSpace: 0
+ - _OutlineUseBakedSmoothNormal: 1
+ - _OutlineUsePreLightingReplaceColor: 0
+ - _OutlineUseReplaceColor: 0
+ - _OutlineWidth: 0.5
+ - _OutlineWidthExtraMultiplier: 1
+ - _OutlineZOffset: 0.0001
+ - _OutlineZOffsetForFaceArea: 0.02
+ - _OutlineZOffsetMaskRemapEnd: 1
+ - _OutlineZOffsetMaskRemapMinMaxSlider: 1
+ - _OutlineZOffsetMaskRemapStart: 0
+ - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0
+ - _OutlineZOffsetMaskTexInvertColor: 0
+ - _OverrideAdditionalLightCelShadeParamForFaceArea: 1
+ - _OverrideByFaceShadowTintColor: 1
+ - _OverrideBySkinShadowTintColor: 1
+ - _OverrideCelShadeParamForFaceArea: 1
+ - _OverrideOutlineColorByTexIntensity: 1
+ - _OverrideOutlineColorTexIgnoreAlphaChannel: 0
+ - _OverrideShadowColorByTexIntensity: 1
+ - _OverrideShadowColorByTexMode: 0
+ - _OverrideShadowColorMaskMapInvertColor: 0
+ - _OverrideShadowColorTexIgnoreAlphaChannel: 0
- _Parallax: 0.005
+ - _ParallaxApplyToUVIndex: 0
+ - _ParallaxMapEnable: 0
+ - _ParallaxSampleUVIndex: 0
+ - _PassOnOffGroup: 0
+ - _PerCharEffectDesaturatePercentage: 0
+ - _PerCharEffectRimSharpnessPower: 4
+ - _PerCharReceiveAverageURPShadowMap: 1
+ - _PerCharReceiveNiloToonSelfShadowMap: 1
+ - _PerCharReceiveStandardURPShadowMap: 1
+ - _PerCharZOffset: 0
+ - _PerCharacterBaseMapOverrideAmount: 0
+ - _PerCharacterBaseMapOverrideBlendMode: 0
+ - _PerCharacterBaseMapOverrideUVIndex: 0
+ - _PerCharacterEffectGroup: 0
+ - _PerCharacterOutlineWidthMultiply: 1
+ - _PerCharacterRenderOutline: 1
+ - _PerMaterialDissolveCutoff: -1
+ - _PerMaterialDissolveEdgeWidth: 0.05
+ - _PerMaterialDissolvePatternMapInvertColor: 0
+ - _PerMaterialDissolvePatternMapStrength: 0.1
+ - _PerMaterialDissolvePatternMapUVIndex: 0
+ - _PerMaterialDissolvePatternMapUVTiling: 1
+ - _PerMaterialDissolveThresholdMapInvertColor: 0
+ - _PerMaterialDissolveThresholdMapUVIndex: 0
+ - _PerMaterialDissolveThresholdMapUVTiling: 1
+ - _PerMaterialEnableDepthTextureRimLightAndShadow: 1
+ - _PerspectiveRemovalAmount: 0
+ - _PerspectiveRemovalEndHeight: 1
+ - _PerspectiveRemovalRadius: 1
+ - _PerspectiveRemovalStartHeight: 0
+ - _PreMultiplyAlphaIntoRGBOutput: 0
- _QueueOffset: 0
+ - _RampLightTexMode: 1
+ - _RampLightingFaceAreaRemoveEffect: 1
+ - _RampLightingNdotLRemapEnd: 1
+ - _RampLightingNdotLRemapMinMaxSlider: 1
+ - _RampLightingNdotLRemapStart: 0
+ - _RampLightingSampleUvYTexInvertColor: 0
+ - _RampLightingTexSampleUvY: 0.5
+ - _RampLightingUvYRemapEnd: 1
+ - _RampLightingUvYRemapMinMaxSlider: 1
+ - _RampLightingUvYRemapStart: 0
+ - _RampSpecularTexSampleUvY: 0.5
+ - _RampSpecularWhitePoint: 0.5
+ - _ReceiveEnvironmentReflection: 0
+ - _ReceiveSelfShadowMappingPosOffset: 0
+ - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1
- _ReceiveShadows: 1
+ - _ReceiveURPAdditionalLightShadowMapping: 1
+ - _ReceiveURPAdditionalLightShadowMappingAmount: 1
+ - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1
+ - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1
+ - _ReceiveURPShadowMapping: 1
+ - _ReceiveURPShadowMappingAmount: 1
+ - _ReceiveURPShadowMappingAmountForFace: 1
+ - _ReceiveURPShadowMappingAmountForNonFace: 1
+ - _RenderCharacter: 1
+ - _RenderFaceGroup: 0
+ - _RenderFacePreset: 0
+ - _RenderOutline: 1
+ - _RenderScreenSpaceOutline: 0
+ - _RenderScreenSpaceOutlineV2: 0
+ - _ScreenSpaceOutlineDepthSensitivity: 1
+ - _ScreenSpaceOutlineDepthSensitivityIfFace: 1
+ - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1
+ - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1
+ - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0
+ - _ScreenSpaceOutlineNormalsSensitivity: 1
+ - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1
+ - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1
+ - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1
+ - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0
+ - _ScreenSpaceOutlineUseReplaceColor: 0
+ - _ScreenSpaceOutlineWidth: 1
+ - _ScreenSpaceOutlineWidthIfFace: 0
+ - _SelfShadowAreaHSVStrength: 1
+ - _SelfShadowAreaHueOffset: 0
+ - _SelfShadowAreaSaturationBoost: 0.2
+ - _SelfShadowAreaValueMul: 0.7
+ - _ShadingGradeMapApplyRange: 1
+ - _ShadingGradeMapInvertColor: 0
+ - _ShadingGradeMapMidPointOffset: 0
+ - _ShadingGradeMapRemapEnd: 1
+ - _ShadingGradeMapRemapMinMaxSlider: 1
+ - _ShadingGradeMapRemapStart: 0
+ - _ShadingGradeMapStrength: 1
+ - _SkinFaceShadowColorPreset: 0
+ - _SkinMaskMapAsIDMap: 0
+ - _SkinMaskMapExtractFromID: 255
+ - _SkinMaskMapInvertColor: 0
+ - _SkinMaskMapRemapEnd: 1
+ - _SkinMaskMapRemapMinMaxSlider: 1
+ - _SkinMaskMapRemapStart: 0
+ - _SkinShadowBrightness: 1
- _Smoothness: 0.5
+ - _SmoothnessGroup: 0
+ - _SmoothnessMapInputIsRoughnessMap: 0
+ - _SmoothnessMapRemapEnd: 1
+ - _SmoothnessMapRemapMinMaxSlider: 1
+ - _SmoothnessMapRemapStart: 0
- _SmoothnessTextureChannel: 0
+ - _SpecularApplytoFaces: 0
+ - _SpecularAreaRemapMidPoint: 0.1
+ - _SpecularAreaRemapRange: 0.05
+ - _SpecularAreaRemapUsage: 0
+ - _SpecularColorTintMapUsage: 1
+ - _SpecularColorTintMapUseSecondUv: 0
- _SpecularHighlights: 1
+ - _SpecularIntensity: 1
+ - _SpecularMapAsIDMap: 0
+ - _SpecularMapExtractFromID: 255
+ - _SpecularMapInvertColor: 0
+ - _SpecularMapRemapEnd: 1
+ - _SpecularMapRemapMinMaxSlider: 1
+ - _SpecularMapRemapStart: 0
+ - _SpecularMapUVIndex: 0
+ - _SpecularReactToLightDirMode: 0
+ - _SpecularShowInShadowArea: 0
+ - _SpecularUseReplaceBlending: 0
- _SrcBlend: 1
- _SrcBlendAlpha: 1
+ - _StencilComp: 0
+ - _StencilGroup: 0
+ - _StencilPass: 0
+ - _StencilPreset: 0
+ - _StencilRef: 0
+ - _SupportClothDynamics: 0
- _Surface: 0
+ - _SurfaceTypePreset: 0
+ - _UIDisplayMode: 100
+ - _UV0RotateSpeed: 0
+ - _UV0RotatedAngle: 0
+ - _UV1RotateSpeed: 0
+ - _UV1RotatedAngle: 0
+ - _UV2RotateSpeed: 0
+ - _UV2RotatedAngle: 0
+ - _UV3RotateSpeed: 0
+ - _UV3RotatedAngle: 0
+ - _UnityCameraDepthTextureWriteOutlineExtrudedPosition: 0
+ - _UseAlphaOverrideTex: 0
+ - _UseDepthTexRimLightAndShadowWidthMultiplierFromVertexColor: 0
+ - _UseDepthTexRimLightAndShadowWidthTex: 0
+ - _UseDepthTexRimLightMaskTex: 0
+ - _UseDetailMap: 0
+ - _UseEmission: 0
+ - _UseFaceMaskMap: 0
+ - _UseFaceShadowGradientMap: 0
+ - _UseGGXDirectSpecular: 1
+ - _UseHairStrandSpecularTintMap: 0
+ - _UseKajiyaKaySpecular: 0
+ - _UseMatCapAdditive: 0
+ - _UseMatCapAlphaBlend: 0
+ - _UseMatCapOcclusion: 0
+ - _UseNiloToonSelfShadowIntensityMultiplierTex: 0
+ - _UseNormalMap: 0
+ - _UseOcclusion: 0
+ - _UseOutlineTintColorMap: 0
+ - _UseOutlineWidthMaskFromVertexColor: 0
+ - _UseOutlineWidthTex: 0
+ - _UseOutlineZOffsetMaskFromVertexColor: 0
+ - _UseOutlineZOffsetTex: 0
+ - _UseOverrideOutlineColorByTexture: 0
+ - _UseOverrideShadowColorByTexture: 0
+ - _UseRampLightingSampleUvYTex: 0
+ - _UseRampLightingTex: 0
+ - _UseRampSpecularSampleUvYTex: 0
+ - _UseRampSpecularTex: 0
+ - _UseShadingGradeMap: 0
+ - _UseSkinMaskMap: 0
+ - _UseSmoothnessMap: 0
+ - _UseSpecular: 0
+ - _UseSpecularColorTintMap: 0
+ - _UseZOffsetMaskTex: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
+ - _ZOffset: 0
+ - _ZOffsetEnable: 0
+ - _ZOffsetMaskMapInvertColor: 0
+ - _ZOffsetMultiplierForTraditionalOutlinePass: 1
+ - _ZOffsetPreset: 0
+ - _ZTest: 4
- _ZWrite: 1
m_Colors:
+ - _AlphaOverrideTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _BackFaceBaseMapReplaceColor: {r: 0, g: 0, b: 0, a: 0}
+ - _BackFaceTintColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0.8048412, g: 0.6960068, b: 0.52192146, a: 1}
+ - _BaseColor2: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer10MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer10TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer10TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer10TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer10TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer1MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer1TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer1TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer1TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer1TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer2MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer2TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer2TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer2TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer2TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer3MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer3TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer3TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer3TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer3TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer4MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer4TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer4TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer4TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer4TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer5MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer5TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer5TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer5TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer5TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer6MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer6TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer6TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer6TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer6TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer7MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer7TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer7TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer7TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer7TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer8MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer8TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer8TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer8TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer8TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer9MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer9TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer9TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer9TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer9TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BumpMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BumpMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _CharacterAreaColorFillColor: {r: 1, g: 1, b: 1, a: 0.5}
+ - _CharacterAreaColorFillTextureUVScrollSpeed: {r: 0, g: 0, b: 0, a: 1}
+ - _CharacterAreaColorFillTextureUVTilingOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _CharacterBoundCenterPosWS: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 0.8048412, g: 0.6960068, b: 0.5219214, a: 1}
+ - _DepthTexRimLightAndShadowWidthMultiplierFromVertexColorChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _DepthTexRimLightAndShadowWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _DepthTexRimLightMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _DepthTexRimLightTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _DepthTexShadowTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _DepthTexShadowTintColorForFace: {r: 1, g: 0.85, b: 0.85, a: 1}
+ - _DetailMapsScaleTiling: {r: 1, g: 1, b: 0, a: 0}
+ - _DetailMaskChannelMask: {r: 1, g: 0, b: 0, a: 0}
+ - _DissolveBorderTintColor: {r: 0, g: 4, b: 4, a: 1}
+ - _DynamicEyeFinalTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _DynamicEyePupilColor: {r: 1, g: 1, b: 1, a: 1}
+ - _DynamicEyePupilMaskTexChannelMask: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _EmissionMapSingleChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _EmissionMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0}
+ - _EmissionMapUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _EmissionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _EnvironmentReflectionColor: {r: 1, g: 1, b: 1, a: 1}
+ - _EnvironmentReflectionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _ExtraThickOutlineColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ExtraThickOutlineViewSpacePosOffset: {r: 0, g: 0, b: 0, a: 1}
+ - _Face3DRimLightAndShadow_CheekRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
+ - _Face3DRimLightAndShadow_CheekRimLightTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Face3DRimLightAndShadow_CheekShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
+ - _Face3DRimLightAndShadow_CheekShadowTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Face3DRimLightAndShadow_NoseRimLightMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
+ - _Face3DRimLightAndShadow_NoseRimLightTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _Face3DRimLightAndShadow_NoseShadowMaskMapChannel: {r: 1, g: 0, b: 0, a: 0}
+ - _Face3DRimLightAndShadow_NoseShadowTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _FaceForwardDirection: {r: 0, g: 0, b: 1, a: 1}
+ - _FaceMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _FaceShadowGradientMapChannel: {r: 1, g: 0, b: 0, a: 0}
+ - _FaceShadowGradientMapUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _FaceShadowGradientMapUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _FaceShadowGradientMaskMapChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _FaceShadowTintColor: {r: 1, g: 0.9, b: 0.9, a: 1}
+ - _FaceShadowTintColor2: {r: 1, g: 1, b: 1, a: 1}
+ - _FaceUpDirection: {r: 0, g: 1, b: 0, a: 1}
+ - _HairStrandSpecularMainColor: {r: 1, g: 1, b: 1, a: 1}
+ - _HairStrandSpecularSecondColor: {r: 1, g: 1, b: 1, a: 1}
+ - _HairStrandSpecularTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0}
+ - _HeadBonePositionWS: {r: 0, g: 0, b: 0, a: 1}
+ - _LitToShadowTransitionAreaTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _LowSaturationFallbackColor: {r: 0.3764706, g: 0.4141177, b: 0.5019608, a: 0}
+ - _MatCapAdditiveColor: {r: 1, g: 1, b: 1, a: 1}
+ - _MatCapAdditiveMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _MatCapAlphaBlendMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _MatCapAlphaBlendTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _MatCapOcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _MatCapOcclusionMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _MatCapUVTiling: {r: 1, g: 1, b: 0, a: 0}
+ - _NiloToonSelfShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OcclusionMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _OutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OutlinePreLightingReplaceColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OutlineTintColor: {r: 0.25, g: 0.25, b: 0.25, a: 1}
+ - _OutlineTintColorSkinAreaOverride: {r: 0.4, g: 0.2, b: 0.2, a: 1}
+ - _OutlineWidthMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0}
+ - _OutlineWidthTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _OutlineZOffsetMaskFromVertexColor: {r: 0, g: 1, b: 0, a: 0}
+ - _OutlineZOffsetMaskTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _OverrideOutlineColorTexTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _OverrideShadowColorMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _OverrideShadowColorTexTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _PerCharEffectAddColor: {r: 0, g: 0, b: 0, a: 1}
+ - _PerCharEffectLerpColor: {r: 1, g: 1, b: 0, a: 0}
+ - _PerCharEffectRimColor: {r: 0, g: 0, b: 0, a: 1}
+ - _PerCharEffectTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _PerCharacterBaseColorTint: {r: 1, g: 1, b: 1, a: 1}
+ - _PerCharacterBaseMapOverrideTilingOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _PerCharacterBaseMapOverrideTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _PerCharacterBaseMapOverrideUVScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _PerCharacterOutlineColorLerp: {r: 1, g: 1, b: 1, a: 0}
+ - _PerCharacterOutlineColorTint: {r: 1, g: 1, b: 1, a: 1}
+ - _PerMaterialDissolveEdgeColor: {r: 16, g: 8, b: 0, a: 1}
+ - _PerMaterialDissolvePatternMapChannelMask: {r: 1, g: 0, b: 0, a: 0}
+ - _PerMaterialDissolveThresholdMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _RampLightingSampleUvYTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _ScreenSpaceOutlineDepthSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _ScreenSpaceOutlineNormalsSensitivityTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _ScreenSpaceOutlineOcclusionAreaTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ScreenSpaceOutlineReplaceColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ScreenSpaceOutlineTintColor: {r: 0.1, g: 0.1, b: 0.1, a: 1}
+ - _SelfShadowTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _ShadingGradeMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _SkinMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _SkinShadowTintColor: {r: 1, g: 0.8, b: 0.8, a: 1}
+ - _SkinShadowTintColor2: {r: 1, g: 1, b: 1, a: 1}
+ - _SmoothnessMapChannelMask: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
+ - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
+ - _SpecularColorTintMapTilingXyOffsetZw: {r: 1, g: 1, b: 0, a: 0}
+ - _SpecularMapChannelMask: {r: 0, g: 0, b: 1, a: 0}
+ - _URPShadowMappingTintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _UV0CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _UV0ScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _UV0ScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _UV1CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _UV1ScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _UV1ScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _UV2CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _UV2ScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _UV2ScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _UV3CenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
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diff --git a/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat b/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat
index 34bae732..20245f0e 100644
--- a/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat
+++ b/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0129_WhiteSmoke].001.mat
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+ - _BaseMapStackingLayer9MaskRemapStart: 0
+ - _BaseMapStackingLayer9MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer9MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer9MaskUVIndex: 0
+ - _BaseMapStackingLayer9MasterStrength: 1
+ - _BaseMapStackingLayer9TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer9TexUVIndex: 0
+ - _BaseMapStackingLayer9TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer9TexUVRotatedAngle: 0
+ - _BaseMapUVIndex: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
+ - _BumpMapApplytoFaces: 0
+ - _BumpMapUVIndex: 0
- _BumpScale: 1
+ - _CelShadeMidPoint: 0
+ - _CelShadeMidPointForFaceArea: -0.3
+ - _CelShadeSoftness: 0.05
+ - _CelShadeSoftnessForFaceArea: 0.15
+ - _CharacterAreaColorFillEnabled: 0
+ - _CharacterAreaColorFillRendersBlockedArea: 0
+ - _CharacterAreaColorFillRendersVisibleArea: 0
+ - _CharacterAreaColorFillTextureUVIndex: 5
+ - _CharacterBoundRadius: 1.25
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
+ - _ColorMask: 15
+ - _ColorRenderStatesGroup: 0
+ - _ColorRenderStatesGroupPreset: 0
+ - _ControlledByNiloToonPerCharacterRenderController: 0
- _Cull: 2
+ - _CullNiloToonSelfShadowCaster: 1
+ - _CullOutline: 1
- _Cutoff: 0.5
+ - _DebugFaceShadowGradientMap: 0
+ - _DecalAlbedoApplyStrength: 1
+ - _DecalGroup: 0
+ - _DecalNormalApplyStrength: 1
+ - _DecalOcclusionApplyStrength: 1
+ - _DecalSmoothnessApplyStrength: 1
+ - _DecalSpecularApplyStrength: 1
+ - _DepthRenderStatesGroup: 0
+ - _DepthTexRimLight3DFallbackMidPoint: 0.7
+ - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1
+ - _DepthTexRimLight3DFallbackSoftness: 0.02
+ - _DepthTexRimLight3DRimMaskEnable: 0
+ - _DepthTexRimLight3DRimMaskThreshold: 0.5
+ - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1
+ - _DepthTexRimLightAndShadowSafeViewDistance: 1
+ - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1
+ - _DepthTexRimLightAndShadowWidthMultiplier: 0.5
+ - _DepthTexRimLightBlockByShadow: 0
+ - _DepthTexRimLightFadeoutRange: 1
+ - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1
+ - _DepthTexRimLightIgnoreLightDir: 0
+ - _DepthTexRimLightIntensity: 1.5
+ - _DepthTexRimLightMaskTexInvertColor: 0
+ - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5
+ - _DepthTexRimLightMixWithBaseMapColor: 0.5
+ - _DepthTexRimLightThresholdOffset: 0
+ - _DepthTexRimLightUsage: 1
+ - _DepthTexRimLightWidthClampForFace: 0.5
+ - _DepthTexRimLightWidthMultiplier: 1
+ - _DepthTexShadowBrightness: 0.85
+ - _DepthTexShadowBrightnessForFace: 1
+ - _DepthTexShadowColorStyleForFacePreset: 0
+ - _DepthTexShadowColorStyleForNonFacePreset: 0
+ - _DepthTexShadowFadeoutRange: 1
+ - _DepthTexShadowFixedDirectionForFace: 0
+ - _DepthTexShadowThresholdOffset: 0
+ - _DepthTexShadowUsage: 1
+ - _DepthTexShadowWidthMultiplier: 1
- _DetailAlbedoMapScale: 1
+ - _DetailAlbedoWhitePoint: 0.5
+ - _DetailMaskInvertColor: 0
- _DetailNormalMapScale: 1
+ - _DetailUseSecondUv: 0
+ - _DissolveAmount: 0
+ - _DissolveBorderRange: 0.02
+ - _DissolveNoiseStrength: 1
+ - _DissolvePatternMapPreset: 0
+ - _DissolveThresholdMapPreset: 0
+ - _DissolveThresholdMapTilingX: 1
+ - _DissolveThresholdMapTilingY: 1
+ - _DitherFadeoutAmount: 0
+ - _DitherFadeoutNormalScaleFix: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
+ - _DynamicEyeFinalBrightness: 2
+ - _DynamicEyePupilDepthScale: 0.4
+ - _DynamicEyePupilMaskSoftness: 0.216
+ - _DynamicEyePupilSize: -0.384
+ - _DynamicEyeSize: 2.2
+ - _EditFinalOutputAlphaEnable: 0
+ - _EmissionAnimTintRampMapSpeed: 1
+ - _EmissionIntensity: 1
+ - _EmissionMapUseSingleChannelOnly: 0
+ - _EmissionMaskMapInvertColor: 0
+ - _EmissionMaskMapRemapEnd: 1
+ - _EmissionMaskMapRemapMinMaxSlider: 1
+ - _EmissionMaskMapRemapStart: 0
+ - _EnableDynamicEyeFeature: 0
+ - _EnableEmissionAnimTintRampMap: 0
+ - _EnableFace3DRimLightAndShadow: 0
+ - _EnableNiloToonSelfShadowMapping: 1
+ - _EnableNiloToonSelfShadowMappingDepthBias: 0
+ - _EnableNiloToonSelfShadowMappingNormalBias: 0
+ - _EnablePerMaterialDissolve: 0
+ - _EnableRendering: 1
+ - _EnableShadowColor: 1
+ - _EnableUVEditGroup: 0
+ - _EnvironmentReflectionApplyAddBlending: 0
+ - _EnvironmentReflectionApplyReplaceBlending: 1
+ - _EnvironmentReflectionApplytoFaces: 0
+ - _EnvironmentReflectionBrightness: 1
+ - _EnvironmentReflectionFresnelEffect: 0
+ - _EnvironmentReflectionFresnelPower: 1
+ - _EnvironmentReflectionFresnelRemapEnd: 1
+ - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1
+ - _EnvironmentReflectionFresnelRemapStart: 0
+ - _EnvironmentReflectionMaskMapInvertColor: 0
+ - _EnvironmentReflectionMaskMapRemapEnd: 1
+ - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1
+ - _EnvironmentReflectionMaskMapRemapStart: 0
+ - _EnvironmentReflectionShouldApplyToFaceArea: 0
+ - _EnvironmentReflectionSmoothnessMultiplier: 1
+ - _EnvironmentReflectionTintAlbedo: 1
+ - _EnvironmentReflectionUsage: 1
- _EnvironmentReflections: 1
+ - _ExtraThickOutlineEnabled: 0
+ - _ExtraThickOutlineMaxFinalWidth: 100
+ - _ExtraThickOutlineWidth: 4
+ - _ExtraThickOutlineWriteIntoDepthTexture: 0
+ - _ExtraThickOutlineZOffset: -0.1
+ - _ExtraThickOutlineZWrite: 0
+ - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1
+ - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1
+ - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7
+ - _Face3DRimLightAndShadow_CheekShadowIntensity: 1
+ - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1
+ - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7
+ - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1
+ - _Face3DRimLightAndShadow_NoseShadowIntensity: 1
+ - _FaceAreaCameraDepthTextureZWriteOffset: 0.04
+ - _FaceMaskMapInvertColor: 0
+ - _FaceMaskMapRemapEnd: 1
+ - _FaceMaskMapRemapMinMaxSlider: 1
+ - _FaceMaskMapRemapStart: 0
+ - _FaceShadowBrightness: 1
+ - _FaceShadowGradientIntensity: 1
+ - _FaceShadowGradientMapFaceMidPoint: 0.5
+ - _FaceShadowGradientMapInvertColor: 0
+ - _FaceShadowGradientMapPreset: 0
+ - _FaceShadowGradientMapUVIndex: 0
+ - _FaceShadowGradientMapUVxInvert: 1
+ - _FaceShadowGradientMaskMapInvertColor: 0
+ - _FaceShadowGradientMaskMapUVIndex: 0
+ - _FaceShadowGradientOffset: 0.1
+ - _FaceShadowGradientResultSoftness: 0.005
+ - _FaceShadowGradientThresholdMax: 1
+ - _FaceShadowGradientThresholdMin: 0
+ - _FaceShadowGradientThresholdMinMax: 1
+ - _FixFaceNormalAmount: 1
+ - _FixFaceNormalAmountPerMaterial: 1
+ - _FixFaceNormalUseFlattenOrProxySphereMethod: 0
+ - _ForceFinalOutputAlphaEqualsOne: 0
+ - _GGXDirectSpecularSmoothnessMultiplier: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
+ - _HairStrandSpecularMainExponent: 256
+ - _HairStrandSpecularMainIntensity: 1
+ - _HairStrandSpecularMixWithBaseMapColor: 0.5
+ - _HairStrandSpecularOverallIntensity: 1
+ - _HairStrandSpecularSecondExponent: 128
+ - _HairStrandSpecularSecondIntensity: 1
+ - _HairStrandSpecularShapeFrequency: 750
+ - _HairStrandSpecularShapePositionOffset: 0
+ - _HairStrandSpecularShapeShift: 0.015
+ - _HairStrandSpecularTintMapUsage: 1
+ - _HairStrandSpecularUVDirection: 0
+ - _HairStrandSpecularUVIndex: 0
+ - _IgnoreDefaultMainLightFaceShadow: 1
+ - _IndirectLightFlatten: 1
+ - _IsFace: 0
+ - _IsSkin: 0
+ - _LightingStyleDirectionalLightRenderFacePreset: 0
+ - _LightingStyleFaceOverrideGroup: 0
+ - _LightingStyleGroup: 0
+ - _LitToShadowTransitionAreaHueOffset: 0.01
+ - _LitToShadowTransitionAreaIntensity: 1
+ - _LitToShadowTransitionAreaSaturationBoost: 0.5
+ - _LitToShadowTransitionAreaValueMul: 1
+ - _MainLightIgnoreCelShade: 0
+ - _MainLightIgnoreCelShadeForFaceArea: 0
+ - _MainLightNonSkinDiffuseNormalMapStrength: 1
+ - _MainLightSkinDiffuseNormalMapStrength: 1
+ - _MatCapAdditiveApplytoFaces: 0
+ - _MatCapAdditiveExtractBrightArea: 0
+ - _MatCapAdditiveIntensity: 1
+ - _MatCapAdditiveMapAlphaAsMask: 0
+ - _MatCapAdditiveMaskMapInvertColor: 0
+ - _MatCapAdditiveMaskMapRemapEnd: 1
+ - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1
+ - _MatCapAdditiveMaskMapRemapStart: 0
+ - _MatCapAdditiveMixWithBaseMapColor: 0.5
+ - _MatCapAdditivePreset: 0
+ - _MatCapAdditiveUvScale: 1
+ - _MatCapAlphaBlendMapAlphaAsMask: 0
+ - _MatCapAlphaBlendMaskMapInvertColor: 0
+ - _MatCapAlphaBlendMaskMapRemapEnd: 1
+ - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1
+ - _MatCapAlphaBlendMaskMapRemapStart: 0
+ - _MatCapAlphaBlendPreset: 0
+ - _MatCapAlphaBlendUsage: 1
+ - _MatCapAlphaBlendUvScale: 1
+ - _MatCapOcclusionIntensity: 1
+ - _MatCapOcclusionMapAlphaAsMask: 0
+ - _MatCapOcclusionMapRemapEnd: 1
+ - _MatCapOcclusionMapRemapMinMaxSlider: 1
+ - _MatCapOcclusionMapRemapStart: 0
+ - _MatCapOcclusionMaskMapInvert: 0
+ - _MatCapOcclusionMaskMapRemapEnd: 1
+ - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1
+ - _MatCapOcclusionMaskMapRemapStart: 0
+ - _MatCapOcclusionPreset: 0
+ - _MatCapOcclusionUvScale: 1
- _Metallic: 0
+ - _MultiplyBRPColor: 0
+ - _MultiplyBaseColorToEmissionColor: 0
+ - _MultiplyBaseColorToSpecularColor: 0.5
+ - _MultiplyLightColorToEmissionColor: 0
+ - _NiloToonSelfShadowIntensity: 1
+ - _NiloToonSelfShadowIntensityForFace: 0
+ - _NiloToonSelfShadowIntensityForNonFace: 1
+ - _NiloToonSelfShadowMappingDepthBias: 0
+ - _NiloToonSelfShadowMappingNormalBias: 0
+ - _OcclusionMapApplytoFaces: 0
+ - _OcclusionMapInvertColor: 0
+ - _OcclusionMapStylePreset: 0
+ - _OcclusionMapUVIndex: 0
+ - _OcclusionRemapEnd: 1
+ - _OcclusionRemapMinMaxSlider: 1
+ - _OcclusionRemapStart: 0
- _OcclusionStrength: 1
+ - _OutlineApplyAutoWidthAdjustment: 1
+ - _OutlineBaseZOffset: 0
+ - _OutlineUniformLengthInViewSpace: 0
+ - _OutlineUseBakedSmoothNormal: 1
+ - _OutlineUsePreLightingReplaceColor: 0
+ - _OutlineUseReplaceColor: 0
+ - _OutlineWidth: 0.5
+ - _OutlineWidthExtraMultiplier: 1
+ - _OutlineZOffset: 0.0001
+ - _OutlineZOffsetForFaceArea: 0.02
+ - _OutlineZOffsetMaskRemapEnd: 1
+ - _OutlineZOffsetMaskRemapMinMaxSlider: 1
+ - _OutlineZOffsetMaskRemapStart: 0
+ - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0
+ - _OutlineZOffsetMaskTexInvertColor: 0
+ - _OverrideAdditionalLightCelShadeParamForFaceArea: 1
+ - _OverrideByFaceShadowTintColor: 1
+ - _OverrideBySkinShadowTintColor: 1
+ - _OverrideCelShadeParamForFaceArea: 1
+ - _OverrideOutlineColorByTexIntensity: 1
+ - _OverrideOutlineColorTexIgnoreAlphaChannel: 0
+ - _OverrideShadowColorByTexIntensity: 1
+ - _OverrideShadowColorByTexMode: 0
+ - _OverrideShadowColorMaskMapInvertColor: 0
+ - _OverrideShadowColorTexIgnoreAlphaChannel: 0
- _Parallax: 0.005
+ - _ParallaxApplyToUVIndex: 0
+ - _ParallaxMapEnable: 0
+ - _ParallaxSampleUVIndex: 0
+ - _PassOnOffGroup: 0
+ - _PerCharEffectDesaturatePercentage: 0
+ - _PerCharEffectRimSharpnessPower: 4
+ - _PerCharReceiveAverageURPShadowMap: 1
+ - _PerCharReceiveNiloToonSelfShadowMap: 1
+ - _PerCharReceiveStandardURPShadowMap: 1
+ - _PerCharZOffset: 0
+ - _PerCharacterBaseMapOverrideAmount: 0
+ - _PerCharacterBaseMapOverrideBlendMode: 0
+ - _PerCharacterBaseMapOverrideUVIndex: 0
+ - _PerCharacterEffectGroup: 0
+ - _PerCharacterOutlineWidthMultiply: 1
+ - _PerCharacterRenderOutline: 1
+ - _PerMaterialDissolveCutoff: -1
+ - _PerMaterialDissolveEdgeWidth: 0.05
+ - _PerMaterialDissolvePatternMapInvertColor: 0
+ - _PerMaterialDissolvePatternMapStrength: 0.1
+ - _PerMaterialDissolvePatternMapUVIndex: 0
+ - _PerMaterialDissolvePatternMapUVTiling: 1
+ - _PerMaterialDissolveThresholdMapInvertColor: 0
+ - _PerMaterialDissolveThresholdMapUVIndex: 0
+ - _PerMaterialDissolveThresholdMapUVTiling: 1
+ - _PerMaterialEnableDepthTextureRimLightAndShadow: 1
+ - _PerspectiveRemovalAmount: 0
+ - _PerspectiveRemovalEndHeight: 1
+ - _PerspectiveRemovalRadius: 1
+ - _PerspectiveRemovalStartHeight: 0
+ - _PreMultiplyAlphaIntoRGBOutput: 0
- _QueueOffset: 0
+ - _RampLightTexMode: 1
+ - _RampLightingFaceAreaRemoveEffect: 1
+ - _RampLightingNdotLRemapEnd: 1
+ - _RampLightingNdotLRemapMinMaxSlider: 1
+ - _RampLightingNdotLRemapStart: 0
+ - _RampLightingSampleUvYTexInvertColor: 0
+ - _RampLightingTexSampleUvY: 0.5
+ - _RampLightingUvYRemapEnd: 1
+ - _RampLightingUvYRemapMinMaxSlider: 1
+ - _RampLightingUvYRemapStart: 0
+ - _RampSpecularTexSampleUvY: 0.5
+ - _RampSpecularWhitePoint: 0.5
+ - _ReceiveEnvironmentReflection: 0
+ - _ReceiveSelfShadowMappingPosOffset: 0
+ - _ReceiveSelfShadowMappingPosOffsetForFaceArea: 1
- _ReceiveShadows: 1
+ - _ReceiveURPAdditionalLightShadowMapping: 1
+ - _ReceiveURPAdditionalLightShadowMappingAmount: 1
+ - _ReceiveURPAdditionalLightShadowMappingAmountForFace: 1
+ - _ReceiveURPAdditionalLightShadowMappingAmountForNonFace: 1
+ - _ReceiveURPShadowMapping: 1
+ - _ReceiveURPShadowMappingAmount: 1
+ - _ReceiveURPShadowMappingAmountForFace: 1
+ - _ReceiveURPShadowMappingAmountForNonFace: 1
+ - _RenderCharacter: 1
+ - _RenderFaceGroup: 0
+ - _RenderFacePreset: 0
+ - _RenderOutline: 1
+ - _RenderScreenSpaceOutline: 0
+ - _RenderScreenSpaceOutlineV2: 0
+ - _ScreenSpaceOutlineDepthSensitivity: 1
+ - _ScreenSpaceOutlineDepthSensitivityIfFace: 1
+ - _ScreenSpaceOutlineDepthSensitivityTexRemapEnd: 1
+ - _ScreenSpaceOutlineDepthSensitivityTexRemapMinMaxSlider: 1
+ - _ScreenSpaceOutlineDepthSensitivityTexRemapStart: 0
+ - _ScreenSpaceOutlineNormalsSensitivity: 1
+ - _ScreenSpaceOutlineNormalsSensitivityIfFace: 1
+ - _ScreenSpaceOutlineNormalsSensitivityTexRemapEnd: 1
+ - _ScreenSpaceOutlineNormalsSensitivityTexRemapMinMaxSlider: 1
+ - _ScreenSpaceOutlineNormalsSensitivityTexRemapStart: 0
+ - _ScreenSpaceOutlineUseReplaceColor: 0
+ - _ScreenSpaceOutlineWidth: 1
+ - _ScreenSpaceOutlineWidthIfFace: 0
+ - _SelfShadowAreaHSVStrength: 1
+ - _SelfShadowAreaHueOffset: 0
+ - _SelfShadowAreaSaturationBoost: 0.2
+ - _SelfShadowAreaValueMul: 0.7
+ - _ShadingGradeMapApplyRange: 1
+ - _ShadingGradeMapInvertColor: 0
+ - _ShadingGradeMapMidPointOffset: 0
+ - _ShadingGradeMapRemapEnd: 1
+ - _ShadingGradeMapRemapMinMaxSlider: 1
+ - _ShadingGradeMapRemapStart: 0
+ - _ShadingGradeMapStrength: 1
+ - _SkinFaceShadowColorPreset: 0
+ - _SkinMaskMapAsIDMap: 0
+ - _SkinMaskMapExtractFromID: 255
+ - _SkinMaskMapInvertColor: 0
+ - _SkinMaskMapRemapEnd: 1
+ - _SkinMaskMapRemapMinMaxSlider: 1
+ - _SkinMaskMapRemapStart: 0
+ - _SkinShadowBrightness: 1
- _Smoothness: 0.5
+ - _SmoothnessGroup: 0
+ - _SmoothnessMapInputIsRoughnessMap: 0
+ - _SmoothnessMapRemapEnd: 1
+ - _SmoothnessMapRemapMinMaxSlider: 1
+ - _SmoothnessMapRemapStart: 0
- _SmoothnessTextureChannel: 0
+ - _SpecularApplytoFaces: 0
+ - _SpecularAreaRemapMidPoint: 0.1
+ - _SpecularAreaRemapRange: 0.05
+ - _SpecularAreaRemapUsage: 0
+ - _SpecularColorTintMapUsage: 1
+ - _SpecularColorTintMapUseSecondUv: 0
- _SpecularHighlights: 1
+ - _SpecularIntensity: 1
+ - _SpecularMapAsIDMap: 0
+ - _SpecularMapExtractFromID: 255
+ - _SpecularMapInvertColor: 0
+ - _SpecularMapRemapEnd: 1
+ - _SpecularMapRemapMinMaxSlider: 1
+ - _SpecularMapRemapStart: 0
+ - _SpecularMapUVIndex: 0
+ - _SpecularReactToLightDirMode: 0
+ - _SpecularShowInShadowArea: 0
+ - _SpecularUseReplaceBlending: 0
- _SrcBlend: 1
- _SrcBlendAlpha: 1
+ - _StencilComp: 0
+ - _StencilGroup: 0
+ - _StencilPass: 0
+ - _StencilPreset: 0
+ - _StencilRef: 0
+ - _SupportClothDynamics: 0
- _Surface: 0
+ - _SurfaceTypePreset: 0
+ - _UIDisplayMode: 100
+ - _UV0RotateSpeed: 0
+ - _UV0RotatedAngle: 0
+ - _UV1RotateSpeed: 0
+ - _UV1RotatedAngle: 0
+ - _UV2RotateSpeed: 0
+ - _UV2RotatedAngle: 0
+ - _UV3RotateSpeed: 0
+ - _UV3RotatedAngle: 0
+ - _UnityCameraDepthTextureWriteOutlineExtrudedPosition: 0
+ - _UseAlphaOverrideTex: 0
+ - _UseDepthTexRimLightAndShadowWidthMultiplierFromVertexColor: 0
+ - _UseDepthTexRimLightAndShadowWidthTex: 0
+ - _UseDepthTexRimLightMaskTex: 0
+ - _UseDetailMap: 0
+ - _UseEmission: 0
+ - _UseFaceMaskMap: 0
+ - _UseFaceShadowGradientMap: 0
+ - _UseGGXDirectSpecular: 1
+ - _UseHairStrandSpecularTintMap: 0
+ - _UseKajiyaKaySpecular: 0
+ - _UseMatCapAdditive: 0
+ - _UseMatCapAlphaBlend: 0
+ - _UseMatCapOcclusion: 0
+ - _UseNiloToonSelfShadowIntensityMultiplierTex: 0
+ - _UseNormalMap: 0
+ - _UseOcclusion: 0
+ - _UseOutlineTintColorMap: 0
+ - _UseOutlineWidthMaskFromVertexColor: 0
+ - _UseOutlineWidthTex: 0
+ - _UseOutlineZOffsetMaskFromVertexColor: 0
+ - _UseOutlineZOffsetTex: 0
+ - _UseOverrideOutlineColorByTexture: 0
+ - _UseOverrideShadowColorByTexture: 0
+ - _UseRampLightingSampleUvYTex: 0
+ - _UseRampLightingTex: 0
+ - _UseRampSpecularSampleUvYTex: 0
+ - _UseRampSpecularTex: 0
+ - _UseShadingGradeMap: 0
+ - _UseSkinMaskMap: 0
+ - _UseSmoothnessMap: 0
+ - _UseSpecular: 0
+ - _UseSpecularColorTintMap: 0
+ - _UseZOffsetMaskTex: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
+ - _ZOffset: 0
+ - _ZOffsetEnable: 0
+ - _ZOffsetMaskMapInvertColor: 0
+ - _ZOffsetMultiplierForTraditionalOutlinePass: 1
+ - _ZOffsetPreset: 0
+ - _ZTest: 4
- _ZWrite: 1
m_Colors:
+ - _AlphaOverrideTexChannelMask: {r: 0, g: 1, b: 0, a: 0}
+ - _BackFaceBaseMapReplaceColor: {r: 0, g: 0, b: 0, a: 0}
+ - _BackFaceTintColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0.96201223, g: 0.96201223, b: 0.96201223, a: 1}
+ - _BaseColor2: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer10MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer10TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer10TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer10TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer10TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer1MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer1TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer1TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer1TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer1TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer2MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer2TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer2TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer2TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer2TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer3MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer3TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer3TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer3TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer3TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer4MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer4TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer4TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer4TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer4TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer5MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer5TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer5TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer5TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer5TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer6MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer6TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer6TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer6TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer6TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer7MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer7TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer7TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer7TexUVScaleOffset: {r: 1, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer7TintColor: {r: 1, g: 1, b: 1, a: 1}
+ - _BaseMapStackingLayer8MaskTexChannel: {r: 0, g: 1, b: 0, a: 0}
+ - _BaseMapStackingLayer8TexUVAnimSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _BaseMapStackingLayer8TexUVCenterPivotScalePos: {r: 1, g: 1, b: 0, a: 0}
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+ - _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &3437945925076156708
diff --git a/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0131_Silver].001.mat b/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0131_Silver].001.mat
index 7dc2ddd0..69cfb3af 100644
--- a/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0131_Silver].001.mat
+++ b/Assets/ResourcesData/Prop/Glb/학교 책상의자/School Classroom Desk Chair.Materials/[0131_Silver].001.mat
@@ -8,31 +8,128 @@ Material:
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+ m_ValidKeywords:
+ - _DEPTHTEX_RIMLIGHT_FIX_DOTTED_LINE_ARTIFACTS
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
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- MOTIONVECTORS
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serializedVersion: 3
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RampSpecularSampleUvYTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _RampSpecularTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ScreenSpaceOutlineDepthSensitivityTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ScreenSpaceOutlineNormalsSensitivityTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ShadingGradeMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SkinMaskMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SmoothnessMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SpecularColorTintMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SpecularMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ZOffsetMaskTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -81,45 +354,814 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- m_Ints: []
+ m_Ints:
+ - _CharacterID: 0
+ - _DissolveMode: 0
m_Floats:
- _AddPrecomputedVelocity: 0
+ - _AdditionalLightCelShadeMidPoint: 0
+ - _AdditionalLightCelShadeMidPointForFaceArea: 0
+ - _AdditionalLightCelShadeSoftness: 0.05
+ - _AdditionalLightCelShadeSoftnessForFaceArea: 0.15
+ - _AdditionalLightDistanceAttenuationClamp: 2
+ - _AdditionalLightIgnoreCelShade: 0.2
+ - _AdditionalLightIgnoreCelShadeForFaceArea: 0.2
+ - _AdditionalLightIgnoreOcclusion: 0.2
+ - _AllowNiloToonBloomCharacterAreaOverride: 1
+ - _AllowPerCharacterDissolve: 1
+ - _AllowPerCharacterDitherFadeout: 1
+ - _AllowRenderDepthOnlyOrDepthNormalsPass: 1
+ - _AllowRenderExtraThickOutlinePass: 1
+ - _AllowRenderMotionVectorsPass: 1
+ - _AllowRenderNiloToonCharacterAreaColorFillPass: 1
+ - _AllowRenderNiloToonCharacterAreaStencilBufferFillPass: 1
+ - _AllowRenderNiloToonPrepassBufferPass: 1
+ - _AllowRenderNiloToonSelfShadowPass: 1
+ - _AllowRenderURPShadowCasterPass: 1
+ - _AllowRenderURPUniversalForwardOnlyPass: 1
+ - _AllowedNiloToonBloomOverrideStrength: 1
- _AlphaClip: 0
+ - _AlphaOverrideMode: 0
+ - _AlphaOverrideStrength: 1
+ - _AlphaOverrideTexInvertColor: 0
+ - _AlphaOverrideTexUVIndex: 0
+ - _AlphaOverrideTexValueOffset: 0
+ - _AlphaOverrideTexValueScale: 1
- _AlphaToMask: 0
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCamera: 0
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapEnd: 1
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapMinMaxSlider: 1
+ - _ApplyAlphaOverrideOnlyWhenFaceForwardIsPointingToCameraRemapStart: 0
+ - _ApplyDepthTexRimLightFixDottedLineArtifacts: 1
+ - _AsUnlit: 0
+ - _BackFaceForceShadow: 0
+ - _BaseMapBrightness: 1
+ - _BaseMapStackingLayer10ApplytoFaces: 0
+ - _BaseMapStackingLayer10ColorBlendMode: 0
+ - _BaseMapStackingLayer10Enable: 0
+ - _BaseMapStackingLayer10MaskInvertColor: 0
+ - _BaseMapStackingLayer10MaskRemapEnd: 1
+ - _BaseMapStackingLayer10MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer10MaskRemapStart: 0
+ - _BaseMapStackingLayer10MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer10MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer10MaskUVIndex: 0
+ - _BaseMapStackingLayer10MasterStrength: 1
+ - _BaseMapStackingLayer10TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer10TexUVIndex: 0
+ - _BaseMapStackingLayer10TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer10TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer1ApplytoFaces: 0
+ - _BaseMapStackingLayer1ColorBlendMode: 0
+ - _BaseMapStackingLayer1Enable: 0
+ - _BaseMapStackingLayer1MaskInvertColor: 0
+ - _BaseMapStackingLayer1MaskRemapEnd: 1
+ - _BaseMapStackingLayer1MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer1MaskRemapStart: 0
+ - _BaseMapStackingLayer1MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer1MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer1MaskUVIndex: 0
+ - _BaseMapStackingLayer1MasterStrength: 1
+ - _BaseMapStackingLayer1TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer1TexUVIndex: 0
+ - _BaseMapStackingLayer1TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer1TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer2ApplytoFaces: 0
+ - _BaseMapStackingLayer2ColorBlendMode: 0
+ - _BaseMapStackingLayer2Enable: 0
+ - _BaseMapStackingLayer2MaskInvertColor: 0
+ - _BaseMapStackingLayer2MaskRemapEnd: 1
+ - _BaseMapStackingLayer2MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer2MaskRemapStart: 0
+ - _BaseMapStackingLayer2MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer2MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer2MaskUVIndex: 0
+ - _BaseMapStackingLayer2MasterStrength: 1
+ - _BaseMapStackingLayer2TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer2TexUVIndex: 0
+ - _BaseMapStackingLayer2TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer2TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer3ApplytoFaces: 0
+ - _BaseMapStackingLayer3ColorBlendMode: 0
+ - _BaseMapStackingLayer3Enable: 0
+ - _BaseMapStackingLayer3MaskInvertColor: 0
+ - _BaseMapStackingLayer3MaskRemapEnd: 1
+ - _BaseMapStackingLayer3MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer3MaskRemapStart: 0
+ - _BaseMapStackingLayer3MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer3MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer3MaskUVIndex: 0
+ - _BaseMapStackingLayer3MasterStrength: 1
+ - _BaseMapStackingLayer3TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer3TexUVIndex: 0
+ - _BaseMapStackingLayer3TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer3TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer4ApplytoFaces: 0
+ - _BaseMapStackingLayer4ColorBlendMode: 0
+ - _BaseMapStackingLayer4Enable: 0
+ - _BaseMapStackingLayer4MaskInvertColor: 0
+ - _BaseMapStackingLayer4MaskRemapEnd: 1
+ - _BaseMapStackingLayer4MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer4MaskRemapStart: 0
+ - _BaseMapStackingLayer4MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer4MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer4MaskUVIndex: 0
+ - _BaseMapStackingLayer4MasterStrength: 1
+ - _BaseMapStackingLayer4TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer4TexUVIndex: 0
+ - _BaseMapStackingLayer4TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer4TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer5ApplytoFaces: 0
+ - _BaseMapStackingLayer5ColorBlendMode: 0
+ - _BaseMapStackingLayer5Enable: 0
+ - _BaseMapStackingLayer5MaskInvertColor: 0
+ - _BaseMapStackingLayer5MaskRemapEnd: 1
+ - _BaseMapStackingLayer5MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer5MaskRemapStart: 0
+ - _BaseMapStackingLayer5MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer5MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer5MaskUVIndex: 0
+ - _BaseMapStackingLayer5MasterStrength: 1
+ - _BaseMapStackingLayer5TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer5TexUVIndex: 0
+ - _BaseMapStackingLayer5TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer5TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer6ApplytoFaces: 0
+ - _BaseMapStackingLayer6ColorBlendMode: 0
+ - _BaseMapStackingLayer6Enable: 0
+ - _BaseMapStackingLayer6MaskInvertColor: 0
+ - _BaseMapStackingLayer6MaskRemapEnd: 1
+ - _BaseMapStackingLayer6MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer6MaskRemapStart: 0
+ - _BaseMapStackingLayer6MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer6MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer6MaskUVIndex: 0
+ - _BaseMapStackingLayer6MasterStrength: 1
+ - _BaseMapStackingLayer6TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer6TexUVIndex: 0
+ - _BaseMapStackingLayer6TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer6TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer7ApplytoFaces: 0
+ - _BaseMapStackingLayer7ColorBlendMode: 0
+ - _BaseMapStackingLayer7Enable: 0
+ - _BaseMapStackingLayer7MaskInvertColor: 0
+ - _BaseMapStackingLayer7MaskRemapEnd: 1
+ - _BaseMapStackingLayer7MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer7MaskRemapStart: 0
+ - _BaseMapStackingLayer7MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer7MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer7MaskUVIndex: 0
+ - _BaseMapStackingLayer7MasterStrength: 1
+ - _BaseMapStackingLayer7TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer7TexUVIndex: 0
+ - _BaseMapStackingLayer7TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer7TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer8ApplytoFaces: 0
+ - _BaseMapStackingLayer8ColorBlendMode: 0
+ - _BaseMapStackingLayer8Enable: 0
+ - _BaseMapStackingLayer8MaskInvertColor: 0
+ - _BaseMapStackingLayer8MaskRemapEnd: 1
+ - _BaseMapStackingLayer8MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer8MaskRemapStart: 0
+ - _BaseMapStackingLayer8MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer8MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer8MaskUVIndex: 0
+ - _BaseMapStackingLayer8MasterStrength: 1
+ - _BaseMapStackingLayer8TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer8TexUVIndex: 0
+ - _BaseMapStackingLayer8TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer8TexUVRotatedAngle: 0
+ - _BaseMapStackingLayer9ApplytoFaces: 0
+ - _BaseMapStackingLayer9ColorBlendMode: 0
+ - _BaseMapStackingLayer9Enable: 0
+ - _BaseMapStackingLayer9MaskInvertColor: 0
+ - _BaseMapStackingLayer9MaskRemapEnd: 1
+ - _BaseMapStackingLayer9MaskRemapMinMaxSlider: 1
+ - _BaseMapStackingLayer9MaskRemapStart: 0
+ - _BaseMapStackingLayer9MaskTexAsIDMap: 0
+ - _BaseMapStackingLayer9MaskTexExtractFromID: 255
+ - _BaseMapStackingLayer9MaskUVIndex: 0
+ - _BaseMapStackingLayer9MasterStrength: 1
+ - _BaseMapStackingLayer9TexIgnoreAlpha: 0
+ - _BaseMapStackingLayer9TexUVIndex: 0
+ - _BaseMapStackingLayer9TexUVRotateSpeed: 0
+ - _BaseMapStackingLayer9TexUVRotatedAngle: 0
+ - _BaseMapUVIndex: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
+ - _BlendOp: 0
+ - _BumpMapApplytoFaces: 0
+ - _BumpMapUVIndex: 0
- _BumpScale: 1
+ - _CelShadeMidPoint: 0
+ - _CelShadeMidPointForFaceArea: -0.3
+ - _CelShadeSoftness: 0.05
+ - _CelShadeSoftnessForFaceArea: 0.15
+ - _CharacterAreaColorFillEnabled: 0
+ - _CharacterAreaColorFillRendersBlockedArea: 0
+ - _CharacterAreaColorFillRendersVisibleArea: 0
+ - _CharacterAreaColorFillTextureUVIndex: 5
+ - _CharacterBoundRadius: 1.25
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
+ - _ColorMask: 15
+ - _ColorRenderStatesGroup: 0
+ - _ColorRenderStatesGroupPreset: 0
+ - _ControlledByNiloToonPerCharacterRenderController: 0
- _Cull: 2
+ - _CullNiloToonSelfShadowCaster: 1
+ - _CullOutline: 1
- _Cutoff: 0.5
+ - _DebugFaceShadowGradientMap: 0
+ - _DecalAlbedoApplyStrength: 1
+ - _DecalGroup: 0
+ - _DecalNormalApplyStrength: 1
+ - _DecalOcclusionApplyStrength: 1
+ - _DecalSmoothnessApplyStrength: 1
+ - _DecalSpecularApplyStrength: 1
+ - _DepthRenderStatesGroup: 0
+ - _DepthTexRimLight3DFallbackMidPoint: 0.7
+ - _DepthTexRimLight3DFallbackRemoveFlatPolygonRimLight: 1
+ - _DepthTexRimLight3DFallbackSoftness: 0.02
+ - _DepthTexRimLight3DRimMaskEnable: 0
+ - _DepthTexRimLight3DRimMaskThreshold: 0.5
+ - _DepthTexRimLightAndShadowReduceWidthWhenCameraIsClose: 1
+ - _DepthTexRimLightAndShadowSafeViewDistance: 1
+ - _DepthTexRimLightAndShadowWidthExtraMultiplier: 1
+ - _DepthTexRimLightAndShadowWidthMultiplier: 0.5
+ - _DepthTexRimLightBlockByShadow: 0
+ - _DepthTexRimLightFadeoutRange: 1
+ - _DepthTexRimLightFixDottedLineArtifactsExtendMultiplier: 0.1
+ - _DepthTexRimLightIgnoreLightDir: 0
+ - _DepthTexRimLightIntensity: 1.5
+ - _DepthTexRimLightMaskTexInvertColor: 0
+ - _DepthTexRimLightMinimumThresholdOffsetForFace: 0.5
+ - _DepthTexRimLightMixWithBaseMapColor: 0.5
+ - _DepthTexRimLightThresholdOffset: 0
+ - _DepthTexRimLightUsage: 1
+ - _DepthTexRimLightWidthClampForFace: 0.5
+ - _DepthTexRimLightWidthMultiplier: 1
+ - _DepthTexShadowBrightness: 0.85
+ - _DepthTexShadowBrightnessForFace: 1
+ - _DepthTexShadowColorStyleForFacePreset: 0
+ - _DepthTexShadowColorStyleForNonFacePreset: 0
+ - _DepthTexShadowFadeoutRange: 1
+ - _DepthTexShadowFixedDirectionForFace: 0
+ - _DepthTexShadowThresholdOffset: 0
+ - _DepthTexShadowUsage: 1
+ - _DepthTexShadowWidthMultiplier: 1
- _DetailAlbedoMapScale: 1
+ - _DetailAlbedoWhitePoint: 0.5
+ - _DetailMaskInvertColor: 0
- _DetailNormalMapScale: 1
+ - _DetailUseSecondUv: 0
+ - _DissolveAmount: 0
+ - _DissolveBorderRange: 0.02
+ - _DissolveNoiseStrength: 1
+ - _DissolvePatternMapPreset: 0
+ - _DissolveThresholdMapPreset: 0
+ - _DissolveThresholdMapTilingX: 1
+ - _DissolveThresholdMapTilingY: 1
+ - _DitherFadeoutAmount: 0
+ - _DitherFadeoutNormalScaleFix: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
+ - _DynamicEyeFinalBrightness: 2
+ - _DynamicEyePupilDepthScale: 0.4
+ - _DynamicEyePupilMaskSoftness: 0.216
+ - _DynamicEyePupilSize: -0.384
+ - _DynamicEyeSize: 2.2
+ - _EditFinalOutputAlphaEnable: 0
+ - _EmissionAnimTintRampMapSpeed: 1
+ - _EmissionIntensity: 1
+ - _EmissionMapUseSingleChannelOnly: 0
+ - _EmissionMaskMapInvertColor: 0
+ - _EmissionMaskMapRemapEnd: 1
+ - _EmissionMaskMapRemapMinMaxSlider: 1
+ - _EmissionMaskMapRemapStart: 0
+ - _EnableDynamicEyeFeature: 0
+ - _EnableEmissionAnimTintRampMap: 0
+ - _EnableFace3DRimLightAndShadow: 0
+ - _EnableNiloToonSelfShadowMapping: 1
+ - _EnableNiloToonSelfShadowMappingDepthBias: 0
+ - _EnableNiloToonSelfShadowMappingNormalBias: 0
+ - _EnablePerMaterialDissolve: 0
+ - _EnableRendering: 1
+ - _EnableShadowColor: 1
+ - _EnableUVEditGroup: 0
+ - _EnvironmentReflectionApplyAddBlending: 0
+ - _EnvironmentReflectionApplyReplaceBlending: 1
+ - _EnvironmentReflectionApplytoFaces: 0
+ - _EnvironmentReflectionBrightness: 1
+ - _EnvironmentReflectionFresnelEffect: 0
+ - _EnvironmentReflectionFresnelPower: 1
+ - _EnvironmentReflectionFresnelRemapEnd: 1
+ - _EnvironmentReflectionFresnelRemapMinMaxSlider: 1
+ - _EnvironmentReflectionFresnelRemapStart: 0
+ - _EnvironmentReflectionMaskMapInvertColor: 0
+ - _EnvironmentReflectionMaskMapRemapEnd: 1
+ - _EnvironmentReflectionMaskMapRemapMinMaxSlider: 1
+ - _EnvironmentReflectionMaskMapRemapStart: 0
+ - _EnvironmentReflectionShouldApplyToFaceArea: 0
+ - _EnvironmentReflectionSmoothnessMultiplier: 1
+ - _EnvironmentReflectionTintAlbedo: 1
+ - _EnvironmentReflectionUsage: 1
- _EnvironmentReflections: 1
+ - _ExtraThickOutlineEnabled: 0
+ - _ExtraThickOutlineMaxFinalWidth: 100
+ - _ExtraThickOutlineWidth: 4
+ - _ExtraThickOutlineWriteIntoDepthTexture: 0
+ - _ExtraThickOutlineZOffset: -0.1
+ - _ExtraThickOutlineZWrite: 0
+ - _Face3DRimLightAndShadow_CheekRimLightIntensity: 1
+ - _Face3DRimLightAndShadow_CheekRimLightSoftness: 0.1
+ - _Face3DRimLightAndShadow_CheekRimLightThreshold: 0.7
+ - _Face3DRimLightAndShadow_CheekShadowIntensity: 1
+ - _Face3DRimLightAndShadow_CheekShadowSoftness: 0.1
+ - _Face3DRimLightAndShadow_CheekShadowThreshold: 0.7
+ - _Face3DRimLightAndShadow_NoseRimLightIntensity: 1
+ - _Face3DRimLightAndShadow_NoseShadowIntensity: 1
+ - _FaceAreaCameraDepthTextureZWriteOffset: 0.04
+ - _FaceMaskMapInvertColor: 0
+ - _FaceMaskMapRemapEnd: 1
+ - _FaceMaskMapRemapMinMaxSlider: 1
+ - _FaceMaskMapRemapStart: 0
+ - _FaceShadowBrightness: 1
+ - _FaceShadowGradientIntensity: 1
+ - _FaceShadowGradientMapFaceMidPoint: 0.5
+ - _FaceShadowGradientMapInvertColor: 0
+ - _FaceShadowGradientMapPreset: 0
+ - _FaceShadowGradientMapUVIndex: 0
+ - _FaceShadowGradientMapUVxInvert: 1
+ - _FaceShadowGradientMaskMapInvertColor: 0
+ - _FaceShadowGradientMaskMapUVIndex: 0
+ - _FaceShadowGradientOffset: 0.1
+ - _FaceShadowGradientResultSoftness: 0.005
+ - _FaceShadowGradientThresholdMax: 1
+ - _FaceShadowGradientThresholdMin: 0
+ - _FaceShadowGradientThresholdMinMax: 1
+ - _FixFaceNormalAmount: 1
+ - _FixFaceNormalAmountPerMaterial: 1
+ - _FixFaceNormalUseFlattenOrProxySphereMethod: 0
+ - _ForceFinalOutputAlphaEqualsOne: 0
+ - _GGXDirectSpecularSmoothnessMultiplier: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
+ - _HairStrandSpecularMainExponent: 256
+ - _HairStrandSpecularMainIntensity: 1
+ - _HairStrandSpecularMixWithBaseMapColor: 0.5
+ - _HairStrandSpecularOverallIntensity: 1
+ - _HairStrandSpecularSecondExponent: 128
+ - _HairStrandSpecularSecondIntensity: 1
+ - _HairStrandSpecularShapeFrequency: 750
+ - _HairStrandSpecularShapePositionOffset: 0
+ - _HairStrandSpecularShapeShift: 0.015
+ - _HairStrandSpecularTintMapUsage: 1
+ - _HairStrandSpecularUVDirection: 0
+ - _HairStrandSpecularUVIndex: 0
+ - _IgnoreDefaultMainLightFaceShadow: 1
+ - _IndirectLightFlatten: 1
+ - _IsFace: 0
+ - _IsSkin: 0
+ - _LightingStyleDirectionalLightRenderFacePreset: 0
+ - _LightingStyleFaceOverrideGroup: 0
+ - _LightingStyleGroup: 0
+ - _LitToShadowTransitionAreaHueOffset: 0.01
+ - _LitToShadowTransitionAreaIntensity: 1
+ - _LitToShadowTransitionAreaSaturationBoost: 0.5
+ - _LitToShadowTransitionAreaValueMul: 1
+ - _MainLightIgnoreCelShade: 0
+ - _MainLightIgnoreCelShadeForFaceArea: 0
+ - _MainLightNonSkinDiffuseNormalMapStrength: 1
+ - _MainLightSkinDiffuseNormalMapStrength: 1
+ - _MatCapAdditiveApplytoFaces: 0
+ - _MatCapAdditiveExtractBrightArea: 0
+ - _MatCapAdditiveIntensity: 1
+ - _MatCapAdditiveMapAlphaAsMask: 0
+ - _MatCapAdditiveMaskMapInvertColor: 0
+ - _MatCapAdditiveMaskMapRemapEnd: 1
+ - _MatCapAdditiveMaskMapRemapMinMaxSlider: 1
+ - _MatCapAdditiveMaskMapRemapStart: 0
+ - _MatCapAdditiveMixWithBaseMapColor: 0.5
+ - _MatCapAdditivePreset: 0
+ - _MatCapAdditiveUvScale: 1
+ - _MatCapAlphaBlendMapAlphaAsMask: 0
+ - _MatCapAlphaBlendMaskMapInvertColor: 0
+ - _MatCapAlphaBlendMaskMapRemapEnd: 1
+ - _MatCapAlphaBlendMaskMapRemapMinMaxSlider: 1
+ - _MatCapAlphaBlendMaskMapRemapStart: 0
+ - _MatCapAlphaBlendPreset: 0
+ - _MatCapAlphaBlendUsage: 1
+ - _MatCapAlphaBlendUvScale: 1
+ - _MatCapOcclusionIntensity: 1
+ - _MatCapOcclusionMapAlphaAsMask: 0
+ - _MatCapOcclusionMapRemapEnd: 1
+ - _MatCapOcclusionMapRemapMinMaxSlider: 1
+ - _MatCapOcclusionMapRemapStart: 0
+ - _MatCapOcclusionMaskMapInvert: 0
+ - _MatCapOcclusionMaskMapRemapEnd: 1
+ - _MatCapOcclusionMaskMapRemapMinMaxSlider: 1
+ - _MatCapOcclusionMaskMapRemapStart: 0
+ - _MatCapOcclusionPreset: 0
+ - _MatCapOcclusionUvScale: 1
- _Metallic: 0
+ - _MultiplyBRPColor: 0
+ - _MultiplyBaseColorToEmissionColor: 0
+ - _MultiplyBaseColorToSpecularColor: 0.5
+ - _MultiplyLightColorToEmissionColor: 0
+ - _NiloToonSelfShadowIntensity: 1
+ - _NiloToonSelfShadowIntensityForFace: 0
+ - _NiloToonSelfShadowIntensityForNonFace: 1
+ - _NiloToonSelfShadowMappingDepthBias: 0
+ - _NiloToonSelfShadowMappingNormalBias: 0
+ - _OcclusionMapApplytoFaces: 0
+ - _OcclusionMapInvertColor: 0
+ - _OcclusionMapStylePreset: 0
+ - _OcclusionMapUVIndex: 0
+ - _OcclusionRemapEnd: 1
+ - _OcclusionRemapMinMaxSlider: 1
+ - _OcclusionRemapStart: 0
- _OcclusionStrength: 1
+ - _OutlineApplyAutoWidthAdjustment: 1
+ - _OutlineBaseZOffset: 0
+ - _OutlineUniformLengthInViewSpace: 0
+ - _OutlineUseBakedSmoothNormal: 1
+ - _OutlineUsePreLightingReplaceColor: 0
+ - _OutlineUseReplaceColor: 0
+ - _OutlineWidth: 0.5
+ - _OutlineWidthExtraMultiplier: 1
+ - _OutlineZOffset: 0.0001
+ - _OutlineZOffsetForFaceArea: 0.02
+ - _OutlineZOffsetMaskRemapEnd: 1
+ - _OutlineZOffsetMaskRemapMinMaxSlider: 1
+ - _OutlineZOffsetMaskRemapStart: 0
+ - _OutlineZOffsetMaskTexFromVertexColorInvertColor: 0
+ - _OutlineZOffsetMaskTexInvertColor: 0
+ - _OverrideAdditionalLightCelShadeParamForFaceArea: 1
+ - _OverrideByFaceShadowTintColor: 1
+ - _OverrideBySkinShadowTintColor: 1
+ - _OverrideCelShadeParamForFaceArea: 1
+ - _OverrideOutlineColorByTexIntensity: 1
+ - _OverrideOutlineColorTexIgnoreAlphaChannel: 0
+ - _OverrideShadowColorByTexIntensity: 1
+ - _OverrideShadowColorByTexMode: 0
+ - _OverrideShadowColorMaskMapInvertColor: 0
+ - _OverrideShadowColorTexIgnoreAlphaChannel: 0
- _Parallax: 0.005
+ - _ParallaxApplyToUVIndex: 0
+ - _ParallaxMapEnable: 0
+ - _ParallaxSampleUVIndex: 0
+ - _PassOnOffGroup: 0
+ - _PerCharEffectDesaturatePercentage: 0
+ - _PerCharEffectRimSharpnessPower: 4
+ - _PerCharReceiveAverageURPShadowMap: 1
+ - _PerCharReceiveNiloToonSelfShadowMap: 1
+ - _PerCharReceiveStandardURPShadowMap: 1
+ - _PerCharZOffset: 0
+ - _PerCharacterBaseMapOverrideAmount: 0
+ - _PerCharacterBaseMapOverrideBlendMode: 0
+ - _PerCharacterBaseMapOverrideUVIndex: 0
+ - _PerCharacterEffectGroup: 0
+ - _PerCharacterOutlineWidthMultiply: 1
+ - _PerCharacterRenderOutline: 1
+ - _PerMaterialDissolveCutoff: -1
+ - _PerMaterialDissolveEdgeWidth: 0.05
+ - _PerMaterialDissolvePatternMapInvertColor: 0
+ - _PerMaterialDissolvePatternMapStrength: 0.1
+ - _PerMaterialDissolvePatternMapUVIndex: 0
+ - _PerMaterialDissolvePatternMapUVTiling: 1
+ - _PerMaterialDissolveThresholdMapInvertColor: 0
+ - _PerMaterialDissolveThresholdMapUVIndex: 0
+ - _PerMaterialDissolveThresholdMapUVTiling: 1
+ - _PerMaterialEnableDepthTextureRimLightAndShadow: 1
+ - _PerspectiveRemovalAmount: 0
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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+ - _UV3ScrollSpeed: {r: 0, g: 0, b: 0, a: 0}
+ - _ZOffsetMaskMapChannelMask: {r: 0, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2551680905516987130
diff --git a/Assets/Scripts/HandTracking/HandTracking.unity b/Assets/Scripts/HandTracking/HandTracking.unity
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diff --git a/Assets/Scripts/HandTracking/HandTracking/GlobalVolumeProfile.asset b/Assets/Scripts/HandTracking/HandTracking/GlobalVolumeProfile.asset
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diff --git a/Assets/Scripts/HandTracking/PuppetHand.fbx b/Assets/Scripts/HandTracking/PuppetHand.fbx
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deleted file mode 100644
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--- a/Assets/Scripts/HandTracking/PuppetHand.fbx.meta
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diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background.meta
new file mode 100644
index 00000000..1eef2179
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs
new file mode 100644
index 00000000..e612aec4
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs
@@ -0,0 +1,83 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Streamingle.Background
+{
+ ///
+ /// 배경 씬 정보를 담는 데이터 클래스
+ ///
+ [Serializable]
+ public class BackgroundSceneInfo
+ {
+ public string sceneName; // 씬 파일 이름 (확장자 제외)
+ public string scenePath; // 씬 파일 전체 경로 (Assets/...)
+ public string categoryName; // 카테고리 (폴더명, 예: [공용]농구장)
+ public string thumbnailPath; // 썸네일 이미지 경로
+ public Texture2D thumbnail; // 로드된 썸네일 (런타임용)
+
+ public string DisplayName => sceneName;
+ public string Category => ExtractCategory(categoryName);
+
+ private static string ExtractCategory(string folderName)
+ {
+ // [공용], [야모], [아이시아] 등 카테고리 추출
+ if (string.IsNullOrEmpty(folderName)) return "기타";
+
+ int start = folderName.IndexOf('[');
+ int end = folderName.IndexOf(']');
+
+ if (start >= 0 && end > start)
+ {
+ return folderName.Substring(start + 1, end - start - 1);
+ }
+
+ return "기타";
+ }
+ }
+
+ ///
+ /// 배경 씬 데이터를 저장하는 ScriptableObject
+ ///
+ [CreateAssetMenu(fileName = "BackgroundSceneDatabase", menuName = "Streamingle/Background Scene Database")]
+ public class BackgroundSceneDatabase : ScriptableObject
+ {
+ public List scenes = new List();
+
+ ///
+ /// 카테고리별로 씬 목록 반환
+ ///
+ public Dictionary> GetScenesByCategory()
+ {
+ var result = new Dictionary>();
+
+ foreach (var scene in scenes)
+ {
+ string category = scene.Category;
+ if (!result.ContainsKey(category))
+ {
+ result[category] = new List();
+ }
+ result[category].Add(scene);
+ }
+
+ return result;
+ }
+
+ ///
+ /// 씬 이름으로 검색
+ ///
+ public BackgroundSceneInfo FindByName(string sceneName)
+ {
+ return scenes.Find(s => s.sceneName == sceneName);
+ }
+
+ ///
+ /// 씬 경로로 검색
+ ///
+ public BackgroundSceneInfo FindByPath(string scenePath)
+ {
+ return scenes.Find(s => s.scenePath == scenePath);
+ }
+ }
+}
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs.meta
new file mode 100644
index 00000000..657dd987
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneData.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: ce11f4464ea8e2d468a55e25b10334c0
\ No newline at end of file
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs
new file mode 100644
index 00000000..29a20c0e
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs
@@ -0,0 +1,345 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Rendering;
+using UnityEngine.SceneManagement;
+
+namespace Streamingle.Background
+{
+ ///
+ /// 배경 씬 로더 - 에디터/런타임 모두에서 안정적으로 동작
+ ///
+ public class BackgroundSceneLoader : MonoBehaviour
+ {
+ private static BackgroundSceneLoader _instance;
+ public static BackgroundSceneLoader Instance
+ {
+ get
+ {
+ if (_instance == null)
+ {
+ var go = new GameObject("[BackgroundSceneLoader]");
+ _instance = go.AddComponent();
+ DontDestroyOnLoad(go);
+ }
+ return _instance;
+ }
+ }
+
+ [SerializeField] private BackgroundSceneDatabase sceneDatabase;
+
+ private Scene? _currentBackgroundScene;
+ private bool _isLoading;
+ private AsyncOperation _currentOperation;
+
+ // 기존 씬 라이팅 백업
+ private List _originalDirectionalLights = new List();
+ private List _originalNiloToonOverriders = new List();
+ private bool _hasLightingBackup;
+
+ private class LightBackup
+ {
+ public Light light;
+ public bool wasEnabled;
+ }
+
+ private class ComponentBackup
+ {
+ public MonoBehaviour component;
+ public bool wasEnabled;
+ }
+
+ public event Action OnSceneLoadStarted;
+ public event Action OnSceneLoadCompleted;
+ public event Action OnSceneUnloaded;
+ public event Action OnLoadProgress;
+ public event Action OnError;
+
+ public bool IsLoading => _isLoading;
+ public Scene? CurrentBackgroundScene => _currentBackgroundScene;
+ public string CurrentSceneName => _currentBackgroundScene.HasValue && _currentBackgroundScene.Value.IsValid()
+ ? _currentBackgroundScene.Value.name : "없음";
+
+ public BackgroundSceneDatabase Database
+ {
+ get => sceneDatabase;
+ set => sceneDatabase = value;
+ }
+
+ private void Awake()
+ {
+ if (_instance != null && _instance != this)
+ {
+ Destroy(gameObject);
+ return;
+ }
+
+ _instance = this;
+ DontDestroyOnLoad(gameObject);
+ }
+
+ private void OnDestroy()
+ {
+ if (_instance == this)
+ {
+ _instance = null;
+ }
+ }
+
+ ///
+ /// 현재 활성 씬의 Directional Light와 NiloToonOverrider 백업 및 비활성화
+ ///
+ private void BackupAndDisableOriginalLighting()
+ {
+ if (_hasLightingBackup) return;
+
+ _originalDirectionalLights.Clear();
+ _originalNiloToonOverriders.Clear();
+
+ var activeScene = SceneManager.GetActiveScene();
+ if (!activeScene.isLoaded) return;
+
+ var roots = activeScene.GetRootGameObjects();
+ foreach (var root in roots)
+ {
+ // Directional Light 찾기
+ var lights = root.GetComponentsInChildren(true);
+ foreach (var light in lights)
+ {
+ if (light.type == LightType.Directional)
+ {
+ _originalDirectionalLights.Add(new LightBackup
+ {
+ light = light,
+ wasEnabled = light.enabled
+ });
+ light.enabled = false;
+ }
+ }
+
+ // NiloToonCharacterMainLightOverrider 찾기
+ var niloToonOverriders = root.GetComponentsInChildren(true)
+ .Where(mb => mb != null && mb.GetType().Name == "NiloToonCharacterMainLightOverrider");
+ foreach (var overrider in niloToonOverriders)
+ {
+ _originalNiloToonOverriders.Add(new ComponentBackup
+ {
+ component = overrider,
+ wasEnabled = overrider.enabled
+ });
+ overrider.enabled = false;
+ }
+ }
+
+ _hasLightingBackup = true;
+
+ int lightCount = _originalDirectionalLights.Count;
+ int overriderCount = _originalNiloToonOverriders.Count;
+ if (lightCount > 0 || overriderCount > 0)
+ {
+ UnityEngine.Debug.Log($"[Runtime] 기존 씬 라이팅 비활성화: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개");
+ }
+ }
+
+ ///
+ /// 백업된 라이팅 복원
+ ///
+ private void RestoreOriginalLighting()
+ {
+ if (!_hasLightingBackup) return;
+
+ foreach (var backup in _originalDirectionalLights)
+ {
+ if (backup.light != null)
+ {
+ backup.light.enabled = backup.wasEnabled;
+ }
+ }
+
+ foreach (var backup in _originalNiloToonOverriders)
+ {
+ if (backup.component != null)
+ {
+ backup.component.enabled = backup.wasEnabled;
+ }
+ }
+
+ int lightCount = _originalDirectionalLights.Count(b => b.light != null);
+ int overriderCount = _originalNiloToonOverriders.Count(b => b.component != null);
+ if (lightCount > 0 || overriderCount > 0)
+ {
+ UnityEngine.Debug.Log($"[Runtime] 기존 씬 라이팅 복원: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개");
+ }
+
+ _originalDirectionalLights.Clear();
+ _originalNiloToonOverriders.Clear();
+ _hasLightingBackup = false;
+ }
+
+ ///
+ /// 배경 씬 로드 (Additive)
+ ///
+ public void LoadScene(BackgroundSceneInfo sceneInfo, bool unloadCurrent = true)
+ {
+ if (sceneInfo == null)
+ {
+ OnError?.Invoke("씬 정보가 없습니다.");
+ return;
+ }
+
+ StartCoroutine(LoadSceneCoroutine(sceneInfo, unloadCurrent));
+ }
+
+ ///
+ /// 씬 경로로 로드
+ ///
+ public void LoadScene(string scenePath, bool unloadCurrent = true)
+ {
+ if (sceneDatabase == null)
+ {
+ OnError?.Invoke("씬 데이터베이스가 설정되지 않았습니다.");
+ return;
+ }
+
+ var sceneInfo = sceneDatabase.FindByPath(scenePath);
+ if (sceneInfo == null)
+ {
+ OnError?.Invoke($"씬을 찾을 수 없습니다: {scenePath}");
+ return;
+ }
+
+ LoadScene(sceneInfo, unloadCurrent);
+ }
+
+ ///
+ /// 현재 배경 씬 언로드
+ ///
+ public void UnloadCurrentScene()
+ {
+ if (_currentBackgroundScene.HasValue && _currentBackgroundScene.Value.isLoaded)
+ {
+ StartCoroutine(UnloadSceneCoroutine(_currentBackgroundScene.Value));
+ }
+ }
+
+ private IEnumerator LoadSceneCoroutine(BackgroundSceneInfo sceneInfo, bool unloadCurrent)
+ {
+ if (_isLoading)
+ {
+ OnError?.Invoke("이미 씬을 로드 중입니다.");
+ yield break;
+ }
+
+ _isLoading = true;
+ OnSceneLoadStarted?.Invoke(sceneInfo);
+
+ // 현재 씬 언로드 (새 배경 로드 시에는 라이팅 복원하지 않음)
+ if (unloadCurrent && _currentBackgroundScene.HasValue && _currentBackgroundScene.Value.isLoaded)
+ {
+ var unloadOp = SceneManager.UnloadSceneAsync(_currentBackgroundScene.Value);
+ if (unloadOp != null)
+ {
+ while (!unloadOp.isDone)
+ {
+ yield return null;
+ }
+ }
+ OnSceneUnloaded?.Invoke(_currentBackgroundScene.Value.name);
+ _currentBackgroundScene = null;
+ }
+
+ // 새 씬 로드
+#if UNITY_EDITOR
+ // 에디터에서는 EditorSceneManager 사용 (별도 처리 필요)
+ if (!Application.isPlaying)
+ {
+ _isLoading = false;
+ OnError?.Invoke("에디터 비플레이 모드에서는 EditorSceneManager를 사용하세요.");
+ yield break;
+ }
+#endif
+
+ // 씬이 빌드 세팅에 있는지 확인
+ bool sceneInBuild = false;
+ for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
+ {
+ string scenePath = SceneUtility.GetScenePathByBuildIndex(i);
+ if (scenePath == sceneInfo.scenePath)
+ {
+ sceneInBuild = true;
+ break;
+ }
+ }
+
+ if (!sceneInBuild)
+ {
+ _isLoading = false;
+ OnError?.Invoke($"씬이 빌드 세팅에 없습니다: {sceneInfo.scenePath}\n에디터에서는 Streamingle > Background Scene Loader를 사용하세요.");
+ yield break;
+ }
+
+ // 기존 씬의 Directional Light와 NiloToonOverrider 비활성화
+ BackupAndDisableOriginalLighting();
+
+ _currentOperation = SceneManager.LoadSceneAsync(sceneInfo.scenePath, LoadSceneMode.Additive);
+
+ if (_currentOperation == null)
+ {
+ _isLoading = false;
+ RestoreOriginalLighting(); // 로드 실패 시 복원
+ OnError?.Invoke($"씬 로드 실패: {sceneInfo.scenePath}");
+ yield break;
+ }
+
+ while (!_currentOperation.isDone)
+ {
+ OnLoadProgress?.Invoke(_currentOperation.progress);
+ yield return null;
+ }
+
+ // 로드된 씬 찾기
+ _currentBackgroundScene = SceneManager.GetSceneByPath(sceneInfo.scenePath);
+
+ _isLoading = false;
+ _currentOperation = null;
+
+ OnSceneLoadCompleted?.Invoke(sceneInfo);
+ }
+
+ private IEnumerator UnloadSceneCoroutine(Scene scene)
+ {
+ string sceneName = scene.name;
+
+ var unloadOp = SceneManager.UnloadSceneAsync(scene);
+ if (unloadOp != null)
+ {
+ while (!unloadOp.isDone)
+ {
+ yield return null;
+ }
+ }
+
+ _currentBackgroundScene = null;
+
+ // 기존 씬의 Directional Light와 NiloToonOverrider 복원
+ RestoreOriginalLighting();
+
+ OnSceneUnloaded?.Invoke(sceneName);
+ }
+
+ ///
+ /// 씬 로드 취소
+ ///
+ public void CancelLoad()
+ {
+ if (_currentOperation != null)
+ {
+ // Unity에서는 씬 로드 취소가 직접적으로 불가능
+ // 대신 로드 완료 후 즉시 언로드
+ _isLoading = false;
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs.meta
new file mode 100644
index 00000000..72a2fd3c
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoader.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 9032274f8d696364ba90c71985ca0185
\ No newline at end of file
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs
new file mode 100644
index 00000000..32212e7b
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs
@@ -0,0 +1,394 @@
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+namespace Streamingle.Background
+{
+ ///
+ /// 런타임 배경 씬 로더 UI (IMGUI)
+ /// Inspector에서 설정하거나 단축키로 토글 가능
+ ///
+ public class BackgroundSceneLoaderUI : MonoBehaviour
+ {
+ [Header("설정")]
+ [SerializeField] private BackgroundSceneDatabase sceneDatabase;
+ [SerializeField] private KeyCode toggleKey = KeyCode.F2;
+ [SerializeField] private bool showOnStart = false;
+
+ [Header("UI 설정")]
+ [SerializeField] private int windowWidth = 400;
+ [SerializeField] private int windowHeight = 500;
+ [SerializeField] private int thumbnailSize = 100;
+
+ private bool _showUI;
+ private Vector2 _scrollPosition;
+ private string _searchFilter = "";
+ private string _selectedCategory = "전체";
+ private Dictionary> _categorizedScenes;
+ private Dictionary _categoryFoldouts = new Dictionary();
+ private Dictionary _loadedThumbnails = new Dictionary();
+
+ private Rect _windowRect;
+ private bool _isDragging;
+ private Vector2 _dragOffset;
+
+ private BackgroundSceneLoader _loader;
+ private string _statusMessage = "";
+ private float _statusTime;
+
+ private GUIStyle _headerStyle;
+ private GUIStyle _buttonStyle;
+ private GUIStyle _searchStyle;
+ private GUIStyle _categoryStyle;
+ private bool _stylesInitialized;
+
+ private void Start()
+ {
+ _showUI = showOnStart;
+ _windowRect = new Rect(20, 20, windowWidth, windowHeight);
+
+ if (sceneDatabase != null)
+ {
+ _categorizedScenes = sceneDatabase.GetScenesByCategory();
+ foreach (var category in _categorizedScenes.Keys)
+ {
+ _categoryFoldouts[category] = true;
+ }
+
+ // 썸네일 로드
+ LoadThumbnails();
+ }
+
+ // 로더 초기화
+ _loader = BackgroundSceneLoader.Instance;
+ _loader.Database = sceneDatabase;
+ _loader.OnSceneLoadCompleted += OnSceneLoaded;
+ _loader.OnSceneUnloaded += OnSceneUnloaded;
+ _loader.OnError += OnError;
+ }
+
+ private void OnDestroy()
+ {
+ if (_loader != null)
+ {
+ _loader.OnSceneLoadCompleted -= OnSceneLoaded;
+ _loader.OnSceneUnloaded -= OnSceneUnloaded;
+ _loader.OnError -= OnError;
+ }
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(toggleKey))
+ {
+ _showUI = !_showUI;
+ }
+ }
+
+ private void LoadThumbnails()
+ {
+ if (sceneDatabase == null) return;
+
+ foreach (var scene in sceneDatabase.scenes)
+ {
+ if (string.IsNullOrEmpty(scene.thumbnailPath)) continue;
+ if (_loadedThumbnails.ContainsKey(scene.thumbnailPath)) continue;
+
+ // Resources에서 로드 시도 (런타임에서는 Resources 폴더만 가능)
+ // 에디터에서만 AssetDatabase 사용 가능
+#if UNITY_EDITOR
+ var texture = UnityEditor.AssetDatabase.LoadAssetAtPath(scene.thumbnailPath);
+ if (texture != null)
+ {
+ _loadedThumbnails[scene.thumbnailPath] = texture;
+ scene.thumbnail = texture;
+ }
+#endif
+ }
+ }
+
+ private void InitStyles()
+ {
+ if (_stylesInitialized) return;
+
+ _headerStyle = new GUIStyle(GUI.skin.box)
+ {
+ fontSize = 14,
+ fontStyle = FontStyle.Bold,
+ alignment = TextAnchor.MiddleCenter,
+ normal = { textColor = Color.white }
+ };
+
+ _buttonStyle = new GUIStyle(GUI.skin.button)
+ {
+ fontSize = 12
+ };
+
+ _searchStyle = new GUIStyle(GUI.skin.textField)
+ {
+ fontSize = 12
+ };
+
+ _categoryStyle = new GUIStyle(GUI.skin.label)
+ {
+ fontSize = 13,
+ fontStyle = FontStyle.Bold
+ };
+
+ _stylesInitialized = true;
+ }
+
+ private void OnGUI()
+ {
+ if (!_showUI) return;
+
+ InitStyles();
+
+ // 드래그 처리
+ HandleDrag();
+
+ // 윈도우 그리기
+ _windowRect = GUI.Window(GetInstanceID(), _windowRect, DrawWindow, "");
+ }
+
+ private void HandleDrag()
+ {
+ Event e = Event.current;
+ Rect titleBar = new Rect(_windowRect.x, _windowRect.y, _windowRect.width, 30);
+
+ if (e.type == EventType.MouseDown && titleBar.Contains(e.mousePosition))
+ {
+ _isDragging = true;
+ _dragOffset = e.mousePosition - new Vector2(_windowRect.x, _windowRect.y);
+ e.Use();
+ }
+ else if (e.type == EventType.MouseUp)
+ {
+ _isDragging = false;
+ }
+ else if (e.type == EventType.MouseDrag && _isDragging)
+ {
+ _windowRect.position = e.mousePosition - _dragOffset;
+ e.Use();
+ }
+ }
+
+ private void DrawWindow(int windowID)
+ {
+ // 타이틀 바
+ GUI.Box(new Rect(0, 0, _windowRect.width, 30), "배경 씬 로더", _headerStyle);
+
+ // 닫기 버튼
+ if (GUI.Button(new Rect(_windowRect.width - 25, 5, 20, 20), "X"))
+ {
+ _showUI = false;
+ }
+
+ GUILayout.Space(35);
+
+ // 현재 씬 상태
+ GUILayout.BeginHorizontal();
+ string currentSceneName = _loader?.CurrentSceneName ?? "없음";
+ GUILayout.Label($"현재: {currentSceneName}", GUILayout.Width(200));
+
+ bool hasLoadedScene = _loader != null &&
+ _loader.CurrentBackgroundScene.HasValue &&
+ _loader.CurrentBackgroundScene.Value.IsValid() &&
+ _loader.CurrentBackgroundScene.Value.isLoaded;
+
+ if (hasLoadedScene && GUILayout.Button("언로드", GUILayout.Width(60)))
+ {
+ _loader.UnloadCurrentScene();
+ }
+ GUILayout.EndHorizontal();
+
+ // 검색
+ GUILayout.BeginHorizontal();
+ GUILayout.Label("검색:", GUILayout.Width(40));
+ _searchFilter = GUILayout.TextField(_searchFilter, _searchStyle, GUILayout.Width(150));
+ if (GUILayout.Button("X", GUILayout.Width(25)))
+ {
+ _searchFilter = "";
+ }
+ GUILayout.EndHorizontal();
+
+ // 카테고리 선택
+ GUILayout.BeginHorizontal();
+ GUILayout.Label("카테고리:", GUILayout.Width(60));
+
+ var categories = new List { "전체" };
+ if (_categorizedScenes != null)
+ {
+ categories.AddRange(_categorizedScenes.Keys.OrderBy(x => x));
+ }
+
+ int currentIndex = categories.IndexOf(_selectedCategory);
+ if (currentIndex < 0) currentIndex = 0;
+
+ // 간단한 드롭다운 대체
+ if (GUILayout.Button(_selectedCategory, GUILayout.Width(100)))
+ {
+ currentIndex = (currentIndex + 1) % categories.Count;
+ _selectedCategory = categories[currentIndex];
+ }
+ GUILayout.EndHorizontal();
+
+ GUILayout.Space(10);
+
+ // 씬 목록
+ _scrollPosition = GUILayout.BeginScrollView(_scrollPosition);
+
+ if (_categorizedScenes != null)
+ {
+ var filteredScenes = GetFilteredScenes();
+ DrawSceneList(filteredScenes);
+ }
+
+ GUILayout.EndScrollView();
+
+ // 상태 메시지
+ if (Time.time - _statusTime < 3f && !string.IsNullOrEmpty(_statusMessage))
+ {
+ GUILayout.Label(_statusMessage);
+ }
+
+ // 로딩 표시
+ if (_loader != null && _loader.IsLoading)
+ {
+ GUILayout.Label("로딩 중...");
+ }
+ }
+
+ private Dictionary> GetFilteredScenes()
+ {
+ var result = new Dictionary>();
+
+ foreach (var kvp in _categorizedScenes)
+ {
+ if (_selectedCategory != "전체" && kvp.Key != _selectedCategory)
+ continue;
+
+ var scenes = kvp.Value;
+
+ if (!string.IsNullOrEmpty(_searchFilter))
+ {
+ scenes = scenes.Where(s =>
+ s.sceneName.ToLower().Contains(_searchFilter.ToLower()) ||
+ s.categoryName.ToLower().Contains(_searchFilter.ToLower())
+ ).ToList();
+ }
+
+ if (scenes.Count > 0)
+ {
+ result[kvp.Key] = scenes;
+ }
+ }
+
+ return result;
+ }
+
+ private void DrawSceneList(Dictionary> scenes)
+ {
+ foreach (var kvp in scenes.OrderBy(x => x.Key))
+ {
+ string category = kvp.Key;
+ var sceneList = kvp.Value;
+
+ if (!_categoryFoldouts.ContainsKey(category))
+ _categoryFoldouts[category] = true;
+
+ // 카테고리 헤더
+ GUILayout.BeginHorizontal();
+ _categoryFoldouts[category] = GUILayout.Toggle(_categoryFoldouts[category],
+ $"{(_categoryFoldouts[category] ? "▼" : "▶")} {category} ({sceneList.Count})",
+ _categoryStyle);
+ GUILayout.EndHorizontal();
+
+ if (!_categoryFoldouts[category]) continue;
+
+ // 씬 목록
+ foreach (var sceneInfo in sceneList)
+ {
+ DrawSceneItem(sceneInfo);
+ }
+
+ GUILayout.Space(5);
+ }
+ }
+
+ private void DrawSceneItem(BackgroundSceneInfo sceneInfo)
+ {
+ string currentName = _loader?.CurrentSceneName ?? "";
+ bool isCurrentScene = !string.IsNullOrEmpty(currentName) &&
+ currentName != "없음" &&
+ currentName == sceneInfo.sceneName;
+
+ GUILayout.BeginHorizontal(GUI.skin.box);
+
+ // 썸네일
+ if (sceneInfo.thumbnail != null)
+ {
+ GUILayout.Box(sceneInfo.thumbnail, GUILayout.Width(50), GUILayout.Height(50));
+ }
+ else
+ {
+ GUILayout.Box("No\nImg", GUILayout.Width(50), GUILayout.Height(50));
+ }
+
+ // 씬 정보
+ GUILayout.BeginVertical();
+ GUIStyle nameStyle = isCurrentScene ? new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold } : GUI.skin.label;
+ GUILayout.Label(sceneInfo.sceneName, nameStyle);
+ GUILayout.Label(sceneInfo.categoryName, new GUIStyle(GUI.skin.label) { fontSize = 10 });
+ GUILayout.EndVertical();
+
+ GUILayout.FlexibleSpace();
+
+ // 로드 버튼
+ if (GUILayout.Button(isCurrentScene ? "로드됨" : "로드", _buttonStyle, GUILayout.Width(60), GUILayout.Height(40)))
+ {
+ if (!isCurrentScene)
+ {
+ _loader?.LoadScene(sceneInfo);
+ }
+ }
+
+ GUILayout.EndHorizontal();
+ }
+
+ private void OnSceneLoaded(BackgroundSceneInfo sceneInfo)
+ {
+ _statusMessage = $"로드 완료: {sceneInfo.sceneName}";
+ _statusTime = Time.time;
+ }
+
+ private void OnSceneUnloaded(string sceneName)
+ {
+ _statusMessage = $"언로드 완료: {sceneName}";
+ _statusTime = Time.time;
+ }
+
+ private void OnError(string error)
+ {
+ _statusMessage = $"오류: {error}";
+ _statusTime = Time.time;
+ UnityEngine.Debug.LogError(error);
+ }
+
+ ///
+ /// UI 표시 토글
+ ///
+ public void ToggleUI()
+ {
+ _showUI = !_showUI;
+ }
+
+ ///
+ /// UI 표시 설정
+ ///
+ public void SetUIVisible(bool visible)
+ {
+ _showUI = visible;
+ }
+ }
+}
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs.meta
new file mode 100644
index 00000000..dac189f9
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/BackgroundSceneLoaderUI.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 3dc075339df7acf4c88b1b37e00754a5
\ No newline at end of file
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor.meta
new file mode 100644
index 00000000..d484b592
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3e9e2245352c8fb4ba6e0a324354ad0d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs
new file mode 100644
index 00000000..f9e69349
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs
@@ -0,0 +1,274 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.Rendering;
+using UnityEngine.SceneManagement;
+
+namespace Streamingle.Background.Editor
+{
+ ///
+ /// 배경 씬에서 라이팅 세팅을 복사해오는 유틸리티
+ ///
+ public static class BackgroundLightingCopier
+ {
+ ///
+ /// 소스 씬에서 타겟 씬으로 라이팅 세팅 복사
+ ///
+ public static void CopyLightingSettings(Scene sourceScene, Scene targetScene)
+ {
+ if (!sourceScene.isLoaded || !targetScene.isLoaded)
+ {
+ UnityEngine.Debug.LogWarning("소스 씬 또는 타겟 씬이 로드되지 않았습니다.");
+ return;
+ }
+
+ // 1. Environment 설정 복사 (Skybox, Ambient, Fog 등)
+ CopyEnvironmentSettings();
+
+ // 2. 소스 씬의 라이트들을 타겟 씬으로 복사
+ CopyLights(sourceScene, targetScene);
+
+ // 3. Reflection Probe 복사
+ CopyReflectionProbes(sourceScene, targetScene);
+
+ // 4. Light Probe Group 복사
+ CopyLightProbeGroups(sourceScene, targetScene);
+
+ // 5. Volume (Post Processing) 복사
+ CopyVolumes(sourceScene, targetScene);
+
+ UnityEngine.Debug.Log($"라이팅 세팅 복사 완료: {sourceScene.name} → {targetScene.name}");
+ }
+
+ ///
+ /// 현재 활성 씬에 배경 씬의 라이팅 적용
+ ///
+ public static void ApplyLightingFromBackgroundScene(Scene backgroundScene)
+ {
+ if (!backgroundScene.isLoaded)
+ {
+ UnityEngine.Debug.LogWarning("배경 씬이 로드되지 않았습니다.");
+ return;
+ }
+
+ // Environment 설정 복사
+ CopyEnvironmentSettingsFromScene(backgroundScene);
+
+ UnityEngine.Debug.Log($"라이팅 세팅 적용됨: {backgroundScene.name}");
+ }
+
+ private static void CopyEnvironmentSettings()
+ {
+ // RenderSettings는 현재 활성 씬에 적용됨
+ // Lighting Window에서 설정하는 것들
+ }
+
+ private static void CopyEnvironmentSettingsFromScene(Scene sourceScene)
+ {
+ // 소스 씬을 활성 씬으로 설정하여 RenderSettings 가져오기
+ var previousActiveScene = SceneManager.GetActiveScene();
+
+ // 소스 씬에서 Environment 관련 오브젝트 찾기
+ var rootObjects = sourceScene.GetRootGameObjects();
+
+ foreach (var obj in rootObjects)
+ {
+ // Directional Light (Sun) 찾기
+ var lights = obj.GetComponentsInChildren(true);
+ foreach (var light in lights)
+ {
+ if (light.type == LightType.Directional)
+ {
+ // Sun Source로 설정
+ RenderSettings.sun = light;
+ break;
+ }
+ }
+
+ // Volume 찾기 (Global Volume의 경우 환경 설정 포함)
+ var volumes = obj.GetComponentsInChildren(true);
+ foreach (var volume in volumes)
+ {
+ if (volume.isGlobal && volume.sharedProfile != null)
+ {
+ // Global Volume의 프로파일에서 환경 설정 복사 가능
+ }
+ }
+ }
+ }
+
+ private static void CopyLights(Scene sourceScene, Scene targetScene)
+ {
+ var sourceRoots = sourceScene.GetRootGameObjects();
+ var lightsContainer = GetOrCreateLightingContainer(targetScene, "Background Lights");
+
+ foreach (var root in sourceRoots)
+ {
+ var lights = root.GetComponentsInChildren(true);
+ foreach (var light in lights)
+ {
+ // 라이트 복제
+ var newLightObj = Object.Instantiate(light.gameObject, lightsContainer.transform);
+ newLightObj.name = $"[BG] {light.gameObject.name}";
+
+ // 씬 이동
+ SceneManager.MoveGameObjectToScene(newLightObj, targetScene);
+ }
+ }
+ }
+
+ private static void CopyReflectionProbes(Scene sourceScene, Scene targetScene)
+ {
+ var sourceRoots = sourceScene.GetRootGameObjects();
+ var container = GetOrCreateLightingContainer(targetScene, "Background ReflectionProbes");
+
+ foreach (var root in sourceRoots)
+ {
+ var probes = root.GetComponentsInChildren(true);
+ foreach (var probe in probes)
+ {
+ var newProbeObj = Object.Instantiate(probe.gameObject, container.transform);
+ newProbeObj.name = $"[BG] {probe.gameObject.name}";
+ SceneManager.MoveGameObjectToScene(newProbeObj, targetScene);
+ }
+ }
+ }
+
+ private static void CopyLightProbeGroups(Scene sourceScene, Scene targetScene)
+ {
+ var sourceRoots = sourceScene.GetRootGameObjects();
+ var container = GetOrCreateLightingContainer(targetScene, "Background LightProbes");
+
+ foreach (var root in sourceRoots)
+ {
+ var groups = root.GetComponentsInChildren(true);
+ foreach (var group in groups)
+ {
+ var newGroupObj = Object.Instantiate(group.gameObject, container.transform);
+ newGroupObj.name = $"[BG] {group.gameObject.name}";
+ SceneManager.MoveGameObjectToScene(newGroupObj, targetScene);
+ }
+ }
+ }
+
+ private static void CopyVolumes(Scene sourceScene, Scene targetScene)
+ {
+ var sourceRoots = sourceScene.GetRootGameObjects();
+ var container = GetOrCreateLightingContainer(targetScene, "Background Volumes");
+
+ foreach (var root in sourceRoots)
+ {
+ var volumes = root.GetComponentsInChildren(true);
+ foreach (var volume in volumes)
+ {
+ var newVolumeObj = Object.Instantiate(volume.gameObject, container.transform);
+ newVolumeObj.name = $"[BG] {volume.gameObject.name}";
+ SceneManager.MoveGameObjectToScene(newVolumeObj, targetScene);
+ }
+ }
+ }
+
+ private static GameObject GetOrCreateLightingContainer(Scene scene, string name)
+ {
+ var roots = scene.GetRootGameObjects();
+
+ // 기존 컨테이너 찾기
+ foreach (var root in roots)
+ {
+ if (root.name == name)
+ {
+ // 기존 자식들 제거
+ while (root.transform.childCount > 0)
+ {
+ Object.DestroyImmediate(root.transform.GetChild(0).gameObject);
+ }
+ return root;
+ }
+ }
+
+ // 새 컨테이너 생성
+ var container = new GameObject(name);
+ SceneManager.MoveGameObjectToScene(container, scene);
+ return container;
+ }
+
+ ///
+ /// 타겟 씬에서 복사된 라이팅 오브젝트들 제거
+ ///
+ public static void RemoveCopiedLighting(Scene targetScene)
+ {
+ var roots = targetScene.GetRootGameObjects();
+ var toRemove = new List();
+
+ foreach (var root in roots)
+ {
+ if (root.name.StartsWith("Background ") ||
+ root.name.StartsWith("[BG]"))
+ {
+ toRemove.Add(root);
+ }
+ }
+
+ foreach (var obj in toRemove)
+ {
+ Object.DestroyImmediate(obj);
+ }
+
+ UnityEngine.Debug.Log($"복사된 라이팅 오브젝트 제거됨: {toRemove.Count}개");
+ }
+
+ ///
+ /// 배경 씬의 Skybox Material 가져오기
+ ///
+ public static Material GetSkyboxFromScene(Scene scene)
+ {
+ var roots = scene.GetRootGameObjects();
+
+ foreach (var root in roots)
+ {
+ // Skybox 컴포넌트가 있는 카메라 찾기
+ var cameras = root.GetComponentsInChildren(true);
+ foreach (var cam in cameras)
+ {
+ var skybox = cam.GetComponent();
+ if (skybox != null && skybox.material != null)
+ {
+ return skybox.material;
+ }
+ }
+ }
+
+ return null;
+ }
+
+ ///
+ /// RenderSettings 전체 복사 (Skybox, Ambient, Fog 등)
+ ///
+ public static void ApplyRenderSettings(
+ Material skybox = null,
+ AmbientMode? ambientMode = null,
+ Color? ambientLight = null,
+ bool? fog = null,
+ Color? fogColor = null,
+ float? fogDensity = null)
+ {
+ if (skybox != null)
+ RenderSettings.skybox = skybox;
+
+ if (ambientMode.HasValue)
+ RenderSettings.ambientMode = ambientMode.Value;
+
+ if (ambientLight.HasValue)
+ RenderSettings.ambientLight = ambientLight.Value;
+
+ if (fog.HasValue)
+ RenderSettings.fog = fog.Value;
+
+ if (fogColor.HasValue)
+ RenderSettings.fogColor = fogColor.Value;
+
+ if (fogDensity.HasValue)
+ RenderSettings.fogDensity = fogDensity.Value;
+ }
+ }
+}
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs.meta
new file mode 100644
index 00000000..3f983685
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundLightingCopier.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 9e8f49d9671c1e04d94d17baedf14ae7
\ No newline at end of file
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs
new file mode 100644
index 00000000..8553fd9e
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs
@@ -0,0 +1,1483 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using UnityEditor;
+using UnityEditor.SceneManagement;
+using UnityEngine;
+using UnityEngine.Rendering;
+using UnityEngine.SceneManagement;
+
+namespace Streamingle.Background.Editor
+{
+ ///
+ /// 원래 라이팅 세팅을 저장하는 클래스
+ ///
+ [Serializable]
+ public class OriginalLightingSettings
+ {
+ // RenderSettings
+ public Material skybox;
+ public Light sun;
+ public AmbientMode ambientMode;
+ public Color ambientSkyColor;
+ public Color ambientEquatorColor;
+ public Color ambientGroundColor;
+ public Color ambientLight;
+ public float ambientIntensity;
+ public Color subtractiveShadowColor;
+
+ // Fog
+ public bool fog;
+ public Color fogColor;
+ public FogMode fogMode;
+ public float fogDensity;
+ public float fogStartDistance;
+ public float fogEndDistance;
+
+ // 원래 씬의 라이트/볼륨 활성 상태
+ public List originalLights = new List();
+ public List originalVolumes = new List();
+ public List originalDirectionalLights = new List();
+ public List originalNiloToonOverriders = new List();
+
+ [Serializable]
+ public class LightBackup
+ {
+ public Light light;
+ public bool wasEnabled;
+ }
+
+ [Serializable]
+ public class VolumeBackup
+ {
+ public Volume volume;
+ public bool wasEnabled;
+ }
+
+ [Serializable]
+ public class DirectionalLightBackup
+ {
+ public Light light;
+ public bool wasEnabled;
+ }
+
+ [Serializable]
+ public class ComponentBackup
+ {
+ public MonoBehaviour component;
+ public bool wasEnabled;
+ }
+
+ public void Capture(Scene scene)
+ {
+ // RenderSettings 저장
+ skybox = RenderSettings.skybox;
+ sun = RenderSettings.sun;
+ ambientMode = RenderSettings.ambientMode;
+ ambientSkyColor = RenderSettings.ambientSkyColor;
+ ambientEquatorColor = RenderSettings.ambientEquatorColor;
+ ambientGroundColor = RenderSettings.ambientGroundColor;
+ ambientLight = RenderSettings.ambientLight;
+ ambientIntensity = RenderSettings.ambientIntensity;
+ subtractiveShadowColor = RenderSettings.subtractiveShadowColor;
+
+ // Fog
+ fog = RenderSettings.fog;
+ fogColor = RenderSettings.fogColor;
+ fogMode = RenderSettings.fogMode;
+ fogDensity = RenderSettings.fogDensity;
+ fogStartDistance = RenderSettings.fogStartDistance;
+ fogEndDistance = RenderSettings.fogEndDistance;
+
+ // 씬의 라이트/볼륨 상태 저장
+ originalLights.Clear();
+ originalVolumes.Clear();
+ originalDirectionalLights.Clear();
+ originalNiloToonOverriders.Clear();
+
+ var roots = scene.GetRootGameObjects();
+ foreach (var root in roots)
+ {
+ // [Background Lighting]은 제외
+ if (root.name == "[Background Lighting]") continue;
+
+ var lights = root.GetComponentsInChildren(true);
+ foreach (var light in lights)
+ {
+ originalLights.Add(new LightBackup
+ {
+ light = light,
+ wasEnabled = light.enabled
+ });
+
+ // Directional Light 별도 저장
+ if (light.type == LightType.Directional)
+ {
+ originalDirectionalLights.Add(new DirectionalLightBackup
+ {
+ light = light,
+ wasEnabled = light.enabled
+ });
+ }
+ }
+
+ var volumes = root.GetComponentsInChildren(true);
+ foreach (var volume in volumes)
+ {
+ originalVolumes.Add(new VolumeBackup
+ {
+ volume = volume,
+ wasEnabled = volume.enabled
+ });
+ }
+
+ // NiloToonCharacterMainLightOverrider 찾기
+ var niloToonOverriders = root.GetComponentsInChildren(true)
+ .Where(mb => mb != null && mb.GetType().Name == "NiloToonCharacterMainLightOverrider");
+ foreach (var overrider in niloToonOverriders)
+ {
+ originalNiloToonOverriders.Add(new ComponentBackup
+ {
+ component = overrider,
+ wasEnabled = overrider.enabled
+ });
+ }
+ }
+ }
+
+ ///
+ /// 배경 씬 로드 시 기존 씬의 Directional Light와 NiloToonOverrider 비활성화
+ ///
+ public void DisableOriginalLighting()
+ {
+ // Directional Light 비활성화
+ foreach (var backup in originalDirectionalLights)
+ {
+ if (backup.light != null)
+ {
+ backup.light.enabled = false;
+ }
+ }
+
+ // NiloToonCharacterMainLightOverrider 비활성화
+ foreach (var backup in originalNiloToonOverriders)
+ {
+ if (backup.component != null)
+ {
+ backup.component.enabled = false;
+ }
+ }
+
+ int lightCount = originalDirectionalLights.Count(b => b.light != null);
+ int overriderCount = originalNiloToonOverriders.Count(b => b.component != null);
+ if (lightCount > 0 || overriderCount > 0)
+ {
+ UnityEngine.Debug.Log($"기존 씬 라이팅 비활성화: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개");
+ }
+ }
+
+ ///
+ /// 배경 씬 언로드 시 기존 씬의 Directional Light와 NiloToonOverrider 복원
+ ///
+ public void RestoreOriginalLighting()
+ {
+ // Directional Light 복원
+ foreach (var backup in originalDirectionalLights)
+ {
+ if (backup.light != null)
+ {
+ backup.light.enabled = backup.wasEnabled;
+ }
+ }
+
+ // NiloToonCharacterMainLightOverrider 복원
+ foreach (var backup in originalNiloToonOverriders)
+ {
+ if (backup.component != null)
+ {
+ backup.component.enabled = backup.wasEnabled;
+ }
+ }
+
+ int lightCount = originalDirectionalLights.Count(b => b.light != null);
+ int overriderCount = originalNiloToonOverriders.Count(b => b.component != null);
+ if (lightCount > 0 || overriderCount > 0)
+ {
+ UnityEngine.Debug.Log($"기존 씬 라이팅 복원: Directional Light {lightCount}개, NiloToonOverrider {overriderCount}개");
+ }
+ }
+
+ public void Restore()
+ {
+ // RenderSettings 복원
+ RenderSettings.skybox = skybox;
+ RenderSettings.sun = sun;
+ RenderSettings.ambientMode = ambientMode;
+ RenderSettings.ambientSkyColor = ambientSkyColor;
+ RenderSettings.ambientEquatorColor = ambientEquatorColor;
+ RenderSettings.ambientGroundColor = ambientGroundColor;
+ RenderSettings.ambientLight = ambientLight;
+ RenderSettings.ambientIntensity = ambientIntensity;
+ RenderSettings.subtractiveShadowColor = subtractiveShadowColor;
+
+ // Fog 복원
+ RenderSettings.fog = fog;
+ RenderSettings.fogColor = fogColor;
+ RenderSettings.fogMode = fogMode;
+ RenderSettings.fogDensity = fogDensity;
+ RenderSettings.fogStartDistance = fogStartDistance;
+ RenderSettings.fogEndDistance = fogEndDistance;
+
+ // 라이트/볼륨 상태 복원
+ foreach (var backup in originalLights)
+ {
+ if (backup.light != null)
+ {
+ backup.light.enabled = backup.wasEnabled;
+ }
+ }
+
+ foreach (var backup in originalVolumes)
+ {
+ if (backup.volume != null)
+ {
+ backup.volume.enabled = backup.wasEnabled;
+ }
+ }
+
+ // Directional Light와 NiloToonOverrider 복원
+ RestoreOriginalLighting();
+ }
+ }
+
+ ///
+ /// 배경 씬 로더 에디터 윈도우
+ ///
+ public class BackgroundSceneLoaderWindow : EditorWindow
+ {
+ private const string BACKGROUND_PATH = "Assets/ResourcesData/Background";
+ private const string DATABASE_PATH = "Assets/Resources/Settings/BackgroundSceneDatabase.asset";
+ private const int THUMBNAIL_SIZE = 128;
+ private const int GRID_PADDING = 10;
+
+ private BackgroundSceneDatabase _database;
+ private Dictionary> _categorizedScenes;
+ private Dictionary _categoryFoldouts = new Dictionary();
+ private Dictionary _thumbnailCache = new Dictionary();
+
+ private Vector2 _scrollPosition;
+ private string _searchFilter = "";
+ private string _selectedCategory = "전체";
+ private int _viewMode = 0; // 0: 그리드, 1: 리스트
+ private bool _isLoading;
+ private float _loadProgress;
+
+ private Scene? _loadedBackgroundScene;
+ private string _currentSceneName = "없음";
+
+ // 라이팅 옵션
+ private bool _copyLighting = true;
+ private bool _copySkybox = true;
+ private bool _copyAmbient = true;
+ private bool _copyFog = true;
+ private bool _showLightingOptions = false;
+
+ // 원래 라이팅 세팅 백업
+ private OriginalLightingSettings _originalLightingSettings = new OriginalLightingSettings();
+ private bool _hasBackup = false;
+ private bool _autoRestoreOnUnload = true;
+
+ private static readonly string[] VIEW_MODE_OPTIONS = { "그리드", "리스트" };
+ private static readonly Color SELECTED_COLOR = new Color(0.3f, 0.6f, 1f, 0.3f);
+ private static readonly Color HOVER_COLOR = new Color(1f, 1f, 1f, 0.1f);
+
+ [MenuItem("Streamingle/Background Scene Loader %#b")]
+ public static void ShowWindow()
+ {
+ var window = GetWindow("배경 씬 로더");
+ window.minSize = new Vector2(400, 500);
+ window.Show();
+ }
+
+ private void OnEnable()
+ {
+ LoadOrCreateDatabase();
+ EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
+ UnityEditor.SceneManagement.EditorSceneManager.sceneOpened += OnSceneOpened;
+ UnityEditor.SceneManagement.EditorSceneManager.sceneClosed += OnSceneClosed;
+ }
+
+ private void OnDisable()
+ {
+ EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
+ UnityEditor.SceneManagement.EditorSceneManager.sceneOpened -= OnSceneOpened;
+ UnityEditor.SceneManagement.EditorSceneManager.sceneClosed -= OnSceneClosed;
+ ClearThumbnailCache();
+ }
+
+ private void OnSceneOpened(Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode)
+ {
+ // 씬이 열릴 때 현재 씬 상태 업데이트
+ UpdateCurrentSceneStatus();
+
+ // Background 폴더의 씬이면 데이터베이스에 있는지 확인하고 없으면 갱신
+ if (!string.IsNullOrEmpty(scene.path) && scene.path.Replace("\\", "/").Contains(BACKGROUND_PATH))
+ {
+ var sceneInfo = _database?.FindByPath(scene.path);
+ if (sceneInfo == null)
+ {
+ // 데이터베이스에 없으면 씬 목록 갱신
+ RefreshSceneList();
+ }
+ }
+
+ Repaint();
+ }
+
+ private void OnSceneClosed(Scene scene)
+ {
+ UpdateCurrentSceneStatus();
+ Repaint();
+ }
+
+ private void OnPlayModeStateChanged(PlayModeStateChange state)
+ {
+ if (state == PlayModeStateChange.EnteredEditMode ||
+ state == PlayModeStateChange.EnteredPlayMode)
+ {
+ // 씬 상태 업데이트
+ UpdateCurrentSceneStatus();
+ Repaint();
+ }
+ }
+
+ private void LoadOrCreateDatabase()
+ {
+ _database = AssetDatabase.LoadAssetAtPath(DATABASE_PATH);
+
+ if (_database == null)
+ {
+ // Resources/Settings 폴더 확인/생성
+ string dirPath = Path.GetDirectoryName(DATABASE_PATH);
+ if (!Directory.Exists(dirPath))
+ {
+ Directory.CreateDirectory(dirPath);
+ }
+
+ _database = CreateInstance();
+ AssetDatabase.CreateAsset(_database, DATABASE_PATH);
+ AssetDatabase.SaveAssets();
+ }
+
+ RefreshSceneList();
+ }
+
+ private void RefreshSceneList()
+ {
+ if (_database == null) return;
+
+ _database.scenes.Clear();
+
+ if (!Directory.Exists(BACKGROUND_PATH))
+ {
+ UnityEngine.Debug.LogWarning($"배경 폴더가 존재하지 않습니다: {BACKGROUND_PATH}");
+ return;
+ }
+
+ // Background 하위 폴더들 검색
+ var backgroundFolders = Directory.GetDirectories(BACKGROUND_PATH);
+
+ foreach (var folderPath in backgroundFolders)
+ {
+ string folderName = Path.GetFileName(folderPath);
+ string sceneFolderPath = Path.Combine(folderPath, "Scene");
+
+ if (!Directory.Exists(sceneFolderPath))
+ {
+ // Scene 폴더가 없으면 루트에서 .unity 파일 검색
+ sceneFolderPath = folderPath;
+ }
+
+ // .unity 파일 검색 (재귀적으로)
+ var sceneFiles = Directory.GetFiles(sceneFolderPath, "*.unity", SearchOption.AllDirectories);
+
+ foreach (var sceneFile in sceneFiles)
+ {
+ // SkyBox 폴더의 씬은 제외 (스카이박스 참조용)
+ if (sceneFile.Contains("SkyBox")) continue;
+
+ string assetPath = sceneFile.Replace("\\", "/");
+ string sceneName = Path.GetFileNameWithoutExtension(sceneFile);
+ string sceneDir = Path.GetDirectoryName(sceneFile);
+
+ // 썸네일 경로 (같은 폴더에 [씬이름].png 또는 [씬이름].jpg)
+ string thumbnailPath = FindThumbnail(sceneDir, sceneName);
+
+ var sceneInfo = new BackgroundSceneInfo
+ {
+ sceneName = sceneName,
+ scenePath = assetPath,
+ categoryName = folderName,
+ thumbnailPath = thumbnailPath
+ };
+
+ _database.scenes.Add(sceneInfo);
+ }
+ }
+
+ EditorUtility.SetDirty(_database);
+ AssetDatabase.SaveAssets();
+
+ _categorizedScenes = _database.GetScenesByCategory();
+
+ // 카테고리 foldout 초기화
+ foreach (var category in _categorizedScenes.Keys)
+ {
+ if (!_categoryFoldouts.ContainsKey(category))
+ {
+ _categoryFoldouts[category] = true;
+ }
+ }
+
+ UnityEngine.Debug.Log($"배경 씬 {_database.scenes.Count}개를 로드했습니다.");
+ }
+
+ private string FindThumbnail(string directory, string sceneName)
+ {
+ string[] extensions = { ".png", ".jpg", ".jpeg" };
+
+ foreach (var ext in extensions)
+ {
+ string thumbnailPath = Path.Combine(directory, sceneName + ext);
+ if (File.Exists(thumbnailPath))
+ {
+ return thumbnailPath.Replace("\\", "/");
+ }
+ }
+
+ return null;
+ }
+
+ private Texture2D GetThumbnail(BackgroundSceneInfo sceneInfo)
+ {
+ if (string.IsNullOrEmpty(sceneInfo.thumbnailPath))
+ {
+ return null;
+ }
+
+ if (_thumbnailCache.TryGetValue(sceneInfo.thumbnailPath, out var cached))
+ {
+ return cached;
+ }
+
+ var texture = AssetDatabase.LoadAssetAtPath(sceneInfo.thumbnailPath);
+ if (texture != null)
+ {
+ _thumbnailCache[sceneInfo.thumbnailPath] = texture;
+ }
+
+ return texture;
+ }
+
+ private void ClearThumbnailCache()
+ {
+ _thumbnailCache.Clear();
+ }
+
+ ///
+ /// 특정 썸네일 캐시 무효화 및 새로고침
+ ///
+ public void RefreshThumbnail(string thumbnailPath)
+ {
+ if (string.IsNullOrEmpty(thumbnailPath)) return;
+
+ // 캐시에서 제거
+ if (_thumbnailCache.ContainsKey(thumbnailPath))
+ {
+ // 기존 텍스처 언로드
+ var oldTexture = _thumbnailCache[thumbnailPath];
+ if (oldTexture != null)
+ {
+ Resources.UnloadAsset(oldTexture);
+ }
+ _thumbnailCache.Remove(thumbnailPath);
+ }
+
+ // 텍스처 임포터 설정으로 강제 재임포트
+ var importer = AssetImporter.GetAtPath(thumbnailPath);
+ if (importer != null)
+ {
+ importer.SaveAndReimport();
+ }
+ else
+ {
+ // 임포터가 없으면 일반 방식 사용
+ AssetDatabase.ImportAsset(thumbnailPath, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport);
+ }
+
+ // 새로 로드
+ var texture = AssetDatabase.LoadAssetAtPath(thumbnailPath);
+ if (texture != null)
+ {
+ _thumbnailCache[thumbnailPath] = texture;
+ }
+
+ Repaint();
+ }
+
+ ///
+ /// 모든 썸네일 새로고침
+ ///
+ public void RefreshAllThumbnails()
+ {
+ // 기존 캐시의 텍스처들 언로드
+ foreach (var kvp in _thumbnailCache)
+ {
+ if (kvp.Value != null)
+ {
+ Resources.UnloadAsset(kvp.Value);
+ }
+ }
+ _thumbnailCache.Clear();
+
+ // 모든 썸네일 경로를 수집하여 강제 재임포트
+ if (_database != null)
+ {
+ AssetDatabase.StartAssetEditing();
+ try
+ {
+ foreach (var scene in _database.scenes)
+ {
+ if (!string.IsNullOrEmpty(scene.thumbnailPath))
+ {
+ var importer = AssetImporter.GetAtPath(scene.thumbnailPath);
+ if (importer != null)
+ {
+ // dirty flag 설정하여 재임포트 강제
+ EditorUtility.SetDirty(importer);
+ }
+ AssetDatabase.ImportAsset(scene.thumbnailPath, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport);
+ }
+ }
+ }
+ finally
+ {
+ AssetDatabase.StopAssetEditing();
+ }
+ }
+
+ // 에셋 데이터베이스 전체 리프레시
+ AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
+
+ Repaint();
+ UnityEngine.Debug.Log("모든 썸네일이 새로고침되었습니다.");
+ }
+
+ private void OnGUI()
+ {
+ DrawToolbar();
+ DrawContent();
+ DrawStatusBar();
+ }
+
+ private void DrawToolbar()
+ {
+ EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
+
+ // 새로고침 버튼
+ if (GUILayout.Button(EditorGUIUtility.IconContent("Refresh"), EditorStyles.toolbarButton, GUILayout.Width(30)))
+ {
+ RefreshSceneList();
+ RefreshAllThumbnails();
+ }
+
+ // 검색 필드
+ GUILayout.Label("검색:", GUILayout.Width(35));
+ _searchFilter = EditorGUILayout.TextField(_searchFilter, EditorStyles.toolbarSearchField, GUILayout.Width(150));
+
+ if (GUILayout.Button("X", EditorStyles.toolbarButton, GUILayout.Width(20)))
+ {
+ _searchFilter = "";
+ GUI.FocusControl(null);
+ }
+
+ GUILayout.FlexibleSpace();
+
+ // 카테고리 필터
+ GUILayout.Label("카테고리:", GUILayout.Width(55));
+ var categories = new List { "전체" };
+ if (_categorizedScenes != null)
+ {
+ categories.AddRange(_categorizedScenes.Keys.OrderBy(x => x));
+ }
+
+ int selectedIndex = categories.IndexOf(_selectedCategory);
+ if (selectedIndex < 0) selectedIndex = 0;
+
+ selectedIndex = EditorGUILayout.Popup(selectedIndex, categories.ToArray(), EditorStyles.toolbarPopup, GUILayout.Width(100));
+ _selectedCategory = categories[selectedIndex];
+
+ // 뷰 모드
+ _viewMode = GUILayout.Toolbar(_viewMode, VIEW_MODE_OPTIONS, EditorStyles.toolbarButton, GUILayout.Width(100));
+
+ // 빌드 세팅 추가 버튼
+ if (GUILayout.Button("빌드 세팅", EditorStyles.toolbarButton, GUILayout.Width(70)))
+ {
+ ShowBuildSettingsMenu();
+ }
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private void ShowBuildSettingsMenu()
+ {
+ var menu = new GenericMenu();
+
+ menu.AddItem(new GUIContent("모든 배경 씬 빌드 세팅에 추가"), false, AddAllScenesToBuildSettings);
+ menu.AddItem(new GUIContent("빌드 세팅에 없는 씬만 추가"), false, AddMissingScenesToBuildSettings);
+ menu.AddSeparator("");
+ menu.AddItem(new GUIContent("빌드 세팅에서 배경 씬 제거"), false, RemoveAllScenesFromBuildSettings);
+ menu.AddSeparator("");
+ menu.AddItem(new GUIContent("빌드 세팅 열기"), false, () => EditorWindow.GetWindow(System.Type.GetType("UnityEditor.BuildPlayerWindow,UnityEditor")));
+
+ menu.ShowAsContext();
+ }
+
+ private void AddAllScenesToBuildSettings()
+ {
+ if (_database == null || _database.scenes.Count == 0)
+ {
+ EditorUtility.DisplayDialog("오류", "추가할 배경 씬이 없습니다.", "확인");
+ return;
+ }
+
+ var currentScenes = EditorBuildSettings.scenes.ToList();
+ int addedCount = 0;
+
+ foreach (var sceneInfo in _database.scenes)
+ {
+ // 이미 있는지 확인
+ bool exists = currentScenes.Any(s => s.path == sceneInfo.scenePath);
+ if (!exists)
+ {
+ currentScenes.Add(new EditorBuildSettingsScene(sceneInfo.scenePath, true));
+ addedCount++;
+ }
+ }
+
+ EditorBuildSettings.scenes = currentScenes.ToArray();
+
+ EditorUtility.DisplayDialog("완료",
+ $"빌드 세팅에 {addedCount}개의 배경 씬이 추가되었습니다.\n" +
+ $"(총 {_database.scenes.Count}개 중 {addedCount}개 새로 추가)",
+ "확인");
+
+ UnityEngine.Debug.Log($"빌드 세팅에 배경 씬 {addedCount}개 추가됨");
+ }
+
+ private void AddMissingScenesToBuildSettings()
+ {
+ if (_database == null || _database.scenes.Count == 0)
+ {
+ EditorUtility.DisplayDialog("오류", "추가할 배경 씬이 없습니다.", "확인");
+ return;
+ }
+
+ var currentScenes = EditorBuildSettings.scenes.ToList();
+ int addedCount = 0;
+
+ foreach (var sceneInfo in _database.scenes)
+ {
+ bool exists = currentScenes.Any(s => s.path == sceneInfo.scenePath);
+ if (!exists)
+ {
+ currentScenes.Add(new EditorBuildSettingsScene(sceneInfo.scenePath, true));
+ addedCount++;
+ }
+ }
+
+ if (addedCount == 0)
+ {
+ EditorUtility.DisplayDialog("완료", "모든 배경 씬이 이미 빌드 세팅에 있습니다.", "확인");
+ return;
+ }
+
+ EditorBuildSettings.scenes = currentScenes.ToArray();
+
+ EditorUtility.DisplayDialog("완료",
+ $"빌드 세팅에 {addedCount}개의 배경 씬이 추가되었습니다.",
+ "확인");
+
+ UnityEngine.Debug.Log($"빌드 세팅에 배경 씬 {addedCount}개 추가됨");
+ }
+
+ private void RemoveAllScenesFromBuildSettings()
+ {
+ if (_database == null || _database.scenes.Count == 0)
+ {
+ EditorUtility.DisplayDialog("오류", "제거할 배경 씬이 없습니다.", "확인");
+ return;
+ }
+
+ if (!EditorUtility.DisplayDialog("확인",
+ "빌드 세팅에서 모든 배경 씬을 제거하시겠습니까?\n" +
+ "이 작업은 런타임에서 배경 씬 로드를 불가능하게 만듭니다.",
+ "제거", "취소"))
+ {
+ return;
+ }
+
+ var backgroundPaths = new HashSet(_database.scenes.Select(s => s.scenePath));
+ var currentScenes = EditorBuildSettings.scenes.ToList();
+ int removedCount = currentScenes.RemoveAll(s => backgroundPaths.Contains(s.path));
+
+ EditorBuildSettings.scenes = currentScenes.ToArray();
+
+ EditorUtility.DisplayDialog("완료",
+ $"빌드 세팅에서 {removedCount}개의 배경 씬이 제거되었습니다.",
+ "확인");
+
+ UnityEngine.Debug.Log($"빌드 세팅에서 배경 씬 {removedCount}개 제거됨");
+ }
+
+ private void DrawContent()
+ {
+ if (_database == null || _categorizedScenes == null)
+ {
+ EditorGUILayout.HelpBox("데이터베이스를 로드하는 중...", MessageType.Info);
+ return;
+ }
+
+ if (_database.scenes.Count == 0)
+ {
+ EditorGUILayout.HelpBox("배경 씬이 없습니다.\n새로고침 버튼을 눌러 씬을 검색하세요.", MessageType.Warning);
+ return;
+ }
+
+ _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
+
+ var filteredScenes = GetFilteredScenes();
+
+ if (_viewMode == 0)
+ {
+ DrawGridView(filteredScenes);
+ }
+ else
+ {
+ DrawListView(filteredScenes);
+ }
+
+ EditorGUILayout.EndScrollView();
+ }
+
+ private Dictionary> GetFilteredScenes()
+ {
+ var result = new Dictionary>();
+
+ foreach (var kvp in _categorizedScenes)
+ {
+ // 카테고리 필터
+ if (_selectedCategory != "전체" && kvp.Key != _selectedCategory)
+ continue;
+
+ var scenes = kvp.Value;
+
+ // 검색 필터
+ if (!string.IsNullOrEmpty(_searchFilter))
+ {
+ scenes = scenes.Where(s =>
+ s.sceneName.IndexOf(_searchFilter, StringComparison.OrdinalIgnoreCase) >= 0 ||
+ s.categoryName.IndexOf(_searchFilter, StringComparison.OrdinalIgnoreCase) >= 0
+ ).ToList();
+ }
+
+ if (scenes.Count > 0)
+ {
+ result[kvp.Key] = scenes;
+ }
+ }
+
+ return result;
+ }
+
+ private void DrawGridView(Dictionary> scenes)
+ {
+ float windowWidth = position.width - 30;
+ float itemWidth = THUMBNAIL_SIZE + GRID_PADDING;
+ float itemHeight = THUMBNAIL_SIZE + 30;
+ int columnsCount = Mathf.Max(1, (int)(windowWidth / itemWidth));
+
+ foreach (var kvp in scenes.OrderBy(x => x.Key))
+ {
+ string category = kvp.Key;
+ var sceneList = kvp.Value;
+
+ if (!_categoryFoldouts.ContainsKey(category))
+ _categoryFoldouts[category] = true;
+
+ // 카테고리 헤더
+ _categoryFoldouts[category] = EditorGUILayout.Foldout(_categoryFoldouts[category], $"{category} ({sceneList.Count})", true, EditorStyles.foldoutHeader);
+
+ if (!_categoryFoldouts[category]) continue;
+
+ // 그리드 영역 계산
+ int rowCount = Mathf.CeilToInt((float)sceneList.Count / columnsCount);
+ float gridHeight = rowCount * itemHeight;
+
+ // 그리드 영역 확보
+ Rect gridRect = GUILayoutUtility.GetRect(windowWidth, gridHeight);
+ gridRect.x += GRID_PADDING;
+
+ // 아이템 그리기
+ for (int i = 0; i < sceneList.Count; i++)
+ {
+ int row = i / columnsCount;
+ int col = i % columnsCount;
+
+ Rect itemRect = new Rect(
+ gridRect.x + col * itemWidth,
+ gridRect.y + row * itemHeight,
+ THUMBNAIL_SIZE,
+ itemHeight
+ );
+
+ DrawGridItem(sceneList[i], itemRect);
+ }
+
+ GUILayout.Space(GRID_PADDING);
+ }
+ }
+
+ private void DrawGridItem(BackgroundSceneInfo sceneInfo, Rect rect)
+ {
+ // 배경
+ bool isCurrentScene = _currentSceneName == sceneInfo.sceneName;
+ if (isCurrentScene)
+ {
+ EditorGUI.DrawRect(rect, SELECTED_COLOR);
+ }
+ else if (rect.Contains(Event.current.mousePosition))
+ {
+ EditorGUI.DrawRect(rect, HOVER_COLOR);
+ Repaint();
+ }
+
+ // 썸네일
+ var thumbnailRect = new Rect(rect.x + 2, rect.y + 2, THUMBNAIL_SIZE - 4, THUMBNAIL_SIZE - 4);
+ var thumbnail = GetThumbnail(sceneInfo);
+
+ if (thumbnail != null)
+ {
+ GUI.DrawTexture(thumbnailRect, thumbnail, ScaleMode.ScaleToFit);
+ }
+ else
+ {
+ EditorGUI.DrawRect(thumbnailRect, new Color(0.2f, 0.2f, 0.2f));
+ GUI.Label(thumbnailRect, "No\nThumbnail", new GUIStyle(EditorStyles.centeredGreyMiniLabel) { wordWrap = true, alignment = TextAnchor.MiddleCenter });
+ }
+
+ // 씬 이름
+ var labelRect = new Rect(rect.x, rect.y + THUMBNAIL_SIZE, THUMBNAIL_SIZE, 25);
+ GUI.Label(labelRect, sceneInfo.sceneName, new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.MiddleCenter, wordWrap = true, clipping = TextClipping.Clip });
+
+ // 클릭 이벤트
+ if (Event.current.type == EventType.MouseDown && rect.Contains(Event.current.mousePosition))
+ {
+ if (Event.current.clickCount == 2)
+ {
+ LoadScene(sceneInfo);
+ }
+ else if (Event.current.button == 1)
+ {
+ ShowContextMenu(sceneInfo);
+ }
+ Event.current.Use();
+ }
+ }
+
+ private void DrawListView(Dictionary> scenes)
+ {
+ foreach (var kvp in scenes.OrderBy(x => x.Key))
+ {
+ string category = kvp.Key;
+ var sceneList = kvp.Value;
+
+ if (!_categoryFoldouts.ContainsKey(category))
+ _categoryFoldouts[category] = true;
+
+ _categoryFoldouts[category] = EditorGUILayout.Foldout(_categoryFoldouts[category], $"{category} ({sceneList.Count})", true, EditorStyles.foldoutHeader);
+
+ if (!_categoryFoldouts[category]) continue;
+
+ EditorGUI.indentLevel++;
+
+ foreach (var sceneInfo in sceneList)
+ {
+ DrawListItem(sceneInfo);
+ }
+
+ EditorGUI.indentLevel--;
+ GUILayout.Space(5);
+ }
+ }
+
+ private void DrawListItem(BackgroundSceneInfo sceneInfo)
+ {
+ EditorGUILayout.BeginHorizontal();
+
+ bool isCurrentScene = _currentSceneName == sceneInfo.sceneName;
+
+ // 썸네일 (작게)
+ var thumbnail = GetThumbnail(sceneInfo);
+ var thumbRect = GUILayoutUtility.GetRect(40, 40, GUILayout.Width(40), GUILayout.Height(40));
+
+ if (thumbnail != null)
+ {
+ GUI.DrawTexture(thumbRect, thumbnail, ScaleMode.ScaleToFit);
+ }
+ else
+ {
+ EditorGUI.DrawRect(thumbRect, new Color(0.2f, 0.2f, 0.2f));
+ }
+
+ // 씬 정보
+ EditorGUILayout.BeginVertical();
+
+ var style = isCurrentScene ? EditorStyles.boldLabel : EditorStyles.label;
+ EditorGUILayout.LabelField(sceneInfo.sceneName, style);
+ EditorGUILayout.LabelField(sceneInfo.categoryName, EditorStyles.miniLabel);
+
+ EditorGUILayout.EndVertical();
+
+ GUILayout.FlexibleSpace();
+
+ // 로드 버튼
+ if (GUILayout.Button(isCurrentScene ? "로드됨" : "로드", GUILayout.Width(60)))
+ {
+ LoadScene(sceneInfo);
+ }
+
+ // 메뉴 버튼
+ if (GUILayout.Button("...", GUILayout.Width(25)))
+ {
+ ShowContextMenu(sceneInfo);
+ }
+
+ EditorGUILayout.EndHorizontal();
+
+ // 구분선
+ var lineRect = GUILayoutUtility.GetRect(1, 1);
+ EditorGUI.DrawRect(lineRect, new Color(0.5f, 0.5f, 0.5f, 0.3f));
+ }
+
+ private void ShowContextMenu(BackgroundSceneInfo sceneInfo)
+ {
+ var menu = new GenericMenu();
+
+ menu.AddItem(new GUIContent("로드 (Additive)"), false, () => LoadScene(sceneInfo, LoadSceneMode.Additive));
+ menu.AddItem(new GUIContent("로드 (Single)"), false, () => LoadScene(sceneInfo, LoadSceneMode.Single));
+ menu.AddSeparator("");
+ menu.AddItem(new GUIContent("프로젝트에서 선택"), false, () => SelectInProject(sceneInfo));
+ menu.AddItem(new GUIContent("폴더 열기"), false, () => RevealInFinder(sceneInfo));
+ menu.AddSeparator("");
+ menu.AddItem(new GUIContent("썸네일 생성"), false, () => CreateThumbnail(sceneInfo));
+
+ menu.ShowAsContext();
+ }
+
+ private void LoadScene(BackgroundSceneInfo sceneInfo, LoadSceneMode mode = LoadSceneMode.Additive)
+ {
+ if (_isLoading)
+ {
+ UnityEngine.Debug.LogWarning("이미 씬을 로드 중입니다.");
+ return;
+ }
+
+ // 현재 씬 저장 확인
+ if (!Application.isPlaying && EditorSceneManager.GetActiveScene().isDirty)
+ {
+ if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
+ {
+ return;
+ }
+ }
+
+ try
+ {
+ _isLoading = true;
+
+ if (Application.isPlaying)
+ {
+ // 플레이 모드: 런타임 로더 사용
+ LoadSceneRuntime(sceneInfo, mode);
+ }
+ else
+ {
+ // 에디터 모드: EditorSceneManager 사용
+ LoadSceneEditor(sceneInfo, mode);
+ }
+ }
+ catch (Exception ex)
+ {
+ UnityEngine.Debug.LogError($"씬 로드 실패: {ex.Message}");
+ }
+ finally
+ {
+ _isLoading = false;
+ UpdateCurrentSceneStatus();
+ Repaint();
+ }
+ }
+
+ private void LoadSceneEditor(BackgroundSceneInfo sceneInfo, LoadSceneMode mode)
+ {
+ // 기존 배경 씬 언로드 (Additive 모드일 때)
+ if (mode == LoadSceneMode.Additive && _loadedBackgroundScene.HasValue)
+ {
+ if (_loadedBackgroundScene.Value.isLoaded)
+ {
+ // 자동 복원 처리 (새 배경 로드 시에는 복원하지 않음 - 새 배경 라이팅이 덮어씀)
+ EditorSceneManager.CloseScene(_loadedBackgroundScene.Value, true);
+ }
+ }
+
+ // 씬 로드
+ var openMode = mode == LoadSceneMode.Additive
+ ? OpenSceneMode.Additive
+ : OpenSceneMode.Single;
+
+ var scene = EditorSceneManager.OpenScene(sceneInfo.scenePath, openMode);
+
+ if (mode == LoadSceneMode.Additive)
+ {
+ _loadedBackgroundScene = scene;
+
+ // 라이팅 복사 옵션이 켜져 있으면 자동으로 라이팅 복사
+ if (_copyLighting)
+ {
+ var activeScene = SceneManager.GetActiveScene();
+ if (activeScene.isLoaded && activeScene.path != scene.path)
+ {
+ // 백업이 없으면 현재 라이팅 세팅 백업
+ if (!_hasBackup)
+ {
+ _originalLightingSettings.Capture(activeScene);
+ _hasBackup = true;
+ UnityEngine.Debug.Log("원래 라이팅 세팅이 백업되었습니다.");
+ }
+
+ // 기존 씬의 Directional Light와 NiloToonOverrider 비활성화
+ _originalLightingSettings.DisableOriginalLighting();
+
+ CopyLightingElements(scene, activeScene);
+ UnityEngine.Debug.Log($"라이팅 자동 복사됨: {sceneInfo.sceneName}");
+ }
+ }
+ }
+
+ _currentSceneName = sceneInfo.sceneName;
+ UnityEngine.Debug.Log($"배경 씬 로드됨: {sceneInfo.sceneName}");
+ }
+
+ private void LoadSceneRuntime(BackgroundSceneInfo sceneInfo, LoadSceneMode mode)
+ {
+ // 기존 배경 씬 언로드
+ if (mode == LoadSceneMode.Additive && _loadedBackgroundScene.HasValue && _loadedBackgroundScene.Value.isLoaded)
+ {
+ SceneManager.UnloadSceneAsync(_loadedBackgroundScene.Value);
+ }
+
+ // 라이팅 백업 및 비활성화
+ if (mode == LoadSceneMode.Additive && _copyLighting)
+ {
+ var activeScene = SceneManager.GetActiveScene();
+ if (activeScene.isLoaded)
+ {
+ if (!_hasBackup)
+ {
+ _originalLightingSettings.Capture(activeScene);
+ _hasBackup = true;
+ UnityEngine.Debug.Log("[PlayMode] 원래 라이팅 세팅이 백업되었습니다.");
+ }
+ _originalLightingSettings.DisableOriginalLighting();
+ }
+ }
+
+ // 씬이 빌드 세팅에 있는지 확인
+ bool sceneInBuild = false;
+ for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
+ {
+ string scenePath = SceneUtility.GetScenePathByBuildIndex(i);
+ if (scenePath == sceneInfo.scenePath)
+ {
+ sceneInBuild = true;
+ break;
+ }
+ }
+
+ if (sceneInBuild)
+ {
+ // 빌드 세팅에 있으면 일반 로드
+ SceneManager.LoadSceneAsync(sceneInfo.scenePath, mode);
+ }
+ else
+ {
+ // 빌드 세팅에 없으면 에디터 전용 로드
+ UnityEngine.Debug.Log($"[PlayMode] 빌드 세팅에 없는 씬을 에디터 모드로 로드: {sceneInfo.sceneName}");
+ EditorSceneManager.LoadSceneInPlayMode(sceneInfo.scenePath, new LoadSceneParameters(mode));
+ }
+
+ // 씬 로드 완료 후 처리를 위한 콜백 등록
+ SceneManager.sceneLoaded += OnRuntimeSceneLoaded;
+ _currentSceneName = sceneInfo.sceneName;
+ }
+
+ private void OnRuntimeSceneLoaded(Scene scene, LoadSceneMode mode)
+ {
+ // 한 번만 실행
+ SceneManager.sceneLoaded -= OnRuntimeSceneLoaded;
+
+ // 로드된 씬이 배경 씬인지 확인
+ var sceneInfo = _database?.FindByPath(scene.path);
+ if (sceneInfo != null)
+ {
+ _loadedBackgroundScene = scene;
+
+ // 라이팅 복사
+ if (_copyLighting && mode == LoadSceneMode.Additive)
+ {
+ var activeScene = SceneManager.GetActiveScene();
+ if (activeScene.isLoaded && activeScene.path != scene.path)
+ {
+ CopyLightingElements(scene, activeScene);
+ UnityEngine.Debug.Log($"[PlayMode] 라이팅 자동 복사됨: {sceneInfo.sceneName}");
+ }
+ }
+
+ UnityEngine.Debug.Log($"[PlayMode] 배경 씬 로드됨: {sceneInfo.sceneName}");
+ }
+
+ Repaint();
+ }
+
+ private void UpdateCurrentSceneStatus()
+ {
+ // 현재 로드된 배경 씬 확인
+ for (int i = 0; i < SceneManager.sceneCount; i++)
+ {
+ var scene = SceneManager.GetSceneAt(i);
+ var sceneInfo = _database?.FindByPath(scene.path);
+ if (sceneInfo != null)
+ {
+ _loadedBackgroundScene = scene;
+ _currentSceneName = sceneInfo.sceneName;
+ return;
+ }
+ }
+
+ _loadedBackgroundScene = null;
+ _currentSceneName = "없음";
+ }
+
+ private void SelectInProject(BackgroundSceneInfo sceneInfo)
+ {
+ var asset = AssetDatabase.LoadAssetAtPath(sceneInfo.scenePath);
+ if (asset != null)
+ {
+ Selection.activeObject = asset;
+ EditorGUIUtility.PingObject(asset);
+ }
+ }
+
+ private void RevealInFinder(BackgroundSceneInfo sceneInfo)
+ {
+ EditorUtility.RevealInFinder(sceneInfo.scenePath);
+ }
+
+ private void CreateThumbnail(BackgroundSceneInfo sceneInfo)
+ {
+ // 씬 로드 후 Game 뷰 캡처
+ EditorUtility.DisplayDialog("썸네일 생성",
+ "씬을 로드한 후 Game 뷰에서 원하는 앵글을 설정하고\n" +
+ "Streamingle > Capture Thumbnail 메뉴를 사용하세요.",
+ "확인");
+ }
+
+ private void DrawStatusBar()
+ {
+ // 라이팅 옵션 펼침
+ _showLightingOptions = EditorGUILayout.Foldout(_showLightingOptions, "라이팅 복사 옵션", true);
+
+ if (_showLightingOptions)
+ {
+ EditorGUI.indentLevel++;
+ EditorGUILayout.BeginVertical(EditorStyles.helpBox);
+
+ _copyLighting = EditorGUILayout.Toggle("라이팅 복사 활성화", _copyLighting);
+
+ GUI.enabled = _copyLighting;
+ EditorGUI.indentLevel++;
+ _copySkybox = EditorGUILayout.Toggle("Skybox", _copySkybox);
+ _copyAmbient = EditorGUILayout.Toggle("Ambient (환경광)", _copyAmbient);
+ _copyFog = EditorGUILayout.Toggle("Fog (안개)", _copyFog);
+ EditorGUI.indentLevel--;
+ GUI.enabled = true;
+
+ // 자동 복원 옵션
+ _autoRestoreOnUnload = EditorGUILayout.Toggle("배경 언로드 시 자동 복원", _autoRestoreOnUnload);
+
+ // 백업 상태 표시
+ if (_hasBackup)
+ {
+ EditorGUILayout.HelpBox("원래 라이팅 세팅이 백업되었습니다. '원래대로 복원' 버튼으로 복원할 수 있습니다.", MessageType.Info);
+ }
+
+ EditorGUILayout.BeginHorizontal();
+ if (GUILayout.Button("현재 배경에서 라이팅 복사"))
+ {
+ CopyLightingFromCurrentBackground();
+ }
+
+ GUI.enabled = _hasBackup;
+ if (GUILayout.Button("원래대로 복원"))
+ {
+ RestoreOriginalLighting();
+ }
+ GUI.enabled = true;
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.EndVertical();
+ EditorGUI.indentLevel--;
+ }
+
+ EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
+
+ // 현재 씬 상태
+ GUILayout.Label($"현재 배경: {_currentSceneName}");
+
+ GUILayout.FlexibleSpace();
+
+ // 언로드 버튼
+ GUI.enabled = _loadedBackgroundScene.HasValue && !_isLoading;
+ if (GUILayout.Button("배경 언로드", EditorStyles.toolbarButton))
+ {
+ UnloadCurrentBackground();
+ }
+ GUI.enabled = true;
+
+ // 로딩 상태
+ if (_isLoading)
+ {
+ GUILayout.Label("로드 중...");
+ }
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ private void CopyLightingFromCurrentBackground()
+ {
+ if (!_loadedBackgroundScene.HasValue || !_loadedBackgroundScene.Value.isLoaded)
+ {
+ EditorUtility.DisplayDialog("오류", "배경 씬이 로드되지 않았습니다.", "확인");
+ return;
+ }
+
+ var activeScene = SceneManager.GetActiveScene();
+ if (!activeScene.isLoaded)
+ {
+ EditorUtility.DisplayDialog("오류", "활성 씬이 없습니다.", "확인");
+ return;
+ }
+
+ // 같은 씬인지 확인
+ if (activeScene.path == _loadedBackgroundScene.Value.path)
+ {
+ EditorUtility.DisplayDialog("오류", "배경 씬과 활성 씬이 동일합니다.", "확인");
+ return;
+ }
+
+ // 백업이 없으면 현재 라이팅 세팅 백업
+ if (!_hasBackup)
+ {
+ _originalLightingSettings.Capture(activeScene);
+ _hasBackup = true;
+ UnityEngine.Debug.Log("원래 라이팅 세팅이 백업되었습니다.");
+ }
+
+ CopyLightingElements(_loadedBackgroundScene.Value, activeScene);
+
+ EditorUtility.DisplayDialog("완료", "라이팅 세팅이 복사되었습니다.\n'원래대로 복원' 버튼으로 원래 세팅을 복원할 수 있습니다.", "확인");
+ }
+
+ private void CopyLightingElements(Scene sourceScene, Scene targetScene)
+ {
+ var sourceRoots = sourceScene.GetRootGameObjects();
+
+ // RenderSettings 복사를 위해 소스 씬을 임시로 활성 씬으로 설정
+ var previousActiveScene = SceneManager.GetActiveScene();
+ SceneManager.SetActiveScene(sourceScene);
+
+ // Skybox 복사
+ if (_copySkybox)
+ {
+ // 먼저 RenderSettings.skybox 확인
+ if (RenderSettings.skybox != null)
+ {
+ var sourceSkybox = RenderSettings.skybox;
+ SceneManager.SetActiveScene(targetScene);
+ RenderSettings.skybox = sourceSkybox;
+ SceneManager.SetActiveScene(sourceScene);
+ UnityEngine.Debug.Log($"Skybox 복사됨: {sourceSkybox.name}");
+ }
+ else
+ {
+ // 카메라의 Skybox 컴포넌트 확인 (fallback)
+ foreach (var root in sourceRoots)
+ {
+ var cameras = root.GetComponentsInChildren(true);
+ foreach (var cam in cameras)
+ {
+ var skyboxComp = cam.GetComponent();
+ if (skyboxComp != null && skyboxComp.material != null)
+ {
+ SceneManager.SetActiveScene(targetScene);
+ RenderSettings.skybox = skyboxComp.material;
+ SceneManager.SetActiveScene(sourceScene);
+ UnityEngine.Debug.Log($"Skybox 복사됨 (카메라): {skyboxComp.material.name}");
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Ambient 복사
+ if (_copyAmbient)
+ {
+ var ambientMode = RenderSettings.ambientMode;
+ var ambientSkyColor = RenderSettings.ambientSkyColor;
+ var ambientEquatorColor = RenderSettings.ambientEquatorColor;
+ var ambientGroundColor = RenderSettings.ambientGroundColor;
+ var ambientLight = RenderSettings.ambientLight;
+ var ambientIntensity = RenderSettings.ambientIntensity;
+ var subtractiveShadowColor = RenderSettings.subtractiveShadowColor;
+
+ SceneManager.SetActiveScene(targetScene);
+ RenderSettings.ambientMode = ambientMode;
+ RenderSettings.ambientSkyColor = ambientSkyColor;
+ RenderSettings.ambientEquatorColor = ambientEquatorColor;
+ RenderSettings.ambientGroundColor = ambientGroundColor;
+ RenderSettings.ambientLight = ambientLight;
+ RenderSettings.ambientIntensity = ambientIntensity;
+ RenderSettings.subtractiveShadowColor = subtractiveShadowColor;
+ SceneManager.SetActiveScene(sourceScene);
+ UnityEngine.Debug.Log("Ambient 설정 복사됨");
+ }
+
+ // Fog 복사
+ if (_copyFog)
+ {
+ var fog = RenderSettings.fog;
+ var fogColor = RenderSettings.fogColor;
+ var fogMode = RenderSettings.fogMode;
+ var fogDensity = RenderSettings.fogDensity;
+ var fogStartDistance = RenderSettings.fogStartDistance;
+ var fogEndDistance = RenderSettings.fogEndDistance;
+
+ SceneManager.SetActiveScene(targetScene);
+ RenderSettings.fog = fog;
+ RenderSettings.fogColor = fogColor;
+ RenderSettings.fogMode = fogMode;
+ RenderSettings.fogDensity = fogDensity;
+ RenderSettings.fogStartDistance = fogStartDistance;
+ RenderSettings.fogEndDistance = fogEndDistance;
+ SceneManager.SetActiveScene(sourceScene);
+ UnityEngine.Debug.Log($"Fog 설정 복사됨 (활성화: {fog})");
+ }
+
+ // 원래 활성 씬으로 복원
+ SceneManager.SetActiveScene(previousActiveScene);
+
+ UnityEngine.Debug.Log($"라이팅 복사됨: {sourceScene.name} → {targetScene.name}");
+ }
+
+ private void RestoreOriginalLighting()
+ {
+ if (!_hasBackup)
+ {
+ EditorUtility.DisplayDialog("오류", "백업된 라이팅 세팅이 없습니다.", "확인");
+ return;
+ }
+
+ var activeScene = SceneManager.GetActiveScene();
+ if (!activeScene.isLoaded)
+ {
+ EditorUtility.DisplayDialog("오류", "활성 씬이 없습니다.", "확인");
+ return;
+ }
+
+ // 원래 RenderSettings 복원
+ _originalLightingSettings.Restore();
+
+ _hasBackup = false;
+
+ EditorSceneManager.MarkSceneDirty(activeScene);
+ UnityEngine.Debug.Log("원래 라이팅 세팅이 복원되었습니다.");
+ EditorUtility.DisplayDialog("완료", "원래 라이팅 세팅이 복원되었습니다.", "확인");
+ }
+
+ private void UnloadCurrentBackground()
+ {
+ if (!_loadedBackgroundScene.HasValue) return;
+
+ try
+ {
+ // 백업이 있으면 Directional Light와 NiloToonOverrider 항상 복원
+ if (_hasBackup)
+ {
+ // 자동 복원 옵션이 켜져 있으면 RenderSettings도 복원
+ if (_autoRestoreOnUnload)
+ {
+ _originalLightingSettings.Restore();
+ UnityEngine.Debug.Log("배경 언로드: 원래 라이팅 세팅이 자동 복원되었습니다.");
+ }
+ else
+ {
+ // RenderSettings는 복원하지 않고 라이팅 컴포넌트만 복원
+ _originalLightingSettings.RestoreOriginalLighting();
+ }
+
+ _hasBackup = false;
+
+ // MarkSceneDirty는 플레이 모드에서 사용할 수 없음
+ if (!Application.isPlaying)
+ {
+ var activeScene = SceneManager.GetActiveScene();
+ if (activeScene.isLoaded)
+ {
+ EditorSceneManager.MarkSceneDirty(activeScene);
+ }
+ }
+ }
+
+ if (Application.isPlaying)
+ {
+ SceneManager.UnloadSceneAsync(_loadedBackgroundScene.Value);
+ }
+ else
+ {
+ EditorSceneManager.CloseScene(_loadedBackgroundScene.Value, true);
+ }
+
+ _loadedBackgroundScene = null;
+ _currentSceneName = "없음";
+ Repaint();
+ }
+ catch (Exception ex)
+ {
+ UnityEngine.Debug.LogError($"씬 언로드 실패: {ex.Message}");
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs.meta
new file mode 100644
index 00000000..98f22da6
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundSceneLoaderWindow.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: fe07bae5d4dd20b40bd66c5e4859ae4e
\ No newline at end of file
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs
new file mode 100644
index 00000000..d2e47efe
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs
@@ -0,0 +1,688 @@
+using System.IO;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+namespace Streamingle.Background.Editor
+{
+ ///
+ /// 배경 씬 썸네일 캡처 도구
+ ///
+ public class BackgroundThumbnailCapture : EditorWindow
+ {
+ private const int DEFAULT_WIDTH = 512;
+ private const int DEFAULT_HEIGHT = 512;
+
+ private Camera _selectedCamera;
+ private int _width = DEFAULT_WIDTH;
+ private int _height = DEFAULT_HEIGHT;
+ private string _savePath;
+ private string _fileName;
+ private bool _useSceneCamera = true;
+ private Texture2D _previewTexture;
+
+ private BackgroundSceneDatabase _database;
+ private BackgroundSceneInfo _currentSceneInfo;
+
+ [MenuItem("Streamingle/Capture Background Thumbnail %#t")]
+ public static void ShowWindow()
+ {
+ var window = GetWindow("썸네일 캡처");
+ window.minSize = new Vector2(350, 500);
+ window.Show();
+ window.Initialize();
+ }
+
+ private void Initialize()
+ {
+ // 데이터베이스 로드
+ _database = AssetDatabase.LoadAssetAtPath(
+ "Assets/Resources/Settings/BackgroundSceneDatabase.asset");
+
+ // 현재 로드된 배경 씬 찾기
+ FindCurrentBackgroundScene();
+
+ // 카메라 찾기
+ FindSceneCamera();
+ }
+
+ private void OnEnable()
+ {
+ Initialize();
+ }
+
+ private void OnDestroy()
+ {
+ if (_previewTexture != null)
+ {
+ DestroyImmediate(_previewTexture);
+ }
+ }
+
+ private void FindCurrentBackgroundScene()
+ {
+ _currentSceneInfo = null;
+ _savePath = "";
+ _fileName = "";
+
+ if (_database == null) return;
+
+ const string BACKGROUND_PATH = "Assets/ResourcesData/Background";
+
+ // 현재 로드된 씬들 중 배경 씬 찾기
+ for (int i = 0; i < SceneManager.sceneCount; i++)
+ {
+ var scene = SceneManager.GetSceneAt(i);
+ if (string.IsNullOrEmpty(scene.path)) continue;
+
+ // 데이터베이스에서 찾기
+ var sceneInfo = _database.FindByPath(scene.path);
+
+ if (sceneInfo != null)
+ {
+ _currentSceneInfo = sceneInfo;
+ _savePath = Path.GetDirectoryName(sceneInfo.scenePath);
+ _fileName = sceneInfo.sceneName;
+ return;
+ }
+
+ // 데이터베이스에 없지만 Background 폴더에 있는 씬인 경우
+ // 데이터베이스를 갱신하고 다시 찾기
+ if (scene.path.Replace("\\", "/").Contains(BACKGROUND_PATH))
+ {
+ // 데이터베이스 갱신
+ RefreshDatabaseFromLoaderWindow();
+
+ // 다시 찾기
+ sceneInfo = _database.FindByPath(scene.path);
+ if (sceneInfo != null)
+ {
+ _currentSceneInfo = sceneInfo;
+ _savePath = Path.GetDirectoryName(sceneInfo.scenePath);
+ _fileName = sceneInfo.sceneName;
+ return;
+ }
+
+ // 여전히 없으면 수동으로 정보 설정
+ string scenePath = scene.path.Replace("\\", "/");
+ _savePath = Path.GetDirectoryName(scenePath);
+ _fileName = scene.name;
+
+ // 카테고리 추출 (폴더명)
+ string relativePath = scenePath.Substring(BACKGROUND_PATH.Length + 1);
+ string categoryName = relativePath.Split('/')[0];
+
+ // 새 씬 정보 생성 및 데이터베이스에 추가
+ _currentSceneInfo = new BackgroundSceneInfo
+ {
+ sceneName = scene.name,
+ scenePath = scenePath,
+ categoryName = categoryName,
+ thumbnailPath = ""
+ };
+
+ _database.scenes.Add(_currentSceneInfo);
+ EditorUtility.SetDirty(_database);
+ AssetDatabase.SaveAssets();
+
+ UnityEngine.Debug.Log($"새 배경 씬이 데이터베이스에 추가됨: {scene.name}");
+ return;
+ }
+ }
+
+ // 배경 씬을 못 찾으면 활성 씬 사용
+ var activeScene = SceneManager.GetActiveScene();
+ if (!string.IsNullOrEmpty(activeScene.path))
+ {
+ _savePath = Path.GetDirectoryName(activeScene.path);
+ _fileName = activeScene.name;
+ }
+ }
+
+ private void RefreshDatabaseFromLoaderWindow()
+ {
+ // BackgroundSceneLoaderWindow가 열려있으면 RefreshSceneList 호출
+ var loaderWindow = GetWindow(false, null, false);
+ if (loaderWindow != null)
+ {
+ // 리플렉션으로 private 메서드 호출
+ var refreshMethod = typeof(BackgroundSceneLoaderWindow).GetMethod("RefreshSceneList",
+ System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
+ if (refreshMethod != null)
+ {
+ refreshMethod.Invoke(loaderWindow, null);
+ }
+ }
+ else
+ {
+ // 윈도우가 없으면 직접 갱신
+ RefreshSceneListDirectly();
+ }
+
+ // 데이터베이스 다시 로드
+ _database = AssetDatabase.LoadAssetAtPath(
+ "Assets/Resources/Settings/BackgroundSceneDatabase.asset");
+ }
+
+ private void RefreshSceneListDirectly()
+ {
+ if (_database == null) return;
+
+ const string BACKGROUND_PATH = "Assets/ResourcesData/Background";
+
+ _database.scenes.Clear();
+
+ if (!Directory.Exists(BACKGROUND_PATH))
+ {
+ return;
+ }
+
+ // Background 하위 폴더들 검색
+ var backgroundFolders = Directory.GetDirectories(BACKGROUND_PATH);
+
+ foreach (var folderPath in backgroundFolders)
+ {
+ string folderName = Path.GetFileName(folderPath);
+ string sceneFolderPath = Path.Combine(folderPath, "Scene");
+
+ if (!Directory.Exists(sceneFolderPath))
+ {
+ sceneFolderPath = folderPath;
+ }
+
+ // .unity 파일 검색 (재귀적으로)
+ var sceneFiles = Directory.GetFiles(sceneFolderPath, "*.unity", SearchOption.AllDirectories);
+
+ foreach (var sceneFile in sceneFiles)
+ {
+ if (sceneFile.Contains("SkyBox")) continue;
+
+ string assetPath = sceneFile.Replace("\\", "/");
+ string sceneName = Path.GetFileNameWithoutExtension(sceneFile);
+ string sceneDir = Path.GetDirectoryName(sceneFile);
+
+ string thumbnailPath = FindThumbnail(sceneDir, sceneName);
+
+ var sceneInfo = new BackgroundSceneInfo
+ {
+ sceneName = sceneName,
+ scenePath = assetPath,
+ categoryName = folderName,
+ thumbnailPath = thumbnailPath
+ };
+
+ _database.scenes.Add(sceneInfo);
+ }
+ }
+
+ EditorUtility.SetDirty(_database);
+ AssetDatabase.SaveAssets();
+ }
+
+ private string FindThumbnail(string directory, string sceneName)
+ {
+ string[] extensions = { ".png", ".jpg", ".jpeg" };
+
+ foreach (var ext in extensions)
+ {
+ string thumbnailPath = Path.Combine(directory, sceneName + ext);
+ if (File.Exists(thumbnailPath))
+ {
+ return thumbnailPath.Replace("\\", "/");
+ }
+ }
+
+ return null;
+ }
+
+ private void FindSceneCamera()
+ {
+ _selectedCamera = null;
+
+ // 1. 씬에서 Main Camera 찾기
+ _selectedCamera = Camera.main;
+
+ // 2. Main Camera가 없으면 아무 카메라나 찾기
+ if (_selectedCamera == null)
+ {
+ var cameras = FindObjectsByType(FindObjectsSortMode.None);
+ if (cameras.Length > 0)
+ {
+ _selectedCamera = cameras[0];
+ }
+ }
+
+ // 3. Scene View 카메라 사용 옵션
+ if (_selectedCamera == null)
+ {
+ _useSceneCamera = true;
+ }
+ }
+
+ private void OnGUI()
+ {
+ EditorGUILayout.Space(10);
+ EditorGUILayout.LabelField("배경 썸네일 캡처", EditorStyles.boldLabel);
+ EditorGUILayout.Space(5);
+
+ // 현재 씬 정보
+ EditorGUILayout.BeginVertical(EditorStyles.helpBox);
+ EditorGUILayout.BeginHorizontal();
+ if (_currentSceneInfo != null)
+ {
+ EditorGUILayout.BeginVertical();
+ EditorGUILayout.LabelField("현재 배경 씬:", _currentSceneInfo.sceneName);
+ EditorGUILayout.LabelField("카테고리:", _currentSceneInfo.categoryName);
+ EditorGUILayout.EndVertical();
+ }
+ else
+ {
+ EditorGUILayout.BeginVertical();
+ EditorGUILayout.LabelField("배경 씬을 찾을 수 없습니다.", EditorStyles.miniLabel);
+ EditorGUILayout.LabelField("배경 씬을 먼저 로드하세요.");
+ EditorGUILayout.EndVertical();
+ }
+ if (GUILayout.Button("새로고침", GUILayout.Width(70), GUILayout.Height(35)))
+ {
+ Initialize();
+ UnityEngine.Debug.Log("씬 정보가 새로고침되었습니다.");
+ }
+ EditorGUILayout.EndHorizontal();
+ EditorGUILayout.EndVertical();
+
+ EditorGUILayout.Space(10);
+
+ // 카메라 선택
+ EditorGUILayout.LabelField("카메라 설정", EditorStyles.boldLabel);
+
+ _useSceneCamera = EditorGUILayout.Toggle("Scene View 카메라 사용", _useSceneCamera);
+
+ if (!_useSceneCamera)
+ {
+ _selectedCamera = (Camera)EditorGUILayout.ObjectField("카메라", _selectedCamera, typeof(Camera), true);
+
+ // 카메라 목록 버튼
+ if (GUILayout.Button("씬에서 카메라 찾기"))
+ {
+ ShowCameraMenu();
+ }
+ }
+
+ EditorGUILayout.Space(10);
+
+ // 해상도 설정
+ EditorGUILayout.LabelField("해상도 설정", EditorStyles.boldLabel);
+
+ EditorGUILayout.BeginHorizontal();
+ _width = EditorGUILayout.IntField("너비", _width);
+ _height = EditorGUILayout.IntField("높이", _height);
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.BeginHorizontal();
+ if (GUILayout.Button("256x256")) { _width = 256; _height = 256; }
+ if (GUILayout.Button("512x512")) { _width = 512; _height = 512; }
+ if (GUILayout.Button("1024x1024")) { _width = 1024; _height = 1024; }
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.BeginHorizontal();
+ if (GUILayout.Button("16:9")) { _width = 1920; _height = 1080; }
+ if (GUILayout.Button("4:3")) { _width = 1024; _height = 768; }
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space(10);
+
+ // 저장 경로
+ EditorGUILayout.LabelField("저장 설정", EditorStyles.boldLabel);
+
+ EditorGUILayout.BeginHorizontal();
+ _savePath = EditorGUILayout.TextField("저장 경로", _savePath);
+ if (GUILayout.Button("...", GUILayout.Width(30)))
+ {
+ string path = EditorUtility.OpenFolderPanel("저장 폴더 선택", _savePath, "");
+ if (!string.IsNullOrEmpty(path))
+ {
+ // Assets 폴더 기준 상대 경로로 변환
+ if (path.StartsWith(Application.dataPath))
+ {
+ _savePath = "Assets" + path.Substring(Application.dataPath.Length);
+ }
+ else
+ {
+ _savePath = path;
+ }
+ }
+ }
+ EditorGUILayout.EndHorizontal();
+
+ _fileName = EditorGUILayout.TextField("파일 이름", _fileName);
+
+ EditorGUILayout.LabelField($"저장 위치: {_savePath}/{_fileName}.png", EditorStyles.miniLabel);
+
+ EditorGUILayout.Space(10);
+
+ // 프리뷰
+ EditorGUILayout.LabelField("프리뷰", EditorStyles.boldLabel);
+
+ if (GUILayout.Button("프리뷰 갱신", GUILayout.Height(25)))
+ {
+ CapturePreview();
+ }
+
+ if (_previewTexture != null)
+ {
+ float previewHeight = position.width * _previewTexture.height / _previewTexture.width;
+ var previewRect = GUILayoutUtility.GetRect(position.width - 20, Mathf.Min(previewHeight, 300));
+ GUI.DrawTexture(previewRect, _previewTexture, ScaleMode.ScaleToFit);
+ }
+
+ EditorGUILayout.Space(10);
+
+ // 캡처 버튼
+ GUI.enabled = !string.IsNullOrEmpty(_savePath) && !string.IsNullOrEmpty(_fileName);
+
+ GUI.backgroundColor = new Color(0.3f, 0.8f, 0.3f);
+ if (GUILayout.Button("썸네일 캡처 및 저장", GUILayout.Height(40)))
+ {
+ CaptureAndSave();
+ }
+ GUI.backgroundColor = Color.white;
+
+ GUI.enabled = true;
+
+ // 모든 배경 씬 썸네일 일괄 캡처
+ EditorGUILayout.Space(10);
+ EditorGUILayout.LabelField("일괄 캡처", EditorStyles.boldLabel);
+
+ if (GUILayout.Button("모든 배경 씬 썸네일 캡처", GUILayout.Height(30)))
+ {
+ CaptureAllBackgroundScenes();
+ }
+
+ // 썸네일 새로고침
+ EditorGUILayout.Space(10);
+ if (GUILayout.Button("배경 로더 썸네일 새로고침", GUILayout.Height(25)))
+ {
+ var loaderWindow = GetWindow(false, null, false);
+ if (loaderWindow != null)
+ {
+ loaderWindow.RefreshAllThumbnails();
+ UnityEngine.Debug.Log("썸네일 캐시가 새로고침되었습니다.");
+ }
+ else
+ {
+ UnityEngine.Debug.LogWarning("배경 씬 로더 윈도우가 열려있지 않습니다.");
+ }
+ }
+ }
+
+ private void ShowCameraMenu()
+ {
+ var menu = new GenericMenu();
+
+ var cameras = FindObjectsByType(FindObjectsSortMode.None);
+ foreach (var cam in cameras)
+ {
+ Camera capturedCam = cam;
+ menu.AddItem(new GUIContent(cam.name), _selectedCamera == cam, () =>
+ {
+ _selectedCamera = capturedCam;
+ });
+ }
+
+ if (cameras.Length == 0)
+ {
+ menu.AddDisabledItem(new GUIContent("카메라를 찾을 수 없습니다"));
+ }
+
+ menu.ShowAsContext();
+ }
+
+ private void CapturePreview()
+ {
+ if (_previewTexture != null)
+ {
+ DestroyImmediate(_previewTexture);
+ }
+
+ _previewTexture = CaptureImage();
+ }
+
+ private Texture2D CaptureImage()
+ {
+ Camera camera = GetCaptureCamera();
+ if (camera == null)
+ {
+ UnityEngine.Debug.LogError("캡처할 카메라를 찾을 수 없습니다.");
+ return null;
+ }
+
+ // RenderTexture 생성
+ RenderTexture rt = new RenderTexture(_width, _height, 24, RenderTextureFormat.ARGB32);
+ rt.antiAliasing = 8;
+
+ // 카메라 렌더링
+ RenderTexture prevRT = camera.targetTexture;
+ camera.targetTexture = rt;
+ camera.Render();
+ camera.targetTexture = prevRT;
+
+ // Texture2D로 변환
+ RenderTexture prevActive = RenderTexture.active;
+ RenderTexture.active = rt;
+
+ Texture2D texture = new Texture2D(_width, _height, TextureFormat.RGB24, false);
+ texture.ReadPixels(new Rect(0, 0, _width, _height), 0, 0);
+ texture.Apply();
+
+ RenderTexture.active = prevActive;
+
+ // 정리
+ DestroyImmediate(rt);
+
+ return texture;
+ }
+
+ private Camera GetCaptureCamera()
+ {
+ if (_useSceneCamera)
+ {
+ // Scene View 카메라 가져오기
+ var sceneView = SceneView.lastActiveSceneView;
+ if (sceneView != null)
+ {
+ return sceneView.camera;
+ }
+ }
+
+ return _selectedCamera;
+ }
+
+ private void CaptureAndSave()
+ {
+ Texture2D texture = CaptureImage();
+ if (texture == null) return;
+
+ // PNG로 인코딩
+ byte[] bytes = texture.EncodeToPNG();
+ DestroyImmediate(texture);
+
+ // 저장 경로 확인
+ string fullPath = Path.Combine(_savePath, _fileName + ".png");
+
+ // 디렉토리 확인
+ string directory = Path.GetDirectoryName(fullPath);
+ if (!Directory.Exists(directory))
+ {
+ Directory.CreateDirectory(directory);
+ }
+
+ // 파일 저장
+ File.WriteAllBytes(fullPath, bytes);
+
+ // 에셋 데이터베이스 갱신
+ AssetDatabase.Refresh();
+
+ // 텍스처 임포트 설정
+ string assetPath = fullPath.Replace("\\", "/");
+ TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
+ if (importer != null)
+ {
+ importer.textureType = TextureImporterType.Sprite;
+ importer.maxTextureSize = 1024;
+ importer.SaveAndReimport();
+ }
+
+ UnityEngine.Debug.Log($"썸네일 저장됨: {fullPath}");
+
+ // 프리뷰 업데이트
+ _previewTexture = AssetDatabase.LoadAssetAtPath(assetPath);
+
+ // 데이터베이스 갱신
+ if (_database != null)
+ {
+ if (_currentSceneInfo != null)
+ {
+ _currentSceneInfo.thumbnailPath = assetPath;
+ EditorUtility.SetDirty(_database);
+ AssetDatabase.SaveAssets();
+ }
+ else
+ {
+ // _currentSceneInfo가 없으면 데이터베이스 전체 갱신
+ RefreshSceneListDirectly();
+ }
+ }
+
+ // 배경 씬 로더 윈도우 갱신
+ var loaderWindow = GetWindow(false, null, false);
+ if (loaderWindow != null)
+ {
+ // 씬 목록 갱신 (리플렉션)
+ var refreshMethod = typeof(BackgroundSceneLoaderWindow).GetMethod("RefreshSceneList",
+ System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
+ if (refreshMethod != null)
+ {
+ refreshMethod.Invoke(loaderWindow, null);
+ }
+
+ // 썸네일 캐시 갱신
+ loaderWindow.RefreshThumbnail(assetPath);
+ }
+
+ EditorUtility.DisplayDialog("완료", $"썸네일이 저장되었습니다.\n{fullPath}", "확인");
+ }
+
+ private void CaptureAllBackgroundScenes()
+ {
+ if (_database == null)
+ {
+ EditorUtility.DisplayDialog("오류", "배경 씬 데이터베이스를 찾을 수 없습니다.", "확인");
+ return;
+ }
+
+ if (_database.scenes.Count == 0)
+ {
+ EditorUtility.DisplayDialog("오류", "배경 씬이 없습니다.", "확인");
+ return;
+ }
+
+ // 확인 다이얼로그
+ if (!EditorUtility.DisplayDialog("일괄 캡처",
+ $"총 {_database.scenes.Count}개의 배경 씬 썸네일을 캡처합니다.\n" +
+ "각 씬을 로드하고 카메라를 찾아 캡처합니다.\n\n" +
+ "진행하시겠습니까?",
+ "예", "아니오"))
+ {
+ return;
+ }
+
+ int successCount = 0;
+ int failCount = 0;
+
+ try
+ {
+ for (int i = 0; i < _database.scenes.Count; i++)
+ {
+ var sceneInfo = _database.scenes[i];
+
+ EditorUtility.DisplayProgressBar("썸네일 캡처 중...",
+ $"{sceneInfo.sceneName} ({i + 1}/{_database.scenes.Count})",
+ (float)i / _database.scenes.Count);
+
+ // 이미 썸네일이 있으면 스킵
+ if (!string.IsNullOrEmpty(sceneInfo.thumbnailPath) &&
+ File.Exists(sceneInfo.thumbnailPath))
+ {
+ successCount++;
+ continue;
+ }
+
+ // 씬 로드
+ var scene = UnityEditor.SceneManagement.EditorSceneManager.OpenScene(
+ sceneInfo.scenePath,
+ UnityEditor.SceneManagement.OpenSceneMode.Additive);
+
+ // 카메라 찾기
+ Camera cam = null;
+ var rootObjects = scene.GetRootGameObjects();
+ foreach (var obj in rootObjects)
+ {
+ cam = obj.GetComponentInChildren();
+ if (cam != null) break;
+ }
+
+ if (cam == null)
+ {
+ cam = Camera.main;
+ }
+
+ if (cam != null)
+ {
+ // 캡처
+ _selectedCamera = cam;
+ _useSceneCamera = false;
+
+ Texture2D texture = CaptureImage();
+ if (texture != null)
+ {
+ string savePath = Path.GetDirectoryName(sceneInfo.scenePath);
+ string fullPath = Path.Combine(savePath, sceneInfo.sceneName + ".png");
+
+ byte[] bytes = texture.EncodeToPNG();
+ File.WriteAllBytes(fullPath, bytes);
+ DestroyImmediate(texture);
+
+ sceneInfo.thumbnailPath = fullPath.Replace("\\", "/");
+ successCount++;
+ }
+ else
+ {
+ failCount++;
+ }
+ }
+ else
+ {
+ UnityEngine.Debug.LogWarning($"카메라를 찾을 수 없음: {sceneInfo.sceneName}");
+ failCount++;
+ }
+
+ // 씬 언로드
+ UnityEditor.SceneManagement.EditorSceneManager.CloseScene(scene, true);
+ }
+ }
+ finally
+ {
+ EditorUtility.ClearProgressBar();
+ }
+
+ // 데이터베이스 저장
+ EditorUtility.SetDirty(_database);
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+
+ EditorUtility.DisplayDialog("완료",
+ $"썸네일 캡처 완료\n성공: {successCount}개\n실패: {failCount}개",
+ "확인");
+ }
+ }
+}
diff --git a/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs.meta b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs.meta
new file mode 100644
index 00000000..cd0ef8e3
--- /dev/null
+++ b/Assets/Scripts/Streamingle/StreamingleControl/Background/Editor/BackgroundThumbnailCapture.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 17cea62a130ff1248bfeb1cc2d32903e
\ No newline at end of file