2025-04-25 21:14:54 +09:00

18 lines
482 B
C#

namespace UniVRM10
{
internal struct Vrm0XMToonTextureIndexMap
{
// glTF
public int? MainTex;
public int? BumpMap;
public int? EmissionMap;
// VRMC_materials_mtoon
public int? ShadeTexture;
public int? ReceiveShadowTexture;
public int? ShadingGradeTexture;
public int? RimTexture;
public int? SphereAdd;
public int? OutlineWidthTexture;
public int? UvAnimMaskTexture;
}
}