2025-04-25 21:14:54 +09:00

19 lines
405 B
C#

using System;
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// SpringBoneの各関節を表すデータ型
/// </summary>
[Serializable]
public struct BlittableJoint
{
public float stiffnessForce;
public float gravityPower;
public Vector3 gravityDir;
public float dragForce;
public float radius;
}
}