Shader "Hidden/lilToonLiteOutline"
{
    Properties
    {
        lilProperties "DefaultLite"
        lilProperties "DefaultOpaque"
    }

    lilPassShaderName "Hidden/ltspass_lite_opaque"
    lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"}
    lilSubShaderBRP "DefaultUsePassOutline"
    lilSubShaderLWRP "DefaultUsePassOutline"
    lilSubShaderURP "DefaultUsePassOutline"
    lilSubShaderHDRP "DefaultUsePassOutline"

    CustomEditor "*LIL_EDITOR_NAME*"
}