Edit: 몇몇 파일 정리
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BIN
Assets/Samples/Timeline/1.8.7/Customization Samples/.sample.json
(Stored with Git LFS)
BIN
Assets/Samples/Timeline/1.8.7/Customization Samples/.sample.json
(Stored with Git LFS)
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using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Uses the USS style defined in `Editor/Stylesheets/Extensions/common.uss`.
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// See `ReadMe-USS-Styles.md` for more details.
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[CustomStyle("AnnotationStyle")]
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[DisplayName("Annotation")]
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public class AnnotationMarker : Marker // Represents the serialized data for a marker.
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{
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public string title;
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public Color color = new Color(1.0f, 1.0f, 1.0f, 0.5f);
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public bool showLineOverlay = true;
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[TextArea(10, 15)] public string description;
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}
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}
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@ -1,99 +0,0 @@
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using System;
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using UnityEditor;
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using UnityEditor.Timeline;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Editor used by the Timeline window to customize the appearance of an AnnotationMarker
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[CustomTimelineEditor(typeof(AnnotationMarker))]
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public class AnnotationMarkerEditor : MarkerEditor
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{
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const float k_LineOverlayWidth = 6.0f;
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const string k_OverlayPath = "timeline_annotation_overlay";
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const string k_OverlaySelectedPath = "timeline_annotation_overlay_selected";
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const string k_OverlayCollapsedPath = "timeline_annotation_overlay_collapsed";
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static Texture2D s_OverlayTexture;
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static Texture2D s_OverlaySelectedTexture;
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static Texture2D s_OverlayCollapsedTexture;
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static AnnotationMarkerEditor()
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{
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s_OverlayTexture = Resources.Load<Texture2D>(k_OverlayPath);
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s_OverlaySelectedTexture = Resources.Load<Texture2D>(k_OverlaySelectedPath);
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s_OverlayCollapsedTexture = Resources.Load<Texture2D>(k_OverlayCollapsedPath);
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}
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// Draws a vertical line on top of the Timeline window's contents.
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public override void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region)
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{
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// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
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AnnotationMarker annotation = marker as AnnotationMarker;
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if (annotation == null)
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{
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return;
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}
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if (annotation.showLineOverlay)
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{
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DrawLineOverlay(annotation.color, region);
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}
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DrawColorOverlay(region, annotation.color, uiState);
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}
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// Sets the marker's tooltip based on its title.
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public override MarkerDrawOptions GetMarkerOptions(IMarker marker)
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{
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// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
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AnnotationMarker annotation = marker as AnnotationMarker;
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if (annotation == null)
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{
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return base.GetMarkerOptions(marker);
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}
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return new MarkerDrawOptions { tooltip = annotation.title };
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}
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static void DrawLineOverlay(Color color, MarkerOverlayRegion region)
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{
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// Calculate markerRegion's center on the x axis
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float markerRegionCenterX = region.markerRegion.xMin + (region.markerRegion.width - k_LineOverlayWidth) / 2.0f;
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// Calculate a rectangle that uses the full timeline region's height
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Rect overlayLineRect = new Rect(markerRegionCenterX,
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region.timelineRegion.y,
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k_LineOverlayWidth,
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region.timelineRegion.height);
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Color overlayLineColor = new Color(color.r, color.g, color.b, color.a * 0.5f);
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EditorGUI.DrawRect(overlayLineRect, overlayLineColor);
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}
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static void DrawColorOverlay(MarkerOverlayRegion region, Color color, MarkerUIStates state)
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{
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// Save the Editor's overlay color before changing it
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Color oldColor = GUI.color;
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GUI.color = color;
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if (state.HasFlag(MarkerUIStates.Selected))
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{
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GUI.DrawTexture(region.markerRegion, s_OverlaySelectedTexture);
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}
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else if (state.HasFlag(MarkerUIStates.Collapsed))
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{
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GUI.DrawTexture(region.markerRegion, s_OverlayCollapsedTexture);
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}
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else if (state.HasFlag(MarkerUIStates.None))
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{
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GUI.DrawTexture(region.markerRegion, s_OverlayTexture);
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}
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// Restore the previous Editor's overlay color
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GUI.color = oldColor;
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}
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}
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}
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@ -1,70 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Timeline;
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using UnityEditor.Timeline.Actions;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Adds an additional item in context menus that will create a new annotation
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// and sets its description field with the clipboard's contents.
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[MenuEntry("Create Annotation from clipboard contents")]
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public class CreateAnnotationAction : TimelineAction
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{
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// Specifies the action's prerequisites:
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// - Invalid (grayed out in the menu) if no text content is in the clipboard;
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// - NotApplicable (not shown in the menu) if no track is selected;
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// - Valid (shown in the menu) otherwise.
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public override ActionValidity Validate(ActionContext context)
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{
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// get the current text content of the clipboard
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string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
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if (clipboardTextContent.Length == 0)
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{
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return ActionValidity.Invalid;
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}
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// Timeline's current selected items can be fetched with `context`
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IEnumerable<TrackAsset> selectedTracks = context.tracks;
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if (!selectedTracks.Any() || selectedTracks.All(track => track is GroupTrack))
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{
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return ActionValidity.NotApplicable;
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}
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return ActionValidity.Valid;
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}
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// Creates a new annotation and add it to the selected track.
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public override bool Execute(ActionContext context)
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{
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// to find at which time to create a new marker, we need to consider how this action was invoked.
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// If the action was invoked by a context menu item, then we can use the context's invocation time.
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// If the action was invoked through a keyboard shortcut, we can use Timeline's playhead time instead.
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double time;
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if (context.invocationTime.HasValue)
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{
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time = context.invocationTime.Value;
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}
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else
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{
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time = TimelineEditor.inspectedDirector.time;
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}
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string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
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IEnumerable<TrackAsset> selectedTracks = context.tracks;
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foreach (TrackAsset track in selectedTracks)
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{
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if (track is GroupTrack)
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continue;
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AnnotationMarker annotation = track.CreateMarker<AnnotationMarker>(time);
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annotation.description = clipboardTextContent;
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annotation.title = "Annotation";
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}
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return true;
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}
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}
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}
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@ -1,57 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Timeline.Actions;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Adds an additional item in context menus that will replace an annotation's description field
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// with the clipboard's contents.
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[MenuEntry("Replace description with clipboard contents")]
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public class ReplaceAnnotationDescriptionAction : MarkerAction
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{
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// Specifies the action's prerequisites:
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// - Invalid (grayed out in the menu) if no text content is in the clipboard;
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// - NotApplicable (not shown in the menu) if the current marker is not an Annotation.
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public override ActionValidity Validate(IEnumerable<IMarker> markers)
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{
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if (!markers.All(marker => marker is AnnotationMarker))
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{
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return ActionValidity.NotApplicable;
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}
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// get the current text content of the clipboard
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string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
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if (clipboardTextContent.Length == 0)
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{
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return ActionValidity.Invalid;
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}
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return ActionValidity.Valid;
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}
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// Sets the Annotation's description based on the contents of the clipboard.
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public override bool Execute(IEnumerable<IMarker> markers)
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{
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// get the current text content of the clipboard
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string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
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foreach (AnnotationMarker annotation in markers.Cast<AnnotationMarker>())
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{
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annotation.description = clipboardTextContent;
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}
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return true;
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}
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// Assigns a shortcut to the action.
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[TimelineShortcut("Replace annotation description with clipboard", KeyCode.D)]
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public static void InvokeShortcut()
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{
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Invoker.InvokeWithSelectedMarkers<ReplaceAnnotationDescriptionAction>();
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}
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}
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}
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internalIDToNameTable: []
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: -1
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Assets/Samples/Timeline/1.8.7/Customization Samples/Demo/Videos/Unitylogo.mp4
(Stored with Git LFS)
BIN
Assets/Samples/Timeline/1.8.7/Customization Samples/Demo/Videos/Unitylogo.mp4
(Stored with Git LFS)
Binary file not shown.
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@ -1,24 +0,0 @@
|
|||||||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
|
||||||
|
|
||||||
using UnityEditor.Timeline;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Timeline;
|
|
||||||
|
|
||||||
namespace Timeline.Samples
|
|
||||||
{
|
|
||||||
// Editor used by the TimelineEditor to customize the view of a TextPlayableAsset
|
|
||||||
[CustomTimelineEditor(typeof(TextPlayableAsset))]
|
|
||||||
public class TextPlayableAssetClipEditor : ClipEditor
|
|
||||||
{
|
|
||||||
// Called when a clip value, it's attached PlayableAsset, or an animation curve on a template is changed from the TimelineEditor.
|
|
||||||
// This is used to keep the displayName of the clip matching the text of the PlayableAsset.
|
|
||||||
public override void OnClipChanged(TimelineClip clip)
|
|
||||||
{
|
|
||||||
var textPlayableasset = clip.asset as TextPlayableAsset;
|
|
||||||
if (textPlayableasset != null && !string.IsNullOrEmpty(textPlayableasset.template.text))
|
|
||||||
clip.displayName = textPlayableasset.template.text;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@ -1,11 +0,0 @@
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externalObjects: {}
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serializedVersion: 2
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executionOrder: 0
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assetBundleVariant:
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|
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@ -1,30 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Timeline.Samples.Text.Editor",
|
|
||||||
"references": [
|
|
||||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
|
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"GUID:02f771204943f4a40949438e873e3eff",
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],
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|
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"Editor"
|
|
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],
|
|
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"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
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"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
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"autoReferenced": true,
|
|
||||||
"defineConstraints": [],
|
|
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"versionDefines": [
|
|
||||||
{
|
|
||||||
"name": "com.unity.textmeshpro",
|
|
||||||
"expression": "1.0.0",
|
|
||||||
"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "com.unity.ugui",
|
|
||||||
"expression": "2.0.0",
|
|
||||||
"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
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guid: ae3df4209b2e9a740aedb8c25386ffcb
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|
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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|
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assetBundleName:
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assetBundleVariant:
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|
||||||
@ -1,33 +0,0 @@
|
|||||||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Playables;
|
|
||||||
using UnityEngine.Timeline;
|
|
||||||
|
|
||||||
namespace Timeline.Samples
|
|
||||||
{
|
|
||||||
// Represents the serialized data for a clip on the TextTrack
|
|
||||||
[Serializable]
|
|
||||||
public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset
|
|
||||||
{
|
|
||||||
[NoFoldOut]
|
|
||||||
[NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation.
|
|
||||||
public TextPlayableBehaviour template = new TextPlayableBehaviour();
|
|
||||||
|
|
||||||
// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
|
|
||||||
public ClipCaps clipCaps
|
|
||||||
{
|
|
||||||
get { return ClipCaps.Blending; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates the playable that represents the instance of this clip.
|
|
||||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
|
|
||||||
{
|
|
||||||
// Using a template will clone the serialized values
|
|
||||||
return ScriptPlayable<TextPlayableBehaviour>.Create(graph, template);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
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||||||
guid: 23d50529701587b498a8994b10bd9a8d
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|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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|
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assetBundleName:
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assetBundleVariant:
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|
||||||
@ -1,25 +0,0 @@
|
|||||||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Playables;
|
|
||||||
|
|
||||||
namespace Timeline.Samples
|
|
||||||
{
|
|
||||||
// Runtime representation of a TextClip.
|
|
||||||
// The Serializable attribute is required to be animated by timeline, and used as a template.
|
|
||||||
[Serializable]
|
|
||||||
public class TextPlayableBehaviour : PlayableBehaviour
|
|
||||||
{
|
|
||||||
[Tooltip("The color of the text")]
|
|
||||||
public Color color = Color.white;
|
|
||||||
|
|
||||||
[Tooltip("The size of the font to use")]
|
|
||||||
public int fontSize = 14;
|
|
||||||
|
|
||||||
[Tooltip("The text to display")]
|
|
||||||
public string text = "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 61ca15cc7d3c19f4091714cbb5ca1590
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,48 +0,0 @@
|
|||||||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
|
||||||
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Playables;
|
|
||||||
using UnityEngine.Timeline;
|
|
||||||
|
|
||||||
namespace Timeline.Samples
|
|
||||||
{
|
|
||||||
// A track that allows the user to change Text parameters from a Timeline.
|
|
||||||
// It demonstrates the following
|
|
||||||
// * How to support blending of timeline clips.
|
|
||||||
// * How to change data over time on Components that is not supported by Animation.
|
|
||||||
// * Putting properties into preview mode.
|
|
||||||
// * Reacting to changes on the clip from the Timeline Editor.
|
|
||||||
// Note: This track requires the TextMeshPro package to be installed in the project.
|
|
||||||
[TrackColor(0.1394896f, 0.4411765f, 0.3413077f)]
|
|
||||||
[TrackClipType(typeof(TextPlayableAsset))]
|
|
||||||
[TrackBindingType(typeof(TMP_Text))]
|
|
||||||
public class TextTrack : TrackAsset
|
|
||||||
{
|
|
||||||
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
|
|
||||||
// The runtime instance performs mixing on the timeline clips.
|
|
||||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
|
||||||
{
|
|
||||||
return ScriptPlayable<TextTrackMixerBehaviour>.Create(graph, inputCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Invoked by the timeline editor to put properties into preview mode. This permits the timeline
|
|
||||||
// to temporarily change fields for the purpose of previewing in EditMode.
|
|
||||||
public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
|
|
||||||
{
|
|
||||||
TMP_Text trackBinding = director.GetGenericBinding(this) as TMP_Text;
|
|
||||||
if (trackBinding == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// The field names are the name of the backing serializable field. These can be found from the class source,
|
|
||||||
// or from the unity scene file that contains an object of that type.
|
|
||||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_text");
|
|
||||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_fontSize");
|
|
||||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_fontColor");
|
|
||||||
|
|
||||||
base.GatherProperties(director, driver);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ed4c6dca4c6104146a980452cd07ed09
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,93 +0,0 @@
|
|||||||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
|
||||||
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Playables;
|
|
||||||
|
|
||||||
namespace Timeline.Samples
|
|
||||||
{
|
|
||||||
// The runtime instance of a the TextTrack. It is responsible for blending and setting the final data
|
|
||||||
// on the Text binding
|
|
||||||
public class TextTrackMixerBehaviour : PlayableBehaviour
|
|
||||||
{
|
|
||||||
Color m_DefaultColor;
|
|
||||||
float m_DefaultFontSize;
|
|
||||||
string m_DefaultText;
|
|
||||||
|
|
||||||
TMP_Text m_TrackBinding;
|
|
||||||
|
|
||||||
// Called every frame that the timeline is evaluated. ProcessFrame is invoked after its' inputs.
|
|
||||||
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
|
||||||
{
|
|
||||||
SetDefaults(playerData as TMP_Text);
|
|
||||||
if (m_TrackBinding == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int inputCount = playable.GetInputCount();
|
|
||||||
|
|
||||||
Color blendedColor = Color.clear;
|
|
||||||
float blendedFontSize = 0f;
|
|
||||||
float totalWeight = 0f;
|
|
||||||
float greatestWeight = 0f;
|
|
||||||
string text = m_DefaultText;
|
|
||||||
|
|
||||||
for (int i = 0; i < inputCount; i++)
|
|
||||||
{
|
|
||||||
float inputWeight = playable.GetInputWeight(i);
|
|
||||||
ScriptPlayable<TextPlayableBehaviour> inputPlayable = (ScriptPlayable<TextPlayableBehaviour>)playable.GetInput(i);
|
|
||||||
TextPlayableBehaviour input = inputPlayable.GetBehaviour();
|
|
||||||
|
|
||||||
blendedColor += input.color * inputWeight;
|
|
||||||
blendedFontSize += input.fontSize * inputWeight;
|
|
||||||
totalWeight += inputWeight;
|
|
||||||
|
|
||||||
// use the text with the highest weight
|
|
||||||
if (inputWeight > greatestWeight)
|
|
||||||
{
|
|
||||||
text = input.text;
|
|
||||||
greatestWeight = inputWeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// blend to the default values
|
|
||||||
m_TrackBinding.color = Color.Lerp(m_DefaultColor, blendedColor, totalWeight);
|
|
||||||
m_TrackBinding.fontSize = Mathf.RoundToInt(Mathf.Lerp(m_DefaultFontSize, blendedFontSize, totalWeight));
|
|
||||||
m_TrackBinding.text = text;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Invoked when the playable graph is destroyed, typically when PlayableDirector.Stop is called or the timeline
|
|
||||||
// is complete.
|
|
||||||
public override void OnPlayableDestroy(Playable playable)
|
|
||||||
{
|
|
||||||
RestoreDefaults();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetDefaults(TMP_Text text)
|
|
||||||
{
|
|
||||||
if (text == m_TrackBinding)
|
|
||||||
return;
|
|
||||||
|
|
||||||
RestoreDefaults();
|
|
||||||
|
|
||||||
m_TrackBinding = text;
|
|
||||||
if (m_TrackBinding != null)
|
|
||||||
{
|
|
||||||
m_DefaultColor = m_TrackBinding.color;
|
|
||||||
m_DefaultFontSize = m_TrackBinding.fontSize;
|
|
||||||
m_DefaultText = m_TrackBinding.text;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void RestoreDefaults()
|
|
||||||
{
|
|
||||||
if (m_TrackBinding == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_TrackBinding.color = m_DefaultColor;
|
|
||||||
m_TrackBinding.fontSize = m_DefaultFontSize;
|
|
||||||
m_TrackBinding.text = m_DefaultText;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4f0e82c973f49e941b1ac7a4f57e8d73
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,28 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "Timeline.Samples.Text",
|
|
||||||
"references": [
|
|
||||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
|
||||||
"GUID:ef63a73cb159aa04997399c27d4eb08a",
|
|
||||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
|
||||||
],
|
|
||||||
"includePlatforms": [],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": [],
|
|
||||||
"versionDefines": [
|
|
||||||
{
|
|
||||||
"name": "com.unity.textmeshpro",
|
|
||||||
"expression": "1.0.0",
|
|
||||||
"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "com.unity.ugui",
|
|
||||||
"expression": "2.0.0",
|
|
||||||
"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
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Reference in New Issue
Block a user