ADD : 촬영 필요 프랍 및 배경 추가

This commit is contained in:
KINDNICK 2025-09-20 17:52:56 +09:00
parent 7cc012abbf
commit 6b1d0b1cee
99 changed files with 27191 additions and 44 deletions

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@ -197,7 +197,7 @@ Shader "_lil/[Optional] lilToonFakeShadow"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma fragmentoption ARB_precision_hint_fastest
@ -392,7 +392,7 @@ Shader "_lil/[Optional] lilToonFakeShadow"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 3.5
#pragma fragmentoption ARB_precision_hint_fastest

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@ -797,7 +797,7 @@ Shader "Hidden/lilToonFurTwoPass"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma require geometry
@ -1351,7 +1351,7 @@ Shader "Hidden/lilToonFurTwoPass"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma require geometry

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@ -763,7 +763,7 @@ Shader "Hidden/lilToonGem"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma fragmentoption ARB_precision_hint_fastest
@ -1227,7 +1227,7 @@ Shader "Hidden/lilToonGem"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 3.5
#pragma fragmentoption ARB_precision_hint_fastest

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@ -672,7 +672,7 @@ Shader "Hidden/lilToonMultiOutline"
HLSLINCLUDE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma fragmentoption ARB_precision_hint_fastest
@ -1203,7 +1203,7 @@ Shader "Hidden/lilToonMultiOutline"
HLSLINCLUDE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 3.5
#pragma fragmentoption ARB_precision_hint_fastest

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@ -779,7 +779,7 @@ Shader "Hidden/ltspass_cutout"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma fragmentoption ARB_precision_hint_fastest
@ -1263,7 +1263,7 @@ Shader "Hidden/ltspass_cutout"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 3.5
#pragma fragmentoption ARB_precision_hint_fastest

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@ -779,7 +779,7 @@ Shader "Hidden/ltspass_opaque"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma fragmentoption ARB_precision_hint_fastest
@ -1263,7 +1263,7 @@ Shader "Hidden/ltspass_opaque"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 3.5
#pragma fragmentoption ARB_precision_hint_fastest

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@ -812,7 +812,7 @@ Shader "Hidden/ltspass_transparent"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 4.5
#pragma fragmentoption ARB_precision_hint_fastest
@ -1362,7 +1362,7 @@ Shader "Hidden/ltspass_transparent"
#pragma skip_variants LIGHTMAP_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED _MIXED_LIGHTING_SUBTRACTIVE
#define LIL_SRP_VERSION_MAJOR 17
#define LIL_SRP_VERSION_MINOR 0
#define LIL_SRP_VERSION_PATCH 3
#define LIL_SRP_VERSION_PATCH 4
#pragma target 3.5
#pragma fragmentoption ARB_precision_hint_fastest

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