    SubShader
    {
        Tags {*LIL_SUBSHADER_TAGS*}
        *LIL_INSERT_USEPASS_PRE*
        UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_BACK"
        UsePass "*LIL_PASS_SHADER_NAME*/FORWARD"
        UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_OUTLINE"
        UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_ADD"
        UsePass "*LIL_PASS_SHADER_NAME*/FORWARD_ADD_OUTLINE"
        UsePass "*LIL_PASS_SHADER_NAME*/SHADOW_CASTER_OUTLINE"
        UsePass "*LIL_PASS_SHADER_NAME*/META"
        *LIL_INSERT_USEPASS_POST*
    }
    Fallback "Unlit/Texture"