Shader "_lil/lilToonMulti"
{
    Properties
    {
        lilProperties "Default"
        lilProperties "DefaultOpaque"
    }

    lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"}
    lilSubShaderBRP "DefaultMulti"
    lilSubShaderLWRP "DefaultMulti"
    lilSubShaderURP "DefaultMulti"
    lilSubShaderHDRP "DefaultMulti"

    CustomEditor "*LIL_EDITOR_NAME*"
}