2025-04-25 21:14:54 +09:00

110 lines
3.7 KiB
C#

/*
* ExternalReceiver
* https://sabowl.sakura.ne.jp/gpsnmeajp/
*
* MIT License
*
* Copyright (c) 2019 gpsnmeajp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//掴まれたとき: 手の位置に持つ
//離されたとき: 鞘の位置なら、収まるべき場所に戻る
// そうでないなら、親なしにしてとどまる
namespace EVMC4U
{
public class HandCatch_WeaponHelper : MonoBehaviour
{
public Transform CaseParent; //鞘オブジェクト
public Transform LeftHoldPosition; //左手保持位置
public Transform RightHoldPosition; //右手保持位置
//鞘に戻らない限界距離
public float Threshold = 0.5f;
//どれだけふわっと動くか
public float Filter = 0.8f;
//初期位置(鞘に収まっている状態)
Vector3 CasePosition;
Quaternion CaseRotation;
//初期位置(鞘に収まっている状態)
Vector3 TragetPosition;
Quaternion TargetRotation;
void Start()
{
CasePosition = transform.localPosition;
CaseRotation = transform.localRotation;
TragetPosition = CasePosition;
TargetRotation = CaseRotation;
}
void Update()
{
if (transform.parent != null) {
transform.localPosition = Vector3.Lerp(TragetPosition, transform.localPosition, Filter);
transform.localRotation = Quaternion.Lerp(TargetRotation, transform.localRotation, Filter);
}
}
void OnCatchedLeftHand()
{
Debug.Log("C:L");
TragetPosition = LeftHoldPosition.localPosition;
TargetRotation = LeftHoldPosition.localRotation;
}
void OnCatchedRightHand()
{
Debug.Log("C:R");
TragetPosition = RightHoldPosition.localPosition;
TargetRotation = RightHoldPosition.localRotation;
}
void OnReleasedLeftHand()
{
Debug.Log("R:L");
OnReleasedRightHand();//同じ処理
}
void OnReleasedRightHand()
{
Debug.Log("R:R");
//計算用に一時的に親にする
transform.parent = CaseParent;
float distance = Vector3.Distance(CasePosition, transform.localPosition);
if (distance < Threshold)
{
transform.parent = CaseParent;
TragetPosition = CasePosition;
TargetRotation = CaseRotation;
}
else {
transform.parent = null;
}
}
}
}