131 lines
3.2 KiB
C#
131 lines
3.2 KiB
C#
using System.IO;
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using System.Text.RegularExpressions;
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using UnityEngine;
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namespace UniGLTF
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{
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public static class StringExtensions
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{
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public static string ToLowerCamelCase(this string lower)
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{
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return lower.Substring(0, 1).ToLower() + lower.Substring(1);
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}
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public static string ToUpperCamelCase(this string lower)
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{
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return lower.Substring(0, 1).ToUpper() + lower.Substring(1);
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}
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static string m_unityBasePath;
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public static string UnityBasePath
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{
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get
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{
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if (m_unityBasePath == null)
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{
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m_unityBasePath = Path.GetFullPath(Application.dataPath + "/..").Replace("\\", "/");
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}
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return m_unityBasePath;
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}
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}
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public static string AssetPathToFullPath(this string path)
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{
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return UnityBasePath + "/" + path;
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}
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public static bool StartsWithUnityAssetPath(this string path)
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{
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return path.Replace("\\", "/").FastStartsWith(UnityBasePath + "/Assets");
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}
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public static string ToUnityRelativePath(this string path)
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{
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path = path.Replace("\\", "/");
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if (path.FastStartsWith(UnityBasePath))
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{
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return path.Substring(UnityBasePath.Length + 1);
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}
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//Debug.LogWarningFormat("{0} is starts with {1}", path, basePath);
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return path;
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}
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static readonly char[] EscapeChars = new char[]
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{
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'\\',
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'/',
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':',
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'*',
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'?',
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'"',
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'<',
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'>',
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'|',
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};
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public static string EscapeFilePath(this string path)
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{
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path = Regex.Replace(path, @"[\u0000-\u001F\u007F]", "+");
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foreach(var x in EscapeChars)
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{
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path = path.Replace(x, '+');
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}
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if (path.StartsWith('.'))
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path = '+' + path;
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if (path == "")
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path = "(empty)";
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return path;
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}
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// https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity5.html
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public static bool FastStartsWith(this string a, string b)
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{
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if (a == null || b == null)
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{
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return false;
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}
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var aLen = a.Length;
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var bLen = b.Length;
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if (aLen < bLen)
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{
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return false;
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}
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var p = 0;
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while (p < bLen && a[p] == b[p])
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{
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++p;
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}
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return p == bLen;
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}
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public static bool FastEndsWith(this string a, string b)
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{
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if (a == null || b == null)
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{
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return false;
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}
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var aLen = a.Length;
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var bLen = b.Length;
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if (aLen < bLen)
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{
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return false;
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}
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var p = 1;
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while (p <= bLen && a[aLen - p] == b[bLen - p])
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{
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++p;
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}
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return p - 1 == bLen;
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}
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}
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}
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