2025-04-25 21:14:54 +09:00

20 lines
551 B
C#

using System;
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// Transformの必要な機能だけを絞り、Blittableに対応させたクラス
/// </summary>
[Serializable]
public struct BlittableTransform
{
public Vector3 position;
public Quaternion rotation;
public Vector3 localPosition;
public Quaternion localRotation;
public Vector3 localScale;
public Matrix4x4 localToWorldMatrix;
public Matrix4x4 worldToLocalMatrix;
}
}