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# GameObject Inspector

## Basic Usage

The GameObject Inspector lets you view and edit any gameObject and component in your scene, just like the Unity inspector.

The left side displays the gameObject hierarchy. Select a gameObject to view its properties and components in the inspector on the right side.

The inspector works just like the Unity inspector, but some properties may appear differently (see the FAQ).

## Reordering and Reparenting GameObjects

You can reorder or reparent gameObjects by dragging them in the hierarchy.

## Finding GameObjects

You can search for a gameObject by name in the Search Box.

## Showing Hidden GameObjects and Components

GameObjects and Components which are hidden with hideFlags can be made visible in Proxima by clicking the Show Hidden toggle.

## Creating New GameObjects

You can create an empty gameObject and its children by pressing the "New" button.

## Duplicating GameObjects

You can duplicate a gameObject and its children by pressing the "Duplicate" button or Ctrl-D key while the gameObject is selected.

## Destroying GameObjects

You can destroy a gameObject and its children by pressing the "Destroy" button or the delete key while the gameObject is selected.

## Changing Properties

Change a property value by entering a value or dragging left-right on its name.

Proxima supports many different types of properties, including most primitives, structs, and arrays. For the full list of supported properties, see the FAQ.

## Destroying Components

You can destroy a component the "Destroy" button next to the component name.

## Adding Components

You can add a component by typing its class name without spaces in the input field at the bottom of the inspector.

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