Store Demo Docs
Getting Started Installation Feature Overview Connection Supported Platforms Connect to Your Game Security Considerations All Configuration Options Inspector GameObject Inspector Adding Buttons Frequently Asked Questions Logs Log Viewer Viewing Logs Offline Console Console Window Built-in Commands Custom Commands Extras Deep Links

# Supported Platforms

Proxima Inspector works by running an HTTP and WebSocket server in your game, which you can connect to from a web browser.

Proxima has been tested with different Unity versions on the following platforms. See the test matrix below.

- Windows (Win32 and UWP)
- OSX
- Android (+Meta Quest)
- iOS
- WebGL

## Platform to Unity Version Test Results

Platform | API Compatibility | Scripting Backend | 2019.4.13 | 2021.3.5 | 2022.2.3
--- | --- | --- | --- | --- | ---
Windows Editor | .NET Standard | N/A | Pass | Pass | Pass
Windows Editor | .NET Framework | N/A | Pass | Pass | Pass
Windows | .NET Standard | Mono | Pass | Pass | Pass
Windows | .NET Standard | IL2CPP | Pass | Pass | Pass
Windows | .NET Framework | Mono | Pass | Pass | Pass
Windows | .NET Framework | IL2CPP | Pass | Pass | Pass
OSX Editor | .NET Standard | N/A | Pass | Pass | Pass
OSX Editor | .NET Framework | N/A | Pass | Pass | Pass
OSX | .NET Standard | Mono | Pass | Pass | Pass
OSX | .NET Standard | IL2CPP | Pass | Pass | Pass
OSX | .NET Framework | Mono | Pass | Pass | Pass
OSX | .NET Framework | IL2CPP | Pass | Pass | Pass
Android [1] | .NET Standard | Mono | Pass | Pass | Pass
Android [1] | .NET Standard | IL2CPP | Pass | Pass | Pass
Android [1] | .NET Framework | Mono | Pass | Pass | Pass
Android [1] | .NET Framework | IL2CPP | Pass | Pass | Pass
iOS [1] | .NET Standard | IL2CPP | Pass | Pass | Pass
iOS [1] | .NET Framework | IL2CPP | Pass | Pass | Pass
UWP [2] | .NET Standard | IL2CPP | Pass | Pass | Pass
UWP [2] | .NET Framework | IL2CPP | Pass | Pass | Pass
WebGL [3] | .NET Standard | IL2CPP | Pass | Pass | Pass
WebGL [3] | .NET Framework | IL2CPP | Pass | Pass | Pass

[1] Android and iOS builds may require HTTPS to be enabled. Learn how to enable HTTPS on the Security Considerations page.
[2] UWP apps need to enable InternetClientServer and PrivateNetworkClientServer capabilities in Player Settings > Publish Settings
Loopback is disabled by default for UWP applications. See https://learn.microsoft.com/en-us/windows/uwp/communication/interprocess-communication#loopback
[3] WebGL is supported as of version 1.2, but works differently than other platforms. Since a web browser cannot host a server. Your app will communicate with Proxima using a BroadcastChannel between windows in the browser. At the moment, it is not possible to connect to WebGL builds remotely.
Ensure you deploy the StreamingAssets/Proxima directory with your WebGL build, which contains the Proxima inspector web app.
If you're having issues with your platform, please report issues on the Discord Server.

© 2023 Virtual Maker Corporation