23 lines
546 B
C#
23 lines
546 B
C#
using Unity.Collections;
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using UnityEngine.Jobs;
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using UniVRM10.FastSpringBones.Blittables;
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#if ENABLE_SPRINGBONE_BURST
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using Unity.Burst;
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#endif
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namespace UniVRM10.FastSpringBones.System
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{
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#if ENABLE_SPRINGBONE_BURST
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[BurstCompile]
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#endif
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public struct PushTransformJob : IJobParallelForTransform
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{
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[ReadOnly]
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public NativeArray<BlittableTransform> Transforms;
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public void Execute(int index, TransformAccess transform)
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{
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transform.rotation = Transforms[index].rotation;
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}
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}
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} |