// SPDX-License-Identifier: (Not available for this version, you are only allowed to use this software if you have express permission from the copyright holder and agreed to the latest NiloToonURP EULA)
// Copyright (c) 2021 Kuroneko ShaderLab Limited

// For more information, visit -> https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample

// #pragma once is a safe guard best practice in almost every .hlsl, 
// doing this can make sure your .hlsl's user can include this .hlsl anywhere anytime without producing any multi include conflict
#pragma once

// URP's global textures
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareNormalsTexture.hlsl"

// note: we need to sync this unity version condition to all _CameraDepthTexture_TexelSize usage in NiloToon
#if !(UNITY_VERSION >= 202210)
float4 _CameraDepthTexture_TexelSize;
#endif