Shader "Hidden/lilToonMultiRefraction"
{
    Properties
    {
        lilProperties "Default"
        lilProperties "DefaultRefraction"
    }

    lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Transparent-100"}
    lilSubShaderBRP "DefaultMultiRefraction"
    lilSubShaderLWRP "DefaultMultiRefraction"
    lilSubShaderURP "DefaultMultiRefraction"
    lilSubShaderHDRP "DefaultMultiRefraction"

    CustomEditor "*LIL_EDITOR_NAME*"
}