19 lines
431 B
C#
19 lines
431 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace UniVRM10.FastSpringBones.Blittables
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{
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/// <summary>
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/// Blittableなコライダ
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/// </summary>
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[Serializable]
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public struct BlittableCollider
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{
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public BlittableColliderType colliderType;
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public Vector3 offset;
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public float radius;
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public Vector3 tail;
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public int transformIndex;
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}
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} |