22 lines
633 B
C#
22 lines
633 B
C#
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using UnityEditor;
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using UnityEngine;
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namespace UniVRM10
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{
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[CustomPropertyDrawer(typeof(VRM10SpringBoneColliderGroup))]
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public class VRM10SpringBoneColliderGroupDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label)
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{
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try
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{
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EditorGUI.ObjectField(rect, property, new GUIContent(((VRM10SpringBoneColliderGroup)property.objectReferenceValue).Name));
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}
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catch
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{
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EditorGUI.ObjectField(rect, property, new GUIContent("fallback"));
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}
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}
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}
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} |