Shader "Hidden/ltspass_lite_opaque"
{
    Properties
    {
        lilProperties "DefaultLite"
        lilProperties "DefaultOpaque"
    }

    HLSLINCLUDE
        #define LIL_RENDER 0
    ENDHLSL

    lilSubShaderBRP "DefaultLite"
    lilSubShaderLWRP "DefaultLite"
    lilSubShaderURP "DefaultLite"
    lilSubShaderHDRP "DefaultLite"
}