KINDNICK_URP/Assets/External/VRM10/Tests/MaterialImportTests.cs
2025-04-25 21:14:54 +09:00

54 lines
2.1 KiB
C#

using System.IO;
using System.Linq;
using NUnit.Framework;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{
public class MaterialImporterTests
{
static string AliciaPath
{
get
{
return Path.GetFullPath(Application.dataPath + "/../Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm")
.Replace("\\", "/");
}
}
[Test]
public void MaterialImporterTest()
{
var migratedBytes = MigrationVrm.Migrate(File.ReadAllBytes(AliciaPath));
using (var data = new GlbLowLevelParser(AliciaPath, migratedBytes).Parse())
{
var matDesc = new BuiltInVrm10MaterialDescriptorGenerator().Get(data, 0);
Assert.AreEqual("Alicia_body", matDesc.Name);
Assert.AreEqual("VRM10/MToon10", matDesc.Shader.name);
Assert.AreEqual("Alicia_body", matDesc.TextureSlots["_MainTex"].UnityObjectName);
Assert.AreEqual("Alicia_body", matDesc.TextureSlots["_ShadeTex"].UnityObjectName);
AreColorEqualApproximately(new Color(1, 1, 1, 1), matDesc.Colors["_Color"]);
ColorUtility.TryParseHtmlString("#FFDDD6", out var shadeColor);
AreColorEqualApproximately(shadeColor, matDesc.Colors["_ShadeColor"]);
Assert.AreEqual(1.0f - 0.1f, matDesc.FloatValues["_GiEqualization"]);
var (key, value) = matDesc.EnumerateSubAssetKeyValue().First();
Assert.AreEqual(new SubAssetKey(typeof(Texture2D), "Alicia_body"), key);
}
}
private void AreColorEqualApproximately(Color expected, Color actual)
{
Assert.AreEqual(Mathf.RoundToInt(expected.r * 255), Mathf.RoundToInt(actual.r * 255));
Assert.AreEqual(Mathf.RoundToInt(expected.g * 255), Mathf.RoundToInt(actual.g * 255));
Assert.AreEqual(Mathf.RoundToInt(expected.b * 255), Mathf.RoundToInt(actual.b * 255));
Assert.AreEqual(Mathf.RoundToInt(expected.a * 255), Mathf.RoundToInt(actual.a * 255));
}
}
}