#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif


namespace UniGLTF
{
    [ScriptedImporter(1, "glb")]
    public class GlbScriptedImporter : GltfScriptedImporterBase
    {
        public override void OnImportAsset(AssetImportContext ctx)
        {
            Import(this, ctx, m_reverseAxis.ToAxes(), m_renderPipeline);
        }
    }
}
