ADD: 볼류메트링라이트 에셋 추가 및 청아 리치맨 씬 업로드
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30
Assets/External/VolumetricLights/Demos/Minimal/Scripts/CubeGen.cs
vendored
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace VolumetricLightsDemo {
|
||||||
|
|
||||||
|
public class CubeGen : MonoBehaviour {
|
||||||
|
|
||||||
|
public int count;
|
||||||
|
public float delay = 0.1f;
|
||||||
|
|
||||||
|
float last;
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (Time.time - last < delay) return;
|
||||||
|
last = Time.time;
|
||||||
|
|
||||||
|
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
cube.transform.position = transform.position;
|
||||||
|
cube.transform.localScale = Vector3.one * Random.Range(0.5f, 1.5f);
|
||||||
|
cube.transform.forward = Random.onUnitSphere;
|
||||||
|
cube.AddComponent<Rigidbody>();
|
||||||
|
if (--count < 0) Destroy(this);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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|
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|
}
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Assets/External/VolumetricLights/Demos/Minimal/Scripts/FenceGen.cs
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32
Assets/External/VolumetricLights/Demos/Minimal/Scripts/FenceGen.cs
vendored
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace VolumetricLightsDemo {
|
||||||
|
|
||||||
|
public class FenceGen : MonoBehaviour {
|
||||||
|
|
||||||
|
public int count;
|
||||||
|
public float delay = 0.1f;
|
||||||
|
public Vector3 step = new Vector3(0, 0, -2);
|
||||||
|
|
||||||
|
float last;
|
||||||
|
Vector3 pos;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
pos = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (Time.time - last < delay) return;
|
||||||
|
last = Time.time;
|
||||||
|
|
||||||
|
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
||||||
|
cube.transform.position = pos;
|
||||||
|
pos += step;
|
||||||
|
cube.transform.localScale = new Vector3(1, 4, 1);
|
||||||
|
if (--count < 0) Destroy(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
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24
Assets/External/VolumetricLights/Demos/Minimal/Scripts/ObjectRotate.cs
vendored
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace VolumetricLightsDemo {
|
||||||
|
|
||||||
|
public class ObjectRotate : MonoBehaviour {
|
||||||
|
|
||||||
|
public Vector3 endAngles;
|
||||||
|
public float speed = 0.5f;
|
||||||
|
|
||||||
|
Vector3 startAngles;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
startAngles = transform.eulerAngles;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
float t = Mathf.PingPong(Time.time * speed, 1f);
|
||||||
|
t = Mathf.SmoothStep(0, 1, t);
|
||||||
|
Vector3 angles = Vector3.Slerp(startAngles, endAngles, t);
|
||||||
|
transform.eulerAngles = angles;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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||||||
|
}
|
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