Shader "Hidden/lilToonRefraction"
{
    Properties
    {
        lilProperties "Default"
        lilProperties "DefaultRefraction"
    }

    HLSLINCLUDE
        #define LIL_RENDER 2
    ENDHLSL

    lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Transparent-100"}
    lilSubShaderBRP "DefaultRefraction"
    lilSubShaderLWRP "DefaultRefraction"
    lilSubShaderURP "DefaultRefraction"
    lilSubShaderHDRP "DefaultRefraction"

    CustomEditor "*LIL_EDITOR_NAME*"
}