Modify : 최종 배경 수정
This commit is contained in:
parent
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commit
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@ -1,5 +1,5 @@
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@ -1,5 +1,4 @@
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namespace PlanarReflections5 {
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namespace PlanarReflections5 {
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/*
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* PIDI - Planar Reflections™ 5 - Copyright© 2017-2024
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@ -890,22 +889,12 @@ namespace PlanarReflections5 {
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refCamera.enabled = false;
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#if UNITY_2023_3_OR_NEWER
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rq.destination = refCamera.targetTexture;
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// 재귀적 렌더링 방지를 위해 직접 렌더링 대신 카메라 설정만 업데이트
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refCamera.depthTextureMode = DepthTextureMode.None;
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refCamera.targetTexture = null;
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#if UNITY_EDITOR
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if ( isSceneCam ) {
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refCamera.cameraType = CameraType.Game;
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}
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#endif
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UniversalRenderPipeline.SubmitRenderRequest( refCamera, rq );
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#if UNITY_EDITOR
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if ( isSceneCam ) {
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refCamera.cameraType = CameraType.SceneView;
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}
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#endif
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refCamera.targetTexture = rq.destination;
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refCamera.targetTexture = currentData._reflectionTex;
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// 카메라 설정이 업데이트되면 다음 프레임에서 자동으로 렌더링됨
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refCamera.enabled = true;
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#else
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UniversalRenderPipeline.RenderSingleCamera( context, refCamera );
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#endif
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Assets/ResourcesData/Background/Cathedral_medieval_Fantastic/Scene/Cathedral_medieval_Fantastic.unity
(Stored with Git LFS)
BIN
Assets/ResourcesData/Background/Cathedral_medieval_Fantastic/Scene/Cathedral_medieval_Fantastic.unity
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Loading…
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Reference in New Issue
Block a user