53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System;
|
|
using Unity.Jobs;
|
|
using UnityEngine;
|
|
using UnityEngine.Jobs;
|
|
|
|
namespace UniVRM10.FastSpringBones.System
|
|
{
|
|
public sealed class FastSpringBoneScheduler : IDisposable
|
|
{
|
|
private readonly FastSpringBoneBufferCombiner _bufferCombiner;
|
|
public FastSpringBoneScheduler(FastSpringBoneBufferCombiner bufferCombiner)
|
|
{
|
|
_bufferCombiner = bufferCombiner;
|
|
}
|
|
|
|
public JobHandle Schedule(float deltaTime)
|
|
{
|
|
var handle = default(JobHandle);
|
|
handle = _bufferCombiner.ReconstructIfDirty(handle);
|
|
if (!_bufferCombiner.HasBuffer)
|
|
{
|
|
return handle;
|
|
}
|
|
|
|
handle = new PullTransformJob
|
|
{
|
|
Transforms = _bufferCombiner.Transforms
|
|
}.Schedule(_bufferCombiner.TransformAccessArray, handle);
|
|
|
|
handle = new UpdateFastSpringBoneJob
|
|
{
|
|
Colliders = _bufferCombiner.Colliders,
|
|
Joints = _bufferCombiner.Joints,
|
|
Logics = _bufferCombiner.Logics,
|
|
Springs = _bufferCombiner.Springs,
|
|
Transforms = _bufferCombiner.Transforms,
|
|
DeltaTime = deltaTime,
|
|
}.Schedule(_bufferCombiner.Springs.Length, 1, handle);
|
|
|
|
handle = new PushTransformJob
|
|
{
|
|
Transforms = _bufferCombiner.Transforms
|
|
}.Schedule(_bufferCombiner.TransformAccessArray, handle);
|
|
|
|
return handle;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_bufferCombiner.Dispose();
|
|
}
|
|
}
|
|
} |