2025-04-25 21:14:54 +09:00

19 lines
431 B
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// Blittableなコライダ
/// </summary>
[Serializable]
public struct BlittableCollider
{
public BlittableColliderType colliderType;
public Vector3 offset;
public float radius;
public Vector3 tail;
public int transformIndex;
}
}