diff --git a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackRawDataReceiver.cs b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackRawDataReceiver.cs new file mode 100644 index 00000000..f8bac269 --- /dev/null +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackRawDataReceiver.cs @@ -0,0 +1,69 @@ +using UnityEngine; +using System.Collections.Generic; + +public class OptitrackRawDataReceiver : MonoBehaviour +{ + [Header("OptiTrack 설정")] + public OptitrackStreamingClient StreamingClient; + public string SkeletonAssetName = "Skeleton1"; + + private OptitrackSkeletonDefinition m_skeletonDef; + private Dictionary m_lastBonePoses = new Dictionary(); + + void Start() + { + if (StreamingClient == null) + { + StreamingClient = FindFirstObjectByType(); + if (StreamingClient == null) + { + Debug.LogError("OptiTrack Streaming Client를 찾을 수 없습니다."); + return; + } + } + + // 스켈레톤 등록 + StreamingClient.RegisterSkeleton(this, SkeletonAssetName); + } + + void Update() + { + if (StreamingClient == null) return; + + // 스켈레톤 정의 가져오기 + if (m_skeletonDef == null) + { + m_skeletonDef = StreamingClient.GetSkeletonDefinitionByName(SkeletonAssetName); + if (m_skeletonDef == null) return; + } + + // 최신 스켈레톤 상태 가져오기 + OptitrackSkeletonState skelState = StreamingClient.GetLatestSkeletonState(m_skeletonDef.Id); + if (skelState == null) return; + + // 각 본의 원본 데이터 저장 + foreach (var bone in m_skeletonDef.Bones) + { + if (skelState.LocalBonePoses.TryGetValue(bone.Id, out OptitrackPose bonePose)) + { + m_lastBonePoses[bone.Id] = bonePose; + } + } + } + + // 외부에서 원본 데이터 접근을 위한 메서드 + public Dictionary GetRawBonePoses() + { + return m_lastBonePoses; + } + + // 특정 본의 원본 데이터 가져오기 + public OptitrackPose GetRawBonePose(int boneId) + { + if (m_lastBonePoses.TryGetValue(boneId, out OptitrackPose pose)) + { + return pose; + } + return null; + } +} \ No newline at end of file diff --git a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackRawDataReceiver.cs.meta b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackRawDataReceiver.cs.meta new file mode 100644 index 00000000..4e4ff0e3 --- /dev/null +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackRawDataReceiver.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: fbcb2b6bb0815fd48a5b6da647056781 \ No newline at end of file diff --git a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs new file mode 100644 index 00000000..41ef7407 --- /dev/null +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs @@ -0,0 +1,293 @@ +using System; +using System.Collections.Generic; +using Unity.Mathematics; +using UnityEngine; +using System.Collections; + +public class OptitrackSkeletonAnimator_Mingle : MonoBehaviour +{ + [Header("OptiTrack 설정")] + [Tooltip("OptiTrackStreamingClient가 포함된 오브젝트")] + public OptitrackStreamingClient StreamingClient; + + [Tooltip("Motive의 스켈레톤 에셋 이름")] + public string SkeletonAssetName = "Skeleton1"; + private Animator TargetAnimator; + + private OptitrackSkeletonDefinition m_skeletonDef; + private Dictionary m_optitrackToHumanBoneMap; + + private string previousSkeletonName; + + [HideInInspector] + public bool isSkeletonFound = false; + + private float updateInterval = 0.1f; + + void Start() + { + TargetAnimator = GetComponent(); + if (TargetAnimator == null) + { + //Debug.LogError("이 게임오브젝트에서 Animator 컴포넌트를 찾을 수 없습니다.", this); + enabled = false; + return; + } + + InitializeStreamingClient(); + + // StreamingClient 등록 추가 + if (StreamingClient != null) + { + StreamingClient.RegisterSkeleton(this, this.SkeletonAssetName); + //Debug.Log($"[OptiTrack] 스켈레톤 '{SkeletonAssetName}'이(가) 등록되었습니다."); + } + + InitializeBoneMapping(); + + // 주기적으로 스켈레톤 연결 상태를 확인하는 코루틴 시작 + StartCoroutine(CheckSkeletonConnectionPeriodically()); + } + + void Update() + { + if (TargetAnimator == null) + return; + + // StreamingClient 체크 + if (StreamingClient == null) + { + InitializeStreamingClient(); + return; + } + + // 스켈레톤 이름이 변경되었을 때 + if (previousSkeletonName != SkeletonAssetName) + { + // 새 스켈레톤 등록 + StreamingClient.RegisterSkeleton(this, SkeletonAssetName); + //Debug.Log($"[OptiTrack] 새 스켈레톤 '{SkeletonAssetName}' 등록"); + + // 스켈레톤 정의 새로 가져오기 + m_skeletonDef = StreamingClient.GetSkeletonDefinitionByName(SkeletonAssetName); + + if (m_skeletonDef == null) + { + //Debug.LogWarning($"[OptiTrack] 스켈레톤 '{SkeletonAssetName}'을(를) 찾을 수 없습니다. Motive에서 올바른 스켈레톤 이름을 확인해주세요.", this); + previousSkeletonName = SkeletonAssetName; // 이름 업데이트 + return; + } + + //Debug.Log($"[OptiTrack] 스켈레톤 '{SkeletonAssetName}'을(를) 성공적으로 찾았습니다.", this); + previousSkeletonName = SkeletonAssetName; // 이름 업데이트 + } + + // 스켈레톤 정의가 없는 경우 체크 + if (m_skeletonDef == null) + { + m_skeletonDef = StreamingClient.GetSkeletonDefinitionByName(SkeletonAssetName); + if (m_skeletonDef == null) + { + return; + } + } + + // 최신 스켈레톤 상태 가져오기 + OptitrackSkeletonState skelState = StreamingClient.GetLatestSkeletonState(m_skeletonDef.Id); + + if (skelState == null) + { + //Debug.LogWarning($"[OptiTrack] 스켈레톤 '{SkeletonAssetName}'의 상태가 null입니다. Motive에 마커가 제대로 트래킹되고 있는지 확인해주세요.", this); + return; + } + // 각 본 업데이트 + foreach (var bone in m_skeletonDef.Bones) + { + string boneName = bone.Name; + string optitrackBoneName = boneName.Contains("_") ? boneName.Substring(boneName.IndexOf('_') + 1) : boneName; + + if (m_optitrackToHumanBoneMap.TryGetValue(optitrackBoneName, out HumanBodyBones humanBone)) + { + Transform boneTransform = TargetAnimator.GetBoneTransform(humanBone); + if (boneTransform != null) + { + if (skelState.BonePoses.TryGetValue(bone.Id, out OptitrackPose bonePose)) + { + boneTransform.localPosition = bonePose.Position; + boneTransform.localRotation = bonePose.Orientation; + + /* + // 엄지 손가락 본에 대한 고정 회전값 적용 + if (optitrackBoneName.Contains("LThumb1")) + { + boneTransform.localRotation = bonePose.Orientation * Quaternion.Euler(-40f, -60f, 20f); + } + else if (optitrackBoneName.Contains("LThumb2")) + { + boneTransform.localRotation = bonePose.Orientation; + } + else if (optitrackBoneName.Contains("LThumb3")) + { + boneTransform.localRotation = bonePose.Orientation * Quaternion.Euler(-60f, 0f, 0f); + } + else if (optitrackBoneName.Contains("RThumb1")) + { + boneTransform.localRotation = bonePose.Orientation * Quaternion.Euler(40f, 60f, 20f); + } + else if (optitrackBoneName.Contains("RThumb2")) + { + boneTransform.localRotation = bonePose.Orientation; + } + else if (optitrackBoneName.Contains("RThumb3")) + { + boneTransform.localRotation = bonePose.Orientation * Quaternion.Euler(-60f, 0f, 0f); + } + else + { + boneTransform.localRotation = bonePose.Orientation; + } + */ + } + } + } + } + } + + private void InitializeStreamingClient() + { + if (StreamingClient == null) + { + // 씬에서 OptitrackStreamingClient 찾기 + StreamingClient = FindObjectOfType(); + if (StreamingClient == null) + { + //Debug.LogWarning("씬에서 OptiTrack Streaming Client를 찾을 수 없습니다. 다음 프레임에서 다시 시도합니다.", this); + } + else + { + Debug.Log("OptiTrack Streaming Client를 찾았습니다.", this); + } + } + } + + private void InitializeBoneMapping() + { + m_optitrackToHumanBoneMap = new Dictionary(); + + if (TargetAnimator == null || !TargetAnimator.isHuman) + { + Debug.LogError("휴머노이드 아바타가 설정되지 않았습니다.", this); + return; + } + + // OptiTrack 본 이름을 HumanBodyBones enum과 매핑 + // 스켈레톤 에셋 이름을 제외한 기본 매핑 설정 + SetupBoneNameMapping(); + } + + private void SetupBoneNameMapping() + { + // 기본 본 매핑 (스켈레톤 에셋 이름 없이) + m_optitrackToHumanBoneMap.Add("Hip", HumanBodyBones.Hips); + m_optitrackToHumanBoneMap.Add("Ab", HumanBodyBones.Spine); + m_optitrackToHumanBoneMap.Add("Chest", HumanBodyBones.Chest); + m_optitrackToHumanBoneMap.Add("Neck", HumanBodyBones.Neck); + m_optitrackToHumanBoneMap.Add("Head", HumanBodyBones.Head); + + // 왼쪽 팔 + m_optitrackToHumanBoneMap.Add("LShoulder", HumanBodyBones.LeftShoulder); + m_optitrackToHumanBoneMap.Add("LUArm", HumanBodyBones.LeftUpperArm); + m_optitrackToHumanBoneMap.Add("LFArm", HumanBodyBones.LeftLowerArm); + m_optitrackToHumanBoneMap.Add("LHand", HumanBodyBones.LeftHand); + + // 오른쪽 팔 + m_optitrackToHumanBoneMap.Add("RShoulder", HumanBodyBones.RightShoulder); + m_optitrackToHumanBoneMap.Add("RUArm", HumanBodyBones.RightUpperArm); + m_optitrackToHumanBoneMap.Add("RFArm", HumanBodyBones.RightLowerArm); + m_optitrackToHumanBoneMap.Add("RHand", HumanBodyBones.RightHand); + + // 왼쪽 다리 + m_optitrackToHumanBoneMap.Add("LThigh", HumanBodyBones.LeftUpperLeg); + m_optitrackToHumanBoneMap.Add("LShin", HumanBodyBones.LeftLowerLeg); + m_optitrackToHumanBoneMap.Add("LFoot", HumanBodyBones.LeftFoot); + m_optitrackToHumanBoneMap.Add("LToe", HumanBodyBones.LeftToes); + + // 오른쪽 다리 + m_optitrackToHumanBoneMap.Add("RThigh", HumanBodyBones.RightUpperLeg); + m_optitrackToHumanBoneMap.Add("RShin", HumanBodyBones.RightLowerLeg); + m_optitrackToHumanBoneMap.Add("RFoot", HumanBodyBones.RightFoot); + m_optitrackToHumanBoneMap.Add("RToe", HumanBodyBones.RightToes); + + // 왼쪽 손가락들 + m_optitrackToHumanBoneMap.Add("LThumb1", HumanBodyBones.LeftThumbProximal); + m_optitrackToHumanBoneMap.Add("LThumb2", HumanBodyBones.LeftThumbIntermediate); + m_optitrackToHumanBoneMap.Add("LThumb3", HumanBodyBones.LeftThumbDistal); + + m_optitrackToHumanBoneMap.Add("LIndex1", HumanBodyBones.LeftIndexProximal); + m_optitrackToHumanBoneMap.Add("LIndex2", HumanBodyBones.LeftIndexIntermediate); + m_optitrackToHumanBoneMap.Add("LIndex3", HumanBodyBones.LeftIndexDistal); + + m_optitrackToHumanBoneMap.Add("LMiddle1", HumanBodyBones.LeftMiddleProximal); + m_optitrackToHumanBoneMap.Add("LMiddle2", HumanBodyBones.LeftMiddleIntermediate); + m_optitrackToHumanBoneMap.Add("LMiddle3", HumanBodyBones.LeftMiddleDistal); + + m_optitrackToHumanBoneMap.Add("LRing1", HumanBodyBones.LeftRingProximal); + m_optitrackToHumanBoneMap.Add("LRing2", HumanBodyBones.LeftRingIntermediate); + m_optitrackToHumanBoneMap.Add("LRing3", HumanBodyBones.LeftRingDistal); + + m_optitrackToHumanBoneMap.Add("LPinky1", HumanBodyBones.LeftLittleProximal); + m_optitrackToHumanBoneMap.Add("LPinky2", HumanBodyBones.LeftLittleIntermediate); + m_optitrackToHumanBoneMap.Add("LPinky3", HumanBodyBones.LeftLittleDistal); + + // 오른쪽 손가락들 + m_optitrackToHumanBoneMap.Add("RThumb1", HumanBodyBones.RightThumbProximal); + m_optitrackToHumanBoneMap.Add("RThumb2", HumanBodyBones.RightThumbIntermediate); + m_optitrackToHumanBoneMap.Add("RThumb3", HumanBodyBones.RightThumbDistal); + + m_optitrackToHumanBoneMap.Add("RIndex1", HumanBodyBones.RightIndexProximal); + m_optitrackToHumanBoneMap.Add("RIndex2", HumanBodyBones.RightIndexIntermediate); + m_optitrackToHumanBoneMap.Add("RIndex3", HumanBodyBones.RightIndexDistal); + + m_optitrackToHumanBoneMap.Add("RMiddle1", HumanBodyBones.RightMiddleProximal); + m_optitrackToHumanBoneMap.Add("RMiddle2", HumanBodyBones.RightMiddleIntermediate); + m_optitrackToHumanBoneMap.Add("RMiddle3", HumanBodyBones.RightMiddleDistal); + + m_optitrackToHumanBoneMap.Add("RRing1", HumanBodyBones.RightRingProximal); + m_optitrackToHumanBoneMap.Add("RRing2", HumanBodyBones.RightRingIntermediate); + m_optitrackToHumanBoneMap.Add("RRing3", HumanBodyBones.RightRingDistal); + + m_optitrackToHumanBoneMap.Add("RPinky1", HumanBodyBones.RightLittleProximal); + m_optitrackToHumanBoneMap.Add("RPinky2", HumanBodyBones.RightLittleIntermediate); + m_optitrackToHumanBoneMap.Add("RPinky3", HumanBodyBones.RightLittleDistal); + } + + private IEnumerator CheckSkeletonConnectionPeriodically() + { + while (true) + { + if (StreamingClient != null) + { + m_skeletonDef = StreamingClient.GetSkeletonDefinitionByName(SkeletonAssetName); + + if (m_skeletonDef != null) + { + OptitrackSkeletonState skelState = StreamingClient.GetLatestSkeletonState(m_skeletonDef.Id); + isSkeletonFound = (skelState != null); + + if (isSkeletonFound && previousSkeletonName != SkeletonAssetName) + { + StreamingClient.RegisterSkeleton(this, SkeletonAssetName); + previousSkeletonName = SkeletonAssetName; + Debug.Log($"[OptiTrack] 스켈레톤 '{SkeletonAssetName}' 연결 성공"); + } + } + else + { + isSkeletonFound = false; + } + } + + yield return new WaitForSeconds(updateInterval); + } + } +} diff --git a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs.meta b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs.meta new file mode 100644 index 00000000..e2271a56 --- /dev/null +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e02854a1c4cca24478640087f6e8266a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackVisualizer.cs b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackVisualizer.cs new file mode 100644 index 00000000..329f11fa --- /dev/null +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackVisualizer.cs @@ -0,0 +1,123 @@ +using UnityEngine; +using System.Collections.Generic; +using System; + +public class OptitrackVisualizer : MonoBehaviour +{ + [Header("OptiTrack 설정")] + public OptitrackRawDataReceiver dataReceiver; + + [Header("시각화 설정")] + public bool showGizmos = true; + public float gizmoSize = 0.05f; + public float handGizmoScale = 0.1f; // 손 기즈모 크기 비율 (1 = 100%) + public Color boneColor = Color.red; + public bool drawBoneConnections = true; + public Color connectionColor = Color.yellow; + + private OptitrackSkeletonDefinition skeletonDef; + private Dictionary boneTransforms = new Dictionary(); + private List<(Transform, Transform)> boneConnections = new List<(Transform, Transform)>(); + + void Start() + { + if (dataReceiver == null) + { + dataReceiver = FindFirstObjectByType(); + if (dataReceiver == null) + { + Debug.LogError("OptitrackRawDataReceiver를 찾을 수 없습니다."); + return; + } + } + + // 스켈레톤 정의 가져오기 + skeletonDef = dataReceiver.StreamingClient.GetSkeletonDefinitionByName(dataReceiver.SkeletonAssetName); + if (skeletonDef == null) return; + + // 본 Transform 생성 + foreach (var bone in skeletonDef.Bones) + { + GameObject boneObj = new GameObject(bone.Name); + boneTransforms[bone.Id] = boneObj.transform; + } + + // 본 계층 구조 설정 + foreach (var bone in skeletonDef.Bones) + { + Transform boneTransform = boneTransforms[bone.Id]; + + if (bone.ParentId == 0) + { + boneTransform.SetParent(transform, false); + } + else if (boneTransforms.TryGetValue(bone.ParentId, out Transform parentTransform)) + { + boneTransform.SetParent(parentTransform, false); + boneConnections.Add((parentTransform, boneTransform)); + } + } + } + + void Update() + { + if (dataReceiver == null || skeletonDef == null) return; + + // 최신 스켈레톤 상태 가져오기 + OptitrackSkeletonState skelState = dataReceiver.StreamingClient.GetLatestSkeletonState(skeletonDef.Id); + if (skelState == null) return; + + // 각 본의 위치와 회전 업데이트 + foreach (var bone in skeletonDef.Bones) + { + if (boneTransforms.TryGetValue(bone.Id, out Transform boneTransform)) + { + if (skelState.BonePoses.TryGetValue(bone.Id, out OptitrackPose pose)) + { + boneTransform.localPosition = pose.Position; + boneTransform.localRotation = pose.Orientation; + } + } + } + } + + void OnDrawGizmos() + { + if (!showGizmos || !Application.isPlaying || skeletonDef == null) return; + + // 본 기즈모 그리기 + Gizmos.color = boneColor; + foreach (var bone in skeletonDef.Bones) + { + if (boneTransforms.TryGetValue(bone.Id, out Transform transform)) + { + float size = gizmoSize; + string boneName = bone.Name.ToLower(); + + // 손과 손가락 기즈모 크기 조절 + if (boneName.Contains("hand") || + boneName.Contains("thumb") || + boneName.Contains("index") || + boneName.Contains("middle") || + boneName.Contains("ring") || + boneName.Contains("pinky")) + { + size *= handGizmoScale; + } + + Gizmos.DrawWireSphere(transform.position, size); + } + } + + // 본 연결선 그리기 + if (drawBoneConnections) + { + Gizmos.color = connectionColor; + + foreach (var (parent, child) in boneConnections) + { + Gizmos.DrawLine(parent.position, child.position); + } + } + } +} \ No newline at end of file diff --git a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackVisualizer.cs.meta b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackVisualizer.cs.meta new file mode 100644 index 00000000..6fd496d6 --- /dev/null +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackVisualizer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5f5206e76c1b6e54f8582c58b0d1a9cb \ No newline at end of file diff --git a/Assets/External/PIDI Game Development Framework.meta b/Assets/External/PIDI Game Development Framework.meta new file mode 100644 index 00000000..68a63fb7 --- /dev/null +++ b/Assets/External/PIDI Game Development Framework.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 755493f8b149df6479b3e85b4dcd9ebc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + 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Framework/Planar Reflections 5/Source Code/Editor/PIDI_EditorSkin_PR5.guiskin.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: debda0473feed5d4e8ac5c53f3ee38dd +labels: +- XFur3UI +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 257485 + packageName: 'PIDI : Planar Reflections 5 - URP Edition' + packageVersion: 5.3.1 + assetPath: Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source + Code/Editor/PIDI_EditorSkin_PR5.guiskin + uploadId: 712544 diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarAPI.cs b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarAPI.cs new file mode 100644 index 00000000..29d3dcba --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarAPI.cs @@ -0,0 +1,89 @@ + +#if UNITY_EDITOR +/* +* PIDI - Planar Reflections™ 5 - Copyright© 2017-2024 +* PIDI - Planar Reflections is a trademark and copyrighted property of Jorge Pinal Negrete. + +* You cannot sell, redistribute, share nor make public this code, modified or not, in part nor in whole, through any +* means on any platform except with the purpose of contacting the developers to request support and only when taking +* all pertinent measures to avoid its release to the public and / or any unrelated third parties. +* Modifications are allowed only for internal use within the limits of your Unity based projects and cannot be shared, +* published, redistributed nor made available to any third parties unrelated to Irreverent Software by any means. +* +* For more information, contact us at support@irreverent-software.com +* +*/ + +namespace PlanarReflections5 { + using UnityEditor; + + class PlanarAPI { + [UnityEditor.Callbacks.DidReloadScripts] + public static void ModifyDefines() { +#if UNITY_2023_3_OR_NEWER + var defines = PlayerSettings.GetScriptingDefineSymbols( UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ) ); +#else + var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup( EditorUserBuildSettings.selectedBuildTargetGroup ); +#endif + + if ( AssetDatabase.FindAssets( "PlanarReflectionsRenderer" ).Length > 0 ) { + if ( !defines.Contains( "UPDATE_PLANAR3" ) ) { +#if UNITY_2023_3_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols( UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ), defines + ";UPDATE_PLANAR3" ); +#else + PlayerSettings.SetScriptingDefineSymbolsForGroup( EditorUserBuildSettings.selectedBuildTargetGroup, defines + ";UPDATE_PLANAR3" ); +#endif + } + } + else { + + + + if ( defines.Contains( "UPDATE_PLANAR3" ) ) { +#if UNITY_2023_3_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols( UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ), defines.Replace( "UPDATE_PLANAR3", "" ) ); +#else + PlayerSettings.SetScriptingDefineSymbolsForGroup( EditorUserBuildSettings.selectedBuildTargetGroup, defines.Replace( "UPDATE_PLANAR3", "" ) ); +#endif + } + + if ( defines.Contains( "PLANAR3_PRO" ) ) { +#if UNITY_2023_3_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols( UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ), defines.Replace( "PLANAR3_PRO", "" ) ); +#else +PlayerSettings.SetScriptingDefineSymbolsForGroup( EditorUserBuildSettings.selectedBuildTargetGroup, defines.Replace( "PLANAR3_PRO", "" ) ); +#endif + } + + if ( defines.Contains( "PLANAR3_HDRP" ) ) { +#if UNITY_2023_3_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols( UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ), defines.Replace( "PLANAR3_HDRP", "" ) ); +#else +PlayerSettings.SetScriptingDefineSymbolsForGroup( EditorUserBuildSettings.selectedBuildTargetGroup, defines.Replace( "PLANAR3_HDRP", "" ) ); +#endif + } + + if ( defines.Contains( "PLANAR3_LWRP" ) ) { +#if UNITY_2023_3_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols( UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ), defines.Replace( "PLANAR3_LWRP", "" ) ); +#else + PlayerSettings.SetScriptingDefineSymbolsForGroup( EditorUserBuildSettings.selectedBuildTargetGroup, defines.Replace( "PLANAR3_LWRP", "" ) ); +#endif + } + + if ( defines.Contains( "PLANAR3_URP" ) ) { +#if UNITY_2023_3_OR_NEWER + PlayerSettings.SetScriptingDefineSymbols( UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ), defines.Replace( "PLANAR3_URP", "" ) ); +#else + PlayerSettings.SetScriptingDefineSymbolsForGroup( EditorUserBuildSettings.selectedBuildTargetGroup, defines.Replace( "PLANAR3_URP", "" ) ); +#endif + } + } + } + + + + } + +} +#endif \ No newline at end of file diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarAPI.cs.meta b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarAPI.cs.meta new file mode 100644 index 00000000..5cb8a31c --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarAPI.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: a8bbccd6aee90b84cb8fcf5402b53438 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 257485 + packageName: 'PIDI : Planar Reflections 5 - URP Edition' + packageVersion: 5.3.1 + assetPath: Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source + Code/Editor/PlanarAPI.cs + uploadId: 712544 diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionCaster_Editor.cs b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionCaster_Editor.cs new file mode 100644 index 00000000..6f1a90e0 --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionCaster_Editor.cs @@ -0,0 +1,322 @@ +namespace PlanarReflections5 { + + using System.Collections; + using System.Collections.Generic; + using UnityEngine; + using UnityEditor; + + [CustomEditor( typeof( PlanarReflectionCaster ) )] + public class PlanarReflectionCaster_Editor : Editor { + + public GUISkin pidiSkin2; + + public Texture2D reflectionsLogo; + + bool[] _folds = new bool[16]; + + bool supportFold; + + private void OnEnable() { + + + + if ( ( (PlanarReflectionCaster)target ).GetComponent() ) { + _folds = new bool[( (PlanarReflectionCaster)target ).GetComponent().sharedMaterials.Length]; + } + + } + + + public override void OnInspectorGUI() { + + var rend = ( (PlanarReflectionCaster)target ).GetComponent(); + GUI.color = EditorGUIUtility.isProSkin ? new Color( 0.1f, 0.1f, 0.15f, 1 ) : new Color( 0.5f, 0.5f, 0.6f ); + GUILayout.BeginVertical( EditorStyles.helpBox ); + GUI.color = Color.white; + + GUILayout.Space( 8 ); + + AssetLogoAndVersion(); + + + GUILayout.BeginHorizontal(); GUILayout.Space( 16 ); GUILayout.BeginVertical(); + + GUILayout.Space( 4 ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "castFromRenderer" ), new GUIContent( "Cast From Renderer", "The Planar Reflection Renderer from which this Caster will take the reflections" ) ); + + GUILayout.Space( 8 ); + + for ( int i = 0; i < _folds.Length; i++ ) { + + if ( BeginCenteredGroup( rend.sharedMaterials[i].name, ref _folds[i] ) ) { + GUILayout.Space( 8 ); + + Toggle( new GUIContent( "Reflection Color", "Wether this material requires a reflection color texture" ), serializedObject, "castReflection", 1, i ); + Toggle( new GUIContent( "Reflection Depth", "Wether this material requires a reflection depth texture" ), serializedObject, "castDepth", 1, i ); + Toggle( new GUIContent( "Reflection Fog", "Wether this material requires a reflection fog texture" ), serializedObject, "castFog", 1, i ); + + GUILayout.Space( 4 ); + + + var blurProp = serializedObject.FindProperty( "blurSettings" ).GetArrayElementAtIndex( i ); + + Toggle( new GUIContent( "Blur Pass", "Enables a blur pass on the reflection texture that can be used internally by reflection-compatible shaders" ), blurProp.FindPropertyRelative( "useBlur" ), 1 ); + + + if ( blurProp.FindPropertyRelative( "useBlur" ).boolValue ) { + GUILayout.Space( 8 ); + CenteredLabel( "Blur Settings" ); + GUILayout.Space( 8 ); + Toggle( new GUIContent( "Fast Blur", "A very simple, faked blur approximation designed for low end platforms" ), blurProp.FindPropertyRelative( "forceFakeBlur" ), 1 ); + + PopupField( new GUIContent( "Blur Pass Mode", "The way in which the blurred reflection will be sent to the material\n\nFinal Output - Blurs the reflection itself\nSeparate Pass - Stores the blurred reflection on its own texture (_BlurReflectionTex)" ), blurProp.FindPropertyRelative( "blurPassMode" ), new string[] { "Final Result", "Separate Pass" } ); + EditorGUILayout.PropertyField( blurProp.FindPropertyRelative( "blurRadius" ), new GUIContent( "Blur Radius", "The spread of the blur effect" ) ); + EditorGUILayout.PropertyField( blurProp.FindPropertyRelative( "blurDownscale" ), new GUIContent( "Blur Downscale", "The downscaling applied to the blurred reflection. Increases the overall blurriness" ) ); + } + + GUILayout.Space( 16 ); + } + EndCenteredGroup(); + + } + if ( BeginCenteredGroup( "Help & Support", ref supportFold ) ) { + + GUILayout.Space( 16 ); + + CenteredLabel( "Support & Assistance" ); + GUILayout.Space( 10 ); + + EditorGUILayout.HelpBox( "Please make sure to include the following information with your request :\n - Invoice number\n- Unity version used\n- Universal RP / HDRP version used (if any)\n- Target platform\n - Screenshots of the PlanarReflectionRenderer component and its settings\n - Steps to reproduce the issue.\n\nOur support service usually takes 2-4 business days to reply, so please be patient. We always reply to all emails and support requests as soon as possible.", MessageType.Info ); + + GUILayout.Space( 8 ); + GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); + GUILayout.Label( "For support, contact us at : support@irreverent-software.com" ); + GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); + + GUILayout.Space( 24 ); + + if ( CenteredButton( "Online Documentation", 500 ) ) { + Help.BrowseURL( "https://irreverent-software.com/docs/planar-reflections-5/" ); + } + GUILayout.Space( 16 ); + + } + EndCenteredGroup(); + + GUILayout.Space( 16 ); + + GUILayout.EndVertical(); GUILayout.Space( 16 ); GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); + + var lStyle = new GUIStyle(); + lStyle.fontStyle = FontStyle.Italic; + lStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; + lStyle.fontSize = 8; + + GUILayout.Label( "Copyright© 2017-2023, Jorge Pinal N.", lStyle ); + + GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); + + GUILayout.Space( 24 ); + + GUILayout.EndVertical(); + + serializedObject.ApplyModifiedProperties(); + + + } + + + + + + + private void AssetLogoAndVersion() { + + GUILayout.BeginVertical( reflectionsLogo, pidiSkin2 ? pidiSkin2.customStyles[1] : null ); + GUILayout.Space( 45 ); + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + GUILayout.Label( "v5.3.0", pidiSkin2.customStyles[2] ); + GUILayout.Space( 6 ); + GUILayout.EndHorizontal(); + GUILayout.EndVertical(); + } + + + void CenteredLabel( string label ) { + + + GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); + + var tempStyle = new GUIStyle(); + tempStyle.fontStyle = FontStyle.Bold; + tempStyle.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; + + GUILayout.Label( label, tempStyle ); + + GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); + + } + + + bool CenteredButton( string label, float width = 400 ) { + + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + var btn = GUILayout.Button( label, GUILayout.MaxWidth( width ) ); + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + return btn; + } + + + private bool BeginCenteredGroup( string label, ref bool groupFoldState ) { + + if ( GUILayout.Button( label, groupFoldState ? pidiSkin2.customStyles[6] : pidiSkin2.button ) ) { + groupFoldState = !groupFoldState; + } + GUILayout.BeginHorizontal(); GUILayout.Space( 12 ); + GUILayout.BeginVertical(); + return groupFoldState; + } + + private void EndCenteredGroup() { + GUILayout.EndVertical(); + GUILayout.Space( 12 ); + GUILayout.EndHorizontal(); + GUILayout.Space( 4 ); + } + + + + + public static void PopupField( GUIContent label, SerializedProperty inValue, string[] options ) { + + + GUILayout.BeginHorizontal(); + + var tempStyle = new GUIStyle(); + EditorGUILayout.PrefixLabel( label ); + + + + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( -1, options ); + + if ( result > -1 ) { + inValue.intValue = result; + } + } + else { + inValue.intValue = EditorGUILayout.Popup( inValue.intValue, options ); + } + + GUILayout.EndHorizontal(); + + } + + + + private static void Toggle( GUIContent label, SerializedObject serializedObject, string propertyID, int toggleType = 0, int atIndex = -1 ) { + + + GUILayout.BeginHorizontal(); + + var inValue = serializedObject.FindProperty( propertyID ); + + if ( atIndex > -1 ) { + inValue = inValue.GetArrayElementAtIndex( atIndex ); + } + + switch ( toggleType ) { + + case 0: + EditorGUILayout.PropertyField( inValue, label ); + break; + + case 1: + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( label, -1, new string[] { "Enabled", "Disabled" } ); + + if ( result > -1 ) { + inValue.boolValue = result == 0; + } + } + else { + inValue.boolValue = EditorGUILayout.Popup( label, inValue.boolValue ? 0 : 1, new string[] { "Enabled", "Disabled" } ) == 0; + } + break; + + case 2: + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( label, -1, new string[] { "True", "False" } ); + + if ( result > -1 ) { + inValue.boolValue = result == 0; + } + } + else { + inValue.boolValue = EditorGUILayout.Popup( label, inValue.boolValue ? 0 : 1, new string[] { "True", "False" } ) == 0; + } + break; + + } + + GUILayout.EndHorizontal(); + } + + + + private static void Toggle( GUIContent label, SerializedProperty inValue, int toggleType = 0 ) { + + + GUILayout.BeginHorizontal(); + + + switch ( toggleType ) { + + case 0: + EditorGUILayout.PropertyField( inValue, label ); + break; + + case 1: + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( label, -1, new string[] { "Enabled", "Disabled" } ); + + if ( result > -1 ) { + inValue.boolValue = result == 0; + } + } + else { + inValue.boolValue = EditorGUILayout.Popup( label, inValue.boolValue ? 0 : 1, new string[] { "Enabled", "Disabled" } ) == 0; + } + break; + + case 2: + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( label, -1, new string[] { "True", "False" } ); + + if ( result > -1 ) { + inValue.boolValue = result == 0; + } + } + else { + inValue.boolValue = EditorGUILayout.Popup( label, inValue.boolValue ? 0 : 1, new string[] { "True", "False" } ) == 0; + } + break; + + } + + GUILayout.EndHorizontal(); + } + + + + + } + +} \ No newline at end of file diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionCaster_Editor.cs.meta b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionCaster_Editor.cs.meta new file mode 100644 index 00000000..9ce14f9f --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionCaster_Editor.cs.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: a1736bab9076d2143b283893606cac6e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - pidiSkin2: {fileID: 11400000, guid: debda0473feed5d4e8ac5c53f3ee38dd, type: 2} + - reflectionsLogo: {fileID: 2800000, guid: 9ba256d32c910d741afcc66ab425375f, type: 3} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 257485 + packageName: 'PIDI : Planar Reflections 5 - URP Edition' + packageVersion: 5.3.1 + assetPath: Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source + Code/Editor/PlanarReflectionCaster_Editor.cs + uploadId: 712544 diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionRenderer_Editor.cs b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionRenderer_Editor.cs new file mode 100644 index 00000000..fbe00fec --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionRenderer_Editor.cs @@ -0,0 +1,397 @@ +namespace PlanarReflections5 { + + using System.Collections; + using System.Collections.Generic; + using UnityEngine; + using UnityEditor; + using UnityEngine.Rendering; + using UnityEngine.Rendering.Universal; + + [CustomEditor(typeof(PlanarReflectionRenderer))] + public class PlanarReflectionRenderer_Editor : Editor { + + + public GUISkin pidiSkin2; + + public Texture2D reflectionsLogo; + + protected int _currentTab = 0; + + bool[] _folds = new bool[16]; + + public override void OnInspectorGUI() { + + GUI.color = EditorGUIUtility.isProSkin ? new Color( 0.1f, 0.1f, 0.15f, 1 ) : new Color( 0.5f, 0.5f, 0.6f ); + GUILayout.BeginVertical( EditorStyles.helpBox ); + GUI.color = Color.white; + + GUILayout.Space( 8 ); + + AssetLogoAndVersion(); + + GUILayout.Space( 4 ); + + GUILayout.BeginHorizontal(); + + GUILayout.Space(16); + + if ( GUILayout.Button( "General Settings", _currentTab == 0?pidiSkin2.customStyles[6]:pidiSkin2.customStyles[5], GUILayout.MaxWidth(240) ) ) { + _currentTab = 0; + } + + GUILayout.Space( 12 ); + + if ( GUILayout.Button( "Performance", _currentTab == 1?pidiSkin2.customStyles[6]:pidiSkin2.customStyles[5], GUILayout.MaxWidth(240) ) ) { + _currentTab = 1; + } + + GUILayout.Space( 12 ); + + if ( GUILayout.Button( "Post FX Settings", _currentTab == 2 ? pidiSkin2.customStyles[6] : pidiSkin2.customStyles[5], GUILayout.MaxWidth( 240 ) ) ) { + _currentTab = 2; + } + + + GUILayout.Space(12); + + if ( GUILayout.Button( "?", _currentTab == 3?pidiSkin2.customStyles[6]:pidiSkin2.customStyles[5], GUILayout.MaxWidth(24) ) ) { + _currentTab = 3; + } + + + GUILayout.Space(16); + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); GUILayout.Space( 16 ); + + GUILayout.BeginVertical(); + + if ( _currentTab == 0 ) { + + GUILayout.Space( 16 ); + + CenteredLabel( "Basic Properties & Features" ); + + GUILayout.Space( 16 ); + + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "showAdvancedSettings" ) ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.reflectLayers" ), new GUIContent( "Reflect Layers" ) ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "externalReflectionTex" ), new GUIContent( "Output to Texture", "An optional RenderTexture asset to which the reflection will be rendered to, instead of the internally managed resources. May not work accurately with multiple in-game cameras" ), GUILayout.Height( EditorGUIUtility.singleLineHeight ) ); + + if ( serializedObject.FindProperty( "_settings.renderDepth" ).boolValue ) { + EditorGUILayout.PropertyField( serializedObject.FindProperty( "externalReflectionDepth" ), new GUIContent( "Output Depth to Texture", "An optional RenderTexture asset to which the reflection's depth will be rendered to, instead of the internally managed resources. May not work accurately with multiple in-game cameras. Must be in 'Depth' texture format." ), GUILayout.Height( EditorGUIUtility.singleLineHeight ) ); + } + + GUILayout.Space( 8 ); + + // + Toggle( new GUIContent( "Reflection Depth", "Whether this reflection will render its own depth texture or not" ), serializedObject, "_settings.renderDepth", 1 ); + + if ( serializedObject.FindProperty( "_settings.renderFog" ).boolValue ) { + GUILayout.Space( 8 ); + + EditorGUILayout.HelpBox( "Fog Rendering is no longer needed in most cases for Unity 2022+ with URP as fog is rendered in the reflection by default.", MessageType.Info ); + + GUILayout.Space( 8 ); + } + + Toggle( new GUIContent( "Reflection Fog", "Whether this reflection will render its own fog pass or not" ), serializedObject, "_settings.renderFog", 1 ); + + if ( serializedObject.FindProperty( "_settings.renderFog" ).boolValue ) { + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.fogRendererIndex" ), new GUIContent( "Fog Renderer Index" ) ); + } + + GUILayout.Space( 8 ); + + Toggle( new GUIContent( "Clear to Color", "Controls the clear flags of the reflection so that instead of reflecting the skybox it reflects a solid color" ), serializedObject, "_settings.clearToColor", 2 ); + + if ( serializedObject.FindProperty("_settings.clearToColor").boolValue ) { + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.backgroundColor" ), new GUIContent( "Background Color", "The color that this reflection will use as a solid background instead of the skybox" ) ); + } + + GUILayout.Space( 16 ); + + if ( serializedObject.FindProperty( "showAdvancedSettings" ).boolValue ) { + + CenteredLabel( "Advanced Settings" ); + + GUILayout.Space( 16 ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.mainRenderPassIndex" ), new GUIContent( "Renderer Override", "Assigns a custom Renderer index to the reflections, different from that of the main camera. Please make sure that your index is not larger than the amount of actual renderers in your URP asset" ) ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.camerasPrefix" ), new GUIContent( "Camera's Prefix", "Filters the in-game cameras so that a reflection is generated and displayed only for those that contain the given prefix in their name" ) ); + + GUILayout.Space( 8 ); + + Toggle( new GUIContent( "Preview Reflection", "Enables or disables a preview reflection plane in the Scene view to show the reflection and its properties regardless of if it has been assigned to a Caster" ), serializedObject, "showPreviewReflector", 1 ); + + GUILayout.Space( 4 ); + + Toggle( new GUIContent( "Accurate Matrix", "When enabled, the reflection will use a custom oblique projection matrix to avoid clipping and present more accurate reflections.\nIt may, however, interfere with some PostFX and projection-dependant features" ), serializedObject, "_settings.accurateMatrix", 1 ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.nearClipPlane" ), new GUIContent( "Near Clip Plane" ) ); + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.farClipPlane" ), new GUIContent( "Far Clip Plane" ) ); + + + GUILayout.Space( 16 ); + } + + + } + + + if ( _currentTab == 1 ) { + GUILayout.Space( 16 ); + + CenteredLabel( "Reflection Quality" ); + + GUILayout.Space( 16 ); + + Toggle( new GUIContent( "Render Shadows", "Whether this reflection will display shadows or not" ), serializedObject, "_settings.renderShadows", 2 ); + + GUILayout.Space( 8 ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.customLODBias" ), new GUIContent( "Custom LOD Bias","Further adjusts the LOD bias of the game in order to render lower quality models for the reflections if necessary" ) ); + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.maxLODLevel" ), new GUIContent( "Max. LOD Level", "The maximum LOD level allowed in reflections" ) ); + + GUILayout.Space( 8 ); + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.reflectionFramerate" ), new GUIContent( "Reflection's Framerate", "The maximum framerate of this reflection. Set to 0 to remove any FPS cap and render the reflection in sync with the in-game cameras" ) ); + + GUILayout.Space( 16 ); + + CenteredLabel( "Output Quality" ); + + GUILayout.Space( 16 ); + + Toggle( new GUIContent( "Screen Based Resolution", "The resolution of the reflection will be determined by the resolution of the screen / game's window" ), serializedObject, "_settings.screenBasedResolution", 1 ); + + if ( !serializedObject.FindProperty( "_settings.screenBasedResolution" ).boolValue ) { + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.explicitResolution" ), new GUIContent( "Base Resolution" ) ); + } + + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.outputResolutionMultiplier" ), new GUIContent( "Resolution Multiplier", "The factor by which the reflection's resolution will be multiplied" ) ); + + GUILayout.Space( 4 ); + + Toggle( new GUIContent( "HDR Reflection", "Whether the reflection texture will use an HDRP compatible format" ), serializedObject, "_settings.forceHDR", 1 ); + Toggle( new GUIContent( "Mip Maps", "Whether the reflection texture will use mip maps or not" ), serializedObject, "_settings.useMipMaps", 1 ); + Toggle( new GUIContent( "Anti-aliasing", "Whether the reflection texture will use anti-aliasing or not" ), serializedObject, "_settings.useAntialiasing", 1 ); + + GUILayout.Space( 16 ); + } + + if ( _currentTab == 2 ) { + + GUILayout.Space( 16 ); + + Toggle( new GUIContent( "PostFX Support", "Allows the reflection to render Post Process FX with its own custom settings, useful to display ambient occlusion, bloom or other effects within the reflection itself" ), serializedObject, "_settings.usePostFX", 1 ); + + if ( serializedObject.FindProperty( "_settings.usePostFX" ).boolValue ) { + GUILayout.Space( 8 ); + EditorGUILayout.PropertyField( serializedObject.FindProperty( "_settings.postFXVolumeMask" ), new GUIContent( "Post FX Volume Mask", "The layer mask for the PostFX volumes with which this reflection will interact" ) ); + } + GUILayout.Space( 16 ); + + } + + + + if ( _currentTab == 3 ) { + + GUILayout.Space( 16 ); + + CenteredLabel( "Support & Assistance" ); + GUILayout.Space( 10 ); + + EditorGUILayout.HelpBox( "Please make sure to include the following information with your request :\n - Invoice number\n- Unity version used\n- Universal RP / HDRP version used (if any)\n- Target platform\n - Screenshots of the PlanarReflectionRenderer component and its settings\n - Steps to reproduce the issue.\n\nOur support service usually takes 2-4 business days to reply, so please be patient. We always reply to all emails and support requests as soon as possible.", MessageType.Info ); + + GUILayout.Space( 8 ); + GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); + GUILayout.Label( "For support, contact us at : support@irreverent-software.com" ); + GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); + + GUILayout.Space( 24 ); + + if ( CenteredButton( "Online Documentation", 500 ) ) { + Help.BrowseURL( "https://irreverent-software.com/docs/planar-reflections-5/" ); + } + GUILayout.Space( 16 ); + + } + + GUILayout.Space( 8 ); + + + GUILayout.EndVertical(); GUILayout.Space( 16 ); + + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); + + var lStyle = new GUIStyle(); + lStyle.fontStyle = FontStyle.Italic; + lStyle.normal.textColor = EditorGUIUtility.isProSkin?Color.white:Color.black; + lStyle.fontSize = 8; + + GUILayout.Label( "Copyright© 2017-2023, Jorge Pinal N.", lStyle ); + + GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); + + GUILayout.Space( 24 ); + + GUILayout.EndVertical(); + + + if ( serializedObject.hasModifiedProperties ) { + ( (PlanarReflectionRenderer)target ).ApplySettings(); + } + + serializedObject.ApplyModifiedProperties(); + + } + + + + private void AssetLogoAndVersion() { + + GUILayout.BeginVertical( reflectionsLogo, pidiSkin2 ? pidiSkin2.customStyles[1] : null ); + GUILayout.Space( 45 ); + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + GUILayout.Label( "v5.3.0", pidiSkin2.customStyles[2] ); + GUILayout.Space( 6 ); + GUILayout.EndHorizontal(); + GUILayout.EndVertical(); + } + + + void CenteredLabel( string label ) { + + + GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); + + var tempStyle = new GUIStyle(); + tempStyle.fontStyle = FontStyle.Bold; + tempStyle.normal.textColor = EditorGUIUtility.isProSkin?Color.white:Color.black; + + GUILayout.Label( label, tempStyle ); + + GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); + + } + + + bool CenteredButton( string label, float width = 400 ) { + + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + var btn = GUILayout.Button( label, GUILayout.MaxWidth( width ) ); + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + return btn; + } + + private bool BeginCenteredGroup( string label, ref bool groupFoldState ) { + + if ( GUILayout.Button( label, groupFoldState?pidiSkin2.customStyles[6]:pidiSkin2.button ) ) { + groupFoldState = !groupFoldState; + } + GUILayout.BeginHorizontal(); GUILayout.Space( 12 ); + GUILayout.BeginVertical(); + return groupFoldState; + } + + + private void EndCenteredGroup() { + GUILayout.EndVertical(); + GUILayout.Space( 12 ); + GUILayout.EndHorizontal(); + GUILayout.Space( 4 ); + } + + + + + public static void PopupField( GUIContent label, SerializedObject serializedObject, string propertyID, string[] options ) { + + + GUILayout.BeginHorizontal(); + + + var tempStyle = new GUIStyle(); + EditorGUILayout.PrefixLabel( label ); + + + var inValue = serializedObject.FindProperty( propertyID ); + + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( -1, options ); + + if ( result > -1 ) { + inValue.intValue = result; + } + } + else { + inValue.intValue = EditorGUILayout.Popup( inValue.intValue, options ); + } + + GUILayout.EndHorizontal(); + + } + + + + private static void Toggle( GUIContent label, SerializedObject serializedObject, string propertyID, int toggleType = 0 ) { + + + GUILayout.BeginHorizontal(); + + var inValue = serializedObject.FindProperty( propertyID ); + + switch ( toggleType ) { + + case 0: + EditorGUILayout.PropertyField( inValue, label ); + break; + + case 1: + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( label, -1, new string[] { "Enabled", "Disabled" } ); + + if ( result > -1 ) { + inValue.boolValue = result == 0; + } + } + else { + inValue.boolValue = EditorGUILayout.Popup( label, inValue.boolValue ? 0 : 1, new string[] { "Enabled", "Disabled" } ) == 0; + } + break; + + case 2: + if ( inValue.hasMultipleDifferentValues ) { + var result = EditorGUILayout.Popup( label, -1, new string[] { "True", "False" } ); + + if ( result > -1 ) { + inValue.boolValue = result == 0; + } + } + else { + inValue.boolValue = EditorGUILayout.Popup( label, inValue.boolValue ? 0 : 1, new string[] { "True", "False" } ) == 0; + } + break; + + } + + GUILayout.EndHorizontal(); + } + + + + } + +} \ No newline at end of file diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionRenderer_Editor.cs.meta b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionRenderer_Editor.cs.meta new file mode 100644 index 00000000..884be240 --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflectionRenderer_Editor.cs.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 26523091a6adc25458cfe16d6daf3982 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - pidiSkin2: {fileID: 11400000, guid: debda0473feed5d4e8ac5c53f3ee38dd, type: 2} + - reflectionsLogo: {fileID: 2800000, guid: 9ba256d32c910d741afcc66ab425375f, type: 3} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 257485 + packageName: 'PIDI : Planar Reflections 5 - URP Edition' + packageVersion: 5.3.1 + assetPath: Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source + Code/Editor/PlanarReflectionRenderer_Editor.cs + uploadId: 712544 diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflections5_Editor.asmdef b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflections5_Editor.asmdef new file mode 100644 index 00000000..686096a4 --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflections5_Editor.asmdef @@ -0,0 +1,19 @@ +{ + "name": "PlanarReflections5_Editor", + "rootNamespace": "", + "references": [ + "GUID:334652eda5240b34295005cfff81eee2", + "GUID:15fc0a57446b3144c949da3e2b9737a9" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflections5_Editor.asmdef.meta b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/Editor/PlanarReflections5_Editor.asmdef.meta new file mode 100644 index 00000000..16a514eb --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar 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Code/PlanarReflectionCaster.cs new file mode 100644 index 00000000..c2034eb6 --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionCaster.cs @@ -0,0 +1,302 @@ +namespace PlanarReflections5 { + + /* + * PIDI - Planar Reflections™ 5 - Copyright© 2017-2024 + * PIDI - Planar Reflections is a trademark and copyrighted property of Jorge Pinal Negrete. + + * You cannot sell, redistribute, share nor make public this code, modified or not, in part nor in whole, through any + * means on any platform except with the purpose of contacting the developers to request support and only when taking + * all pertinent measures to avoid its release to the public and / or any unrelated third parties. + * Modifications are allowed only for internal use within the limits of your Unity based projects and cannot be shared, + * published, redistributed nor made available to any third parties unrelated to Irreverent Software by any means. + * + * For more information, contact us at support@irreverent-software.com + * + */ + + using System.Collections; + using System.Collections.Generic; + using UnityEngine; + using UnityEngine.Rendering; + + [RequireComponent( typeof( Renderer ) )] + [ExecuteAlways] + public class PlanarReflectionCaster : MonoBehaviour { + + public static readonly int _reflectionTex = Shader.PropertyToID( "_ReflectionTex" ); + public static readonly int _reflectionDepth = Shader.PropertyToID( "_ReflectionDepth" ); + public static readonly int _reflectionFog = Shader.PropertyToID( "_ReflectionFog" ); + public static readonly int _blurReflectionTex = Shader.PropertyToID( "_BlurReflectionTex" ); + + + [System.Serializable] + public struct BlurSettings { + + [System.NonSerialized] public RenderTexture blurredMap; + [System.NonSerialized] public RenderTexture blurredDepth; + public bool useBlur; + public bool forceFakeBlur; + public int blurPassMode; + [Range( 0, 1 )] public float blurRadius; + [Range( 1, 4 )] public int blurDownscale; + +#if UPDATE_PLANAR3 + + public static implicit operator BlurSettings( PlanarReflections3.PlanarReflectionsCaster.BlurSettings source ) { + + var newBlur = new BlurSettings(); + newBlur.useBlur = source.useBlur; + newBlur.blurPassMode = source.blurPassMode; + newBlur.blurDownscale = source.blurDownscale; + newBlur.blurRadius = source.blurRadius; + + return newBlur; + + } + +#endif + + } + + + public PlanarReflectionRenderer castFromRenderer; + public Material BlurMaterial; + public bool[] castDepth = new bool[0]; + public bool[] castFog = new bool[0]; + public bool[] castReflection = new bool[0]; + public BlurSettings[] blurSettings = new BlurSettings[0]; + + [SerializeField] protected Renderer rend; + + protected MaterialPropertyBlock mBlock; + + private void OnEnable() { + +#if UNITY_EDITOR + BlurMaterial = UnityEditor.AssetDatabase.LoadAssetAtPath( UnityEditor.AssetDatabase.GUIDToAssetPath( UnityEditor.AssetDatabase.FindAssets( "PlanarReflections5_InternalBlur" )[0] ) ); +#endif + + rend = GetComponent(); + + + if ( castDepth.Length != rend.sharedMaterials.Length ) + castDepth = new bool[rend.sharedMaterials.Length]; + + if ( castReflection.Length != castDepth.Length ) + castReflection = new bool[castDepth.Length]; + + if ( castFog.Length != castDepth.Length ) + castFog = new bool[castDepth.Length]; + + if ( blurSettings.Length != castDepth.Length ) { + blurSettings = new BlurSettings[castDepth.Length]; + for ( int i = 0; i < blurSettings.Length; i++ ) { + blurSettings[i].blurDownscale = Mathf.Clamp( blurSettings[i].blurDownscale, 1, 4 ); + } + + } + + +#if UPDATE_PLANAR3 + + if ( GetComponent() ) { + var cast = GetComponent(); + + + for ( int i = 0; i < blurSettings.Length; i++ ) { + RenderTexture.ReleaseTemporary( blurSettings[i].blurredMap ); + } + + blurSettings = new BlurSettings[cast.blurSettings.Length]; + + for ( int i = 0; i < cast.blurSettings.Length; i++ ) { + blurSettings[i] = cast.blurSettings[i]; + } + + castReflection = cast.castReflection; + castDepth = cast.castDepth; + } + + + +#endif + + RenderPipelineManager.beginCameraRendering -= AssignReflections; + RenderPipelineManager.beginCameraRendering += AssignReflections; + RenderPipelineManager.endCameraRendering -= BlackReflection; + RenderPipelineManager.endCameraRendering += BlackReflection; + + } + + + private void OnDisable() { + + RenderPipelineManager.beginCameraRendering -= AssignReflections; + RenderPipelineManager.endCameraRendering -= BlackReflection; + + for ( int i = 0; i < blurSettings.Length; i++ ) { + RenderTexture.ReleaseTemporary( blurSettings[i].blurredMap ); + RenderTexture.ReleaseTemporary( blurSettings[i].blurredDepth ); + } + + } + + + + + void BlackReflection( ScriptableRenderContext context, Camera cam ) { + + if ( mBlock == null ) { + mBlock = new MaterialPropertyBlock(); + } + + for ( int i = 0; i < castReflection.Length; i++ ) { + mBlock.SetTexture( _blurReflectionTex, Texture2D.blackTexture ); + mBlock.SetTexture( _reflectionTex, Texture2D.blackTexture ); + rend.SetPropertyBlock( mBlock, i ); + } + + } + + + void AssignReflections( ScriptableRenderContext context, Camera cam ) { + + if ( mBlock == null ) { + mBlock = new MaterialPropertyBlock(); + } + + if ( !Application.isPlaying ) { + + if ( castDepth.Length != rend.sharedMaterials.Length ) + castDepth = new bool[rend.sharedMaterials.Length]; + + if ( castReflection.Length != castDepth.Length ) + castReflection = new bool[castDepth.Length]; + + if ( castFog.Length != castDepth.Length ) + castFog = new bool[castDepth.Length]; + + if ( blurSettings.Length != castDepth.Length ) { + blurSettings = new BlurSettings[castDepth.Length]; + for ( int i = 0; i < blurSettings.Length; i++ ) { + blurSettings[i].blurDownscale = Mathf.Clamp( blurSettings[i].blurDownscale, 1, 4 ); + } + + } + } + + + for ( int i = 0; i < castReflection.Length; i++ ) { + mBlock.SetTexture( _blurReflectionTex, Texture2D.blackTexture ); + mBlock.SetTexture( _reflectionTex, Texture2D.blackTexture ); + rend.SetPropertyBlock( mBlock, i ); + } + + + if ( !castFromRenderer ) { + return; + } + + for ( int i = 0; i < castReflection.Length; i++ ) { + + rend.GetPropertyBlock( mBlock, i ); + + if ( castReflection[i] || castDepth[i] ) { + + Texture rTex = castFromRenderer.GetReflection( cam ); + + + + if ( rTex != Texture2D.blackTexture && blurSettings[i].useBlur ) { + + if ( blurSettings[i].forceFakeBlur ) { + RenderTexture.ReleaseTemporary( blurSettings[i].blurredMap ); + var rd = new RenderTextureDescriptor( Mathf.Max( rTex.width / (blurSettings[i].blurDownscale * 2), 16 ), Mathf.Max( rTex.height / (blurSettings[i].blurDownscale * 2), 16 ), RenderTextureFormat.DefaultHDR, 0 ); + rd.msaaSamples = 8; + blurSettings[i].blurredMap = RenderTexture.GetTemporary( rd ); + var quality = BlurMaterial.GetFloat( "_KernelSize" ); + BlurMaterial.SetFloat( "_KernelSize", 8 ); + BlurMaterial.SetFloat( "_Radius", ( blurSettings[i].blurRadius + 0.01f ) * 16 ); + Graphics.Blit( rTex, blurSettings[i].blurredMap, BlurMaterial ); + BlurMaterial.SetFloat( "_KernelSize", quality ); + } + else { + + var rd = new RenderTextureDescriptor( Mathf.Max( rTex.width / blurSettings[i].blurDownscale, 1 ), Mathf.Max( rTex.height / blurSettings[i].blurDownscale, 1 ), RenderTextureFormat.Default, 0 ); + rd.sRGB = false; + + if ( !blurSettings[i].blurredMap ) { + blurSettings[i].blurredMap = RenderTexture.GetTemporary( rd ); + rd.colorFormat = RenderTextureFormat.Depth; + rd.depthBufferBits = 16; + } + else if ( blurSettings[i].blurredMap.width != rTex.width / blurSettings[i].blurDownscale || blurSettings[i].blurredMap.height != rTex.height / blurSettings[i].blurDownscale ) { + + + RenderTexture.ReleaseTemporary( blurSettings[i].blurredMap ); + RenderTexture.ReleaseTemporary( blurSettings[i].blurredDepth ); + + rd.depthBufferBits = 0; + rd.colorFormat = RenderTextureFormat.Default; + blurSettings[i].blurredMap = RenderTexture.GetTemporary( rd ); + rd.colorFormat = RenderTextureFormat.Depth; + rd.depthBufferBits = 16; + blurSettings[i].blurredDepth = RenderTexture.GetTemporary( rd ); + } + + rd.colorFormat = RenderTextureFormat.Default; + + BlurMaterial.SetFloat( "_Radius", ( blurSettings[i].blurRadius + 0.01f ) * 8 ); + var tempRT = RenderTexture.GetTemporary( rd ); + Graphics.Blit( rTex, blurSettings[i].blurredMap, BlurMaterial ); + Graphics.Blit( blurSettings[i].blurredMap, tempRT, BlurMaterial ); + Graphics.Blit( tempRT, blurSettings[i].blurredMap, BlurMaterial ); + RenderTexture.ReleaseTemporary( tempRT ); + } + + if ( blurSettings[i].blurredMap ) { + + if ( blurSettings[i].blurPassMode == 0 ) { + mBlock.SetTexture( _reflectionTex, blurSettings[i].blurredMap ); + } + else { + mBlock.SetTexture( _blurReflectionTex, blurSettings[i].blurredMap ); + mBlock.SetTexture( _reflectionTex, rTex ); + } + } + } + else { + mBlock.SetTexture( _blurReflectionTex, rTex ); + mBlock.SetTexture( _reflectionTex, rTex ); + } + + if ( castDepth[i] && castFromRenderer.Settings.renderDepth ) { + mBlock.SetTexture( _reflectionDepth, castFromRenderer.GetReflectionDepth( cam ) ); + } + else { + mBlock.SetTexture( _reflectionDepth, (Texture)Texture2D.whiteTexture ); + } + + if ( castFog[i] && castFromRenderer.Settings.renderFog ) { + rend.sharedMaterials[i].EnableKeyword( "_USE_FOG" ); + mBlock.SetTexture( _reflectionFog, castFromRenderer.GetReflectionFog( cam ) ); + } + else { + rend.sharedMaterials[i].DisableKeyword( "_USE_FOG" ); + mBlock.SetTexture( _reflectionFog, (Texture)Texture2D.blackTexture ); + } + } + else { + mBlock.SetTexture( _blurReflectionTex, (Texture)Texture2D.blackTexture ); + mBlock.SetTexture( _reflectionTex, (Texture)Texture2D.blackTexture ); + } + + rend.SetPropertyBlock( mBlock, i ); + + } + } + + + } + +} \ No newline at end of file diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionCaster.cs.meta b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionCaster.cs.meta new file mode 100644 index 00000000..4e494961 --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionCaster.cs.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 0c7e755dc2cfc9342a9678ffe3c4e2c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - castFromRenderer: {instanceID: 0} + - BlurMaterial: {fileID: 2100000, guid: b9505779f15113c449b88ec624e8f352, type: 2} + executionOrder: 400 + icon: {fileID: 2800000, guid: 3c249ea879248f340a8701634b45b2a0, type: 3} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 257485 + packageName: 'PIDI : Planar Reflections 5 - URP Edition' + packageVersion: 5.3.1 + assetPath: Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source + Code/PlanarReflectionCaster.cs + uploadId: 712544 diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionRenderer.cs b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionRenderer.cs new file mode 100644 index 00000000..60ebaaa1 --- /dev/null +++ b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionRenderer.cs @@ -0,0 +1,1008 @@ + +namespace PlanarReflections5 { + + /* + * PIDI - Planar Reflections™ 5 - Copyright© 2017-2024 + * PIDI - Planar Reflections is a trademark and copyrighted property of Jorge Pinal Negrete. + + * You cannot sell, redistribute, share nor make public this code, modified or not, in part nor in whole, through any + * means on any platform except with the purpose of contacting the developers to request support and only when taking + * all pertinent measures to avoid its release to the public and / or any unrelated third parties. + * Modifications are allowed only for internal use within the limits of your Unity based projects and cannot be shared, + * published, redistributed nor made available to any third parties unrelated to Irreverent Software by any means. + * + * For more information, contact us at support@irreverent-software.com + * + */ + + using UnityEngine.Rendering; + using UnityEngine.Rendering.Universal; + using System.Collections; + using System.Collections.Generic; + using UnityEngine; + + [System.Serializable] + public class PlanarReflectionSettings { + + public float nearClipPlane = 0.03f; + + public float farClipPlane = 1000; + + public LayerMask reflectLayers = 1; + + public int mainRenderPassIndex = 0; + + [Range( 0, 1 )] public float customLODBias = 1.0f; + + public int maxLODLevel; + + public bool renderShadows = true; + + public bool usePostFX = true; + + public LayerMask postFXVolumeMask; + + public bool accurateMatrix = true; + + public string camerasPrefix; + + public bool screenBasedResolution = true; + + public Vector2 explicitResolution = new Vector2( 512, 512 ); + + [Range( 0.1f, 2.0f )] public float outputResolutionMultiplier = 1.0f; + + [Range( 0, 60 )] public int reflectionFramerate = 0; + + public bool useMipMaps = true; + + public bool useAntialiasing = false; + + public bool clearToColor = false; + + public Color backgroundColor = Color.blue; + + public bool renderDepth = false; + + public bool renderFog; + + public int fogRendererIndex = 1; + + public bool forceHDR = true; + + public bool updateOnCastOnly = true; + + public bool framerateByDistance = true; + + public float framerateThreshold = 20; + + public Material customSkybox; + +#if UPDATE_PLANAR3 + + #region LEGACY_API + /// + /// This is a legacy method and will be deprecated soon. Please use nearClipPlane instead. + ///
Controls the near clip plane value of the virtual camera that renders the reflection. When using accurate matrices it is ignored and the reflective surface's plane is used instead.
+ ///
+ public float nearClipDistance { get { return nearClipPlane; } set { nearClipPlane = value; } } + + public float farClipDistance { get { return farClipPlane; } set { farClipPlane = value; } } + + public bool customShadowDistance { get { return renderShadows; } } + + public float shadowDistance { get { return 50f; } } + + public int targetFramerate { get { return reflectionFramerate; } set { reflectionFramerate = value; } } + + public bool useDepth { get { return renderDepth; } set { renderDepth = value; } } + + public string camerasPrefix { get { return camerasPrefix; } set { camerasPrefix = value; } } + + public bool trackCamerasWithTag { get { return !string.IsNullOrEmpty( camerasPrefix ); } } + + public PlanarReflections3.ReflectionClipMode reflectionClipMode { + get { return accurateMatrix ? PlanarReflections3.ReflectionClipMode.AccurateClipping : PlanarReflections3.ReflectionClipMode.SimpleApproximation; } + set { accurateMatrix = value == PlanarReflections3.ReflectionClipMode.AccurateClipping; } + } + + public PlanarReflections3.ResolutionMode resolutionMode { + get { return screenBasedResolution ? PlanarReflections3.ResolutionMode.ScreenBased : PlanarReflections3.ResolutionMode.ExplicitValue; } + set { screenBasedResolution = value == PlanarReflections3.ResolutionMode.ScreenBased; } + } + + public bool useCustomClearFlags { get { return true; } } + + public int clearFlags { get { return clearToColor ? 1 : 0; } set { clearToColor = value == 1; } } + + public bool forceFloatOutput { get { return forceHDR; } set { forceHDR = value; } } + + #endregion +#endif + +#if UPDATE_PLANAR3 + + public static implicit operator PlanarReflectionSettings( PlanarReflections3.ReflectionSettings source ) { + + var newSettings = new PlanarReflectionSettings(); + + newSettings.nearClipPlane = source.nearClipDistance; + newSettings.farClipPlane = source.farClipDistance; + newSettings.reflectLayers = source.reflectLayers; + newSettings.renderShadows = !source.customShadowDistance || source.shadowDistance > 0.1f; + newSettings.reflectionFramerate = source.targetFramerate; + newSettings.usePostFX = source.usePostFX; + newSettings.explicitResolution = source.explicitResolution; + newSettings.renderDepth = source.useDepth; + newSettings.useMipMaps = source.useMipMaps; + newSettings.useAntialiasing = source.useAntialiasing; + newSettings.clearToColor = source.useCustomClearFlags && source.clearFlags == 1; + newSettings.camerasPrefix = source.trackCamerasWithTag ? source.camerasPrefix : ""; + newSettings.outputResolutionMultiplier = source.resolutionDownscale; + newSettings.forceHDR = source.forceFloatOutput; + newSettings.backgroundColor = source.backgroundColor; + newSettings.accurateMatrix = source.reflectionClipMode == PlanarReflections3.ReflectionClipMode.AccurateClipping; + newSettings.screenBasedResolution = source.resolutionMode == PlanarReflections3.ResolutionMode.ScreenBased; + + return newSettings; + + } + +#endif + + + } + + [System.Serializable] + public class ReflectionData { + protected Camera _reflectionCam; + public Camera ReflectionCamera { get { return _reflectionCam; } } + + public UniversalAdditionalCameraData UniversalData; + + public RenderTexture _reflectionTex; + + public RenderTexture _reflectionDepth; + + public RenderTexture _reflectionFog; + + public Vector2Int screenRes; + + public int recursionLevel = 0; + + public float timer; + + + public void ForceSetCamera( Camera cam ) { + _reflectionCam = cam; + UniversalData = _reflectionCam.GetUniversalAdditionalCameraData(); + } + + public ReflectionData( Camera cam, PlanarReflectionSettings settings ) { + _reflectionCam = cam; + _reflectionTex = RenderTexture.GetTemporary( 1, 1 ); + _reflectionDepth = RenderTexture.GetTemporary( 1, 1 ); + _reflectionFog = RenderTexture.GetTemporary( 1, 1 ); + screenRes = new Vector2Int( Screen.width, Screen.height ); + + UniversalData = _reflectionCam.GetUniversalAdditionalCameraData(); + + RegenerateTextures( settings ); + + } + + public void RegenerateTextures( PlanarReflectionSettings settings ) { + + RenderTexture.ReleaseTemporary( _reflectionTex ); + RenderTexture.ReleaseTemporary( _reflectionDepth ); + RenderTexture.ReleaseTemporary( _reflectionFog ); + + var rd = new RenderTextureDescriptor( Mathf.RoundToInt( settings.outputResolutionMultiplier * ( settings.screenBasedResolution ? Screen.width : settings.explicitResolution.x ) ), Mathf.RoundToInt( settings.outputResolutionMultiplier * ( settings.screenBasedResolution ? Screen.height : settings.explicitResolution.y ) ) ); + rd.useMipMap = settings.useMipMaps; + rd.msaaSamples = 1; + rd.colorFormat = settings.forceHDR ? RenderTextureFormat.DefaultHDR : RenderTextureFormat.Default; + rd.depthBufferBits = 16; + rd.autoGenerateMips = true; + rd.volumeDepth = 1; + rd.vrUsage = VRTextureUsage.None; + rd.dimension = UnityEngine.Rendering.TextureDimension.Tex2D; + rd.mipCount = 6; + _reflectionTex = RenderTexture.GetTemporary( rd ); + _reflectionTex.filterMode = FilterMode.Bilinear; + if ( settings.renderDepth ) { + rd.colorFormat = RenderTextureFormat.Depth; + _reflectionDepth = RenderTexture.GetTemporary( rd ); + _reflectionDepth.filterMode = FilterMode.Bilinear; + _reflectionDepth.name = "_REFDEPTHP4"; + } + else { + RenderTexture.ReleaseTemporary( _reflectionDepth ); + } + + if ( settings.renderFog ) { + rd.colorFormat = RenderTextureFormat.Default; + _reflectionFog = RenderTexture.GetTemporary( rd ); + _reflectionFog.filterMode = FilterMode.Bilinear; + _reflectionFog.name = "_REFFOGP4"; + } + else { + RenderTexture.ReleaseTemporary( _reflectionFog ); + } + screenRes = new Vector2Int( Screen.width, Screen.height ); + _reflectionTex.name = "_REFTEXP4"; + + } + + + + + + } + + [HelpURL( "https://irreverent-software.com/docs/pidi-planar-reflections-5/getting-started/installation/" )] + [ExecuteAlways] + public class PlanarReflectionRenderer : MonoBehaviour { + + +#if UNITY_2023_3_OR_NEWER + protected UniversalRenderPipeline.SingleCameraRequest rq = new UniversalRenderPipeline.SingleCameraRequest(); +#endif + Camera[] _allCameras = new Camera[0]; + + + + +#if UNITY_EDITOR + + public bool showAdvancedSettings; + + public Mesh defaultReflectorMesh; + + public Material defaultReflectorMaterial; + + public bool showPreviewReflector; + + Vector3 _sceneViewOriginalPos = new Vector3( Mathf.Infinity, 0, 0 ); + + public string Version { get { return "5.1.5"; } } + +#endif + + [SerializeField] protected PlanarReflectionSettings _settings = new PlanarReflectionSettings(); + + public PlanarReflectionSettings Settings { get { return _settings; } } + + public RenderTexture externalReflectionTex; + + public RenderTexture externalReflectionDepth; + + protected Dictionary _reflectionData = new Dictionary(); + + private List _reflectionCameras = new List( new Camera[1] ); + + + private Camera[] updateCams = new Camera[0]; + +#if UNITY_EDITOR + + protected ReflectionData _sceneReflection; + + private MaterialPropertyBlock _sceneReflectorMatBlock; + +#endif + + + public Texture GetReflection( Camera cam ) { + + if ( cam.cameraType == CameraType.SceneView ) { +#if UNITY_EDITOR + if ( externalReflectionTex ) { + return _sceneReflection != null && _sceneReflection._reflectionTex != null ? (Texture)externalReflectionTex : Texture2D.blackTexture; + } + return _sceneReflection != null && _sceneReflection._reflectionTex != null ? (Texture)_sceneReflection._reflectionTex : Texture2D.blackTexture; +#else + return Texture2D.blackTexture; +#endif + } + else { + + if ( externalReflectionTex ) { + return _reflectionData.ContainsKey( cam ) ? (Texture)externalReflectionTex : Texture2D.blackTexture; + } + + if ( _reflectionData.ContainsKey( cam ) ) { + return _reflectionData[cam]._reflectionTex; + } + else { + return Texture2D.blackTexture; + } + } + + + } + + + public Texture GetReflectionDepth( Camera cam ) { + + if ( cam.cameraType == CameraType.SceneView ) { +#if UNITY_EDITOR + return _sceneReflection != null && _sceneReflection._reflectionDepth != null ? (Texture)_sceneReflection._reflectionDepth : Texture2D.whiteTexture; +#else + return Texture2D.blackTexture; +#endif + } + else { + if ( _reflectionData.ContainsKey( cam ) ) { + return _reflectionData[cam]._reflectionDepth ? (Texture)_reflectionData[cam]._reflectionDepth : Texture2D.whiteTexture; + } + else { + return Texture2D.blackTexture; + } + } + + + } + + + public Texture GetReflectionFog( Camera cam ) { + + if ( cam.cameraType == CameraType.SceneView ) { +#if UNITY_EDITOR + return _sceneReflection != null && _sceneReflection._reflectionFog != null ? (Texture)_sceneReflection._reflectionFog : Texture2D.blackTexture; +#else + return Texture2D.blackTexture; +#endif + } + else { + if ( _reflectionData.ContainsKey( cam ) ) { + return _reflectionData[cam]._reflectionFog; + } + else { + return Texture2D.blackTexture; + } + } + + + } + + + +#if UNITY_EDITOR + [UnityEditor.MenuItem( "GameObject/Effects/Planar Reflections 5/Create Reflections Renderer", priority = -99 )] + public static void CreateReflectionsRendererObject() { + + var reflector = new GameObject( "Reflection Renderer", typeof( PlanarReflectionRenderer ) ); + reflector.transform.position = Vector3.zero; + reflector.transform.rotation = Quaternion.identity; + + } + + [UnityEditor.Callbacks.DidReloadScripts] + private static void OnScriptsReloaded() { + var cams = Resources.FindObjectsOfTypeAll(); + + foreach ( Camera cam in cams ) { + if ( cam.name.Contains( "_URPReflectionCamera" ) ) { +#if !UNITY_2018_3_OR_NEWER + DestroyImmediate( cam.targetTexture ); +#else + RenderTexture.ReleaseTemporary( cam.targetTexture ); +#endif + cam.targetTexture = null; + DestroyImmediate( cam.gameObject ); + } + } + } + +#endif + + + + + public void OnEnable() { + + _reflectionCameras = new List( new Camera[1] ); + +#if UNITY_EDITOR + + +#if UNITY_2018_1_OR_NEWER + UnityEditor.EditorApplication.QueuePlayerLoopUpdate(); + UnityEditor.SceneView.RepaintAll(); +#endif + + +#endif + + +#if UPDATE_PLANAR3 + if ( GetComponent() ) { + _settings = GetComponent().Settings; + } +#endif + + + //Camera.onPreCull += RenderReflection; + + +#if UNITY_2023_3_OR_NEWER + RenderPipelineManager.beginContextRendering -= RenderAllCameras; + RenderPipelineManager.beginContextRendering += RenderAllCameras; +#endif + +#if !UNITY_2023_3_OR_NEWER + RenderPipelineManager.beginFrameRendering += RenderAllCameras; +#else +#if UNITY_EDITOR && !UNITY_2023_3_OR_NEWER + UnityEditor.EditorApplication.update += UpdateSceneReflections; +#endif + RenderPipelineManager.beginCameraRendering -= DrawPreview; + RenderPipelineManager.beginCameraRendering += DrawPreview; + +#endif + + } + + public void OnDisable() { + +#if UNITY_EDITOR + UnityEditor.Undo.undoRedoPerformed -= ApplySettings; + +#endif + +#if UNITY_2023_3_OR_NEWER + RenderPipelineManager.beginContextRendering -= RenderAllCameras; +#endif + +#if !UNITY_2023_3_OR_NEWER + UnityEngine.Rendering.RenderPipelineManager.beginFrameRendering -= RenderAllCameras; +#else + RenderPipelineManager.beginCameraRendering -= DrawPreview; + +#if UNITY_EDITOR && !UNITY_2023_3_OR_NEWER + UnityEditor.EditorApplication.update -= UpdateSceneReflections; +#endif + +#endif + + foreach ( KeyValuePair pair in _reflectionData ) { + RenderTexture.ReleaseTemporary( pair.Value._reflectionTex ); + RenderTexture.ReleaseTemporary( pair.Value._reflectionDepth ); + RenderTexture.ReleaseTemporary( pair.Value._reflectionFog ); + } + + var cams = _reflectionCameras.ToArray(); + + for ( int i = 0; i < cams.Length; i++ ) { + if ( cams[i] ) { + DestroyImmediate( cams[i].gameObject ); + } + } + + _reflectionCameras.Clear(); + _reflectionCameras.Add( null ); + _reflectionData.Clear(); +#if UNITY_EDITOR + _sceneReflection = default; +#endif + + } + + + public void ApplySettings() { + + foreach ( KeyValuePair pair in _reflectionData ) { + _reflectionData[pair.Key].RegenerateTextures( _settings ); + } + +#if UNITY_EDITOR + if ( _sceneReflection != null ) + _sceneReflection.RegenerateTextures( _settings ); +#endif + + } + +#if UNITY_2023_3_OR_NEWER + void RenderAllCameras( ScriptableRenderContext context, List cams ) { + for ( int i = 0; i < cams.Count; i++ ) { + RenderURPReflection( context, cams[i] ); + } + + } +#else + void RenderAllCameras( ScriptableRenderContext context, Camera[] cams ) { + + for (int i = 0; i < cams.Length; i++ ) { + RenderURPReflection( context, cams[i] ); + } + + } +#endif + + + void DrawPreview( ScriptableRenderContext context, Camera cam ) { +#if UNITY_EDITOR + if ( cam.cameraType == CameraType.SceneView && showPreviewReflector ) { + DrawReflectorMesh( cam, _sceneReflection ); + } +#endif + } + + + + public void SyncToCamera( Camera refCamera, Camera cam ) { + + refCamera.CopyFrom( cam ); + refCamera.depth = cam.depth + 99; + refCamera.allowHDR = cam.allowHDR; + refCamera.allowMSAA = false; + refCamera.useOcclusionCulling = false; + refCamera.cullingMask = _settings.reflectLayers; + refCamera.clearFlags = _settings.clearToColor ? CameraClearFlags.SolidColor : CameraClearFlags.Skybox; + refCamera.backgroundColor = _settings.backgroundColor; + refCamera.cameraType = CameraType.Game; + refCamera.renderingPath = cam.renderingPath; + + refCamera.useOcclusionCulling = false; + + refCamera.targetTexture = externalReflectionTex ? externalReflectionTex : _reflectionData[cam]._reflectionTex; + + + + + var uData = refCamera.GetUniversalAdditionalCameraData(); + + + uData.renderType = CameraRenderType.Base; + Vector3 worldSpaceViewDir = cam.transform.forward; + Vector3 worldSpaceViewUp = cam.transform.up; + Vector3 worldSpaceCamPos = cam.transform.position; + + Vector3 planeSpaceViewDir = transform.InverseTransformDirection( worldSpaceViewDir ); + Vector3 planeSpaceViewUp = transform.InverseTransformDirection( worldSpaceViewUp ); + Vector3 planeSpaceCamPos = transform.InverseTransformPoint( worldSpaceCamPos ); + + planeSpaceViewDir.y *= -1.0f; + planeSpaceViewUp.y *= -1.0f; + planeSpaceCamPos.y *= -1.0f; + + worldSpaceViewDir = transform.TransformDirection( planeSpaceViewDir ); + worldSpaceViewUp = transform.TransformDirection( planeSpaceViewUp ); + worldSpaceCamPos = transform.TransformPoint( planeSpaceCamPos ); + + refCamera.transform.position = worldSpaceCamPos; + refCamera.transform.LookAt( worldSpaceCamPos + worldSpaceViewDir, worldSpaceViewUp ); + + refCamera.nearClipPlane = _settings.nearClipPlane; + refCamera.farClipPlane = _settings.farClipPlane; + + refCamera.rect = new Rect( 0, 0, 1, 1 ); + + refCamera.aspect = cam.aspect; + + + if ( _settings.accurateMatrix ) { + refCamera.projectionMatrix = refCamera.CalculateObliqueMatrix( CameraSpacePlane( refCamera, transform.position, transform.up ) ); + } + + } + + + + public void RenderURPReflection( ScriptableRenderContext context, Camera cam ) { + + if ( !string.IsNullOrEmpty( _settings.camerasPrefix ) ) { + if ( cam.cameraType != CameraType.SceneView && !cam.name.Contains( _settings.camerasPrefix ) ) { + return; + } + } + + + if ( !_reflectionData.ContainsKey( cam ) +#if UNITY_EDITOR + || + _sceneReflection == null || + !_sceneReflection.ReflectionCamera +#endif + ) { + +#if UNITY_EDITOR + + if ( cam.cameraType == CameraType.SceneView ) { + + if ( _sceneReflection == null ) { + var rCam = new GameObject( "_URPSceneReflectionCamera", typeof( Camera ), typeof( UniversalAdditionalCameraData ) ); + + _reflectionCameras[0] = rCam.GetComponent(); + + rCam.hideFlags = HideFlags.HideAndDontSave; + rCam.GetComponent().enabled = false; + rCam.GetComponent().cameraType = CameraType.Game; + + + + _sceneReflection = new ReflectionData( _reflectionCameras[0], _settings ); + } + else { + if ( !_sceneReflection.ReflectionCamera ) { + var rCam = new GameObject( "_URPSceneReflectionCamera", typeof( Camera ), typeof( UniversalAdditionalCameraData ) ); + + _reflectionCameras[0] = rCam.GetComponent(); + + + + rCam.hideFlags = HideFlags.HideAndDontSave; + rCam.GetComponent().enabled = false; + rCam.GetComponent().cameraType = CameraType.Game; + } + + _sceneReflection.ForceSetCamera( _reflectionCameras[0] ); + } + + //var rCam = new GameObject( "_URPReflectionCamera", typeof( Camera ), typeof( Skybox ), typeof(UniversalAdditionalCameraData) ); + + + } + else + +#endif + if ( cam.cameraType == CameraType.Game && !_reflectionData.ContainsKey( cam ) && !cam.gameObject.name.Contains( "ReflectionCamera" ) && cam.gameObject.hideFlags == HideFlags.None ) { + var rCam = new GameObject( "_URPGameReflectionCamera", typeof( Camera ), typeof( UniversalAdditionalCameraData ) ); + + _reflectionCameras.Add( rCam.GetComponent() ); + + rCam.hideFlags = HideFlags.HideAndDontSave; + rCam.GetComponent().enabled = false; + rCam.GetComponent().cameraType = CameraType.Game; + + _reflectionData.Add( cam, new ReflectionData( rCam.GetComponent(), _settings ) ); + } + + +#if UNITY_EDITOR + if ( cam.cameraType == CameraType.SceneView ) { + if ( _sceneReflection == null ) { + _sceneReflection = new ReflectionData( _reflectionCameras[0], _settings ); + } + else { + _sceneReflection.ForceSetCamera( _reflectionCameras[0] ); + } + + } + else +#endif + if ( cam.cameraType == CameraType.Game && !_reflectionData.ContainsKey( cam ) && !cam.gameObject.name.Contains( "ReflectionCamera" ) && cam.gameObject.hideFlags == HideFlags.None ) { + _reflectionData.Add( cam, new ReflectionData( _reflectionCameras[0], _settings ) ); + } + else if ( cam.gameObject.hideFlags != HideFlags.None ) { + return; + } + } + + + Plane reflectionPlane = new Plane( transform.up, transform.position ); + + if ( Mathf.Abs( Vector3.Dot( transform.up, cam.transform.forward ) ) < 0.01f && ( cam.orthographic || reflectionPlane.GetDistanceToPoint( cam.transform.position ) < 0.025f ) ) { + return; + } + +#if UNITY_EDITOR + + var isSceneCam = cam.cameraType == CameraType.SceneView; + + + if ( !_reflectionData.ContainsKey( cam ) && !isSceneCam ) { + return; + } + + + if ( isSceneCam ) { + if ( Screen.width != _sceneReflection.screenRes.x || Screen.height != _sceneReflection.screenRes.y ) { + _sceneReflection.RegenerateTextures( _settings ); + } + } + else { + if ( Screen.width != _reflectionData[cam].screenRes.x || Screen.height != _reflectionData[cam].screenRes.y ) { + _reflectionData[cam].RegenerateTextures( _settings ); + } + } + + + + var currentData = isSceneCam ? _sceneReflection : _reflectionData[cam]; +#else + if ( Screen.width != _reflectionData[cam].screenRes.x || Screen.height != _reflectionData[cam].screenRes.y ) { + _reflectionData[cam].RegenerateTextures( _settings ); + } + + var currentData = _reflectionData[cam]; +#endif + var refCamera = currentData.ReflectionCamera; + + refCamera.CopyFrom( cam ); + refCamera.depth = cam.depth + 99; + refCamera.allowHDR = cam.allowHDR; + refCamera.allowMSAA = false; + refCamera.useOcclusionCulling = false; + refCamera.cullingMask = _settings.reflectLayers; + refCamera.clearFlags = _settings.clearToColor ? CameraClearFlags.SolidColor : CameraClearFlags.Skybox; + refCamera.backgroundColor = _settings.backgroundColor; + refCamera.cameraType = CameraType.Game; + refCamera.renderingPath = cam.renderingPath; + + refCamera.useOcclusionCulling = false; + + refCamera.targetTexture = externalReflectionTex ? externalReflectionTex : currentData._reflectionTex; + + + var uData = refCamera.GetUniversalAdditionalCameraData(); + + uData.renderType = CameraRenderType.Base; + Vector3 worldSpaceViewDir = cam.transform.forward; + Vector3 worldSpaceViewUp = cam.transform.up; + Vector3 worldSpaceCamPos = cam.transform.position; + + Vector3 planeSpaceViewDir = transform.InverseTransformDirection( worldSpaceViewDir ); + Vector3 planeSpaceViewUp = transform.InverseTransformDirection( worldSpaceViewUp ); + Vector3 planeSpaceCamPos = transform.InverseTransformPoint( worldSpaceCamPos ); + + planeSpaceViewDir.y *= -1.0f; + planeSpaceViewUp.y *= -1.0f; + planeSpaceCamPos.y *= -1.0f; + + worldSpaceViewDir = transform.TransformDirection( planeSpaceViewDir ); + worldSpaceViewUp = transform.TransformDirection( planeSpaceViewUp ); + worldSpaceCamPos = transform.TransformPoint( planeSpaceCamPos ); + + refCamera.transform.position = worldSpaceCamPos; + refCamera.transform.LookAt( worldSpaceCamPos + worldSpaceViewDir, worldSpaceViewUp ); + + refCamera.nearClipPlane = _settings.nearClipPlane; + refCamera.farClipPlane = _settings.farClipPlane; + + refCamera.rect = new Rect( 0, 0, 1, 1 ); + + refCamera.aspect = cam.aspect; + + uData.SetRenderer( _settings.mainRenderPassIndex ); + + if ( _settings.accurateMatrix ) { + refCamera.projectionMatrix = refCamera.CalculateObliqueMatrix( CameraSpacePlane( refCamera, transform.position, transform.up ) ); + } + + + var tempLOD = QualitySettings.lodBias; + var maxLod = QualitySettings.maximumLODLevel; + + QualitySettings.lodBias *= _settings.customLODBias; + QualitySettings.maximumLODLevel = _settings.maxLODLevel; + + + uData.renderShadows = _settings.renderShadows; + uData.volumeLayerMask = _settings.postFXVolumeMask; + uData.antialiasing = _settings.useAntialiasing ? AntialiasingMode.FastApproximateAntialiasing : AntialiasingMode.None; + + if ( +#if UNITY_EDITOR + !Application.isPlaying || +#endif + ( Time.realtimeSinceStartup > currentData.timer) ) { + + + if ( _settings.renderFog +#if UNITY_EDITOR + && !isSceneCam +#endif + ) { + refCamera.targetTexture = currentData._reflectionFog; + refCamera.depthTextureMode = DepthTextureMode.None; + uData.renderPostProcessing = false; + + uData.SetRenderer( _settings.fogRendererIndex ); +#if UNITY_2023_3_OR_NEWER + rq.destination = refCamera.targetTexture; + var clearF = refCamera.clearFlags; + var clearCol = refCamera.backgroundColor; + refCamera.clearFlags = CameraClearFlags.Color; + refCamera.backgroundColor = Color.clear; + refCamera.targetTexture = null; + UniversalRenderPipeline.SubmitRenderRequest( refCamera, rq ); + refCamera.targetTexture = rq.destination; + refCamera.clearFlags = clearF; + refCamera.backgroundColor = clearCol; +#else + var clearF = refCamera.clearFlags; + var clearCol = refCamera.backgroundColor; + refCamera.clearFlags = CameraClearFlags.Color; + refCamera.backgroundColor = Color.clear; + UniversalRenderPipeline.RenderSingleCamera( context, refCamera ); + refCamera.clearFlags = clearF; + refCamera.backgroundColor = clearCol; +#endif + uData.SetRenderer( 0 ); + } + + + if ( _settings.renderDepth +#if UNITY_EDITOR + && !isSceneCam +#endif + ) { + refCamera.targetTexture = currentData._reflectionDepth; + refCamera.depthTextureMode = DepthTextureMode.Depth; + + uData.renderPostProcessing = false; + + uData.requiresColorOption = CameraOverrideOption.Off; + uData.renderShadows = false; + + +#if UNITY_2023_3_OR_NEWER + rq.destination = refCamera.targetTexture; + refCamera.targetTexture = null; + UniversalRenderPipeline.SubmitRenderRequest( refCamera, rq ); + refCamera.targetTexture = rq.destination; +#else + UniversalRenderPipeline.RenderSingleCamera( context, refCamera ); +#endif + +#if UNITY_EDITOR + if ( isSceneCam ) { + uData.renderPostProcessing = false; + } + else { +#endif + + uData.renderPostProcessing = _settings.usePostFX; +#if UNITY_EDITOR + } +#endif + uData.volumeLayerMask = _settings.postFXVolumeMask; + } + + refCamera.targetTexture = currentData._reflectionTex; + +#if UNITY_EDITOR + if ( isSceneCam ) { + uData.renderPostProcessing = false; + } + else { +#endif + uData.renderPostProcessing = _settings.usePostFX; +#if UNITY_EDITOR + } +#endif + uData.volumeLayerMask = _settings.postFXVolumeMask; + + uData.requiresDepthOption = CameraOverrideOption.Off; + uData.requiresColorOption = CameraOverrideOption.Off; + + + if ( _settings.usePostFX +#if UNITY_EDITOR + && !isSceneCam +#endif + ) { + refCamera.enabled = true; + } + else + { + refCamera.enabled = false; + +#if UNITY_2023_3_OR_NEWER + rq.destination = refCamera.targetTexture; + refCamera.depthTextureMode = DepthTextureMode.None; + refCamera.targetTexture = null; +#if UNITY_EDITOR + if ( isSceneCam ) { + refCamera.cameraType = CameraType.Game; + } +#endif + UniversalRenderPipeline.SubmitRenderRequest( refCamera, rq ); +#if UNITY_EDITOR + if ( isSceneCam ) { + refCamera.cameraType = CameraType.SceneView; + } +#endif + + refCamera.targetTexture = rq.destination; +#else + UniversalRenderPipeline.RenderSingleCamera( context, refCamera ); +#endif + } + } + + QualitySettings.maximumLODLevel = maxLod; + QualitySettings.lodBias = tempLOD; + + + + if ( +#if UNITY_EDITOR + Application.isPlaying && +#endif + Time.realtimeSinceStartup > currentData.timer && _settings.reflectionFramerate > 0 ) { + currentData.timer = Time.realtimeSinceStartup + ( 1.0f / _settings.reflectionFramerate ); + } + +#if UNITY_EDITOR && !UNITY_2024_3_OR_NEWER + if ( cam.cameraType == CameraType.SceneView && showPreviewReflector ) + DrawReflectorMesh( cam, currentData ); +#endif + } + + + + private void Update() { + + if ( _allCameras.Length != Camera.allCamerasCount ) { + _allCameras = new Camera[Camera.allCamerasCount]; + Camera.GetAllCameras( _allCameras ); + } + + } + + + private void LateUpdate() { + + for ( int i = 0; i < _allCameras.Length; i++ ) { + if ( _settings.usePostFX ) { + if ( _reflectionData.ContainsKey( _allCameras[i] ) ) { + SyncToCamera( _reflectionData[_allCameras[i]].ReflectionCamera, _allCameras[i] ); + } + } + } + + } + + + private Vector4 CameraSpacePlane( Camera forCamera, Vector3 planeCenter, Vector3 planeNormal ) { + Vector3 offsetPos = planeCenter; + Matrix4x4 mtx = forCamera.worldToCameraMatrix; + Vector3 cPos = mtx.MultiplyPoint( offsetPos ); + Vector3 cNormal = mtx.MultiplyVector( planeNormal ).normalized * 1; + return new Vector4( cNormal.x, cNormal.y, cNormal.z, -Vector3.Dot( cPos, cNormal ) ); + } + + +#if UNITY_EDITOR + private void DrawReflectorMesh( Camera sceneCam, ReflectionData data ) { + + if ( !sceneCam || data == null ) + return; + + var matrix = new Matrix4x4(); + matrix.SetTRS( transform.position, transform.rotation, Vector3.one * 10 ); + + if ( _sceneReflectorMatBlock == null ) { + _sceneReflectorMatBlock = new MaterialPropertyBlock(); + } + + _sceneReflectorMatBlock.SetTexture( "_ReflectionTex", data._reflectionTex ? (Texture)data._reflectionTex : (Texture)Texture2D.blackTexture ); + Graphics.DrawMesh( defaultReflectorMesh, matrix, defaultReflectorMaterial, 0, sceneCam, 0, _sceneReflectorMatBlock ); + + } + + public void OnDrawGizmos() { + + Gizmos.matrix = Matrix4x4.TRS( transform.position, transform.rotation, Vector3.one ); + Gizmos.color = Color.clear; + Gizmos.DrawCube( Vector3.zero, new Vector3( 1, 0.01f, 1 ) * 10 ); + Gizmos.color = Color.cyan; + Gizmos.DrawWireCube( Vector3.zero, new Vector3( 1, 0, 1 ) * 10 ); + Gizmos.matrix = Matrix4x4.TRS( Vector3.zero, Quaternion.identity, Vector3.one ); + + } + + + public void OnDrawGizmosSelected() { + + } + + +#endif + + + } + +} \ No newline at end of file diff --git a/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionRenderer.cs.meta b/Assets/External/PIDI Game Development Framework/Planar Reflections 5/Source Code/PlanarReflectionRenderer.cs.meta new file mode 100644 index 00000000..5179d42f --- 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