2025-04-25 21:14:54 +09:00

129 lines
3.3 KiB
C#

/*
* ExternalReceiver
* https://sabowl.sakura.ne.jp/gpsnmeajp/
*
* MIT License
*
* Copyright (c) 2019 gpsnmeajp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace EVMC4U {
//キーボード入力情報
public struct KeyInput
{
public int active;
public string name;
public int keycode;
}
//コントローラ入力情報
public struct ControllerInput
{
public int active;
public string name;
public int IsLeft;
public int IsTouch;
public int IsAxis;
public Vector3 Axis;
}
//MIDI Note入力情報
public struct MidiNote
{
public int active;
public int channel;
public int note;
public float velocity;
}
//MIDI CC Value入力情報
public struct MidiCCValue
{
public int knob;
public float value;
}
//MIDI CC Button入力情報
public struct MidiCCButton
{
public int knob;
public float active;
}
public enum CalibrationState
{
Uncalibrated = 0,
WaitingForCalibrating = 1,
Calibrating = 2,
Calibrated = 3,
}
public enum CalibrationMode
{
Normal = 0,
MR_Hand = 1,
MR_Floor = 2,
T_Pose = 3,
}
public enum VirtualDevice
{
HMD = 0,
Controller = 1,
Tracker = 2,
}
public class LabelAttribute : PropertyAttribute
{
public readonly string name;
public LabelAttribute(string name)
{
this.name = name;
}
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(LabelAttribute))]
public class LabelAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
#if EVMC4U_JA
var attr = attribute as LabelAttribute;
label.text = attr.name;
#endif
EditorGUI.PropertyField(position, property, label, true);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return base.GetPropertyHeight(property, label);
}
}
#endif
}