2025-04-25 21:14:54 +09:00

71 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class BoxOutline : ModifiedShadow
{
const int maxHalfSampleCount = 20;
[SerializeField] [Range(1, maxHalfSampleCount)]
int m_halfSampleCountX = 1;
[SerializeField] [Range(1, maxHalfSampleCount)]
int m_halfSampleCountY = 1;
public int halfSampleCountX
{
get
{
return m_halfSampleCountX;
}
set
{
m_halfSampleCountX = Mathf.Clamp(value, 1, maxHalfSampleCount);
if (graphic != null)
graphic.SetVerticesDirty();
}
}
public int halfSampleCountY
{
get
{
return m_halfSampleCountY;
}
set
{
m_halfSampleCountY = Mathf.Clamp(value, 1, maxHalfSampleCount);
if (graphic != null)
graphic.SetVerticesDirty();
}
}
public override void ModifyVertices(List<UIVertex> verts)
{
if (!IsActive())
return;
var neededCapacity = verts.Count * (m_halfSampleCountX * 2 + 1) * (m_halfSampleCountY * 2 + 1);
if (verts.Capacity < neededCapacity)
verts.Capacity = neededCapacity;
var original = verts.Count;
var count = 0;
var dx = effectDistance.x / m_halfSampleCountX;
var dy = effectDistance.y / m_halfSampleCountY;
for (int x = -m_halfSampleCountX; x <= m_halfSampleCountX; x++)
{
for (int y = -m_halfSampleCountY; y <= m_halfSampleCountY; y++)
{
if (!(x == 0 && y == 0))
{
var next = count + original;
ApplyShadow(verts, effectColor, count, next, dx * x, dy * y);
count = next;
}
}
}
}
}