using System;
using UnityEngine;

namespace VRMShaders
{
    public enum TextureImportTypes
    {
        // runtime:
        //   new Texture2D(linear = false)
        // extract:
        sRGB,
        // runtime:
        //   new Texture2D(linear = true)
        //   encode to DXT5nm
        // extract:
        //   TextureImporter.textureType = TextureImporterType.NormalMap;
        NormalMap,
        // runtime:
        //   new Texture2D(linear = true)
        //   converted(Occlusion + Metallic + Smoothness)
        // extract:
        //   converted(Occlusion + Metallic + Smoothness)
        //   TextureImporter.sRGBTexture = false;
        StandardMap,
        // runtime:
        //   new Texture2D(linear = true)
        // extract:
        //   TextureImporter.sRGBTexture = false;
        Linear,
    }
}
