Shader "Hidden/ltspass_lite_transparent"
{
    Properties
    {
        lilProperties "DefaultLite"
        lilProperties "DefaultTransparent"
    }

    HLSLINCLUDE
        #define LIL_RENDER 2
    ENDHLSL

    lilSubShaderBRP "DefaultLiteTwoSide"
    lilSubShaderLWRP "DefaultLite"
    lilSubShaderURP "DefaultLiteTwoSide"
    lilSubShaderHDRP "DefaultLiteTwoSide"
}