Shader "Hidden/ltspass_proponly"
{
    Properties
    {
        lilProperties "DefaultAll"
    }

    SubShader
    {
        Pass
        {
            Tags {"LightMode" = "Dummy"}
            HLSLPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            void vert(){}
            void frag(){}
            ENDHLSL
        }
    }
}