72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using UniGLTF.Extensions.VRMC_vrm;
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using UnityEngine;
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namespace UniVRM10
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{
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public static class ExpressionExtensions
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{
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public static UniVRM10.MorphTargetBinding Build10(this MorphTargetBind bind, GameObject root, Vrm10Importer.ModelMap loader, VrmLib.Model model)
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{
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var libNode = model.Nodes[bind.Node.Value];
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var node = loader.Nodes[libNode].transform;
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var mesh = loader.Meshes[libNode.MeshGroup];
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var relativePath = node.RelativePathFrom(root.transform);
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return new UniVRM10.MorphTargetBinding(relativePath, bind.Index.Value, bind.Weight.Value);
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}
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public static UniVRM10.MaterialColorBinding? Build10(this MaterialColorBind bind, IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materials)
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{
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var value = new Vector4(bind.TargetValue[0], bind.TargetValue[1], bind.TargetValue[2], bind.TargetValue[3]);
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var material = materials[bind.Material.Value].Asset;
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var binding = default(UniVRM10.MaterialColorBinding?);
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if (material != null)
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{
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try
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{
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binding = new UniVRM10.MaterialColorBinding
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{
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MaterialName = material.name, // 名前で持つべき?
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BindType = bind.Type,
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TargetValue = value,
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// BaseValue = material.GetColor(kv.Key),
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};
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}
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catch (Exception)
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{
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// do nothing
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}
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}
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return binding;
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}
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public static UniVRM10.MaterialUVBinding? Build10(this TextureTransformBind bind, IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materials)
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{
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var material = materials[bind.Material.Value].Asset;
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var binding = default(UniVRM10.MaterialUVBinding?);
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if (material != null)
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{
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var (scale, offset) = UniGLTF.TextureTransform.VerticalFlipScaleOffset(new Vector2(bind.Scale[0], bind.Scale[1]), new Vector2(bind.Offset[0], bind.Offset[1]));
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try
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{
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binding = new UniVRM10.MaterialUVBinding
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{
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MaterialName = material.name, // 名前で持つべき
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Scaling = scale,
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Offset = offset,
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};
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}
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catch (Exception)
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{
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// do nothing
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}
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}
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return binding;
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}
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}
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}
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