2025-04-25 21:14:54 +09:00

37 lines
931 B
C#

using UnityEngine;
namespace UniVRM10
{
public class ConstraintDestination
{
public readonly Transform Destination;
public readonly TR ModelInitial;
public readonly TR LocalInitial;
public readonly Transform ModelRoot;
public ConstraintDestination(Transform t, Transform modelRoot = null)
{
Destination = t;
LocalInitial = TR.FromLocal(t);
if (modelRoot != null)
{
ModelRoot = modelRoot;
ModelInitial = TR.FromRelative(t, modelRoot);
}
}
public void ApplyLocal(TR tr)
{
Destination.localPosition = tr.Translation;
Destination.localRotation = tr.Rotation;
}
public void ApplyModel(TR tr)
{
Destination.position = tr.Translation;
Destination.rotation = tr.Rotation;
}
}
}