16 lines
421 B
C#
16 lines
421 B
C#
using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// LookAt を具体的な値に解決する前の入力値
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/// この値を元に LookAtEyeDirection を生成し、
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/// LookAtEyeDirection を Bone もしくは MorphTarget に対して適用する。
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/// </summary>
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public struct LookAtInput
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{
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public LookAtEyeDirection? YawPitch;
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public Vector3? WorldPosition;
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}
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}
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