2025-04-25 21:14:54 +09:00

131 lines
3.2 KiB
C#

using System.IO;
using System.Text.RegularExpressions;
using UnityEngine;
namespace UniGLTF
{
public static class StringExtensions
{
public static string ToLowerCamelCase(this string lower)
{
return lower.Substring(0, 1).ToLower() + lower.Substring(1);
}
public static string ToUpperCamelCase(this string lower)
{
return lower.Substring(0, 1).ToUpper() + lower.Substring(1);
}
static string m_unityBasePath;
public static string UnityBasePath
{
get
{
if (m_unityBasePath == null)
{
m_unityBasePath = Path.GetFullPath(Application.dataPath + "/..").Replace("\\", "/");
}
return m_unityBasePath;
}
}
public static string AssetPathToFullPath(this string path)
{
return UnityBasePath + "/" + path;
}
public static bool StartsWithUnityAssetPath(this string path)
{
return path.Replace("\\", "/").FastStartsWith(UnityBasePath + "/Assets");
}
public static string ToUnityRelativePath(this string path)
{
path = path.Replace("\\", "/");
if (path.FastStartsWith(UnityBasePath))
{
return path.Substring(UnityBasePath.Length + 1);
}
//Debug.LogWarningFormat("{0} is starts with {1}", path, basePath);
return path;
}
static readonly char[] EscapeChars = new char[]
{
'\\',
'/',
':',
'*',
'?',
'"',
'<',
'>',
'|',
};
public static string EscapeFilePath(this string path)
{
path = Regex.Replace(path, @"[\u0000-\u001F\u007F]", "+");
foreach(var x in EscapeChars)
{
path = path.Replace(x, '+');
}
if (path.StartsWith('.'))
path = '+' + path;
if (path == "")
path = "(empty)";
return path;
}
// https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity5.html
public static bool FastStartsWith(this string a, string b)
{
if (a == null || b == null)
{
return false;
}
var aLen = a.Length;
var bLen = b.Length;
if (aLen < bLen)
{
return false;
}
var p = 0;
while (p < bLen && a[p] == b[p])
{
++p;
}
return p == bLen;
}
public static bool FastEndsWith(this string a, string b)
{
if (a == null || b == null)
{
return false;
}
var aLen = a.Length;
var bLen = b.Length;
if (aLen < bLen)
{
return false;
}
var p = 1;
while (p <= bLen && a[aLen - p] == b[bLen - p])
{
++p;
}
return p - 1 == bLen;
}
}
}