2025-04-25 21:14:54 +09:00

18 lines
386 B
C#

using UnityEngine;
namespace UniVRM10
{
public static class UnityExtension
{
public static float[] ToFloat3(this Vector3 value)
{
return new[] { value.x, value.y, value.z };
}
public static float[] ToFloat4(this Quaternion value)
{
return new float[] { value.x, value.y, value.z, value.w };
}
}
}