Fix : 기존 리타겟팅으로 롤백

This commit is contained in:
KINDNICK 2025-09-01 23:28:35 +09:00
parent 7e10a3d83d
commit 5a0cc1a433
4 changed files with 6 additions and 149 deletions

View File

@ -33,7 +33,6 @@ namespace KindRetargeting
private float hipsWeight = 0f; // 힙의 위치를 위아래로 보정하는 가중치 private float hipsWeight = 0f; // 힙의 위치를 위아래로 보정하는 가중치
[HideInInspector] public float HipsWeightOffset = 1f; [HideInInspector] public float HipsWeightOffset = 1f;
[HideInInspector] public float HipsHeightAdjustment = 0f; // 허리 높이 절대 조정값
// HumanPoseHandler를 이용하여 원본 및 대상 아바타의 포즈를 관리 // HumanPoseHandler를 이용하여 원본 및 대상 아바타의 포즈를 관리
private HumanPoseHandler sourcePoseHandler; private HumanPoseHandler sourcePoseHandler;
@ -134,19 +133,6 @@ namespace KindRetargeting
public List<RotationOffsetData> rotationOffsetCache; public List<RotationOffsetData> rotationOffsetCache;
public float initialHipsHeight; public float initialHipsHeight;
public float avatarScale; public float avatarScale;
// LimbWeightController 설정들
public float maxDistance;
public float minDistance;
public float weightSmoothSpeed;
public float hipsMinDistance;
public float hipsMaxDistance;
public bool useFixedChairGap;
public float chairHipsFixedGap;
public float groundHipsMinHeight;
public float groundHipsMaxHeight;
public float footHeightMinThreshold;
public float footHeightMaxThreshold;
} }
// 각 손가락 관절별로 필터 버퍼를 관리하는 Dictionary 추가 // 각 손가락 관절별로 필터 버퍼를 관리하는 Dictionary 추가
@ -353,9 +339,6 @@ namespace KindRetargeting
offsetCache.Add(new RotationOffsetData((int)kvp.Key, kvp.Value)); offsetCache.Add(new RotationOffsetData((int)kvp.Key, kvp.Value));
} }
// LimbWeightController 컴포넌트 가져오기
var limbWeightController = GetComponent<LimbWeightController>();
var settings = new RetargetingSettings var settings = new RetargetingSettings
{ {
hipsWeight = hipsWeight, hipsWeight = hipsWeight,
@ -372,19 +355,6 @@ namespace KindRetargeting
rotationOffsetCache = offsetCache, rotationOffsetCache = offsetCache,
initialHipsHeight = initialHipsHeight, initialHipsHeight = initialHipsHeight,
avatarScale = avatarScale, avatarScale = avatarScale,
// LimbWeightController 설정들 저장
maxDistance = limbWeightController?.maxDistance ?? 0.5f,
minDistance = limbWeightController?.minDistance ?? 0.1f,
weightSmoothSpeed = limbWeightController?.weightSmoothSpeed ?? 10f,
hipsMinDistance = limbWeightController?.hipsMinDistance ?? 0.2f,
hipsMaxDistance = limbWeightController?.hipsMaxDistance ?? 0.6f,
useFixedChairGap = limbWeightController?.useFixedChairGap ?? true,
chairHipsFixedGap = limbWeightController?.chairHipsFixedGap ?? 0.1f,
groundHipsMinHeight = limbWeightController?.groundHipsMinHeight ?? 0f,
groundHipsMaxHeight = limbWeightController?.groundHipsMaxHeight ?? 0.5f,
footHeightMinThreshold = limbWeightController?.footHeightMinThreshold ?? 0.2f,
footHeightMaxThreshold = limbWeightController?.footHeightMaxThreshold ?? 0.5f,
}; };
string json = JsonUtility.ToJson(settings, true); string json = JsonUtility.ToJson(settings, true);
@ -442,23 +412,6 @@ namespace KindRetargeting
avatarScale = settings.avatarScale; avatarScale = settings.avatarScale;
previousScale = avatarScale; previousScale = avatarScale;
// LimbWeightController 설정들 로드
var limbWeightController = GetComponent<LimbWeightController>();
if (limbWeightController != null)
{
limbWeightController.maxDistance = settings.maxDistance;
limbWeightController.minDistance = settings.minDistance;
limbWeightController.weightSmoothSpeed = settings.weightSmoothSpeed;
limbWeightController.hipsMinDistance = settings.hipsMinDistance;
limbWeightController.hipsMaxDistance = settings.hipsMaxDistance;
limbWeightController.useFixedChairGap = settings.useFixedChairGap;
limbWeightController.chairHipsFixedGap = settings.chairHipsFixedGap;
limbWeightController.groundHipsMinHeight = settings.groundHipsMinHeight;
limbWeightController.groundHipsMaxHeight = settings.groundHipsMaxHeight;
limbWeightController.footHeightMinThreshold = settings.footHeightMinThreshold;
limbWeightController.footHeightMaxThreshold = settings.footHeightMaxThreshold;
}
//너무 자주 출력되어서 주석처리 //너무 자주 출력되어서 주석처리
@ -754,11 +707,10 @@ namespace KindRetargeting
if (sourceHips != null && targetHips != null) if (sourceHips != null && targetHips != null)
{ {
// 힙 위치 동기화 + 힙 위치 보정 적용 + 바닥 높이 적용 + 의자 높이 조정 // 힙 위치 동기화 + 힙 위치 보정 적용 + 바닥 높이 적용
Vector3 adjustedPosition = sourceHips.position; Vector3 adjustedPosition = sourceHips.position;
adjustedPosition.y += hipsWeight * HipsWeightOffset; // 기존 힙 높이 조정 adjustedPosition.y += hipsWeight * HipsWeightOffset; // 기존 힙 높이 조정
adjustedPosition.y += floorHeight; // 바닥 높이 조정 adjustedPosition.y += floorHeight; // 바닥 높이 조정 추가
adjustedPosition.y += HipsHeightAdjustment; // 의자 기반 절대 높이 조정 추가
targetHips.position = adjustedPosition; targetHips.position = adjustedPosition;
// 힙 회전 동기화 (회전 오프셋 적용) // 힙 회전 동기화 (회전 오프셋 적용)

View File

@ -12,8 +12,6 @@ namespace KindRetargeting
SerializedProperty middleWeightMultiplier; SerializedProperty middleWeightMultiplier;
SerializedProperty hipsMinDistance; SerializedProperty hipsMinDistance;
SerializedProperty hipsMaxDistance; SerializedProperty hipsMaxDistance;
SerializedProperty useFixedChairGap;
SerializedProperty chairHipsFixedGap;
SerializedProperty props; SerializedProperty props;
SerializedProperty characterRoot; SerializedProperty characterRoot;
SerializedProperty groundHipsMinHeight; SerializedProperty groundHipsMinHeight;
@ -26,7 +24,6 @@ namespace KindRetargeting
private bool showDistanceSettings = true; private bool showDistanceSettings = true;
private bool showWeightSettings = true; private bool showWeightSettings = true;
private bool showHipsSettings = true; private bool showHipsSettings = true;
private bool showChairHeightSettings = true;
private bool showReferences = true; private bool showReferences = true;
private bool showGroundHipsSettings = true; private bool showGroundHipsSettings = true;
private bool showFootHeightSettings = true; private bool showFootHeightSettings = true;
@ -45,8 +42,6 @@ namespace KindRetargeting
middleWeightMultiplier = serializedObject.FindProperty("middleWeightMultiplier"); middleWeightMultiplier = serializedObject.FindProperty("middleWeightMultiplier");
hipsMinDistance = serializedObject.FindProperty("hipsMinDistance"); hipsMinDistance = serializedObject.FindProperty("hipsMinDistance");
hipsMaxDistance = serializedObject.FindProperty("hipsMaxDistance"); hipsMaxDistance = serializedObject.FindProperty("hipsMaxDistance");
useFixedChairGap = serializedObject.FindProperty("useFixedChairGap");
chairHipsFixedGap = serializedObject.FindProperty("chairHipsFixedGap");
props = serializedObject.FindProperty("props"); props = serializedObject.FindProperty("props");
characterRoot = serializedObject.FindProperty("characterRoot"); characterRoot = serializedObject.FindProperty("characterRoot");
groundHipsMinHeight = serializedObject.FindProperty("groundHipsMinHeight"); groundHipsMinHeight = serializedObject.FindProperty("groundHipsMinHeight");
@ -131,25 +126,6 @@ namespace KindRetargeting
EditorGUI.indentLevel--; EditorGUI.indentLevel--;
} }
EditorGUILayout.Space(5);
showChairHeightSettings = EditorGUILayout.Foldout(showChairHeightSettings, "의자 거리 기반 허리 높이 설정", true);
if (showChairHeightSettings)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(useFixedChairGap, new GUIContent("고정 간격 사용"));
if (useFixedChairGap.boolValue)
{
EditorGUILayout.PropertyField(chairHipsFixedGap, new GUIContent("의자-허리 고정 간격"));
EditorGUILayout.Space(5);
EditorGUILayout.HelpBox("의자가 가까워지면 허리 높이가 의자 높이 + 고정 간격으로 자동 조절됩니다.", MessageType.Info);
}
EditorGUI.indentLevel--;
}
EditorGUILayout.Space(5); EditorGUILayout.Space(5);
showGroundHipsSettings = EditorGUILayout.Foldout(showGroundHipsSettings, "바닥 기준 히프 보정 설정", true); showGroundHipsSettings = EditorGUILayout.Foldout(showGroundHipsSettings, "바닥 기준 히프 보정 설정", true);
if (showGroundHipsSettings) if (showGroundHipsSettings)

View File

@ -448,7 +448,6 @@ public class RetargetingControlWindow : EditorWindow
limb.weightSmoothSpeed = 10f; limb.weightSmoothSpeed = 10f;
limb.groundHipsMinHeight = 0.3f; limb.groundHipsMinHeight = 0.3f;
limb.groundHipsMaxHeight = 0.7f; limb.groundHipsMaxHeight = 0.7f;
limb.chairHipsFixedGap = 0.1f;
EditorUtility.SetDirty(limb); EditorUtility.SetDirty(limb);
} }
@ -492,8 +491,6 @@ public class RetargetingControlWindow : EditorWindow
preset.limbMinDistance = limb.minDistance; preset.limbMinDistance = limb.minDistance;
preset.footHeightMinThreshold = limb.footHeightMinThreshold; preset.footHeightMinThreshold = limb.footHeightMinThreshold;
preset.footHeightMaxThreshold = limb.footHeightMaxThreshold; preset.footHeightMaxThreshold = limb.footHeightMaxThreshold;
preset.useFixedChairGap = limb.useFixedChairGap;
preset.chairHipsFixedGap = limb.chairHipsFixedGap;
} }
presets[currentPresetName] = preset; presets[currentPresetName] = preset;
@ -522,8 +519,6 @@ public class RetargetingControlWindow : EditorWindow
limb.minDistance = preset.limbMinDistance; limb.minDistance = preset.limbMinDistance;
limb.footHeightMinThreshold = preset.footHeightMinThreshold; limb.footHeightMinThreshold = preset.footHeightMinThreshold;
limb.footHeightMaxThreshold = preset.footHeightMaxThreshold; limb.footHeightMaxThreshold = preset.footHeightMaxThreshold;
limb.useFixedChairGap = preset.useFixedChairGap;
limb.chairHipsFixedGap = preset.chairHipsFixedGap;
} }
EditorUtility.SetDirty(script); EditorUtility.SetDirty(script);
@ -917,18 +912,6 @@ public class RetargetingControlWindow : EditorWindow
EditorGUILayout.Space(5); EditorGUILayout.Space(5);
// 의자 허리 고정 간격 설정 추가
var useFixedChairGap = serializedLimb.FindProperty("useFixedChairGap");
var chairHipsFixedGap = serializedLimb.FindProperty("chairHipsFixedGap");
EditorGUILayout.PropertyField(useFixedChairGap, new GUIContent("의자 고정 간격 사용"));
if (useFixedChairGap.boolValue)
{
EditorGUILayout.Slider(chairHipsFixedGap, 0f, 0.3f, new GUIContent("의자-허리 고정 간격"));
}
EditorGUILayout.Space(5);
// 바닥 기준 히프 높이 범위 // 바닥 기준 히프 높이 범위
EditorGUILayout.LabelField("바닥과 허리 높이에 의한 블렌딩 (가중치 0 -> 1)"); EditorGUILayout.LabelField("바닥과 허리 높이에 의한 블렌딩 (가중치 0 -> 1)");
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
@ -1202,7 +1185,5 @@ public class RetargetingPreset
public float limbMinDistance; public float limbMinDistance;
public float footHeightMinThreshold; public float footHeightMinThreshold;
public float footHeightMaxThreshold; public float footHeightMaxThreshold;
public bool useFixedChairGap;
public float chairHipsFixedGap;
// ... 기타 필요한 설정들 // ... 기타 필요한 설정들
} }

View File

@ -20,10 +20,6 @@ namespace KindRetargeting
[SerializeField, Range(0.1f, 1f)] public float hipsMinDistance = 0.2f; // 최소 거리 (가중치 1) [SerializeField, Range(0.1f, 1f)] public float hipsMinDistance = 0.2f; // 최소 거리 (가중치 1)
[SerializeField, Range(0.1f, 1f)] public float hipsMaxDistance = 0.6f; // 최대 거리 (가중치 0) [SerializeField, Range(0.1f, 1f)] public float hipsMaxDistance = 0.6f; // 최대 거리 (가중치 0)
[Header("의자 거리 기반 허리 높이 설정")]
[SerializeField] public bool useFixedChairGap = true; // 고정 간격 사용 여부
[SerializeField, Range(0f, 0.3f)] public float chairHipsFixedGap = 0.1f; // 의자와 허리 간 고정 간격
[Header("바닥 기준 히프 보정")] [Header("바닥 기준 히프 보정")]
[SerializeField, Range(0.3f, 1f)] public float groundHipsMinHeight = 0f; // 최소 높이 (가중치 0) [SerializeField, Range(0.3f, 1f)] public float groundHipsMinHeight = 0f; // 최소 높이 (가중치 0)
[SerializeField, Range(0.5f, 1.5f)] public float groundHipsMaxHeight = 0.5f; // 최대 높이 (가중치 1) [SerializeField, Range(0.5f, 1.5f)] public float groundHipsMaxHeight = 0.5f; // 최대 높이 (가중치 1)
@ -300,67 +296,19 @@ namespace KindRetargeting
Transform hipsTransform = crs.sourceAnimator.GetBoneTransform(HumanBodyBones.Hips); Transform hipsTransform = crs.sourceAnimator.GetBoneTransform(HumanBodyBones.Hips);
if (hipsTransform != null && props != null) if (hipsTransform != null && props != null)
{ {
float minChairHeight = float.MaxValue;
float minDistance = float.MaxValue; float minDistance = float.MaxValue;
bool chairFound = false;
foreach (Transform prop in props) foreach (Transform prop in props)
{ {
PropTypeController ptc = prop.GetComponent<PropTypeController>(); PropTypeController ptc = prop.GetComponent<PropTypeController>();
if (ptc != null && ptc.propType == EnumsList.PropType.Chair) if (ptc != null && ptc.propType == EnumsList.PropType.Chair)
{ {
Vector3 chairPosition = prop.childCount > 0 ? prop.GetChild(0).position : prop.position; float distance = Vector3.Distance(hipsTransform.position, prop.childCount > 0 ? prop.GetChild(0).position : prop.position);
float chairY = chairPosition.y; minDistance = Mathf.Min(minDistance, distance);
float distance = Vector3.Distance(hipsTransform.position, chairPosition);
// 의자가 가까운 거리에 있을 때만 높이 조절
if (distance <= hipsMaxDistance)
{
minChairHeight = Mathf.Min(minChairHeight, chairY);
minDistance = Mathf.Min(minDistance, distance);
chairFound = true;
}
} }
} }
if (chairFound && useFixedChairGap) float t = Mathf.Clamp01((minDistance - hipsMinDistance) / (hipsMaxDistance - hipsMinDistance));
{ hipsWeights[0] = t; // 직접 HipsWeightOffset 수정 대신 배열에 저장
// 목표 허리 높이 = 의자 높이 + 고정 간격
float targetHipsHeight = minChairHeight + chairHipsFixedGap;
float currentHipsHeight = hipsTransform.position.y;
// 허리 높이 조정값 계산 (절대값)
float heightAdjustment = targetHipsHeight - currentHipsHeight;
// CustomRetargetingScript에 높이 조정값 전달 (가중치 대신 절대값)
if (crs != null)
{
crs.HipsHeightAdjustment = heightAdjustment;
}
// 기존 가중치 시스템도 유지 (필요시)
float t = Mathf.Clamp01((minDistance - hipsMinDistance) / (hipsMaxDistance - hipsMinDistance));
hipsWeights[0] = t;
}
else
{
// 의자가 없거나 멀 때는 조정 안 함
if (crs != null)
{
crs.HipsHeightAdjustment = 0f;
}
// 기존 가중치는 기본값으로 설정
if (chairFound)
{
float t = Mathf.Clamp01((minDistance - hipsMinDistance) / (hipsMaxDistance - hipsMinDistance));
hipsWeights[0] = t;
}
else
{
hipsWeights[0] = 1f; // 의자가 없을 때는 기본 가중치
}
}
} }
} }