KINDNICK_URP/Assets/External/VRM10/Runtime/Components/Expression/ILookAtEyeDirectionApplicable.cs
2025-04-25 21:14:54 +09:00

13 lines
352 B
C#

using System.Collections.Generic;
namespace UniVRM10
{
/// <summary>
/// Receive LooAtEyeDirection, and Apply to bone transforms.
/// </summary>
internal interface ILookAtEyeDirectionApplicable
{
void Apply(LookAtEyeDirection eyeDirection, Dictionary<ExpressionKey, float> actualWeights);
void Restore();
}
}