2025-04-25 21:14:54 +09:00

20 lines
429 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
static class ListPool<T>
{
// Object pool to avoid allocations.
private static readonly ObjectPool<List<T>> s_ListPool = new ObjectPool<List<T>>(null, l => l.Clear());
public static List<T> Get()
{
return s_ListPool.Get();
}
public static void Release(List<T> toRelease)
{
s_ListPool.Release(toRelease);
}
}