2025-04-25 21:14:54 +09:00

14 lines
312 B
C#

using System;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
[Serializable]
public struct FastSpringBoneJoint
{
public Transform Transform;
public BlittableJoint Joint;
public Quaternion DefaultLocalRotation;
}
}