From 074c11eb8a35f02b724958029fbecd0d1789d1ac Mon Sep 17 00:00:00 2001 From: user Date: Sun, 29 Mar 2026 00:14:40 +0900 Subject: [PATCH] =?UTF-8?q?ADD=20:=20=EC=9A=94=EC=9A=94=20=EB=B3=B4?= =?UTF-8?q?=EC=8A=A4=20=EB=A0=88=EC=9D=B4=EB=93=9C=20=EA=B8=B0=EB=8A=A5=20?= =?UTF-8?q?=ED=8E=98=EC=9D=B4=EC=85=9C=20=ED=95=84=ED=84=B0=20=EA=B0=95?= =?UTF-8?q?=ED=99=94=20=EA=B8=B0=EB=8A=A5=20ik=20=ED=8F=AC=EC=9D=B8?= =?UTF-8?q?=ED=8A=B8=20=ED=95=B4=EA=B2=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Editor/OptitrackSkeletonAnimatorEditor.cs | 45 + .../OptitrackSkeletonAnimator_Mingle.cs | 61 +- .../Editor/StreamingleFacialReceiverEditor.cs | 52 +- .../UXML/StreamingleFacialReceiverEditor.uss | 46 + .../UXML/StreamingleFacialReceiverEditor.uxml | 23 + .../StreamingleFacial/FacialFilterUtils.cs | 46 + .../FacialFilterUtils.cs.meta | 2 + .../StreamingleFacialReceiver.cs | 211 +- .../StreamingleFacialUdpMaster.cs | 249 +++ 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unstable fine hdr ab.mat | 105 + ...flamme crisp unstable fine hdr ab.mat.meta | 16 + .../cfxr flamme crisp unstable hdr ab.mat | 105 + ...cfxr flamme crisp unstable hdr ab.mat.meta | 16 + .../Graphics/cfxr flamme crisp.png | 3 + .../Graphics/cfxr flamme crisp.png.meta | 129 ++ .../Graphics/cfxr flamme full blurred.png | 3 + .../cfxr flamme full blurred.png.meta | 129 ++ .../cfxr flamme plain mid fine hdr ab.mat | 105 + ...cfxr flamme plain mid fine hdr ab.mat.meta | 16 + .../Graphics/cfxr flamme plain mid hdr ab.mat | 105 + .../cfxr flamme plain mid hdr ab.mat.meta | 16 + .../cfxr flamme plain stable fine hdr ab.mat | 105 + ...r flamme plain stable fine hdr ab.mat.meta | 16 + .../cfxr flamme plain stable hdr ab.mat | 105 + .../cfxr flamme plain stable hdr ab.mat.meta | 16 + ...cfxr flamme plain unstable fine hdr ab.mat | 105 + ...flamme plain unstable fine hdr ab.mat.meta | 16 + .../cfxr flamme plain unstable hdr ab.mat | 105 + ...cfxr flamme plain unstable hdr ab.mat.meta | 16 + .../Graphics/cfxr flamme plain.png | 3 + .../Graphics/cfxr flamme plain.png.meta | 129 ++ .../Graphics/cfxr flamme stepped.png | 3 + .../Graphics/cfxr flamme stepped.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr flare add.mat | 95 + .../Graphics/cfxr flare add.mat.meta | 16 + .../CFXR Assets/Graphics/cfxr flare.png | 3 + .../CFXR Assets/Graphics/cfxr flare.png.meta | 128 ++ .../CFXR Assets/Graphics/cfxr fly anim x4.png | 3 + .../Graphics/cfxr fly anim x4.png.meta | 124 ++ .../CFXR Assets/Graphics/cfxr fly anim.mat | 116 + .../Graphics/cfxr fly anim.mat.meta | 16 + .../Graphics/cfxr ghost trail add.mat | 109 + .../Graphics/cfxr ghost trail add.mat.meta | 16 + .../CFXR Assets/Graphics/cfxr ghost trail.png | 3 + .../Graphics/cfxr ghost trail.png.meta | 129 ++ .../Graphics/cfxr heart break dissolve ab.mat | 107 + .../cfxr heart break dissolve ab.mat.meta | 16 + .../Graphics/cfxr heart break dissolve.png | 3 + .../cfxr heart break dissolve.png.meta | 129 ++ .../Graphics/cfxr heart break parts ab.mat | 107 + .../cfxr heart break parts ab.mat.meta | 16 + .../Graphics/cfxr heart break parts.png | 3 + .../Graphics/cfxr heart break parts.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr heart.png | 3 + .../CFXR Assets/Graphics/cfxr heart.png.meta | 128 ++ .../CFXR Assets/Graphics/cfxr hidden.mat | 96 + .../CFXR Assets/Graphics/cfxr hidden.mat.meta | 15 + .../Graphics/cfxr hit triangle 2.png | 3 + .../Graphics/cfxr hit triangle 2.png.meta | 129 ++ .../cfxr hit triangle diamond dissolve.png | 3 + ...fxr hit triangle diamond dissolve.png.meta | 129 ++ .../Graphics/cfxr hit triangle dissolve.png | 3 + .../cfxr hit triangle dissolve.png.meta | 129 ++ .../Graphics/cfxr hit triangle.png | 3 + .../Graphics/cfxr hit triangle.png.meta | 129 ++ .../Graphics/cfxr leave a ab lit normal.mat | 110 + .../cfxr leave a ab lit normal.mat.meta | 16 + .../Graphics/cfxr leave a normal.png | 3 + .../Graphics/cfxr leave a normal.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr leave a.png | 3 + .../Graphics/cfxr leave a.png.meta | 129 ++ .../Graphics/cfxr leave b ab lit normal.mat | 110 + .../cfxr leave b ab lit normal.mat.meta | 16 + .../Graphics/cfxr leave b normal.png | 3 + .../Graphics/cfxr leave b normal.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr leave b.png | 3 + .../Graphics/cfxr leave b.png.meta | 129 ++ .../Graphics/cfxr line loop electric ab.mat | 116 + .../cfxr line loop electric ab.mat.meta | 16 + .../cfxr line loop electric hdr ab.mat | 130 ++ .../cfxr line loop electric hdr ab.mat.meta | 16 + .../Graphics/cfxr line loop electric.png | 3 + .../Graphics/cfxr line loop electric.png.meta | 129 ++ .../Graphics/cfxr magic star hdr ab.mat | 105 + .../Graphics/cfxr magic star hdr ab.mat.meta | 16 + .../Graphics/cfxr magic star mesh.asset | 3 + .../Graphics/cfxr magic star mesh.asset.meta | 16 + .../CFXR Assets/Graphics/cfxr magic star.png | 3 + .../Graphics/cfxr magic star.png.meta | 129 ++ .../Graphics/cfxr no texture hdr ab.mat | 110 + .../Graphics/cfxr no texture hdr ab.mat.meta | 16 + .../Graphics/cfxr noise clouds big.png | 3 + .../Graphics/cfxr noise clouds big.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr perlin big.png | 3 + .../Graphics/cfxr perlin big.png.meta | 131 ++ .../CFXR Assets/Graphics/cfxr perlin mid.png | 3 + .../Graphics/cfxr perlin mid.png.meta | 124 ++ .../Graphics/cfxr perlin smudge.png | 3 + .../Graphics/cfxr perlin smudge.png.meta | 124 ++ .../Graphics/cfxr petal normal.png | 3 + .../Graphics/cfxr petal normal.png.meta | 129 ++ .../cfxr petal pink x4 ab lit normal.mat | 110 + .../cfxr petal pink x4 ab lit normal.mat.meta | 16 + .../Graphics/cfxr petal pink x4.png | 3 + .../Graphics/cfxr petal pink x4.png.meta | 129 ++ .../Graphics/cfxr proc glow crisp ab.mat | 59 + .../Graphics/cfxr proc glow crisp ab.mat.meta | 16 + .../Graphics/cfxr proc glow soft ab.mat | 54 + .../Graphics/cfxr proc glow soft ab.mat.meta | 16 + .../Graphics/cfxr proc glow soft add.mat | 54 + .../Graphics/cfxr proc glow soft add.mat.meta | 16 + .../cfxr proc glow soft ground nosp add.mat | 53 + ...xr proc glow soft ground nosp add.mat.meta | 16 + .../Graphics/cfxr proc glow soft hdr ab.mat | 53 + .../cfxr proc glow soft hdr ab.mat.meta | 16 + .../cfxr proc glow soft hdr p4 add.mat | 55 + .../cfxr proc glow soft hdr p4 add.mat.meta | 16 + .../cfxr proc glow soft invert ab.mat | 53 + .../cfxr proc glow soft invert ab.mat.meta | 16 + .../cfxr proc glow soft invert add nosp.mat | 54 + ...xr proc glow soft invert add nosp.mat.meta | 16 + .../cfxr proc glow soft invert add.mat | 51 + .../cfxr proc glow soft invert add.mat.meta | 16 + .../cfxr proc glow soft invert hdr ab.mat | 53 + ...cfxr proc glow soft invert hdr ab.mat.meta | 16 + .../Graphics/cfxr proc glow soft nosp add.mat | 53 + .../cfxr proc glow soft nosp add.mat.meta | 16 + .../cfxr proc glow soft p4 add nosp.mat | 54 + .../cfxr proc glow soft p4 add nosp.mat.meta | 16 + .../Graphics/cfxr proc glow soft p4 add.mat | 54 + .../cfxr proc glow soft p4 add.mat.meta | 16 + .../Graphics/cfxr proc glow soft p8 add.mat | 54 + .../cfxr proc glow soft p8 add.mat.meta | 16 + .../Graphics/cfxr proc ring ab.mat | 51 + .../Graphics/cfxr proc ring ab.mat.meta | 16 + .../Graphics/cfxr proc ring add.mat | 51 + .../Graphics/cfxr proc ring add.mat.meta | 16 + .../cfxr proc ring electric hdr ab.mat | 51 + .../cfxr proc ring electric hdr ab.mat.meta | 16 + .../Graphics/cfxr proc ring hdr ab.mat | 52 + .../Graphics/cfxr proc ring hdr ab.mat.meta | 16 + .../Graphics/cfxr proc ring ice hdr ab.mat | 52 + .../cfxr proc ring ice hdr ab.mat.meta | 16 + .../cfxr proc ring local space ab.mat | 52 + .../cfxr proc ring local space ab.mat.meta | 16 + .../cfxr proc ring local space add.mat | 52 + .../cfxr proc ring local space add.mat.meta | 16 + .../cfxr proc ring local space hdr ab.mat | 52 + ...cfxr proc ring local space hdr ab.mat.meta | 16 + .../cfxr proc ring local space partial ab.mat | 52 + ... proc ring local space partial ab.mat.meta | 16 + ... proc ring water ripple local space ab.mat | 52 + ... ring water ripple local space ab.mat.meta | 16 + ...c ring water ripple local space arc ab.mat | 52 + ...g water ripple local space arc ab.mat.meta | 16 + .../Graphics/cfxr puddle dissolve ab.mat | 93 + .../Graphics/cfxr puddle dissolve ab.mat.meta | 16 + .../Graphics/cfxr puddle dissolve soft ab.mat | 109 + .../cfxr puddle dissolve soft ab.mat.meta | 16 + .../Graphics/cfxr puddle dissolve.png | 3 + .../Graphics/cfxr puddle dissolve.png.meta | 129 ++ .../Graphics/cfxr puddle mesh.asset | 3 + .../Graphics/cfxr puddle mesh.asset.meta | 16 + .../CFXR Assets/Graphics/cfxr puddle.png | 3 + .../CFXR Assets/Graphics/cfxr puddle.png.meta | 128 ++ .../CFXR Assets/Graphics/cfxr ring arc.png | 3 + .../Graphics/cfxr ring arc.png.meta | 129 ++ .../Graphics/cfxr ring electric.png | 3 + .../Graphics/cfxr ring electric.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr ring ice.png | 3 + .../Graphics/cfxr ring ice.png.meta | 129 ++ .../cfxr ring ripple arc dissolve.png | 3 + .../cfxr ring ripple arc dissolve.png.meta | 129 ++ .../Graphics/cfxr ring ripple dissolve.png | 3 + .../cfxr ring ripple dissolve.png.meta | 129 ++ .../cfxr ring spikes revert hdr ab.mat | 105 + .../cfxr ring spikes revert hdr ab.mat.meta | 16 + .../Graphics/cfxr ring spikes revert.png | 3 + .../Graphics/cfxr ring spikes revert.png.meta | 129 ++ .../Graphics/cfxr screen distortion debug.mat | 37 + .../cfxr screen distortion debug.mat.meta | 16 + .../Graphics/cfxr screen distortion debug.png | 3 + .../cfxr screen distortion debug.png.meta | 129 ++ .../cfxr screen distortion perlin.mat | 37 + .../cfxr screen distortion perlin.mat.meta | 16 + .../cfxr screen distortion perlin.png | 3 + .../cfxr screen distortion perlin.png.meta | 129 ++ .../cfxr screen distortion ring nosp.mat | 37 + .../cfxr screen distortion ring nosp.mat.meta | 16 + .../Graphics/cfxr screen distortion ring.mat | 37 + .../cfxr screen distortion ring.mat.meta | 16 + .../Graphics/cfxr screen distortion ring.png | 3 + .../cfxr screen distortion ring.png.meta | 129 ++ .../cfxr screen distortion sphere.mat | 37 + .../cfxr screen distortion sphere.mat.meta | 16 + .../cfxr screen distortion sphere.png | 3 + .../cfxr screen distortion sphere.png.meta | 129 ++ .../Graphics/cfxr skull 2 dissolve ab.mat | 106 + .../cfxr skull 2 dissolve ab.mat.meta | 16 + .../Graphics/cfxr skull 2 dissolve.png | 3 + .../Graphics/cfxr skull 2 dissolve.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr skull 2.png | 3 + .../Graphics/cfxr skull 2.png.meta | 129 ++ .../Graphics/cfxr skull dissolve ab.mat | 105 + .../Graphics/cfxr skull dissolve ab.mat.meta | 16 + .../Graphics/cfxr skull dissolve alt.png | 3 + .../Graphics/cfxr skull dissolve alt.png.meta | 129 ++ .../Graphics/cfxr skull dissolve.png | 3 + .../Graphics/cfxr skull dissolve.png.meta | 129 ++ .../Graphics/cfxr skull distort hdr ab.mat | 107 + .../cfxr skull distort hdr ab.mat.meta | 16 + .../Graphics/cfxr skull outer outline ab.mat | 98 + .../cfxr skull outer outline ab.mat.meta | 16 + .../Graphics/cfxr skull outer outline.png | 3 + .../cfxr skull outer outline.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr skull.png | 3 + .../CFXR Assets/Graphics/cfxr skull.png.meta | 128 ++ .../Graphics/cfxr smiley angry ab.mat | 106 + .../Graphics/cfxr smiley angry ab.mat.meta | 16 + .../Graphics/cfxr smiley angry.png | 3 + .../Graphics/cfxr smiley angry.png.meta | 129 ++ .../Graphics/cfxr smiley frown ab.mat | 106 + .../Graphics/cfxr smiley frown ab.mat.meta | 16 + .../Graphics/cfxr smiley frown.png | 3 + .../Graphics/cfxr smiley frown.png.meta | 129 ++ .../Graphics/cfxr smiley happy ab.mat | 106 + .../Graphics/cfxr smiley happy ab.mat.meta | 16 + .../Graphics/cfxr smiley happy.png | 3 + .../Graphics/cfxr smiley happy.png.meta | 129 ++ .../Graphics/cfxr smiley smile ab.mat | 106 + .../Graphics/cfxr smiley smile ab.mat.meta | 16 + .../Graphics/cfxr smiley smile.png | 3 + .../Graphics/cfxr smiley smile.png.meta | 129 ++ .../Graphics/cfxr smoke cloud corner ab.mat | 88 + .../cfxr smoke cloud corner ab.mat.meta | 16 + .../cfxr smoke cloud corner dissolve.png | 3 + .../cfxr smoke cloud corner dissolve.png.meta | 129 ++ .../Graphics/cfxr smoke cloud corner.png | 3 + .../Graphics/cfxr smoke cloud corner.png.meta | 107 + .../cfxr smoke cloud x4 ab blurred.mat | 106 + .../cfxr smoke cloud x4 ab blurred.mat.meta | 16 + .../cfxr smoke cloud x4 ab lit crisp.mat | 110 + .../cfxr smoke cloud x4 ab lit crisp.mat.meta | 16 + .../cfxr smoke cloud x4 ab lit normal.mat | 111 + ...cfxr smoke cloud x4 ab lit normal.mat.meta | 16 + ...4 ab lit soft individual bright shadow.mat | 110 + ...lit soft individual bright shadow.mat.meta | 16 + ...d x4 ab lit soft individual mid shadow.mat | 110 + ...ab lit soft individual mid shadow.mat.meta | 16 + ... smoke cloud x4 ab lit soft individual.mat | 110 + ...e cloud x4 ab lit soft individual.mat.meta | 16 + .../cfxr smoke cloud x4 ab lit soft.mat | 110 + .../cfxr smoke cloud x4 ab lit soft.mat.meta | 16 + .../Graphics/cfxr smoke cloud x4 ab.mat | 90 + .../Graphics/cfxr smoke cloud x4 ab.mat.meta | 16 + .../Graphics/cfxr smoke cloud x4 blurred.png | 3 + .../cfxr smoke cloud x4 blurred.png.meta | 118 + .../cfxr smoke cloud x4 crisp dissolve ab.mat | 83 + ... smoke cloud x4 crisp dissolve ab.mat.meta | 16 + .../Graphics/cfxr smoke cloud x4 dissolve.png | 3 + .../cfxr smoke cloud x4 dissolve.png.meta | 129 ++ .../Graphics/cfxr smoke cloud x4 hdr ab.mat | 83 + .../cfxr smoke cloud x4 hdr ab.mat.meta | 16 + .../cfxr smoke cloud x4 mult blurred.mat | 106 + .../cfxr smoke cloud x4 mult blurred.mat.meta | 16 + .../Graphics/cfxr smoke cloud x4 normal.png | 3 + .../cfxr smoke cloud x4 normal.png.meta | 129 ++ .../cfxr smoke cloud x4 second color ab.mat | 118 + ...xr smoke cloud x4 second color ab.mat.meta | 16 + ...moke cloud x4 second color underlit ab.mat | 107 + ...cloud x4 second color underlit ab.mat.meta | 16 + .../cfxr smoke cloud x4 second color.png | 3 + .../cfxr smoke cloud x4 second color.png.meta | 136 ++ .../Graphics/cfxr smoke cloud x4 white.png | 3 + .../cfxr smoke cloud x4 white.png.meta | 129 ++ .../Graphics/cfxr smoke cloud x4.png | 3 + .../Graphics/cfxr smoke cloud x4.png.meta | 118 + .../cfxr spikes half impact gradient.png | 3 + .../cfxr spikes half impact gradient.png.meta | 129 ++ .../cfxr spikes half impact hdr ab.mat | 66 + .../cfxr spikes half impact hdr ab.mat.meta | 16 + .../Graphics/cfxr spikes impact ab.mat | 114 + .../Graphics/cfxr spikes impact ab.mat.meta | 16 + .../Graphics/cfxr spikes impact add.mat | 86 + .../Graphics/cfxr spikes impact add.mat.meta | 16 + .../cfxr spikes impact dissolve ab.mat | 63 + .../cfxr spikes impact dissolve ab.mat.meta | 16 + .../cfxr spikes impact dissolve hdr ab.mat | 118 + ...fxr spikes impact dissolve hdr ab.mat.meta | 16 + .../cfxr spikes impact dissolve invert ab.mat | 102 + ... spikes impact dissolve invert ab.mat.meta | 16 + .../Graphics/cfxr spikes impact dissolve.png | 3 + .../cfxr spikes impact dissolve.png.meta | 129 ++ .../Graphics/cfxr spikes impact hdr ab.mat | 57 + .../cfxr spikes impact hdr ab.mat.meta | 16 + .../Graphics/cfxr spikes impact mesh.asset | 3 + .../cfxr spikes impact mesh.asset.meta | 16 + .../Graphics/cfxr spikes impact.png | 3 + .../Graphics/cfxr spikes impact.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr star ab.mat | 86 + .../Graphics/cfxr star ab.mat.meta | 16 + .../Graphics/cfxr star blurred add.mat | 104 + .../Graphics/cfxr star blurred add.mat.meta | 16 + .../Graphics/cfxr star blurred.png | 3 + .../Graphics/cfxr star blurred.png.meta | 129 ++ .../CFXR Assets/Graphics/cfxr star mesh.asset | 3 + .../Graphics/cfxr star mesh.asset.meta | 16 + .../CFXR Assets/Graphics/cfxr star.png | 3 + .../CFXR Assets/Graphics/cfxr star.png.meta | 128 ++ .../cfxr steam blur dissolve hdr add.mat | 105 + .../cfxr steam blur dissolve hdr add.mat.meta | 16 + .../cfxr stretch fire crisp fade hdr ab.mat | 125 ++ ...xr stretch fire crisp fade hdr ab.mat.meta | 16 + .../cfxr stretch flamme crisp dissolve.png | 3 + ...fxr stretch flamme crisp dissolve.png.meta | 129 ++ .../Graphics/cfxr stretch flamme crisp.png | 3 + .../cfxr stretch flamme crisp.png.meta | 129 ++ .../cfxr stretch inv spike fade ab.mat | 102 + .../cfxr stretch inv spike fade ab.mat.meta | 16 + .../cfxr stretch inv spike fade add.mat | 99 + .../cfxr stretch inv spike fade add.mat.meta | 16 + .../Graphics/cfxr stretch inv spike fade.png | 3 + .../cfxr stretch inv spike fade.png.meta | 129 ++ .../cfxr stretch rain blur ab nosp.mat | 107 + .../cfxr stretch rain blur ab nosp.mat.meta | 16 + .../Graphics/cfxr stretch rain blur ab.mat | 107 + .../cfxr stretch rain blur ab.mat.meta | 16 + .../Graphics/cfxr stretch rain blur.png | 3 + .../Graphics/cfxr stretch rain blur.png.meta | 129 ++ .../Graphics/cfxr stretch ray blur add.mat | 90 + .../cfxr stretch ray blur add.mat.meta | 16 + .../Graphics/cfxr stretch ray blur hdr ab.mat | 108 + .../cfxr stretch ray blur hdr ab.mat.meta | 16 + .../Graphics/cfxr stretch ray blur.png | 3 + .../Graphics/cfxr stretch ray blur.png.meta | 129 ++ .../cfxr stretch rectangle ray ab.mat | 108 + .../cfxr stretch rectangle ray ab.mat.meta | 16 + .../cfxr stretch rectangle ray blur add.mat | 108 + ...xr stretch rectangle ray blur add.mat.meta | 16 + ...cfxr stretch rectangle ray blur hdr ab.mat | 108 + ...stretch rectangle ray blur hdr ab.mat.meta | 16 + .../cfxr stretch rectangle ray blur.png | 3 + .../cfxr stretch rectangle ray blur.png.meta | 129 ++ .../cfxr stretch rectangle ray hdr ab.mat | 108 + ...cfxr stretch rectangle ray hdr ab.mat.meta | 16 + .../Graphics/cfxr stretch rectangle ray.png | 3 + .../cfxr stretch rectangle ray.png.meta | 129 ++ .../Graphics/cfxr stretch sipkes blur x2.png | 3 + .../cfxr stretch sipkes blur x2.png.meta | 129 ++ ...cfxr stretch sipkes dissolve smooth x2.png | 3 + ...stretch sipkes dissolve smooth x2.png.meta | 129 ++ .../cfxr stretch sipkes dissolve x2.png | 3 + .../cfxr stretch sipkes dissolve x2.png.meta | 129 ++ .../cfxr stretch sipkes x2 mesh.asset | 3 + .../cfxr stretch sipkes x2 mesh.asset.meta | 16 + .../Graphics/cfxr stretch sipkes x2.png | 3 + .../Graphics/cfxr stretch sipkes x2.png.meta | 129 ++ .../cfxr stretch skull dissolve ab.mat | 105 + .../cfxr stretch skull dissolve ab.mat.meta | 16 + .../Graphics/cfxr stretch skull dissolve.png | 3 + .../cfxr stretch skull dissolve.png.meta | 129 ++ .../Graphics/cfxr stretch skull.png | 3 + .../Graphics/cfxr stretch skull.png.meta | 129 ++ .../Graphics/cfxr stretch smoke arc ab.mat | 81 + .../cfxr stretch smoke arc ab.mat.meta | 16 + .../cfxr stretch smoke arc dissolve.png | 3 + .../cfxr stretch smoke arc dissolve.png.meta | 129 ++ .../Graphics/cfxr stretch smoke arc.png | 3 + .../Graphics/cfxr stretch smoke arc.png.meta | 129 ++ .../cfxr stretch smoke fume blur ab.mat | 104 + .../cfxr stretch smoke fume blur ab.mat.meta | 16 + .../Graphics/cfxr stretch smoke fume.png | 3 + .../Graphics/cfxr stretch smoke fume.png.meta | 129 ++ .../Graphics/cfxr stretch spike fade add.mat | 107 + .../cfxr stretch spike fade add.mat.meta | 16 + .../Graphics/cfxr stretch spike fade.png | 3 + .../Graphics/cfxr stretch spike fade.png.meta | 129 ++ .../cfxr stretch spikes smooth x2 hdr ab.mat | 122 ++ ...r stretch spikes smooth x2 hdr ab.mat.meta | 16 + .../cfxr stretch spikes x2 hdr ab.mat | 65 + .../cfxr stretch spikes x2 hdr ab.mat.meta | 16 + .../cfxr stretch steam blur distort.png | 3 + .../cfxr stretch steam blur distort.png.meta | 129 ++ .../Graphics/cfxr stretch trait ab.mat | 113 + .../Graphics/cfxr stretch trait ab.mat.meta | 16 + .../Graphics/cfxr stretch trait blur ab.mat | 80 + .../cfxr stretch trait blur ab.mat.meta | 16 + .../Graphics/cfxr stretch trait blur add.mat | 86 + .../cfxr stretch trait blur add.mat.meta | 16 + .../Graphics/cfxr stretch trait blur.png | 3 + .../Graphics/cfxr stretch trait blur.png.meta | 129 ++ .../cfxr stretch trait hdr ab nosp.mat | 98 + .../cfxr stretch trait hdr ab nosp.mat.meta | 16 + .../Graphics/cfxr stretch trait hdr ab.mat | 116 + .../cfxr stretch trait hdr ab.mat.meta | 16 + .../Graphics/cfxr stretch trait.png | 3 + .../Graphics/cfxr stretch trait.png.meta | 129 ++ .../Graphics/cfxr stretch triangle add.mat | 85 + .../cfxr stretch triangle add.mat.meta | 16 + .../cfxr stretch triangle fade ab.mat | 113 + .../cfxr stretch triangle fade ab.mat.meta | 16 + .../Graphics/cfxr stretch triangle fade.png | 3 + .../cfxr stretch triangle fade.png.meta | 129 ++ .../cfxr stretch triangle smooth add.mat | 87 + .../cfxr stretch triangle smooth add.mat.meta | 16 + .../cfxr stretch triangle smooth nosp ab.mat | 91 + ...r stretch triangle smooth nosp ab.mat.meta | 16 + .../cfxr stretch triangle smooth nosp add.mat | 91 + ... stretch triangle smooth nosp add.mat.meta | 16 + .../cfxr stretch triangle to diamond ab.mat | 79 + ...xr stretch triangle to diamond ab.mat.meta | 16 + .../cfxr stretch triangle to diamond add.mat | 85 + ...r stretch triangle to diamond add.mat.meta | 16 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.../Graphics/cfxr sword trail mask plain.png | 3 + .../cfxr sword trail mask plain.png.meta | 136 ++ .../cfxr sword trail noise bubbles.png | 3 + .../cfxr sword trail noise bubbles.png.meta | 124 ++ .../Graphics/cfxr sword trail noise ice.png | 3 + .../cfxr sword trail noise ice.png.meta | 124 ++ .../Graphics/cfxr sword trail noise tech.png | 3 + .../cfxr sword trail noise tech.png.meta | 124 ++ .../Graphics/cfxr sword trail plain.mat | 105 + .../Graphics/cfxr sword trail plain.mat.meta | 16 + .../Graphics/cfxr sword trail slash.mat | 105 + .../Graphics/cfxr sword trail slash.mat.meta | 16 + .../Graphics/cfxr sword trail tech hit.mat | 105 + .../cfxr sword trail tech hit.mat.meta | 16 + .../Graphics/cfxr sword trail tech thin.mat | 105 + .../cfxr sword trail tech thin.mat.meta | 16 + .../Graphics/cfxr sword trail tech.mat | 105 + .../Graphics/cfxr sword trail tech.mat.meta | 16 + .../cfxr uv distortion fire perlin.png | 3 + .../cfxr uv distortion fire perlin.png.meta | 107 + .../cfxr 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a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Editor/OptitrackSkeletonAnimatorEditor.cs b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Editor/OptitrackSkeletonAnimatorEditor.cs index 6ff4f96a6..1d3b7fd3f 100644 --- a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Editor/OptitrackSkeletonAnimatorEditor.cs +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Editor/OptitrackSkeletonAnimatorEditor.cs @@ -4,12 +4,57 @@ using UnityEngine; [CustomEditor(typeof(OptitrackSkeletonAnimator_Mingle))] public class OptitrackSkeletonAnimatorEditor : Editor { + private static readonly string[] k_FilterLabels = { "Off", "Low", "Medium", "High", "Custom" }; + public override void OnInspectorGUI() { DrawDefaultInspector(); var anim = (OptitrackSkeletonAnimator_Mingle)target; + // 필터 강도 버튼 나열 + EditorGUILayout.Space(4); + EditorGUILayout.LabelField("필터 강도", EditorStyles.boldLabel); + + EditorGUILayout.BeginHorizontal(); + for (int i = 0; i < k_FilterLabels.Length; i++) + { + var strength = (OptitrackSkeletonAnimator_Mingle.FilterStrength)i; + bool isSelected = anim.filterStrength == strength; + + var prevBgBtn = GUI.backgroundColor; + GUI.backgroundColor = isSelected ? new Color(0.4f, 0.7f, 1f) : Color.white; + + if (GUILayout.Button(k_FilterLabels[i], GUILayout.Height(24))) + { + Undo.RecordObject(anim, "Change Filter Strength"); + anim.SetFilterStrength(strength); + EditorUtility.SetDirty(anim); + } + + GUI.backgroundColor = prevBgBtn; + } + EditorGUILayout.EndHorizontal(); + + // Custom일 때 슬라이더 표시 + if (anim.filterStrength == OptitrackSkeletonAnimator_Mingle.FilterStrength.Custom) + { + EditorGUI.indentLevel++; + EditorGUI.BeginChangeCheck(); + float minCutoff = EditorGUILayout.Slider("Min Cutoff (Hz)", anim.filterMinCutoff, 0.1f, 10f); + float beta = EditorGUILayout.Slider("Beta", anim.filterBeta, 0f, 5f); + float maxCutoff = EditorGUILayout.Slider("Max Cutoff (Hz)", anim.filterMaxCutoff, 5f, 120f); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(anim, "Change Filter Custom Values"); + anim.filterMinCutoff = minCutoff; + anim.filterBeta = beta; + anim.filterMaxCutoff = maxCutoff; + EditorUtility.SetDirty(anim); + } + EditorGUI.indentLevel--; + } + // 연결 상태 배지 EditorGUILayout.Space(8); var prevBg = GUI.backgroundColor; diff --git a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs index 9a99205dd..3a7cba5bf 100644 --- a/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs +++ b/Assets/External/OptiTrack Unity Plugin/OptiTrack/Scripts/OptitrackSkeletonAnimator_Mingle.cs @@ -33,19 +33,53 @@ public class OptitrackSkeletonAnimator_Mingle : MonoBehaviour [Tooltip("에디터에서 캡처한 T-포즈 데이터. 비어 있으면 런타임 CacheRestPose()를 사용합니다.")] public OptitrackRestPoseData RestPoseAsset; + public enum FilterStrength { Off, Low, Medium, High, Custom } + [Header("본 1€ 필터 (속도 적응형 저역통과)")] - [Tooltip("활성화 시 빠른 움직임은 그대로, 정지/느린 움직임의 노이즈를 제거합니다.\n단순 EMA보다 모션 보존이 훨씬 우수합니다.")] - public bool enableBoneFilter = true; - [Tooltip("최소 차단 주파수 (Hz). 정지 시 노이즈 제거 강도. 낮을수록 강함. 권장: 2~4 Hz")] - [Range(0.1f, 10f)] - public float filterMinCutoff = 3.0f; - [Tooltip("속도 계수. 빠른 동작에서 cutoff 상승 속도. 높을수록 지연 감소. 권장: 0.5~2.0")] - [Range(0f, 5f)] - public float filterBeta = 1.5f; - [Tooltip("최대 차단 주파수 상한 (Hz). 빠른 동작에서도 이 이상 주파수는 항상 제거됩니다.\n" + - "MagicaCloth2 지터가 빠른 동작에서 발생하면 낮추세요. 권장: 10~20 Hz")] - [Range(5f, 120f)] - public float filterMaxCutoff = 15.0f; + [HideInInspector] + public FilterStrength filterStrength = FilterStrength.Medium; + + [HideInInspector] public float filterMinCutoff = 3.0f; + [HideInInspector] public float filterBeta = 1.5f; + [HideInInspector] public float filterMaxCutoff = 15.0f; + + // 프리셋별 파라미터 (minCutoff, beta, maxCutoff) + private static readonly (float minCutoff, float beta, float maxCutoff)[] k_FilterPresets = + { + (0f, 0f, 0f), // Off (사용 안 함) + (5.0f, 2.0f, 25.0f), // Low + (3.0f, 1.5f, 15.0f), // Medium + (1.5f, 0.8f, 10.0f), // High + (0f, 0f, 0f), // Custom (프리셋 적용 안 함) + }; + + [HideInInspector] public bool enableBoneFilter = true; + + /// + /// 런타임에서 필터 강도를 변경합니다. StreamDeck/핫키 등에서 호출. + /// + public void SetFilterStrength(FilterStrength strength) + { + filterStrength = strength; + if (strength != FilterStrength.Off && strength != FilterStrength.Custom) + { + var preset = k_FilterPresets[(int)strength]; + filterMinCutoff = preset.minCutoff; + filterBeta = preset.beta; + filterMaxCutoff = preset.maxCutoff; + } + // 프리셋 전환 시 필터 상태 리셋 (이전 값과 불연속 방지) + m_filterStates.Clear(); + } + + /// + /// 현재 프리셋에서 다음 프리셋으로 순환. 버튼 하나로 Off→Low→Medium→High→Custom→Off... + /// + public void CycleFilterStrength() + { + int next = ((int)filterStrength + 1) % System.Enum.GetValues(typeof(FilterStrength)).Length; + SetFilterStrength((FilterStrength)next); + } private OptitrackSkeletonDefinition m_skeletonDef; private string previousSkeletonName; @@ -239,6 +273,9 @@ public class OptitrackSkeletonAnimator_Mingle : MonoBehaviour return; } + // 필터 활성화 상태 동기화 (프리셋 값은 SetFilterStrength()에서만 적용) + enableBoneFilter = filterStrength != FilterStrength.Off; + // MirrorMode 변경 감지 → 필터 상태 리셋 (불연속 튐 방지) bool currentMirrorMode = StreamingClient != null && StreamingClient.MirrorMode; if (currentMirrorMode != m_lastMirrorMode) diff --git a/Assets/External/StreamingleFacial/Editor/StreamingleFacialReceiverEditor.cs b/Assets/External/StreamingleFacial/Editor/StreamingleFacialReceiverEditor.cs index c64595b8f..fdb3844cf 100644 --- a/Assets/External/StreamingleFacial/Editor/StreamingleFacialReceiverEditor.cs +++ b/Assets/External/StreamingleFacial/Editor/StreamingleFacialReceiverEditor.cs @@ -17,6 +17,9 @@ public class StreamingleFacialReceiverEditor : Editor private VisualElement statusContainer; private VisualElement emaFields; private VisualElement euroFields; + private VisualElement medianEuroFields; + private VisualElement sharedPortInfo; + private Label masterStatusValue; public override VisualElement CreateInspectorGUI() { @@ -40,6 +43,9 @@ public class StreamingleFacialReceiverEditor : Editor portButtonsContainer = root.Q("portButtonsContainer"); emaFields = root.Q("emaFields"); euroFields = root.Q("euroFields"); + medianEuroFields = root.Q("medianEuroFields"); + sharedPortInfo = root.Q("sharedPortInfo"); + masterStatusValue = root.Q