25 lines
643 B
C#
25 lines
643 B
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// Stream1用のインターリーブされたメッシュの頂点情報を表す構造体
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/// そのままGPUにアップロードされる
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/// </summary>
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[Serializable, StructLayout(LayoutKind.Sequential)]
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internal readonly struct MeshVertex1
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{
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private readonly Color _color;
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private readonly Vector2 _texCoord;
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public MeshVertex1(
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Vector2 texCoord,
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Color color)
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{
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_texCoord = texCoord;
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_color = color;
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}
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}
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} |