ADD : 촬영 필요 프랍 및 배경 추가
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Assets/External/NiloToonURP/Runtime/VolumePresetPicker/VolumeProfilePresets/Nilo002-CharStrongRim&Shadow(NiloToonVolumePreset).asset
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Assets/External/NiloToonURP/Runtime/VolumePresetPicker/VolumeProfilePresets/Nilo002-CharStrongRim&Shadow(NiloToonVolumePreset).asset
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vendored
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@ -197,7 +197,7 @@ Shader "_lil/[Optional] lilToonFakeShadow"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -392,7 +392,7 @@ Shader "_lil/[Optional] lilToonFakeShadow"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 3.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -797,7 +797,7 @@ Shader "Hidden/lilToonFurTwoPass"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma require geometry
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@ -1351,7 +1351,7 @@ Shader "Hidden/lilToonFurTwoPass"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma require geometry
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@ -763,7 +763,7 @@ Shader "Hidden/lilToonGem"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -1227,7 +1227,7 @@ Shader "Hidden/lilToonGem"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 3.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -672,7 +672,7 @@ Shader "Hidden/lilToonMultiOutline"
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HLSLINCLUDE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -1203,7 +1203,7 @@ Shader "Hidden/lilToonMultiOutline"
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HLSLINCLUDE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 3.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -779,7 +779,7 @@ Shader "Hidden/ltspass_cutout"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -1263,7 +1263,7 @@ Shader "Hidden/ltspass_cutout"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 3.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -779,7 +779,7 @@ Shader "Hidden/ltspass_opaque"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -1263,7 +1263,7 @@ Shader "Hidden/ltspass_opaque"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 3.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -812,7 +812,7 @@ Shader "Hidden/ltspass_transparent"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 4.5
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#pragma fragmentoption ARB_precision_hint_fastest
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@ -1362,7 +1362,7 @@ Shader "Hidden/ltspass_transparent"
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#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
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#define LIL_SRP_VERSION_MAJOR 17
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#define LIL_SRP_VERSION_MINOR 0
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#define LIL_SRP_VERSION_PATCH 3
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#define LIL_SRP_VERSION_PATCH 4
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#pragma target 3.5
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#pragma fragmentoption ARB_precision_hint_fastest
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Reference in New Issue
Block a user